Skaia
Bike Snob
Call To Arms
In the realm of Eradona, King Dedrick Rodhlann, a noble and just ruler, seeks to expand his kingdom and bring peace and prosperity throughout the land. However, beyond the walls of Castle Fallbrook and it's outlying towns, fearsome monsters thought to exist only in legends have returned after thousands of years, sowing havoc and discord across the realms. In an effort to combat these creatures and save his people, the King mounted a war effort against these terrifying foes, but unfortunately his royal army proved to be no match and the kingdom suffered a terrible loss. Dreading the impending doom of his people, King Rodhlann has issued a Call to Arms in a final attempt at saving his world. Dispatching messengers to other kingdoms across the world, each bearing a letter of summons, the King now calls upon the only ones who have a faint glimmer of hope at bringing down these monsters: The Raven Knights.
The Raven Knights
In each kingdom, there is one man or woman born of noble blood that is bestowed a gift, or to some, a curse. Magic, powerful and untamed, courses through their veins. A magic bestowed to combat the very things commoners cannot. This magic gives them supernatural abilities that set them apart from their peers and many tales have been told over the ages of their prowess. Stories like the Legend of Ragnar Firebrand, a lord of the ancient desert kingdoms that used powerful fire magics and a large battleaxe to slay a hundred foes alone. Or of others like the Song of The White Lady, a favorite among bards, in which they tell the story of Velara Lewyn, a noblewoman who could heal the sick and dying with but a touch of holy light. In all the tales and praise however, the common folk could never truly understand the depth of these unnatural abilities. Knowing this, a group of knights formed together many centuries ago in an effort to protect themselves and ensure their survival. This group called themselves The Raven Knights, dedicating their lives to protecting any and all who may need their aid in exchange for a life of their own, free from persecution, and so it has remained ever since.
The Gathering of The Ravens
The Raven Knights have been left to their own realms for nearly fifty years, but with King Rodhlann's summons, they now will be brought together once more. The Gathering of The Ravens is a meeting in which The Raven Knights go to their sacred grounds, hidden away from those without the gift, in order to decide upon the direction they will take in the event of a Call to Arms. As their can only be one born of magic from each kingdom at a time, grizzled veterans will meet with many fledgling knights during the Gathering, and from there a decision will be made that will shape the course of the entire world from now until the end of time...
In the realm of Eradona, King Dedrick Rodhlann, a noble and just ruler, seeks to expand his kingdom and bring peace and prosperity throughout the land. However, beyond the walls of Castle Fallbrook and it's outlying towns, fearsome monsters thought to exist only in legends have returned after thousands of years, sowing havoc and discord across the realms. In an effort to combat these creatures and save his people, the King mounted a war effort against these terrifying foes, but unfortunately his royal army proved to be no match and the kingdom suffered a terrible loss. Dreading the impending doom of his people, King Rodhlann has issued a Call to Arms in a final attempt at saving his world. Dispatching messengers to other kingdoms across the world, each bearing a letter of summons, the King now calls upon the only ones who have a faint glimmer of hope at bringing down these monsters: The Raven Knights.
The Raven Knights
In each kingdom, there is one man or woman born of noble blood that is bestowed a gift, or to some, a curse. Magic, powerful and untamed, courses through their veins. A magic bestowed to combat the very things commoners cannot. This magic gives them supernatural abilities that set them apart from their peers and many tales have been told over the ages of their prowess. Stories like the Legend of Ragnar Firebrand, a lord of the ancient desert kingdoms that used powerful fire magics and a large battleaxe to slay a hundred foes alone. Or of others like the Song of The White Lady, a favorite among bards, in which they tell the story of Velara Lewyn, a noblewoman who could heal the sick and dying with but a touch of holy light. In all the tales and praise however, the common folk could never truly understand the depth of these unnatural abilities. Knowing this, a group of knights formed together many centuries ago in an effort to protect themselves and ensure their survival. This group called themselves The Raven Knights, dedicating their lives to protecting any and all who may need their aid in exchange for a life of their own, free from persecution, and so it has remained ever since.
The Gathering of The Ravens
The Raven Knights have been left to their own realms for nearly fifty years, but with King Rodhlann's summons, they now will be brought together once more. The Gathering of The Ravens is a meeting in which The Raven Knights go to their sacred grounds, hidden away from those without the gift, in order to decide upon the direction they will take in the event of a Call to Arms. As their can only be one born of magic from each kingdom at a time, grizzled veterans will meet with many fledgling knights during the Gathering, and from there a decision will be made that will shape the course of the entire world from now until the end of time...