Oumscar
nah.
Waaaaaassup ya'll!
I'm looking for a group of 4-5 people to play in a 5e campaign I've been wanting to DM! I'm super excited for this, so I didn't have the patience to write out a whole thang, but here's a brief summary of what I had in mind:
The city of Nightfall was the shining capital of The Expanse. A sprawling city of winding roads, and people of every nation and race. Looking over a vast glittering sea, and surrounded by towering stone walls, Nightfall was the city of dreams, and opportunity that so many sought to explore. Most of all, however, Nightfall was known for it's world-class mages. On almost every street-corner, signs promoting high-quality potions, or a beginners guide to sorcery, magic was the lifeblood of the city. Yet, like so many before, it's greatest strength eventually became it's greatest weakness. Those highest in the many mage guilds, and governmental agencies began exploring the deeper, more ancient fields of magic. Magic that had been untouched, for good reason, for centuries.
It was a terrible day, when the portals came. Huge discs of vibrant magenta energy, erupting from the different wizard's towers scattered among the city like chimneys, rending stone, and melting iron. The people who came spilling from it, quite literally spilling, were strange, otherworldly people. They seemed to be humanoid, yet completely composed of a sleek, shiny metal. Rivulets of neon magic glowed between the plates, and intricate, almost impossibly small sections of metal worked in harmony to perfectly recreate the flexibility and expressiveness of any human. Yet, strangest of all was their weaponry. It was terrifying. Incomprehensible. Hilts of swords that would suddenly burst into a shimmering blade of magic, rectangular cases of projectiles that would blast out at an unimaginable speed, causing maelstroms of fire and destruction wherever they landed. Of course, we didn't see the devastating affects of their weapons until we attacked them first. As people often do, even in a city such as Nightfall, they sought to eliminate what they didn't understand. Many died, and many more suffered, until the people eventually gained their victory. The 'metalkin', as they were called, were defeated, their technology stripped from them, their dead torn apart for the sake of research and innovation.
Nightfall never truly recovered to it's idyllic state after that. The portals couldn't be opened, and the metalkin, though few and far between, still live among us; some in poverty and squalor, some as circus freaks, and some who have made a life for themselves in The Expanse. But there are others. Others, who if rumours are to be believed, seek a different life for their people in a world they had been dropped into against their will. A life free from the people that oppressed them- by force if necessary.
Soooo, yeah! If that sounds interesting to you, let me know! The game is going to be more focused on RP, in a looser, less formal structure, but with turn-based gameplay for encounters. But anywho, I'll get into all that boring stuff, as well as character sheets n' such later, once a few people have shown interest.
Oscar
I'm looking for a group of 4-5 people to play in a 5e campaign I've been wanting to DM! I'm super excited for this, so I didn't have the patience to write out a whole thang, but here's a brief summary of what I had in mind:
The city of Nightfall was the shining capital of The Expanse. A sprawling city of winding roads, and people of every nation and race. Looking over a vast glittering sea, and surrounded by towering stone walls, Nightfall was the city of dreams, and opportunity that so many sought to explore. Most of all, however, Nightfall was known for it's world-class mages. On almost every street-corner, signs promoting high-quality potions, or a beginners guide to sorcery, magic was the lifeblood of the city. Yet, like so many before, it's greatest strength eventually became it's greatest weakness. Those highest in the many mage guilds, and governmental agencies began exploring the deeper, more ancient fields of magic. Magic that had been untouched, for good reason, for centuries.
It was a terrible day, when the portals came. Huge discs of vibrant magenta energy, erupting from the different wizard's towers scattered among the city like chimneys, rending stone, and melting iron. The people who came spilling from it, quite literally spilling, were strange, otherworldly people. They seemed to be humanoid, yet completely composed of a sleek, shiny metal. Rivulets of neon magic glowed between the plates, and intricate, almost impossibly small sections of metal worked in harmony to perfectly recreate the flexibility and expressiveness of any human. Yet, strangest of all was their weaponry. It was terrifying. Incomprehensible. Hilts of swords that would suddenly burst into a shimmering blade of magic, rectangular cases of projectiles that would blast out at an unimaginable speed, causing maelstroms of fire and destruction wherever they landed. Of course, we didn't see the devastating affects of their weapons until we attacked them first. As people often do, even in a city such as Nightfall, they sought to eliminate what they didn't understand. Many died, and many more suffered, until the people eventually gained their victory. The 'metalkin', as they were called, were defeated, their technology stripped from them, their dead torn apart for the sake of research and innovation.
Nightfall never truly recovered to it's idyllic state after that. The portals couldn't be opened, and the metalkin, though few and far between, still live among us; some in poverty and squalor, some as circus freaks, and some who have made a life for themselves in The Expanse. But there are others. Others, who if rumours are to be believed, seek a different life for their people in a world they had been dropped into against their will. A life free from the people that oppressed them- by force if necessary.
Soooo, yeah! If that sounds interesting to you, let me know! The game is going to be more focused on RP, in a looser, less formal structure, but with turn-based gameplay for encounters. But anywho, I'll get into all that boring stuff, as well as character sheets n' such later, once a few people have shown interest.
Oscar