• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Realistic or Modern C.A.N.I.S. Lore

Main
Here
OOC
Here
Characters
Here
Lore
Here
Other
Here

scorpiodragon

Five Thousand Club
XAFo9k.jpg


Welcome to the lore of C.A.N.I.S. We are glad to have you.

Questions and Answers can be discovered in the Chat thread.

What follows will be the following:
General Information
Staff
Rules for the RP
Pack Ranks
Pack Descriptions and Rules
Facility Setting
Setting
Past Plots
Current Plots
Side Plots
Relationships
Outer Lands

Are you ready to run and fight for your life?​
 
Last edited:
General Information
  • The year is 2070.​
  • The earth is suffering. Pollution clouds cities, people are dying from famine and war at an alarming rate, sea levels have risen and destroyed some coastal areas around the world, the temperature is hotter due to global warming as a result of man's foolishness years ago.​
  • A year before, a gamma ray burst hit the earth, destroying satellites and technology. Satellites now wander blind, planes and ships are grounded, power has not yet been restored. Computers, laptops, cellphones and other electronic equipment no longer work. Astronomers say that power may take several years to restore.​
  • A facility has been in the works for some time before the power went out, funded by the US Government and the rich but is generally unknown to the public. People have gone missing or were sold, people that none care to remember or visit. This facility is located near the Utah and Arizona border with cities overtaking much of northern Utah. The RP takes place within Arizona, specifically within the Apache-Sitgreaves National Forest.​
  • Temperatures are 6 degrees F above what they were in 2018.​
  • Living on the coast is very expensive and oceans have become acidic.​
  • The maximum life expectancy for humans is their 40s but there is something in C.A.N.I.S. that puts lupine maximum life expectancy at their 60s.​
 
Last edited:
Staff
Owner/GM:
Person who runs the RP, controls plot, can answer questions, approve or reject characters
scorpiodragon scorpiodragon

Co-GM:
Helps run the RP, answers questions, takes over leadership if GM is absent, approve or reject characters
Sterling_wolf Sterling_wolf

Undersecretary:
Acts as head moderator, answers questions, keeps watch on the forum and steps up to Co-GM if Co-GM has to act as GM, can approve or reject characters.
Open

Moderators:
Keeps track of the forum, answers questions, acts as voice for the group
Open​
 
Last edited:
Rules for RP
  • Follow RPN rules.​
  • Fade to black for mating and birthing scenes.​
  • OOC drama is not allowed.​
  • In character drama is allowed and encouraged.​
  • Respect the alphas and betas.​
  • If you take on a leadership role, you must be active twice a week. Lower-ranked pack members must be active once a week.​
  • Inform a staff member if you will be leaving the RP for a short while, how long you plan to be gone and your characters.​
  • Positions will be up held up to 72 hours before being opened to someone else.​
  • Staff/leaders reserve the right to kill characters off for inactivity/banishment from the RP.​
  • Inactive character applications will be denied if not finished within a week.​
  • Do not beg for a position.​
  • Scents are unique to each individual.​
  • Do not call out someone in the OOC. If you have an issue, address a staff member with the problem, the player's name, their character and your character's name along with the date the incident occurred. The staff will deal with the problem if there is one.​
  • Do not time skip unless a staff member does it for plot.​
  • Tag everyone you are interacting with and/or mentioning in the RP.​
  • Cursing is allowed, violence is expected as is drama. Death is possible.​
  • If using code, you must include a mobile post of text (i.e. no code) as well. If the code is mobile friendly, you're exempt from this rule.​
 
Last edited:
Pack Ranks
High Ranks

Alpha:
Grail scorpiodragon scorpiodragon

Alpha Mate
Alana Sterling_wolf Sterling_wolf

Beta
TBD/Reserved for Katerine

Beta
TBD/Reserved for Zoe

Beta
TBD in RP

Seer
TBD in RP

Normal Ranks

Caretakers
Poppy nearlyflowers nearlyflowers
Esme Ungifted ;-; Ungifted ;-;
Open

Warriors
Lucifer Sterling_wolf Sterling_wolf
James Yennie Yennie
Charlie RoninN7 RoninN7
Open

Hunters
Mazikeen Panda_Roleplays Panda_Roleplays
Yong Takumi98 Takumi98
Zoe Kipsy Kipsy
Aella Eliruz Eliruz
Open

Scouts
Carmine SerianX13 SerianX13
Joshua Sterling_wolf Sterling_wolf
Open

Trainees
Serenity scorpiodragon scorpiodragon
Edwin Squachel Squachel (trainee scout)
Wendy Takumi98 Takumi98 (trainee hunter)
Open

Pups:
Danielle nearlyflowers nearlyflowers
Sebastian scorpiodragon scorpiodragon
Ellie Eliruz Eliruz
Joanna RoninN7 RoninN7

Omegas
Silo Panda_Roleplays Panda_Roleplays
Pan Takumi98 Takumi98

Institute Loyal
Alexander scorpiodragon scorpiodragon
Silas nearlyflowers nearlyflowers
 
Last edited:
Rank Descriptions
Alpha
The alpha's word is law and they are in control of the pack. They act as father to the pack, either the wisest, strongest or sometimes both. He is in charge of keeping the males in line.

Alpha Mate
The "mother" of the pack, she steps in if the alpha is away from the pack. Helps the caretakers so they aren't overwhelmed by medical needs and bears the alpha's children. The Alpha's Mate is in charge of keeping the females in line and watching the children of the pack.

Betas
They are the law enforcers of the pack, making sure rules are followed no matter the age of the shifter. They act as advisers to the alpha and messengers. There may be up to three betas and they lead most hunting parties and patrols as well as act as generals.

Seer
Fourth in command, the Seer has many jobs that are of importance to the pack and held in the same regard as the Alpha's Mate. The seer's job is being in charge of ceremonies, interpreting prophecies and communicating with those who have passed as well as being a keeper of history/story teller and entertainer. When the seer has neared the end of her life, she will choose a young caretaker who she believes has a strong spiritual connection (most of the time, the new seer will also be determined through messages of the ancestors and their preference among the young caretakers)

Caretakers
Always female, these members are those entrusted with the health of the pack. A female who takes this role should be emphatic yet stern for patients may not want to remain confined to a den. They help take care of the pups & trainees, help with birthing and maintain the history of the pack. Caretakers are also in charge of helping the Alpha's Mate watch the young of the pack.

Warriors
Always male, these members are the strongest fighters of the pack. They may escort the scouts on patrols, protect the hunters during hunts and keep watch over the Caretakers and Omegas. They are usually well muscled and large wolves who are feared by the pack. Warriors don't start fights, they finish them.

Hunters
Male or female, hunters are a mix of lean and well-built wolves for they have to be able to bring down large prey. They must do well working as teams and alone for they are entrusted with the nutritional health of the pack and its members. Hunters are also responsible for farming and growing food as well as shopping if they are near a human town.

Scouts
Male or female, the scouts are usually the smallest and leanest of the pack as well as being the fastest. They are responsible for going on patrols around the current area and keeping a watch for humans. They must have a keen site and have basic fighting abilities in case they get in danger. Scouts may participate in hunting if there are not enough hunters. Scouts often go on wide patrols outside the border, each patrol often accompanied by two to four warriors for protection.

Trainees
Trainees are either young wolves between the ages of 12 to 16 who are are not yet old enough to take on a rank within the pack and too old to be considered a pup. This rank can also be for those who do not yet know what rank they wish to pursue or where their skills lie. Each trainee is given a mentor in the rank they want who trains them to be a productive member of that rank. It is not uncommon for a trainee to be split between two ranks, in which case they will end up with two mentors. Trainees may not have a mate but can have a crush.

Pups
Children between the ages of birth to 11 who are too young to take on a trainee rank or intelligent enough to take on the pack duties and responsibilities of adults. They are cared for by the caretakers and generally given light chores such as gathering sticks for fire or sweeping out the den but overall are not given a lot of responsibility and tend to be nurtured and given a lot of lenicience by other pack members. However, pups are expected to be obedient and show submission to the higher ranking members and show subservience to the alphas and betas.

Omegas
This is a rank nobody wants for it means they have either broken the rules and are being punished, are old or disabled in someway, they are new to the pack, have failed their training, or have diminutive personalities, whether by nature or being broken from time in the facility. There are rare adults who willingly choose such a rank. Elders and retirees who retire are also included within this rank and are often tasked with chores as soon as they can walk without falling. The omegas are the entertainers of the pack and responsible for relieving tensions by initiating play among the higher ranks.

Pack Rules

  • Obey the alphas and betas​
  • Omegas are to respect all those of higher rank than themselves.​
  • Trainees are required to obey and respect their mentor or mentors.​
  • Mentors are required to monitor and teach their trainee the skills needed for their rank. It is the mentor's job to inform the alphas and betas of their progress and determine if the trainee is fit to become a member or becomes an omega.​
  • Eating order is alphas, betas, seer, mothers (nursing or pregnant females), and down with omegas being last.​
  • Scouts are required to report anything suspicious they see.​
  • Betas can be challenged for their position, a loss will result in a swap of positions. The now ex-beta will take over the winner's position, and the winner will become the beta.​
  • Mentors may have from one to three apprentices. If a mentor is not available, the betas and alphas may end up training youngsters in the positions seek to learn in.​
Skills
Leadership
They are the delicate balance between forgiving transgressions and putting others in their place, capable of great kindness or brutal retribution. They are viewed as those who keep the pack in line, whether that be by smoothing over lines and drawing harsh boundaries; they have earned their throne and now proceed to rule with humility and deadly grace. Their days are filled with decisions and actions that could weigh the pack down or rise them above and beyond any previous standards. While their roles may very, from decision maker to enforcer to adviser to peace keeper; each plays its part well and manages to hold together those who reside beneath them and depend on them daily.

Tasks Include:
~ Maintaining order through means both peaceful and forceful
~ Providing an unbiased ear to those in need and giving a competent response based on facts and gained knowledge
~ Protecting and serving those under their jurisdiction
~ Handling negotiations between inner pack circle as well as outside of the territory


Sparring
The Warriors' main goal is to serve and protect. Life as a fighter is fast paced and at times brutal, meaning one has to be physically ready to face anything and with this in mind they often receive additional training. Warriors often accompany patrols and hunts to serve as extra muscle along with guarding the den especially when there is cargo as precious as pups within it to help put the pack's minds at ease. While others are by no means helpless, Warriors are typically better equipped to handle large scale attacks such as a fight with another pack.

Tasks Include:
~ Accompanying on border and hunting patrols, keeping a vigilant eye as others carry out their duty
~ Keeping their fighting skills sharp through training sessions in order to better defend pack members
~ Sending a strong message to rogues and other packs through displays of their supremacy
~ Willing to give ones own life from defending the den to full blown battle


Hunting
The hunters of the pack are the main ones to provide fresh kills and they work day and night to find enough to satisfy the growing pack. Their patrols may vary in size depending on the terrain and prey they are targeting; one to two for small prey and up to five and up for larger animals. They must be athletic and able to follow orders efficiently and without question as well as bounce back from injuries that frequent their profession from kicks to wounds from horns. They are also the ones in charge of growing and maintaining the fields for crops. Overall a key staple and back bone to the pack, for where would they be without these selfless providers.

Tasks include:
~ Strategizing for wide variety of prey
~Strong tracking abilities, diversity to weather and terrain, as well as compatibility with all other patrol members
~ Maintain physical shape needed to effectively keep up and take down prey
~ Thinking of pack first and awaiting orders from higher up before descending upon the carcass, mostly applies to larger mammals
--Keeping note of the migration of herds and charting out new hunting grounds as well as defending them
-Making sure the food building is kept full and clean
-Planting, growing and harvesting crops/maintaining the fields the crops are grown


Patrolling
The life of a scout is a difficult one, while it certainly be filled with adventure, it isn't all sunshine and often times the lifestyle drives many into a lonesome depressive state or forces them to embrace their inner assassin. Tasked with the darker side of ensuring the pack's safety, they may be sent on secret missions to enter opposing areas for many reasons; mostly ranging from intelligence gathering to sabotaging to assassinations of high ranking or simply unlucky intruders. They must be intense actors, willing to play any part, and yet remain loyal at their heart to themselves and their pack despite the many faces they may wear. They must be agile enough to take on canines of equal or greater abilities without hesitation. They often are the background workers who clean up messes the pack is best left unaware of but are vital none the less. Part of daily life as a Scout is going on patrols as it is vital for the pack's safety. The size of the patrol may vary. There is no specific time line, they may be sent in the morning, afternoon, or evening, and occasionally in times of crisis more than once per day.

Tasks include
~Traveling around whatever prominent border the pack currently resides in
~Remaining vigilant of changes in landscape (Trees falling, water levels, rock slides, etc)
~ Marking borders through means of urination or simply rubbing ones scent on the ground and/or trees
~ Defending pack carcasses from scavengers (May include Coyotes, Bears, Eagles, etc)
~ Handling confrontation with banished members, calmly but without showing weakness if action needs to be taken
~ Reporting all findings to either Alphas or Betas
~ Participating in daily pack activities whilst not on mission
~ Following order of the Alphas and Betas, they are to secure position behind enemy lines without suspicion
~ They must remain silent and patient to gather needed information
~ They must act swiftly and without mercy, ending the lives of those deemed a danger to the pack
~ They must bare the secrets they carry without question nor self doubt


Serving
There is no shame in choosing to serve others, in fact for those who select the inferior ranks by choice they can safely and happily live out their course by helping others in their own unique way. For the Caretakers, that is through caring for the young and injured. For Trainees that is by completing their training to better themselves for the pack. For Omegas, that is by keeping the peace even if it means taking the brunt of some conflicts and for pups it means growing fast and strong. All in all, a hard working bunch with many responsibilities even if they aren't directly recognized by some.

Tasks Include:
~ Knowing their place and showing absolute submission in the presence of Alphas and Betas
~ Participating in daily pack life with positive attitudes
~ Remaining calm and humble even in the face of danger or humiliation
~ Understanding no task is too small and completing quality work without complaint
 
Last edited:
Facility Settings
Facility ("Prison")

prison.png
The facility sits on the only green space within the grounds. This is where the fun rooms are as well as a nurse and "counselor" who really monitors the patients for any side effects and to the drugs and checks their mental and physical health. There are three walls around the facility and grounds, one that is cement buried six feet into the ground with watch towers on the outside and one that is wire with with barbed wire on all three walls and walkways along the cement wall. The two wire walls have a gravel walkway patrolled by guards between both fences. There is a blind spot between two towers near the parking lot. Cameras are aligning hallways, dorms, and all rooms barring the staff dorms.

Testing Room
tea-lights-in-abandoned-hospital-autopsy-room.jpg

Nobody likes this room. Or they wouldn't if they didn't know what was going to happen. This is where C.A.N.I.S. is injected. It's no use fighting....guards will hold you down.

Fight Rooms
haunting-background-10.jpg

These are the fight rooms, a dark place. There's a double sided mirror, like in old police stations, for the staff to look in on the fighters and watch. This is where lupines who don't accept their wolf are "tested", aka made to fight and forced to shift. There is a passage from fight room 3 under the facility andcdrsert with two further branches that lead to opposite ends of the arena. Patients use this passage during fighting matches without others seeing them but for the guards escorting them.

Padded Rooms
stock-photo-white-mental-hospital-padded-room-corner-with-a-bed-77766256.jpg

People newly injected with C.A.N.I.S. are locked in these rooms while they go through the testing process. Patients can be kept here, sometimes in strait jackets and sometimes not. These rooms have fresh air pumped in and a red button on the outside of the rooms, that when pressed, distributes sleeping gas. They are also soundproof so screaming can't be heard by the other patients/staff or guards. There is no lighting and a single bed.

Courtyard
inner courtyard.png
The courtyard lies at the crux of the three patient wings. Running water with little benches surround the area and vegetation that is unseen now outside resides here. Sunlight through the bullet-proof glass above allows the grass and vegetation to flourish. There is a basketball court, a volleyball court and a soccer pitch in the area. This is where daily exercise is held as well as checks in the morning at dawn. The courtyard is known to be used for punishments before the entire facility as well.

Wings
hospital_hallway.png
The four wings are all the same, split into two hallways. Comfortable rooms with the men's wing on the west side and female’s wing on the east side of the facility. The adolescent wing is on the south side of the prison where it is connected to the men's wing and the female's wing by the courtyard. Each wing has a common area and the adolescent's wing also holds classrooms. The wings have gates and metal doors that lock and are guarded. Patrols of guards and staff are a constant thing within each wing and there are daily checks. Every patient is required to sign in and sign out in the morning and before going to bed. Heat can be turned off in any room at will, it is pumped in through pipes in the floor. The Adolescent Wing has boys on the left and girls on the right. Children may be the same age or mixed by age together. Each door has a number on it and each patient is made to memorize their room number if they are a success.

Adult Rooms
adult rooms.png
Looking the same for men and women, they contain a simple bed, a desk and chair, dresser and trashcan. The windows have bars on them so the patients cannot escape, each room having an attached bath. The doors are reinforced steel and locked each night. Patients are not allowed razors or any sharp objects in their rooms or the bath. Should women desire to shave, they are watched by guards to make sure they do not harm themselves. Heat and air can be turned off as punishment.

Girl Rooms
girl rooms.png
Girls are doubled up with twin beds and two desks with chairs. Unlike with the adult rooms, the rooms in the adolescent wing are carpeted. The windows have bars on them and the doors are reinforced steel and locked automatically at night. Each attached bath has a toilet, sink and shower.

Boy Rooms
boy room.png
Boys rooms are tripled up and are twin beds with three desks and a couch. Like in the girl rooms, the windows are barred and they are carpeted.

Staff/Guard Dorms
image10.JPG

Staff and Guards sleep 4 to a room in the north wing.

Bathrooms
Roberts-Hall-Community-Bathroom-Hires-Iso.jpg


pebble-floor-shower-5a3826d4842b170037fc1f00.jpg

Bathrooms are either communal (adults, staff and guards) or attached to one's room (children/adolescents).

Cafeteria
cafeteria.jpg
This is where meals are served three times a day. It is a large and airy room, able to fit adults, staff and children. Everyone eats together. Meal times and public punishments are the only times patients of all ages see each other.

Library
libarry.jpg
The library is an area where patients can read in peace and converse in peace. Though there are no guards, there are hidden cameras that watch everything. Can be accessed during Free Time.

Infirmary
nice infrmary.png
The infirmary is where the nurse's office is located and houses both staff and patients, separated of course. It's obvious the staff get the nicer section.

patient infirmary.jpg
Patient Infirmary


Gymnasium
gym.jpg
Inside exercise takes place here, only during extremely hot days. Can be accessed during free time.

Cemetery
cemetary.jpg
This is where the failed experiments as well as those that die in fights are laid to rest. The area is much bigger than it looks and the area is said to be haunted by those who passed before.

Grounds
prison grounds.jpg
The grounds are a barren and cracked place. There is no fresh water or shade for miles. Only small lizards, snakes and jackrabbits reside here as well as cacti and desert scrub.

Classrooms
classroom.jpg
This is where the adolescents and children learn.

Lounges

hospital lounge.jpg
Each lounge has comfortable seating and waterproof flooring with natural lighting from the windows, windows that are barred. There is one in each wing and one in the center of the facility for the staff.

Torture Rooms
Torture-Chamber.jpg

passage.jpg
These are where patients are tested and tortured. There's a passage to the catacombs.

Arena
arena.jpg
A scary place, 2 1/2 miles in the desert. This is where fighting is encouraged and tested. It's outside within the desert and can take place any time of day. For kicks, it was designed and modeled off the ancient Roman Colosseum.

The Pit
pit.jpg
A place nobody wants to go, this is another punishment of the facility. Patients can be thrown in here and left to fight it out to the death with the winner being let out or just thrown here in a week at least. The sides are steep and impossible to climb. Sometimes it fills with water, leading to drowning. Any who try to help are punished as well. Most try to stay away from such a punishment.

Catacombs
catacombs.jpg
This is a dreaded place. It's where patients can be sent into isolation. Break the rules and you are served only one meager meal a day. Under constant guard and beneath the earth and prison itself, a patient can be sent here for trying to escape, not obeying a staff member, fighting or any reason at all. One can hear the screams as there are no restrictions here and it's always cold. There are small areas of the courtyard with sewer grates leading into the catacombs that allow light and fresh air to get underground.

Expanse
monument-valley-mittens-sunset_dp_680.jpg

Here is the first place to cross if one should escape, a vast desert. Broken telephone poles without wires, rusted cars and skeletons lie here. It's thought this area became infected with radiation when the gamma ray burst hit so it's a chance. Water is scarce and shelter near impossible to find. What lays beyond the expanse is unknown. Only one made it out, 011, and none knows where he is or if he's alive. It's here one enters Arizona.
 
Last edited:
Setting
Extraction Zone
desert-cave-james-barrere.jpg

A place of rest hidden within the Arizona Desert, a few miles from the facility. It's bigger than it looks from the outside and is somewhat hidden by brush as well as being up a steep mountain face.

Meadow
55247B38-3002-450A-93A8-0A2DEE34391B.jpeg
Lying close to the forest. Full of wild flowers and a prime spot for deer to bring their young come springtime, it is an ideal spot for those beginning their life long hunting quest due to the easy terrain and enclosed spaces. The area has a serene atmosphere as if all one's troubles are washed away when coming. Despite its peacefulness, it is dotted with Scouts and occasionally hunters on patrol.

Abstruse Woodlands
541D6424-9F74-4BF1-B3EA-C72DA57F3AE6.jpeg

With it's mild climate and overwhelming greenery this area is rich with life. Namely smaller woodland creatures and some decent sized herbivores that can be tracked in the foliage making for easy hunting for the pack.

Ceremony Ruins
2277F7D2-665C-444E-B648-B3B61F682D52.jpeg
Lying in the center of the territory, these ancient ruins are wher the pack gathers for announcements, ceremonies and assessments.


Redwood Dens
2CC9510F-E30A-4DFC-9B09-9DDB652BECD3.jpeg

In the western half of this territory, many of the redwood trees have large dens built under them. The ochre soil on the most traveled paths has been packed down by generations of pawsteps, but in all other spots it is loose enough to make for easy digging. These dens are used in the spring and summer.

Calm Currents
67869C5A-60F0-4DB7-9636-70C5E19A980D.jpeg

It lies within the eastern half of the territory. The calmest part of Moon River is here.

River Edge
92B23D64-33D8-4AB8-B136-A57550852374.jpeg
A fast moving body of water which pups are kept out of unless they can swim. Even then there is no guarantee one will not be swept away. Though there are some rocks one can traverse, it isn't advised as they can be quite slippery.

River Valley
4B213A44-0C4D-41E4-8075-B509E92381C3.jpeg
These are the main hunting grounds of the pack. The river provides a fresh source of water for any who seek it out along with herbs and spectacular views.


Mossy Hill
2A745DD3-531A-42CA-A2BD-D5A92268FF17.jpeg
This small but wide hill isn't really a hill, but a moss and grass laden rise that is used for hunting and training apprentices. It is east of River Valley.

Well Bearing Grounds
67C035DA-ABB5-486D-A9CB-3CE2ABC553A5.jpeg
At the base of Mossy Hill there is a surplus of herbs, as such this land is frequently visited by the Caretakers and Seer.

Twin Lakes
6F2C1458-6C8C-4E5C-8592-51DDC9700473.jpeg
These large bodies of pristine aqua are seemingly magically connected by a narrow land bridge, precarious to cross but not impossible if care is taken, brimming with water fowl take a chance and one might make a successful catch. They lie in the heart of the territory.


Lament Lake
750F0A4B-94E4-449A-91AE-C9AA26832AFB.jpeg
With it's massive expanse of bright blue waters it is certainly a sight to see, impossible to cross due to it's colossal size it does take some time to navigate along the shore, with probable bear encounters it can be as deadly as it is pretty.

Mist Forest
33DBBBBD-C030-4203-83C9-C2CF028612D1.jpeg
Resting well below sea level , this particular forest is almost always smothered in a thick layer of fog and mystery, long cast shadows gives it an almost haunted appeal that sends some creatures packing while drawing other dark ones in.

Blossom Falls
0E354681-B4CE-49E7-8F35-2CEF682D1A4D.jpeg
These natural waterfalls feed into a pool of water beneath it, the water of which is said to help in healing, but if nothing else it serves as entertainment for those who dare ride the rapids before splashing into the cobalt waters below.


Clearing
5D84F25E-623B-4765-81C6-B32A5F51FE94.jpeg
This is an area full of brambles but is where the pack can often be found resting and eating meals.


Pack Home
F724DC13-AD67-4252-AD9A-B9A01FAE84E4.jpeg

This is the pack cabin in the heart of the territory where the pack lives in autumn and winter.

Moon Den
2F15A9DA-2025-48A9-A19F-C31C08CEE18E.jpeg

Despite the tight entrance, this is much more than a hole in the ground to the tribe who resides within it. A sturdy fortress against the vindictive wrath of mother nature as heavy blankets of snow and freezing storms plague the land, driving the tribe inside the warm safety of the den when things grow extreme. It lies in the north of the territory.

Sun Den
DB3C3142-8D38-40C9-80F6-48CD1FBF2BD6.jpeg
Since spring is the time when pups tend to be born, it can limit space but the pack doesn't mind stepping away. As the heat grows uncomfortable, some choose to remain outside while others press into the cool walls within.
 
Last edited:
Relationships
Grail x Alana
___________

- -
__________

--
___________

Carmine x Edwin (scout x apprentice scout)
Aella x Wendy (hunter x apprentice hunter)

Ellie x Joanna (sisters)
 
Last edited:
Ceremonies
The pack worships two beings, the God Fenrir and the Goddess Lupa. Fenrir represents the strength of the pack, death and the forgotten cold of the past while Lupa represents the emotion and soul of the pack, life and the forgotten greenery and warmer seasons. While Fenrir is fierce and filled with blood lust he is also wise whereas Lupa is gentle and peaceful. Ceremonies either address Fenrir and Lupa together, only Fenrir or only Lupa.​

Mating is a sacred and strict right within the pack, with little discrimination to any sexual orientation. It reserved for just two lupines and no more, binding these souls for eternity. For the couple to become official mates, their union must be approved by the alpha. A ceremony will be held in the Ceremony Ruins by the seer.

The two lupines will stand side by side in front of the seer. Their heads must be bowed and tails must be lowered. If in human form then the heads must be bowed.

Seer: "Fenrir, Lupa, today two wolves ask for your dearest blessing. With our alpha's promise, they wish to spend their lives together, not just as pack mates, but as eternal lovers. [lupine one], please raise your head. Do you promise your heart, your life, and your spirit to [lupine two]? To remain by his/her side, in this life and the next?"

Lupine one: "I do."

Seer: "And you, [wolf two]. Do your promise your heart, your life, and your spirit to [lupine one]? To remain by his/her side, in this life and the next?"

Lupine two: "I do."

Seer: "Then in Fenrir's heart and Lupa's soul, may they offer you an everlasting bond. With their blessing, may you live happily in this life and in the next."

The newly bonded mates will begin a howl. The rest of the pack shall join their chorus, congratulating and wishing the new mates good fortune.

In order for an omega to become a student, they must be 12 years. Their mentor will be decided upon their gender and size. When an omega has reached adolescence (12 years), the seer will hold a ceremony for them in the Ceremony Ruins.

With the trainee(s) sitting at the base of the Ceremony Ruins, the seer will address the pack, and Fenrir.

Seer: "With protection of Fenrir, our ranks grow today. (name of omega or omegas) have reached his/her/their twelfth year and the time for him/her/them to hunt with our gammas and omegas. With guidance he/she/they shall learn to hunt, fight and serve like a true lupine."

One by one, the seer will call up the appointed mentors.

Seer: "(mentor), from this day on you will teach (trainee) until he/she is ready to be a warrior/hunter/scout/caretaker."

As the seer announced the assigned mentors and trainees, the trainee will lick the mentor's muzzle (if wolf) or hug and approach hunched over with head turned so the throat is bared (if human). At the end, the pack will share a howl together to wish the trainees good lessons. Afterwards, the new trainees will join their mentors and a leading beta on their first hunt.

When a trainee or trainees have reached seventeen years of age and their mentor(s) believes they're ready, they will approach the alpha and seer. The trainee(s) will then go through an assessment:

The trainee(s) will be put in charge of a hunting party, also made up a beta, the seer, and the alphas (two betas if there's two or more, and all three if there's only one). The beta(s), seer, and alphas will be evaluating their tactics, teamwork, and execution. If determined a pass, a ceremony will be held for the successful trainees. Those who fail will return to omega.

As usual, the seer is to hold it in the Ceremony Ruins. The new caretaker(s), warrior(s), hunter(s) and scout(s) will stand just at the base, facing the gather pack.

Seer: "In the eyes of Lupa, this/these young ones become full-fledged lupines. Successful in his/her/their hunt, he/she/they now join our ranks. (name/s of graduates), may Lupa blesses you with a long and prosperous life."

The seer will begin the howl, then the graduates, followed by the rest of the pack.

Once a lupine has reached their mid forties (43-47), he/she is allowed to retire whenever they choose. Their are special circumstances, such as impairing injuries and diseases, that would allow a lupine to retire early, but the usual age tends to be fifties . In the event a lupine feels it is his/her time to retire, he/she will approach the seer (if it is early retirement for a specific reason, he/she must have a caretaker's approval). In the Ceremony Ruins, they will receive a blessing.

Seer: "(Lupine's name), is it your wish to retire?"

Lupine: "It is."

Seer: "Then may you rest til the day you rejoin Fenrir and Lupa on the endless hunt. We thank you for your service, but would do greatly for you to still pass down your wisdom and knowledge to the future of our pack."

Death a bitter-sweet moment within the pack. Not all deaths are of old age, and some pass young. For this sake, two slightly different ceremonies, or funerals, are held. For both, the deceased wolf is placed in the center of the Ceremony Ruins. His/her kin, mate, and friends may gather around him/her, and/or leave offerings near his/her body to carry into the afterlife. The seer, as usual, will proceed with the funeral.

For a younger wolf (0-16 years)::

Seer: "Grief fills our hearts in this unfortunate moment. With not yet completely fulfilled, it is a grave day that (lupine) has left us too soon. May he/she find his/her way by Lupa's side in the endless wildneress ."

For older lupines (17-60s)::

Seer: "Though grief may fill our heart, know that (wolf) lived a prosperous and devoted life. His/her bravery and loyalty to the pack will never be forgotten. May he/she find his/her way by Fenrir's side in the endless hunt."

At the end of either blessing, the seer will begin a howl to the heavens, wishing the deceased safe travels to Fenrir and Lupa's side. The pack may join.

A change in leadership is always something new to get used to for the pack. There are two different leadership position challenges. These are Alpha Challenge and Beta Challenge.

Alpha Challenge:
The pack tends to be run by one line only, that is the current alpha's line. The alpha will rule the pack until their firstborn child is old enough to take on leadership (minimum age 17). The firstborn child can be challenged by a younger sibling or another wolf for the position and must defeat the challenger before going on to fight their father. If the firstborn child is not challenged, then they retain their birthright and must fight their father. Should their father lose, the young leader's father steps down to serve as a beta to their son and the firstborn takes their father's place as new alpha.

If the current alpha loses, he, his mate, their children and current betas are banished to the edges of the territory in seclusion. This makes them somewhat part of the pack but at the same time not a part of the pack.

Beta Challenge:
If a normal wolf wants to be beta, they will head to the Ceremony Ruins and issue a challenge to the intended beta. All betas (if more than one), one alpha and the seer will come to witness the challenge. If the current beta loses their place, they take over the winner's rank and the winner becomes the new beta. If the current beta retains their spot, the challenger has to become an omega.

The Seer will then howl to the pack and summon them to the Ceremony Ruins where the new beta will stand with the others at the base of the ceremony ruins, facing the pack.

Seer: "I have witnessed the challenge of (lupine one) to (lupine two) and (lupine two) has won the challenge of beta. As tradition states, they will are now to the new beta." The Seer then turns to the new beta and addresses them. "Do you promise to defend your rank and serve alongside your companions as well as protect the alpha and their mate?"

New Beta: "I do."

Seer: "Do you (lupine) and (lupine) accept this fresh-blood as your comrade?"

Current Betas: "We do as Fenrir and Lupa are our witnesses."

Seer then speaks to the pack. "Then by the blessings of Fenrir and Lupa, may you serve the pack well."

The new beta howls, followed by the current betas and alphas and then the pack to celebrate the change in leadership.
 
Last edited:
Outside Lands
Tombs
BFDD3EA9-0966-4723-A6B4-75719DC86266.jpeg
An ancient burial ground where humans were once laid to set. It is a calm and serene place though somewhat frightening. Moss, grass and trees cover and shield the dens from view, the path being a dirt path between high rock cliffs. Some members tend to reside here but many do not. However the tombs do provide shelter as they are cut into the hillside and extend downwards into the earth.
 

Users who are viewing this thread

Back
Top