Bronco
I pull levers
Welcome team, here's the beginning of our brainstorming thread. Thanks for the turn out, real happy that there's actually some interest bubbling up for something like this!
I figured we'd start with a basic, and admittedly more fun, subject. Before we discuss the histories, cultures, and technologies of our setting's factions they need to actually exist first. Therefore, I propose we get cracking on establishing the races/civilizations that will populate our galaxy. I'll start us off with a generic set of races that most fantasy/scifi settings include, from there feel free to sound off with any ideas you may already have to flesh them out. I'm going to list some characteristics under the subjects of this initial list right off the bat, just to provide an initial direction in which to take these races. That being said, if you think it'd be beneficial to alter the tone of a race, please please please don't hesitate to let it be known. The same goes for wanting a race included that is not currently listed. There's going to be plenty of room in this galaxy, they will probably fit in somewhere.
Humanity
- Attributes: curious on how to counter their new neighbors, suspicious of the newly discovered races, quick to judge/generalize the new races, always thinking ahead, in constant competition with their own factions (multiple spacefaring human factions), humanity first mindset
- Advantages: resourceful, varied mindsets, a wide range of military assets, spirit of endurance, ever evolving strategies
"Standard" Elves
- Attributes: observant of the galaxy's affairs, heavily reliant on magic, strict code of loyalty to their deities, cling to tradition, feel an obligation to "gatekeep" the magic capabilities of other races
-Advantages: best arcane weaponry, well studied in most galactic history, swift, time tested combat doctrines
"Dark" Elves
- At a loss here, maybe we start with these guys and the other elves
"High" Elves
- same situation as above...
Halfling-Gnome Race (but more alien somehow)
- Attributes: adventurous merchants, always looking to spread the influence of their businesses, also in constant competition with each other (even sometimes coming to violence), socially shrewd, adhere to a caste system (more on that later), tend to place opportunities for social/monetary profit over ethics
-Advantages: tie themselves to more powerful factions they do business with, stubbornly relentless in efforts for profit, excellent negotiators and diplomats
Dwarves
- Attributes: fiercely prideful of their own holds but tend to isolate from the rest of their species (barely united), all holds are apart of a mandatory socialist federation that keeps holds in check (ensures one hold doesn't get too rich or powerful), All work is accomplished for the hold's standing not the dwarf's
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
I figured we'd start with a basic, and admittedly more fun, subject. Before we discuss the histories, cultures, and technologies of our setting's factions they need to actually exist first. Therefore, I propose we get cracking on establishing the races/civilizations that will populate our galaxy. I'll start us off with a generic set of races that most fantasy/scifi settings include, from there feel free to sound off with any ideas you may already have to flesh them out. I'm going to list some characteristics under the subjects of this initial list right off the bat, just to provide an initial direction in which to take these races. That being said, if you think it'd be beneficial to alter the tone of a race, please please please don't hesitate to let it be known. The same goes for wanting a race included that is not currently listed. There's going to be plenty of room in this galaxy, they will probably fit in somewhere.
Humanity
- Attributes: curious on how to counter their new neighbors, suspicious of the newly discovered races, quick to judge/generalize the new races, always thinking ahead, in constant competition with their own factions (multiple spacefaring human factions), humanity first mindset
- Advantages: resourceful, varied mindsets, a wide range of military assets, spirit of endurance, ever evolving strategies
"Standard" Elves
- Attributes: observant of the galaxy's affairs, heavily reliant on magic, strict code of loyalty to their deities, cling to tradition, feel an obligation to "gatekeep" the magic capabilities of other races
-Advantages: best arcane weaponry, well studied in most galactic history, swift, time tested combat doctrines
"Dark" Elves
- At a loss here, maybe we start with these guys and the other elves
"High" Elves
- same situation as above...
Halfling-Gnome Race (but more alien somehow)
- Attributes: adventurous merchants, always looking to spread the influence of their businesses, also in constant competition with each other (even sometimes coming to violence), socially shrewd, adhere to a caste system (more on that later), tend to place opportunities for social/monetary profit over ethics
-Advantages: tie themselves to more powerful factions they do business with, stubbornly relentless in efforts for profit, excellent negotiators and diplomats
Dwarves
- Attributes: fiercely prideful of their own holds but tend to isolate from the rest of their species (barely united), all holds are apart of a mandatory socialist federation that keeps holds in check (ensures one hold doesn't get too rich or powerful), All work is accomplished for the hold's standing not the dwarf's
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Work In Progress....