christy
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nickname/s
gender
age (18-22)
d.o.b
sexuality
hair
eyes
body & skin
scars & markings
tattoos & piercings
ethnicity
accent
face claim
negative traits (3 min, with description)
likes & dislikes
mental ailments
powers (refer to power section)
strengths (1 strength = power related, 1 strength = physical related, 1 strength = mind related. you can do 2 or more strengths of each, however, if you choose to do so, you need the same amount of weaknesses for each)
weakness (1 weakness = power related, 1 weakness = physical related, 1 weakness = mind related)
preferred weapon (please keep in mind that while demigods train with multiple weapons, they can only be extremely skilled with one)
fears (1 major, 2 minor โ this is very important so please put some thought into it!)
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[div class="tabContents tabContents02"]camp olympia
a prophecy. four demigods. an alarmingly dangerous quest.
some of the powers i've mentioned for the roles are a little unusual, and not your everyday abilities, so to clarify a few things, i've put a brief description for each power below. feel free to build on this and create your own strengths and limitations! if there are issues, i'll let you know and if you have further questions, feel free to ask me!
shadow travel
the ability to travel from one place to another, via shadow. the user with this ability must need a dark enough shadow in order to travel, and they'll be able to travel short or large distances (with limitations, of course). shadow travelling is easier when it's for just the user, but to carry someone else with them through shadow travel is difficult, and can be very draining. similarly, instead of the user just traveling on his/her own, the user can manipulate a shadow, shifting it's position to send someone else to another place via the shadow (good to get rid of enemies quickly, and also good to get someone to safety at a moment's notice). (for more info)
fog generation
the ability to create fog. this one is more standard than some of the other powers. essentially, creating fog can hide the user from others, and also make it hard for other friends or foe to see through, however the user themselves is able to navigate through the fog he/she creates without much effort. users can also clear out the fog that they create just as quickly, and they can also clear out existing fog, which comes about naturally. fog is not to be confused with smoke, however. (for more info)
accord manipulation
the ability to cause concord between others, in an attempt to keep a group in agreement, and to essentially ensure that there's internal harmony. this is a sub-variation of mind control, in a way, since the people this power is inflicted on feel a sudden need to agree with whatever's being told. this does not necessarily ensure peace, however, for the power could just as easily encourage everyone to agree on a decision that's bad/wrong/more violent. (for more info)
peace inducement
going hand in hand with accord manipulation, peace inducement allows the user to inspire peace and to deflect feelings of distress or rage in other people, which the user would be able to sense. it is a sub-variation of emotion manipulation, however only leans one way. the user can induce peace, for a certain period of time, but they cannot do much else to change their emotions, or change their minds. people may still be thinking the same things, just at a calmer rate. (for more info)
healing
pretty standard, the user is able to heal injuries for themselves, or other people around them. like every power, there are limits, and so the healing can not be used to bring a person back from the dead, nor can it be used to treat fatal wounds. in such a scenario, the healing would only eradicate some of the pain, but a fatal wound will remain fatal. small injuries can be healed in full, whereas bigger injuries only have the healing process sped up a little. healing also applies only to humans and demigods, and no other living creatures/things. (for more info)
energy transference
this applies only to humans and demigods, and also mythological creatures, but essentially, the user is able to draw on the energy of a person or mythological creature to either strengthen themselves, or to pass it on to someone else in need of it. this is a very useful ability out on the battlefield, to prevent people from tiring out. energy can only be taken from a person's life source, which will eventually be replenished on its own in due time, so if quite a bit of energy is taken, it can cause fainting spells. the user can also just transfer his/her own energy to someone else, though it would render them weaker for a short period of time. (for more info)
subliminal messaging
the user is able to send subliminal messages. this essentially means that the user can plant thoughts or ideas into a person or creatures subconscious, making them think that those thoughts were their own all along. it is a sub variation of mind control as commands can be given this way. this is not the same as telepathy, wherein a user can exchange thoughts with another person. in this scenario, victims are unaware of the message being received. face to face contact is usually required for this to work. (for more info)
scrying
the user is able to look through a kind of seeing glass (mirror, water, etc) and see a person, location or object. usually, some kind of reflective surface is required, but for the child of iris, the presence of a rainbow can form a clearer picture. to find a person, ideally, the user must have something that belonged to them, so looking at locations or objects are easier. the user is also capable of communicating with the person they're looking for through the scrying, as long as the other person is in a position to see the reflective surface on the other side. (for more info)
general
full namenickname/s
gender
age (18-22)
d.o.b
sexuality
appearance
height & weighthair
eyes
body & skin
scars & markings
tattoos & piercings
ethnicity
accent
face claim
persona
positive traits (3 min, with description)negative traits (3 min, with description)
likes & dislikes
mental ailments
demigod info
godly parentpowers (refer to power section)
strengths (1 strength = power related, 1 strength = physical related, 1 strength = mind related. you can do 2 or more strengths of each, however, if you choose to do so, you need the same amount of weaknesses for each)
weakness (1 weakness = power related, 1 weakness = physical related, 1 weakness = mind related)
preferred weapon (please keep in mind that while demigods train with multiple weapons, they can only be extremely skilled with one)
fears (1 major, 2 minor โ this is very important so please put some thought into it!)
background
history (either block it out according to important events, or based on certain ages in their life, up to the present day)
child of erebos.
the demigod child of erebos, the god of darkness and mist, is also considered the leader of the group, based on the first line of the prophecy. the truth, however, is that he's never been on a quest, despite being at the camp the longest. this isn't for lack of trying. he mainly had a hard time learning how to control his powers, since they were highly dependent on his emotions for the longest time. he's gotten a little better with his control recently, but he still has his moments. the child of erebos has received, from his godly parent, powers of shadow travel and fog generation.
role status : taken by erised
role status : taken by erised
child of harmonia.
the demigod child of harmonia, the goddess of harmony and concord, is considered to be the group's mediator. she has always believed that peaceful discussions were the best way to solve a problem, and on a quest, harmony among everyone is important, if they're to make it back alive and successful. as of late, however, she feels like she might go against all she believes in since she's not the most talented fighter in the camp, and she's sick of everyone treating her like she's useless. the child of harmonia has received, from her godly parent, powers of accord manipulation and peace inducement.
role status : taken by thirteen
role status : taken by thirteen
child of asclepius.
the demigod child of asclepius, the god of healing and medicine, is kind of like the medic of the group. with a natural inclination toward healing, he puts himself at risk to ensure that everyone else is safe and tended to. he's happy to lend a hand wherever he can, though since he's the newest to the camp, having joined only a month ago, he's still trying to get acquainted with everyone. and, admittedly, not everyone is a fan of him because he's known to be a little cocky, and he has a checkered past. the child of asclepius has received, from his godly parent, powers of healing and energy transference.
role status : taken by constellation
role status : taken by constellation
child of iris.
the demigod child of iris, the goddess of the rainbow and messenger of the gods, is known as the group's navigator. she's good with reading maps, as using some choice methods to find out which are the safest routes to use. this is mainly because she's made it by on her own for very long. she's opinionated and fiercely loyal, but something she hasn't told anyone is that she's struggling to tell the difference between visions and reality, and she's afraid that it's slowly going to drive her crazy. the child of iris has received, from her godly parent, powers of subliminal messaging and scrying.
role status : taken by christy
role status : taken by christy
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