Available Roles These are flexible concepts based on desired plot devices or character balancing. You may change their Alias, Nationality, and Face Claim to suit your desires.
The General of the Blood Sisters, The Judge is a curious member of the order. Unlike her fellow sisters-in-arms, she is often calm, quiet, and observant before making a move. All things in her life have a purpose, and all things are done with intention. She is a healer among them, but also one of the strongest. She is reviewed as Holly's right-hand and bodyguard, which she takes in stride. Her biggest flaws are her pride and often snarky attitude.
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A soldier through and through, Notos is what is expected out of years of military training and education. His reputation for precision on the battlefield is admired and envied but he is oftentimes overlooked by the Patriarch, Jonah Lancaster, for his flashier counterparts. He has a steadfast allegiance to the Order and their mission, believing the success of their operation will ensure the safety and perseverance of the mortal race for generations to come. Another graduate of the Academy of the Holy Order in Bristol, England, this Templar has a dark, romantic past with René "Ephemera" Troxler prior to entry into the 84th Legion, and is also the brother of Marcus Sideris.
An established member of the vampire community who gives the appearance of being in support of Cecile’s sovereignty, but behind the scenes is quietly taking steps toward staging a coup. He lies in wait for an opportunity to seize the throne in the name of the greater good. A believer in the supremacy of vampirekind and their potential to guide humanity into a better and more prosperous age, he has an interest in restoring the fixed twilight. Lacking in physicality and brute strength, but quite skilled at keeping mortals--and young, impressionable immortals--under his thrall. His goal is a temporary alliance with Cecile Bellerose, but is an in-house threat to the peace between vampire and beastkind. He bears an old grudge toward the Templar Order and potentially those of Chastel ancestry.
Vampires are known widely to be willowy noble-folk, aristocrats and thieves. Slender of stature, sly, quick on their feet. Sabotage and subtleties are their calling card. So, it comes to a surprise to many when one enters the scene who is cut from a different cloth.
Broad and loud, The Muscle is anything but a shadow in the dark. They live for the thrill of conquest. Tactical and driven, they rarely answer to anyone but themself. They have strong disapproval of the way their race has been ruled under the Paradin Twins and have little faith in Cecile Bellerose's leadership. A warrior long-fought with the werebeasts, however their vendetta with the Templars seems to run hotter, and deeper.
An immigrant displaced by the Templar campaign in Britain. His rough-and-tumble appearance is in sharp contrast to his second shape. Works as a gardener and can sometimes be sighted tending the city’s parks. Occasionally moonlighting as hired muscle, he is at Maeve Donovan’s beck and call and will help whenever she requests it. He was referenced recently in an article run by the New Orleans Bee, but is the name listed a false one given for privacy’s sake?
MBTI: INFJ-A VICES: Aloof, Lust, Pride, Vain VIRTUES: Composure, Creative, Loyal, Justice GUILTY PLEASURES: Observation for new weapons, Sex QUIRKS:
OVERVIEW: From prideful declarations to smoky sensuality, Cecile holds no qualms about employing every dirty trick in the book to get what she needs. No matter or when, or who she uses, she is determined to create the best weapons anyone has ever laid their eyes on. She enjoys her craft, and loves a challenge even more.
Haunted by the emotional scars of her past, Cecile tends to only that of her work to keep her going and to keep her wits intact. She analyzes her surroundings to minute details just as she would when examining materials used for weapons. She outgrew her naivety throughout the years, but there is a bit that remains, enough for her to view some parts of life in hopes of a better tomorrow. While she may not have had the best upbringing, the skills she picked up have led to her survival and lay waste to her adversaries.
CHILDHOOD.
For as long as she can remember, Cecile had the worst luck everywhere she went. Even from birth, for she was conceived by rape and her mother didn't want her. She was given away to an orphanage, where she was dropped off at the front door with a single note of 'Do what you want with her.' For a Christian community, you would think they would wel- come her with open arms. No. Instead, the nuns beat her, tossed her in a janitor closet for unknown reasons, and even marred her skin with various items like ropes and rulers. She remembered every mark and scar she received during her stay, and the only way out of there was adoption, of which she soon realized that no one wanted her. In fact, almost no one there was wanted. However, the orphanage caught on fire one day by one of the more temperamental orphans. As the children ran, Cecile remained to watch the flames.
She has lived in the streets since then. Begging for spare change and goodies, but never staying for any longer than two years at each location. Cecile executed her first kill when a man tried to take change from her cup, bashing his head with his own arm. A woman, passing by, witnessed the scene and encouraged her to try and invest her energy into something else than a bloody scene. So she took Cecile to a run-down hospital where the whores did their business. They taught her secrets and stories that enveloped the place. At a tender age of twelve, Cecile had tricks up her sleeves, seducing the little girls around the town for a session of fun. During one of her market trips for a new candy to taste, Cecile came across a blacksmith. He must have been new, and her curiosity was peaked, watching him dance with the flames. It didn't take long for her to convince the man.
Throughout her adolescent years, Cecile fed her hunger with more women and invested her body for materials. She picked up fairly quickly when it came to forging and welding. It brought excitement in her eyes when she saw her creations come to completion. The fire deterred her thoughts and encased her from the world. Whenever she came up short on runes, steel, leather, or clay or anything, Cecile sold her previous work if her body wasn't enough to tempt the bargaining men. Her work caught the attention of an aristocrat, who demanded her to keep him company in the cold nights that followed the winter. He provided her the best materials from across the world, so she gladly agreed to his terms. Only, he didn't ask for just her body, finding herself a meal for him just as the many women had been hers in the prior years. Whenever he came by the shop, Cecile obliged to his whims.
ADOLESCENCE.
She hardly remembered how those nights went. One moment, they conversed over tea; the next, he kissed her, then complete darkness followed. Cecile, however, did recall feeling a bit more energized each day; and whenever she saw him, she couldn't help but swoon at the sight of him. It was odd at first because she found women more attractive and easy to toy, but she quickly dismissed the concern. As long as he gifted her forging materials, she didn't care what he did with her. Soon, Cecile's creations were given to his comrades, all shapes and sizes, all equally mesmerizing as the next. She quickly learned their secret, and slowly felt herself desiring to be a part of their world. She grew envious of them, wanting to be a part of a home, her loyalty cemented with them. Before long, Cecile became a vital member under his guide, producing weapons and armory for the Vampires.
Her skills as a blacksmith improved within minimal years. Utilizing the tricks she learned from the prostitutes in her younger years, she made it a goal to convince the vampire to turn her into an immortal. She realized a human's lifespan is nowhere near theirs, and she wanted to stay with them. Cecile was only twenty-four when she succeeded in her goal, her provider deeming a life of an immortal a worthy reward for her devotion to him. At first, she was elated, but it quickly backfired. Her suppressed emotions from the past were heightened, clawing out of her like an insect. She developed an insatiable hunger for lust and bloodshed, and for awhile, she was unable to control her emotions. Until he vanished. The disappearance of her benefactor was the heaviest blow to her existence, more than her mother disposing of her at birth. The smallest hope she found abandoned her in solitude.
Cecile became engrossed in her work to tame her sadness. She devised more novelties, providing the Vampires all sorts of weapons in shape and size, in leather and steel, and much more. When she lacked materials, she sought out for whatever she found in the surrounding area, from old antiques to trash leftover from shops. Often she would ask her fellow friends to bring back something from their hunt. Like her flames hungry for metal, her body required the feel of another female. Cecile gradually became hysterical, laughing at herself for feeling so vulnerable compared to how the rest of the vampires were. She tried everything to control her emotions, but nothing sated them. So, she traveled the world. Providing weapons for Vampires, draining the love of succulent women; there had to be someone who could tell her whether it was sorrow or anger she harbored towards her sponsor.
CURRENT.
Since the disappearance of her sponsor, she was sought out by Kestrel Paradin, the Leech King. Cecile devoted her works to the Vampire Faction, so it didn't matter to her whom the employer was, but she gladly entered his circle. He provided her a forge and the liberty to continue to do as she wished as before, the reason why she joined his side. Her affairs haven't changed, but due to her young age, the blacksmith still struggles with her emotions, thus succumbing to her bloodlust and slaughter those she found appetizing. Throughout the years, Cecile made her own place within Kestrel's court, tended to her forge, and provided whatever Kestrel desired while keeping him in check.
However, not all peace lasted. Four Points was attacked by a group of Templars led by Holly Wilshire. The woman alone intrigued Cecile, enough to best the machine-clad woman and came to Kestrel's rescue before he met a worse fate. Kestrel held court the very next day. It was enough to stir the Vampires into action, to settle a truce with the other factions with a common enemy in the Templars. When they struck again, Cecile was tasked to the frontlines, but discovered a new target in hopes of agitating Holly; through her pupil, Seo Hwarang. By command, a few vampires kidnapped him, and she oversaw his stay in the prison. But something kicked inside of her, and she found herself pitying the man. She tended to his wounds and needs, no longer treating him a prisoner, but in prison he remained. Until the downfall of Four Points separated the both of them. Cecile's intent was to save him, even though he was an enemy, but the fire and rubble buried him before she even reached Four Points. So she turned her back and searched for Kestrel instead. Alas, to her dismay, she found his head amidst the chaos, and swore vengeance on the Templars.
After collecting what she could in the remains of Four Points, the vampires laid their renewed hopes in Cecile and followed her across the ocean. With no oath or truce to bind her to the others, she acted upon what was necessary, what could provide her the best loyalty. Those who retorted faced her blade in death. Upon reaching American soil, the vampiress created a new home, established a new court. A few years passed, and by the odds Cecile made a truce with Maeve Donaven, waiting for the Templars' next move.
NAME: Alexei Pavlovsky ALIAS: Cain
An adversary by war, a flame by heart. Cain embodies her inner desires during such bleak and reminds her a dark corner of her past. However, she cannot deny the fiery thrill that rides her, even if she is a qualm about their factional difference.
NAME: Bjorn Thorburn ALIAS: Úlfhéðnar
The two only exchanged words when Bjorn gained the knowledge of her work, and commissioned one. Cecile wanted to hear stories from the man as she worked, but knew he was wary of her.
NAME: Cassandra Caldecott ALIAS: Little Sparrow
The two crossed paths several times during travels. Often enough that they exchanged words and shared recommendations before slitting splitting ways. Now that they have come in contact with one another in the same city, Cecile seeks out her talent when needed.
NAME: Dominick Durham ALIAS: Goliath
The two have yet to meet.
NAME: Elias Brandt ALIAS: Judas
The two have yet to meet.
NAME: Elijah Kaylock ALIAS: The Tinkerer
One of the people in her inner circle since Kestrel. She has always doted the man because of his child-like body. A sweetheart, but sometimes his mouth runs a bit too much that may spread doubt.
NAME: Esther Asturias ALIAS: Sherwood
Cecile met Esther within Kestrel's court when he was still alive. Her information hunting is beneficial, but it appears Esther remains on neutral grounds, so some caution has been called for, but not enough to endanger their relationship.
NAME: Harrison Van Doren ALIAS: Dutch
The two have yet to meet.
NAME: Holly Wilshire ALIAS: Gabriel
Cecile calls her the 'White One' due to her hair colour. She bested Holly in their first battle, and has since been interested in her for future encounters, especially as a means to obtain more knowledge on their machinery, armor, weapons, and the likes. However, Holly is at the top of Cecile's list to avenge Kestrel, despite an interest blooming.
NAME: Jack Fletcher ALIAS: Lazarus
Cecile has heard little of Jack Fletcher, a name spoken but once from Kestrel. She never sought to find out who he is/was, nor did she bother to unless he becomes a threat.
NAME: Jonah E. Lancaster ALIAS: The Overseer
The two have yet to meet.
NAME: Kenna Mac Amery ALIAS: Incendiu
The two have yet to meet.
NAME: Maeve Donovan ALIAS: Phoenix
The two met during Kestrel's reign; even though Maeve loathed Kes, Cecile managed to form a good alliance with the blonde. They are sassy and flirtatious with one another, and perhaps it was reason in keeping their relationship amiable, and thus the truce between Vampires and Beasts.
NAME: Nascha ALIAS: Black Sun
The two have yet to meet.
NAME: Olivia Baynes ALIAS: Raphael
The two have yet to meet.
NAME: René Troxler ALIAS: Ephemera
The two have yet to meet.
NAME: Ségolène Gendron ALIAS: Jeanne D'Arc
The two have yet to meet.
NAME: Seiko Shimazaki ALIAS: Kirin
Their mutual interest in blades piqued her interest in him. The two share stories with one another while Cecile worked. There were times Cecile worry for the guy, but was more concerned with how he handled his weapons, not that she minded doing repairs for him.
NAME: Theodore Fairchild ALIAS: Canary
The two have yet to meet.
NAME: Virgil Bedeau ALIAS: Fantôme
Although brief, Cecile's impression of the Shadow is how diligent he must be in his cautious observations. While she knows it may not be likely for him to join the faction war, she hopes to do business with him in the near future.
WEAPONRY:
BLADES - 10/10
Shortsword, dagger, throwing knives, many different types of blades come second nature to Cecile. Made from her own hands, she is intimately familiar with all weapon's suit and prowess in best handling for efficiency.
EQUIPMENT:
Moonblade
Her favourite among many. Many assume it would be top-heavy with the large curve of a blade; but Cecile's handiwork has created a very lightweight weapon that can be carried like a regular longsword on her hip.
Dagger
Strapped to her thigh at all times, they make for quick disposal, much like her own hands.
Silver Rings
Something new she discovered during one of her many travels. They are plain silver rings adorned on three of her fingers. Each ring has an engraved crescent moon, where when touched unlocked a hidden wire, sharp like knives.
ABILITY UNLOCKED: FORGE'S EMBER
ACTIVE
Cecile loves to design her own creations. With her prior knowledge in blacksmith and forging, her ideas quickly became knives and mallets. With a bit of fire and some material, she is able to craft just about anything. With Cecile's imagination, potential is limitless so long as she has the correct materials. She knows her stuff and can get by with conjuring and fixing things up with the bare minimum.
ABILITY LOCKED: BULWARK
PASSIVE
Taking advantage of her enhanced abilities since becoming an immortal, she takes her imagination to the next level by gathering the most random of items and forging them together to create a makeshift shield with her bare hands, utilizing her supernatural strength to bind them. The heavier and thicker the items, the more durable they are in protecting her allies.
NAME: Shimazaki Seiko
RACE: Werebeast
NATIONALITY: Japan
FACTION: Werebeast
AGE: 617
GENDER: Male
SEXUALITY: Bisexual
ZODIAC: Aquarius (January 28th)
MAJOR ARCANA: Death
PLAYLIST:Winter's Nocturne
BASICS
HAIR COLOR: Black
EYE COLOR: Green
HEIGHT: 6' 3"
WEIGHT: 197 lbs
BUILD: Broad in the chest, long limbs full of firmed muscles.
FACE CLAIM: Miura Haruma
VOICE CLAIM: Joji
DISTINCT FEATURES
SCENT: Coffee grounds, chicory, lye soap , peppermint musk
SCARS: Two strike shaped scars on his left cheek, another cut scar on his upper lip. Has various cuts on his right hand, a few additional scars decorate him from kneecap to ankle. Has a freckle below his lip and another in the corner of his eye.
TATTOOS : Tattooed upon his back and arms are illustrations of the Kirin, treading upon the clouds and water.
AUGMENTATIONS / IMPLANTS: None
IMMORTAL SPECS
Seiko takes the form of a great white stag. He bears typical stag attributes such as lengthy antlers, cloven hooves and a heavyset weight. In this form he is freezing cold to the touch and the skin under his fur is pitch black as seen by the fur-less ends of his hooves. He stand 7 feet at the shoulder and his antlers span up to 12 feet. He weighs near 2,000 lbs in this form and will use this to his advantage when given enough space to break into a sprinted charge. His antlers have the durability of steel and are his primary weapon for anything he cannot trample upon. His skin is thick enough to not be affected by typical bullets and arrows without deep penetrating tips. The weight and impact of the form is the greatest strength and weakness of his form as it puts him at a liability to be aware of his surroundings. He can carry up to three average-sized humanoids upon his back with ease. Any more than this will affect his performance.
MBTI: ISFP VICES: Superficial, Uninspired, Distant VIRTUES: Unbiased, Down to earth , Adaptable GUILTY PLEASURES: Blade fetish, the sharper the knife the better. Also known to spend all his money on that which inspires him despite being a painstakingly frugal on even the most essential purchases. QUIRKS: He is a penny-pincher, enjoys economical dining, walking (saves money), and people-watching. He enjoys being a wallflower in most situations. He is also an excellent chef, and enjoys the creativity in concocting meals. He is known to be rather fatherly to his younger or young-acting peers, despite his quiet nature.
OVERVIEW:
On the surface, Seiko is a kind-hearted man who seems to be grounded in an air of enlightenment. He is known to drop everything at hand to help a friend and measures his happiness in the relationships he has made. This comes at the cost of never giving himself time for self-improvement. Seiko chooses to focus all of his mind into pleasing others, if he isn't doing that then he is finding ways to hone his skills to better serve them next time. His humility comes at the price of being selfless to a fault, making him naive in never asking enough questions.
Attempting to befriend him is easy, but learning anything about him is much liken to a wall. He tends to make himself small in the presence of others and is rather straight-forward. Questions about himself are likely to be turned back around, and he hates nothing more than being alone with his own thoughts. Oddly, he is known to be rather fatherly to his younger (or young-acting) peers, despite his quiet nature. He is also uncharacteristically violent in battle, showing that he likely suppresses anger and can only express it during combat.
CHILDHOOD.
Seiko was born unto a commanding Shogunate (Aoi Shimazaki) and his beautiful wife during the beginning of the Edo period of Japan. It was a strange time where the Emperor no longer held political power of the country. Strength was now measured by the sheer power of the emperor's military commander known as the head shogun. As the shogunate of Japan grew in power so did their greed. In time class society became not about how money or politcal sway but the amount of Samurai you had employed. Realizing they no longer needed an emperor, the Shogunate came together and declared war on the lords they once served. The onslaught of war gave rise to political corruption. This turned the once honorable samurai to be a bloodthirsty glutton, obtaining anything they desired by blade and blood.
Seiko grew up going through all stages of this time at first being bred to follow in his father's footsteps as he rose to power. His father saw little of him and left him in the care of his employed Samurai to be raised, if he could not survive this then he was not fit to be an heir. It was rumored even that his father had many other sons, all of whom had failed to survive this rigorous upbringing. As he grew older he would see his father less and less before ultimately never seeing him again when he brought war against the very empire he previously defended.
ADOLESCENCE.
Despite his father's greedy intentions, Seiko saw plainly the corruption within his own ranks. He thanked his cruel upbringing, for being faced with such evil made him aware of the good in the world, and it would not be found under his father's command. As his father became more enveloped in gaining his own sway over the country, Seiko promised to himself that he would be the one to kill him. For only in death could he save the Shimazaki lineage. Any time Seiko came into contact with Aoi there was blood. He failed to kill his father every time, as every time his father spared him - pleased in the strength his heir possessed but never to be outdone.
"A Samurai allows no one to take his own life, but himself," those words would haunt him for the remainder of his life.
CURRENT.
Shimazaki Seiko (hereafter referred to as his alias, Kirin) was born late into the 14th century to a high-ranking Samurai and his beautiful wife to breed a perfect heir to carry on the werebeast bloodline. His mother, being human – would not survive the childbirth which left him solely to be raised by his father and the samurai under him. He spent most of his early life learning the art of Bushido from his fellow Samurai and the secret techniques of his bloodline from his father, he knew of other werebeasts – but the Shimazaki bloodline harbored a dark secret he would not find out until later. The days of the samurai were numbered however war would always continue. Upon the Meiji restoration, Kirin was made to defect from his father’s command. Kirin sided with the liberation from the Shogunate under the Meiji empire and his father could not abandon the ways of old- denouncing his loyalty to family. From his father’s retainers he took four companions, with whom he later formed his own brigade. His defection would not be in vain and he did all he could to liberate the people of Japan from the Shogun and samurai like his father. He planned dummy raids on the shogunate with other rebels and the organized the infiltration of rebel shogun castles. In addition to being on the front of the lines, he also participated in many “Snatch” missions (often without asking for permission) to secretly and covertly capture important officers without killing them. Kirin was known as a master of disguise, even using his background in Kabuki Theater to make his persona unpredictable to his target. However,one warrior was not enough to free Japan from the Shogunate like his father. To which he formed his own unit of other werebeast leaders known as The Horn Unit. Which consisted of himself - Kirin, Oni, Ogama, and Tsukuyomi. Each unit adopted the monikers of beasts and represented the beauty of each season. Kirin choose to embody the silent and seductive beauty of winter and adopted his current moniker: Kirin, for the Stag werebeast form he presumed on the battlefield. The unit participated in many special operations contributing heavily to the Meiji forces victory. The entire Horn unit looked up to him as their father and leader. He also formed a close relationship with Tsukuyomi and was considered by many to be the “Father” of Meiji’s special forces. A year later Kirin was ordered to infiltrate a weapons researcher working under the shogunate. The target was marked under the premise that he was an opposing spy, and make his death seem accidental. However just before the operation, he found out Tsukiyomi was with child leading him to blow his cover due to the distraction of this news, causing him to narrowly escape death from an axe to the skull, but incapacitating him for several years leaving hims M.I.A. for the events of Pax Britannica I-II
While in a coma stasis, news of his failure spread across Japan. There was no spy – the Horn Unit was manipulated into attacking their own kind by the Shogun. In an attempt to cover up their own misinformation He and his comrades were slandered entirely by Japan. Each victory now turned into highlighting the amount of casualties and innocent lives lost. The previous tactics they employed of “Capturing” targets in place of murder was rewritten as saving the enemy. Those who previously wished for their success now prayed for their death. The remaining members of the Horn unit did what they did best, continued to fight for freedom. They thought they could prove their alignment with their success alone. Alas it was all in vain, the woman known as Tsukiyomi gave birth on the battlefield, going into labor following a blow to the gut. She received an immediate caesarian and gave birth to a child that was immediately taken by the Emperor, never for her or anyone to see again. Following his recovery he found he was different. His ability to feel pain was greatly reduced even more so than one with powers such as his would experience. Deep cuts felt like nothing more than little pricks, and the tenderness of a kiss felt like little more than a light breeze. More severely, he was also tested as infertile – never to produce the seed of life again. The child born upon battle would be nothing more than a tale to him, for he would never see the child or bear another. Above all this he only felt alive again while in his werebeast form – but it was not anything like he remembered. Upon taking form the beautiful stag he once presumed now became something twisted. His fur became dark leathery scales, his body temperature was below freezing and his antlers became a mangled horn, pulsing with dread. The secret of his bloodline now took full effect. He visited the shrines of his former allies, only to see something next to their engravings – his own name. Japan needed a villain, and instead of agreeing to its own faults they found their villain in their own saviors. There was no work for a dead man – and even should he proclaim to still be alive – who would believe him? He may have been alive, but the man he once knew himself to be was very much dead. A show of power would only fuel the flames of angry villagers, and should he wish to restore his name he would have to become the villain he was branded upon. Thus he fled, dead to the country that was once his home he now took a ship to New Orleans. Like the winter, his life was seductive and serene. Yet, the beauty of the snow-coated season comes at the cost of decimation to everything it touches. He would carry on the fight, and live to see the sun bring life to all the death before him.
NAME: Maeve Donovan ALIAS: Phoenix
Meeting Maeve was fate, upon his first few days in New Orleans he found kinship in the fellow elder beast. Without questioning his past, she provided him the opportunity to start life anew across the sea, albeit at a price - the literal price of his household down payment. Due to this, he has a tendency to speak to her more as a landlord than the commanding queen. So long as the paychecks continue, he will continue his employment under her. The few candid moments between then have shown they have more in common than they know, and is thankful to consider her his first friend. They bond over a fondness for pinching pennies, and has learned a few tricks from her already.
NAME: Harrison Van Doren ALIAS: Dutch
Their fateful encounter after a wild night at the Brass Canine left quite an impression. Not much is known between the two but he found his quiet confidence very admirable.
NAME: Bjorn Thorburn ALIAS: Úlfhéðnar
As his roommate, Seiko sees very little of Bjorn. He is the opposite of a homebody and Seiko often feels like he lives alone - and quite enjoys it. However even when both are home they tend to keep to themselves, keeping an almost business like relationship - he enjoys this too They bond not in words but in their combined interest of the martial arts and jump at the opportunity to spar. It's said the tally of victories between the two men are evenly matched.
NAME: Nascha ALIAS: Black Sun
The time between the two beasts has been quick and transactional, like most interactions. He feels this woman is very in-touch with her bestial form, and can enjoy being anything but a human around her.
NAME: Virgil Bedeau ALIAS: Fantôme
It's a bit awkward meeting someone who once made an attempt on your life. Virgil was once sent to assassinate Seiko's former emperor many moons ago. The encounter ended in a stalemate. While Seiko has no ties to his former emperor and Virgil now has no reason to attack Seiko, there is a part of him that still longs to settle that battle. His presence always seems to keep Seiko on his toes a bit more than usual.
NAME: Cassandra Caldecott ALIAS: Little Sparrow
Cassandra once visited Seiko's Emperor and enjoyed the lap of luxury while masquerading as a foreign empress. It's never known what happened to the actual Empress that was suppose to arrive, but instead of outing her immediately he admired the charm of it all and still smiles at the memory to this day. Being around her brings out the part of him that reminds him to enjoy living, it's easily forgotten.
NAME: Jackson "Jack" Alexander Fletcher ALIAS: Lazarus
His chance meeting with Jack has brought forth memories of a side of him he had long forgotten. Comradery, companionship, and trusting in the kindness of others. Assigned as his loyal retainer by Maeve, he now is tasked with the duty of keeping him alive. There is a strange feeling that compels him to protect him above and beyond his typical line of duty as a mercenary - though he can't describe the name of that feeling just yet.
NAME: Dominick Durham ALIAS: Goliath
A soldier chooses their family, and once that family is chosen he should never be made to take arms against that family. His meeting with Dominick has cemented his feeling on this, ever curious on what makes the family bond keeping the Templar factions together. It's led him to question the morality in his own peers, and perhaps seeing the humans behind the templar masks.
NAME: Jonah Lancaster ALIAS: Patriarch
Facing Jonah in battle was akin to looking into the eyes of God himself, having not faced someone that could best him in decades it is safe to say their encounter made Seiko a bit more bold.
WEAPONRY: Iron Katana / Wakizashi 10/10 Traditional Weapons of the samurai. One long blade and then a shorter blade, the latter being more commonly used until the occasion calls for more strength. They are of cheap make and break easily, typically he carries a few extra for this reason. They're not only flimsy, but expensive - as expected when purchasing a japanese katana on the bayou.
EQUIPMENT: Knife Seiko adores knives, and this one is his favorite. It is strangely beautiful, with a silver handles and waves etched into it. The blade is tinted a light blue, and has yet to dull on him.
ABILITY UNLOCKED: Midare Setsugekka
ACTIVE Immune to the cold, he freezes the nerves in selected parts of his body to numb pain upon command. This makes the wound no less fatal, but will allow him to continue the fight
Cannot be used pre-emptively, must endure the pain first before relieving it.
ABILITY UNLOCKED: Bushido
PASSIVE Seiko is proficient in any simple military melee weapon. Simple Military weapons are handled at a 6/10 while exotic weaponry is handled at 4/10
ABILITY LOCKED: Tsubame-Gaeshi
ACTIVE
If Seiko survives an attack that would have otherwise brought his HP below zero then he immediately gains a free action. If this ability was used earlier in the encounter then it's chances of success are divided by half after each success. (1 in 2, 1 in 4, 1 in 8, etc)
OVERVIEW:
She is sarcastic and quick-witted but has a good nature overall. The blonde is compassionate with her kindred and those she calls “friend”, but is cautious before giving someone her trust. Maeve is prone to flirting with people she finds attractive, but more often than not it is for the sake of entertainment- her own and the recipient's- or for manipulation.
She’s incredibly protective over her kind and her friends, so much so she’s willing to put her life on the line to ensure some measure of their safety in dire situations. Because of this determined and assertive attitude, it comes as no surprise she can be steadfast in her ambitions and goals. However, it also makes her rather stubborn and arrogant. She is a realist; Maeve knows and respects that it takes sacrifice to achieve one’s goals, but that people will use any means to disrupt those plans. Having experienced such a thing before, she’s developed a long fuse over time. However, should someone invoke her ire, she is ruthless and cruel if it’s justifiable in her eyes.
In spite of a tragic past, Maeve does what she can to move forward in life while honoring those she’s lost. Having become well acquainted with unexpected loss, it hardly phases her anymore. That is unless she has a particularly close bond with the person in question.
EARLY LIFE.
Maeve was born to a wereraven couple in Killarney, Ireland long before the sun first disappeared. She experienced youth full of joy and tragedy in their move from Ireland during a famine. Leaving everything they knew behind, the family immigrated to the bustling city of London in the hopes of changing their luck. It was not to be. The first winter in harsh poverty stole her mother away. Years would pass in teenage rebellion and angst until her life crossed paths with that of Abigail. The blacksmith would be Maeve’s first close friend and first love. She would see the blonde through her father’s death, the loss of the sun, but also teach her the art of weapon-making and the joys of being feminine. However, when Abigail discovered her secret of being a werebeast during a full moon, Maeve’s fear would lead to the tragic death of Abigail by her own hands in order to keep her nature hidden.
For the next few centuries, Maeve would live her life in self-imposed exile. Early on, she would have a ring of pure silver made as a collar to prevent any undesired transformations. This allowed her to live among human mortals without fear of being discovered. She rejected being a part of werebeast kind but did not reject her nature. Only during full moons, she would allow herself the freedom of being her in the truest form.
MID LIFE.
When she first came into contact with vampires, however, she knew it was time to answer the call of the Queen. Maeve took up arms with her kin to protect them and destroy the unnatural beings. This first step after two centuries of inaction would push Maeve for the next four hundred years into the great service of her kind and the that of Mercia Addison. In time she’d serve as Lieutenant before crossing blades with the former General to claim the role as her own. Shortly after, she would travel across Europe with the Queen until Mercia’s disappearance for a private mission-- the details of which Maeve was not privy to. After nearly a decade of searching, she would return to London empty-handed and doubtful of her role as General.
Despite her insecurity, she would prove herself as a leader after the destruction of Four Points, the vampire den of London. She did everything she could to prepare the werebeasts for a possible future attack on them, including plans to escape out of the city. What she could not prepare for was when or where. The Boroughs was soon discovered and attacked, and a bombing of Cheapside would ensue. Maeve and others would fight back against the Templars to give others the opportunity to escape. Leading the charge, she gave her all to the battle and let none that crossed her a chance to survive unscathed. Bjorn would be the one to pull her from the flames and ruin of Cheapside, and lead her to one of many ships that would carry Beast, Vampire, and Mephisto alike across the sea. It was upon one such vessel she’d discover the double-cross of someone she’d called a friend-- Rosemary Unsworth, Queen of the Mephisto. Enraged by the treachery and broken alliance, Maeve called for the annihilation of all of the Mephisto race, on the sea, and on land. After a brief stop in France, she and others made their exodus to the United States. During this trip they’d see the rising of the sun, and with it, feel the passing of Mercia, an event which the ravenwoman was certain did not go unnoticed by many Beasts.
CURRENT.
After reaching America Maeve, Bjorn, and a few others wandered around searching for a new place to settle in order to rest and plan. While seeking refuge they heard rumors of a city that was tolerant of the supernatural races, even embraced them. Before they turned their sights there, they continued to move about the country. However, the rumor was echoed everywhere they went. Another rumor also seemed to echo and haunt her. As they traveled, Maeve was often referred to as “Queen”. She attributed this to the similarities she shared with Mercia and to the rumors she once spread long before while searching for the missing Queen. She decided, for the sake of hope, not to correct the Beasts she met along the way.
Eventually, after months of wandering, she and Bjorn traveled to the city the rumors spoke of: New Orleans. They were met with half-truths, but certainly, a better deal than they’d been handed before in London. Here, werebeasts and vampires were little better than exotics pets or a workforce to be exploited. However, they weren’t being hunted simply for existing.
Using money she’d saved from her previous business, she bought out a tailoring business in the heart of the French Quarter and renamed it Maverick Tailors. She lived on the second floor in the apartment above. When business began to boom with time-gone-by reminiscent fashion designs, she would use that money to purchase a larger home in the Lower Garden District. She left the apartment to Bjorn, and later to Seiko. However, the space gave her too much time to think and ponder. She often left it behind to find company and companionship elsewhere.
NAME: Jack Fletcher ALIAS: Lazarus
Her best friend’s lover turned Mephisto. She’s heartbroken over their shared loss, and though she barely tolerated Jack in the past, she finds a kindred spirit within him now that he inhabits Bernardo’s body. She’s determined to keep his will to live burning, much to his dismay she’s sure. But in the little time they’ve been together, Maeve is happy to have him near.
NAME: Bjorn Thorburn ALIAS: Úlfhéðnar
From the moment they met, he’s been both a thorn in her side and a voice of reason. His leadership experience has been a guiding hand, but for better and for worse. Recognizing that it is limited to his clan allows Maeve to understand his closed-mindedness when it comes to leading a diverse group of werebeasts. They often fight and argue, but never has a victor been truly decided. He acts her personal retainer, much to her ire.
NAME: Shimazaki Seiko ALIAS: Kirin
Arguably the most fascinating Beast she’s met in a while. Upon meeting him she decided he was one to keep close by, and offered him residence in the apartment above the tailor, rent not included, with Bjorn.
NAME: Harrison Van Doren ALIAS: Dutch
He is entertaining to say the least, but the pup has a lot to learn about his Queen and her standards when it comes to being in her employ. He's likely to cause her some grief just as much as amusement.
NAME: Nascha ALIAS: Black Sun
A curious Beast from the little time she has spent with the Native woman, Maeve is drawn to her firey nature and maturity in one so young. However, the Queen still isn't sure what to make of her yet. Her skills as a healer gives Maeve a newfound hope for their kind in the war, and for helping Jack. More than that, she's interested in the culture Nascha comes from.
NAME: Kenna MacAmery ALIAS: Incendiu
The kid is a little shit in her eyes, but so very similar to her own rebellious and angsty persona in youth. Maeve is forced to keep her composure more solidly intact when handling the young beast. She cares for her, and thinks of her as the little sister she’s almost glad she never had.
NAME: Esther Asturias ALIAS: Sherwood
Another leech that she finds herself hard pressed not to like, let alone respect. Maeve is drawn to Esther's desire to protect her kind and those she calls her wards. The two worked particularly well together when the second exodus from London occurred, and Maeve is aware that is thanks to Esther's efforts so many were able to leave the city safely aboard her fleet of vessels. The friendship she shares with Jack is also a comfort to the blonde, and a topic the two can easily agree upon.
NAME: Cecile Bellerose ALIAS: Ember
As another newcomer to leadership, Maeve senses a kindred spirit in Cecile. There are moments when the ravenwoman sees a ghost in Cecile, but is constantly reminded by the vampire that she's very much an entirely different person. The two have called a true alliance with one another as they move forward leading their respective races.
NAME: Cassandra Caldecott ALIAS: Little Sparrow
Given previous experiences with thief and rogue-like individuals, Maeve is hard pressed to find herself aligned with this woman. She isn't quite sure what to make of her yet.
NAME: Holly Wilshire ALIAS: Gabriel
Dear God, does she want this woman’s head served to her on a silver platter. All of the pain and suffering hundreds of beasts and vampires have had to endure is in part because of this woman and her deeds. For that, the Werebeast Queen is out for vengeance against the Templar General.
NAME: Beau Desmarais ALIAS: Mathis
Maeve was the one who sent Beau, his mother, and Kenna to America two years prior in an effort to protect them. She feels responsible for the situation he and his sister find themselves in, even though there was no way she could have know or prevented it. Just as Kenna is determined to find him, she is adamant about finding out what happened to him and demanding justice.
NAME: Alexei Pavlovsky ALIAS: Cain
Another Russian in her list of ones she's met that she wants to rip apart limb-by-bloody-arrogant-limb. A shame, really, to destroy something so pretty.
NAME: Dominick Durham ALIAS: Goliath
If it weren't for the fact he's sided with Templars, she'd probably see how hard it was to climb him. His height and size alone is enough to warrant a necessary investigation and interview.
NAME: Jonah Lancaster ALIAS: Overseer
Another one to blame for all of the grief the Immortals have suffered. Another one on her list of those who will burn.
NAME: Theodore "Theo" Fairchild ALIAS: Canary
They have a tentative, professional relationship. Just as learning to adjust to vampire's ticking hearts were a challenge, Theo's extensive augmentations are a challenge to Maeve's tolerance of what is outside of being "natural". She finds a kindred spirit in his attitude and finds his company appealing to her old soul.
WEAPONRY:
Bestial Form - 9/10
As a beast of a significant age, she has had centuries to master her form. She is adept at shifting fully clothed without damaging what she's wearing or carrying (within reason), and suffers no pain in the shift. Fighting in this form is where she shines, but there are limitations to her abilities due to the type of beast she is. Maeve is capable of half shifting and can shift her mandibles to beak form, her legs to her raven legs, and her arms to wings. This adds to some of the older cast calling her by her former alias of "Harpy".
Twin Karambits - 5/10
Maeve took up this weapon in the last five years as a means of fighting in close combat when her bestial form is out of the question. She has control over the weapons, but her mastery is adequate at best. She keeps them in holsters on her hips when she has them on her person.
EQUIPMENT:
Silver Dara Knot Pendant
Maeve is old enough that a collar is unnecessary, but she wears it as a reminder and sentimental value. It does not prevent her from shifting as a collar would for younger beasts.
ABILITY UNLOCKED: As the Crow Flies
PASSIVE
Maeve is a charismatic and unflinching force when there is something she desires. She has quite an adept ability to convince others to see her side of things and “fly straight”. Compulsion type, strongest against younger Werebeasts (up to 200 yrs old), weakest against Humans unless easily swayed.
ABILITY UNLOCKED: Hell Hath No
ACTIVE
Her rage delivers a quiet mind that allows her to strategize in the moment to react quickly and gives her a boost in agility and strength. However, it causes her healing ability to cease temporarily. It may not trigger for hours after the injury has been taken, and could be life-threatening. Increase to Agility and Strength(+2), Constitution weakens significantly (-4).
ABILITY UNLOCKED: Queen's Proclamation
ACTIVE
Maeve has noticed the increase of “noise”, like static, of voices reaching her far and wide of the Beasts through their unique ability of telepathy. With this strengthened ability she can call werebeasts to her aid and compulse her kin to her bidding, but avoids it if she can. This isn’t always necessarily bad. In battle it acts as a rallying cry, calling to her kin as a morale boost and increasing their drive in a fight.
In battle use - 50’ range, increase to Str, Agi, Con (+3) for those nearby. Lowers her constitution by two by causing severe headaches and the inability to block out the inner voices of her kin for several days.
DISTINCT FEATURES
SCENT: Floral, light
SCARS / TATTOOS: He has a clean-cut scar running on his left side of his lips. It cuts across diagonally left, down to the right. Though it's not a huge scar, it is noticeable. About 1.5" in length.
AUGMENTATIONS / IMPLANTS: The left arm has been removed and replaced with a titanium mod. It is natural in appearance outside of its metal build. It implants at the shoulder and can be removed for maintenance. The fingers are delicate and can be removed for more detailed work, but often the entire piece acts as a stabilizer. Unknown to the entirety of the Order is the single-shot pistol he's built into the forearm.
IMMORTAL SPECS
N/A
MBTI: INFJ-A VICES: Shy, represses emotions, perfectionist, fight-or-flight response VIRTUES: Loyal, reliable, observant, positive-thinking, hard-working, practical GUILTY PLEASURES: Drinking when it suits him, sass QUIRKS: Oral fixation that presents itself as either lip biting, placing his hand in front of his mouth in some fashion, or biting on his thumbnail (as when anxious).
OVERVIEW: René is a studious and introverted person. He doesn’t care much for interaction with “big” personalities but prefers developing and repairing the biogear other Templars use. He’s rather independent in thinking, but also feels he owes his life to the Order that raised him.
When passionate about something, he’s boisterous and excitable. A childlike thrill takes him and he can be difficult to calm. He doesn’t exert nervous energy though he can be apprehensive about interacting with some of the high ranking officials.
On the battlefield, he’s cool, calm, and collected while he repairs broken gear or tending to someone’s wounds. He’s not particularly rattled by the fight around them but is fearful of a stray bullet finding his heart. He’s certainly no pacifist but doesn’t care for pointless war either. He’s not a religious zealot like some of his fellow Templars, but rather keeps a close personal set of beliefs to himself.
CHILDHOOD.
René was born in a sleepy mountain town in Switzerland to parents he barely knew. His father was a soldier and fought to keep their town safe from vampire influence. He was raised by his mother until he was nearly seven years of age, but was shortly given to the Templar Order before his birthday. Of course, René never understood or learned why.
During these early formative years, he was given a heavy military education by the Templars, complete with physical training for the battlefield. He struggled to connect with others through a natural inclination to isolate himself. The traditional male “role” was attempted to be ingrained in him during his training as an effort to provide another “strong male soldier” for the frontlines, but René rejected this teaching. He instead opted for what came to him naturally, which never quite fit into one or another box.
As time wore on, he began to lockout memories from his childhood. He still cannot remember the majority of his youth both prior to being forced into the Academy and the early years of his time there.
ADOLESCENCE.
When he reached adolescence he began taking courses in technology, mechanics, and trauma care and proved himself efficient in the fields. Shortly thereafter, he began specialized training for engineering and field medicine. In his late teens, he developed his own hand and arm augmentation modifications to be surgically added after his graduation. He also created headgear to help him in his work on and off the battlefield.
CURRENT.
After graduation, surgery, and recovery René was stationed at Eden in Holly’s division as a repair technician and medical aid. Though he never served as a soldier on the frontline like his childhood education and training intended, he supports his unit and division well in dire circumstances. However, it doesn't prevent others from either poking fun at his looks, or ignoring his identity altogether. He’s often called “pretty boy” by those who’ve known him since school, or confused with a woman.
René began research on the information give to the Templars from the Mephisto leader after the raids on the vampire and beast lairs in London. He’s particularly interested in the bond necessary to make such a change. He has been charged by Templar chemists with helping them develop the serum necessary to maintain Mephisto life for further experimentation.
NAME: Holly Wilshire ALIAS: Gabriel
The two met before his graduation from the Academy while he had been hazed by his peers. Something caught the war hero's attention and he was taken under her wing. He's been the Blood Sisters Lead Technician for years, and has her to thank for avoiding the 84th. He admires her just as a younger brother would, not just colleague.
NAME: Alexei Pavlovsky ALIAS: Cain
Arguably the worst person he could forced into a bunking situation with. He heard stories about this Legionnaire before they ever met, and they did nothing to prepare René for their encounters. His salacious narcissism gets under the engineer's skin, as well as his recklessness. Even worse is how much Cain knows about him and how little René knows about the Russian.
NAME: Jonah Lancaster ALIAS: Overseer
Avoids him at all costs, unless he has to be in direct contact with him. Fortunately, that is seldom unless either are with Holly. An ominous vibe from the Overseer causes René to give him a wide berth.
NAME: Olivia Baynes ALIAS: Raphael
Another of the Sisters René is closest to. When he has concerns that cannot be brought to Holly, he'll confide in her. He enjoys training with her, and finds a thrill in the challenge of being one of her sparring partners.
NAME: Dominick Durham ALIAS: Goliath
Because Dom is a member of the 84th, René avoids him on principle alone. It doesn't necessarily mean he doesn't like the massive Legionnaire. He's often at the end of some playful teasing from Dom and because it's mild he doesn't mind it as he would from others.
NAME: Elias Brandt ALIAS: Judas
His association with the 84th and the Overseer is enough to keep René far from the vampire. He isn't exactly tickled that he has ties to Holly, too.
WEAPONRY:
Titanium Arm Mod/Mod Pistol- 9/10
As mentioned before, this is a biogear augmentation designed and created by Ephemera's own hands during his time in the academy. In the years that he's had it, he has undergone extensive training to utilize it as a tool for his profession and a weapon on the field.
Templar Order Issued Pistol - 9/10
All Academy students were required to master the use of a handgun and rifles. René is quick to the draw and lethal when given the opportunity. However, he does not care for this particular weapon as it doesn't feel like a natural extension of himself.
Bastard Sword - 6/10
One of his preferred weapons he began training and mastering during his mid-teens. He designed the sword himself and had a blacksmithing student create it. The hilt is designed after classic rapiers, metal twisting in delicate organic curves, like vines to protect his hand, to disguise the true nature of the sword. The length of the blade is beautifully crafted and sharpened, and along the central length, about halfway, has been engraved with elegant, flowing flourishes and edelweiss carvings.
Pugio - 7/10
Another of his preferred weapons he often not without. He carries it on his person in a holster or tucked away with his belongings while on Eden or Paradise. It's a beautifully crafted golden hilted blade that is longer than most of its kind.
EQUIPMENT:
Weathered Leather Journal
The journal in the engineer's possession was given to him when he was requested to join the efforts of the chemistry team aboard Eden, and he has been entrusted with its care. It holds secrets and information few others know but it requires a crucial element to make its possibilities a reality.
Magnification Headgear
Another one of the engineer's creations. It works just as the name implies.
Field Satchel
A bag that carries all of the tools and extra components René needs to complete repairs or salvage while on the battlefield.
ABILITY UNLOCKED: Tinker Tailor
PASSIVE
Because of his unique arm mod and headgear, René is able to make quick adjustments and repairs under heavy pressure and tailor them to the present needs of the individual. Dexterity is nearly unaffected by challenges to his Constitution, unless gravely wounded.
ABILITY UNLOCKED: Salvager
PASSIVE
If a mod is so damaged that no amount of repairs will make it fully functional René will remove what he can and redesign the biogear. However, this is mentally taxing, takes a significant time to complete, and cannot be done during battle. Non-applicable during battle, taxes Constitution (subtracts over time) and cannot be used with Tinker Tailor.
ABILITY LOCKED: Bastards All-Around
ACTIVE
When Rene is fighting with his camouflaged bastard sword, Edelweiss, his confidence soars. He’s a diligent student of the art of fencing and the Roman-style of sword-fighting taught to him in the academy, and it shows in battle. His strength increases as well as agility while he’s actively using his sword. When paired with an ally fighting with a sword, their strength and agility also increase, too, but only so long as he is within their range (5') and their bond is strong (3+ stars). However, Dexterity is sacrificed when this in effect.
NAME: Kenna Mac Amery
RACE: Wolf Werebeast
NATIONALITY: Irish Romanian
FACTION: Werebeasts
AGE:16
GENDER: Female
SEXUALITY: Heterosexual
ZODIAC: Sagittarius ☼ Scorpio ☾
MAJOR ARCANA: The Tower
PLAYLIST:
Basics HAIR COLOR: Dark Brown
EYE COLOR: Ice Blue
HEIGHT: 5' 7"
WEIGHT: 114 lbs
BUILD: Skin and Bones (some underlying muscle)
FACE CLAIM: Kaya Scodelario
Distinct Features SCENT: Campfires, Matches, Irish tea
SCARS / TATTOOS: A few burn scars around the tips of her fingers; a slight scar across the bridge of her nose
AUGMENTATIONS / IMPLANTS: None
Immortal Specs In Beast Form
HEIGHT: Unknown
WEIGHT: Unknown
MBTI: ESTP-T
VICES: Stubborn, Careless, Rebellious, Impatient
VIRTUES: Honest, Fiesty, Independant, Caring
GUILTY PLEASURES: Lighting small fires
QUIRKS: Kenna is prone to foot-tapping when stressed, expect a lot of eye rolls and sass
Overview: Kenna was a free spirit from childhood, but slowly over the years bitterness and anger have settled into her soul. She can be temperamental flicking between emotions. In the height of her teenage years she can be a little unpredictable in nature, cool calm and collected in one moment and flying off the handle the next.
Kenna has a rebellious spirit, and the last shred of responsibility left when her little brother was taken. Filled with rage hiding a very deep set sadness that she wont often admit to. She has spent a long time burying her sadness to avoid dealing with the guilt and sorrow of Beaus kidnapping.
She can be a little reckless, prone to making rash decisions in the heat of the moment rather than thinking through the options or the consequences of her actions. Despite her angsty nature, Kenna still holds a sense of mischief and sass in the core of her personality.
Reckless abandon. That is what her childhood allowed her to possess. As a child, Kenna was free-spirited and confident, never fazed by life circumstances, because she didn’t have to be. Her parents were loving and happy, and although they could be loud and shout at each other, the teasing and snarking back and forth emanated a love they had for each other. They loved their daughter with all their hearts. They could be strict on occasion, but Kenna quickly learned she could also bite back. They were happy.
They never seemed to stay in the same place for too long, wandering hearts keeping their feet moving. Kenna was unbothered by this; she grew up with it, how could it. She enjoyed seeing the places they escaped to, and the new people she would meet along the way. She was never shy about meeting new people, and though her parents seemed cautious on occasion, they too seemed to revel in the constant movement. However, after some time the war, they were all too happy to avoid caught up with them.
It came knocking late one afternoon that seemed so much darker than usual. They had been staying with an old friend for at least a few months, her parents disappearing while she slept, not thinking she knew that they had left her. She knew, but when she had questioned them, they assured her it was nothing to worry about.
Kenna was nine years old when her parents left her that night. The had assured her that they would be back, that it was nothing for her to worry about, but they had lied. She waited at the window for days before the news reached them. The confirmation that she hadn’t wanted to hear and one she refused to listen to for weeks after, still sitting in the window waiting. She would sit by the window all day if she could, but then life slowly started having to move on. Every now and then she would catch herself still glancing out the window expecting them to walk up the street, but she would eventually sigh and shake her head and get on with her day.
The friend of her parents became her guardian, she had promised to take care of Kenna, and she did the best she could, raising her along with her own son, Beau. It was just the three of them, and Kenna had to grow up far quicker than she would have liked. Still, she pushed the boundaries, lashing out when she got mad, which was more often than not, but then, she would always help pick up the pieces after the damage had been done. They got on well, for the most part at least, as long as Kenna wasn’t teaching her bad habits to Beau. She enjoyed Beau’s cheeky attitude, and the pair became fast friends. Mischief followed them where they went, worrying his mother to no end.
The years passed by, and things seemed to settle into a new normal. A home that stayed stable for the most part and people that would be around to keep her safe. However, life never seemed to stay settled for long for Kenna. War got worse as it often does, getting much closer to home and more dangerous. They were no longer safe and had to leave the city, had to leave the country. It didn’t take Kenna long for her to fall back into the rhythm of packing quickly and moving somewhere new. With the help of Maeve Donovan, their little family was evacuated.
P r e s e n t.
The journey across to the new lands was rough, but Kenna had thought that once they had settled, once they had found their new home, everything would be fine. Seeing the sunrise for the first time in her life, she thought it would mean good things were coming, but things just never seemed to work out that way. Their maternal figure died a month after they had found their new place. They hadn’t been expecting it. This was meant to be safer, supposed to be further from the fighting, but it seemed it followed them. She had been outnumbered, but after making sure the children were safe, she fell.
Beau, the same age Kenna had been when losing her parents, turned cold and bitter at the sight of his mother’s head rolling down the pavement. Kenna knew those feelings all too well and yet still didn’t know how to help him through it. They had each other though, and that counted for something.
Kenna tried her hardest to keep things steady, to be the stability that Beau needed, but that was more difficult than she had thought it would be. At only fourteen, she needed income, to provide a roof over their heads and food. She seemed to fail at all. Kenna had been refused for jobs more often than not and in turn, lost the house that had been helped set up for them upon their arrival. Food was scarce, but Kenna refused to just waste away or let that happen to Beau too.
Kenna became more aggressive, but also becoming more agile and tactful, stealing what she needed when the situation called for it. They made themselves scarce but survived. The pattern of never staying in the same place followed her to her teen years, though they remained in the same city, they moved around a lot, trying not to bring attention to themselves.
To protect themselves, Kenna refused to let her beast side manifest. She knew it would come, she had been around it her whole life enough to understand what was happening, but not enough to know how to control it. She couldn’t handle it. It was too much to deal with on top of everything else. She had changed a few times, sporadic in nature, but enough times to give her underlying anxiety that they were in danger any time she did. Kenna kept a ring on her left thumb, a token from her father that she had promised to give back to him when he returned and by default had become her own. She’d grown the habit of keeping her left index finger, tucked against the palm to stop it from falling off.
They had survived a year, more or less, falling into a pattern that Kenna was all too happy to keep up as long as it kept them alive. She’d heard rumours of things that happened to children left alone, and she just wanted to protect him. As much as it annoyed him, they remained close all the time. They only had each other.
The sun was at its peak as they made their way to the little hideaway that they had made their home. She carried her little brother on her back as they made their way down the empty alleyways, the warmth enveloping them as they let out giggles over the spoils of the day’s conquest. They weren’t alone, and they hadn’t been for a while. It had happened so fast that her mind could hardly comprehend what had happened. She was knocked to the ground, a deafening ringing in her ears as Beau was ripped from her grasp.
Disoriented, she clambered to her feet for a fight that she was in no way prepared for. She tried to scream out for her brother, but a hand around her throat quickly cut her off. There was no sound. Not from her, not from them. She thrashed against the person that grasped at her neck, her eyes locked on Beau as he was restrained and dragged away. Kenna lost sight of them before they had reached the end of the alleyway as her face met the side of the building. Her face was slammed into the brickwork a few times before she was dropped to the ground. The draw of a blade pierced through the ringing in her ears but then nothing. Not another sound. The peaceful serenity of the afternoon day returned, and he was gone.
Others had filtered into the alleyway and tried to ask what had happened to her, but she pushed them away and ran. She ran in the direction they had taken him, but there was nothing, her running merely connected her back with the busy streets. There was no trace they had even been there apart from the blood dripping down her face. She hysterically called out for Beau, but all it did was draw concerned and confused looks from the people walking down the streets. It was enough for them to avoid her.
Tears and blood mingled as they dripped down her face before the bitterness and anger settled in her soul. Time moved on, but she continues to look for Beau.
Werebeasts
NAME: Maeve Donovan
ALIAS: Phoenix
Someone she will learn to admire but will also find herself butting heads with. She will look for guidance in her but that doesn’t always mean that Kenna will listen to her.
NAME: Shimazaki Seiko
ALIAS: Kirin
Will definitely pick his brain about the different weapons he seems to have at his disposal.
NAME: Beau Desmarais
ALIAS: Mathis
Adoptive little brother. Growing up together they formed a strong bound. Kenna feels intense guilt about his disappearance, blaming herself for what happened to him.
NAME: Harrison Van Doren
ALIAS: Dutch
Vampires
NAME: Cecile Bellerose
ALIAS: Ember
Still feels a bit iffy about Vampires, Cecile being the new Queen, has Kenna unsure about how she feels about it all.
NAME: Cassandra Caldecott
ALIAS: Little Sparrow
Doesn’t know what to make of her. Is very unassuming, won’t think much of her, at first.
NAME: Esther Asturias
ALIAS: Sherwood
She seems nice enough, but doesnt know enough about her to ease the unsettling feeling of vampires in general.
NAME: Virgil Bedeau
ALIAS: Fantôme
Vampires freak her out, Virgil is no different. No more or less unsettled by him than by anyone else.
NAME: Elijah Kaylock
ALIAS: The Tinkerer
Has never occurred to her that children could be turned into vampires. Doesn’t help her feeling a bit unsettled by the whole thing.
Small Dagger-- 5/10
Nothing but a simple blade that she keeps in her boot. Would never do much damage to kill anyone, but enough to at least give her a running chance.
Lighter -- 8/10
An old ornate lighter gifted to her by her mother. May not look like much, but in her hands can do reckless damage.
Ability Unlocked: Nimble Feet
PASSIVE
Light on her feet and a steady climber, it is almost unnatural the way Kenna can balance herself on the edges of whatever she has made her way up
Rise in Dexterity
Ability Unlocked: Lit Match
ACTIVE
With a lighter in hand, Kenna can start a fire almost anywhere, usually sparked in anger.
Rise in Charisma, loss in Intelligence. Depending on where the fire spreads to, Kenna is not immune to a loss of Constitution.
Ability Unlocked: Pinpoint Accuracy
ACTIVE
Kenna can throw things with almost complete pinpoint accuracy whether it be a rock or a axe, if there is a certain part of you she wants to hit it will get you almost dead on.
Basics HAIR COLOR: Light Golden Blonde
EYE COLOR: Bright Blue
HEIGHT: 5' 2"
WEIGHT: 118 lbs.
BUILD: Very slight, and short. Stronger than she looks.
FACE CLAIM: Dove Cameron
Distinct Features SCENT: Only the Fanciest Perfumes
SCARS / TATTOOS: Faint scarring along her back. Scar at the back of her skull, hidden under her hair.
AUGMENTATIONS / IMPLANTS: Mechanical Heart
MBTI: ESTP-A
VICES: Unreliable, Vain, Manipulative, Superficial
VIRTUES: Social, Clever, Diplomatic, Aesthetic
GUILTY PLEASURES: Wine, Gambling, Sass
QUIRKS: Changes depending on the persona she is giving off
Overview: Bubbly but soft-spoken, Cassandra has somewhat of a naïve persona. She is foolish and can seem very easily tricked, a little clueless on how the world works. She is a ruse, soft and deceptive. Cassandra uses observers first impressions of her against them. She knows how they see her, how they underestimate her and has learned through her life that although it is never the best way to be viewed, it can be very satisfying watching realization hit them.
Cassandra can be very jovial and high spirited, but always very poised and proper in the way she acts, though she can be rather theatrical when required. It takes a little while to break down the persona she had built up to protect herself, but once she relaxes a little, she can be rather witty and sarcastic, and very much unladylike.
Cassandra was born into a privileged life. Her family was of old money, though her father worked very hard to maintain their wealth, providing factories and jobs in the industrial boom of innovation. She grew up happy but naive to the way the world really worked. She was spoiled by her parents, given everything her heart could desire, gifted with finery that any young girl could imagine. She was taught her manners and how to please the people in her close circle of the elite. She learnt to the lady her family expected of her.
Although her parents provided her with everything she could ever desire, the one thing they lacked on giving her was their time and attention, raised mostly by staff. It didn't bother Cassandra as much as it probably should have. It was just how she was raised, she didn't know any different.
As she got older, marriage was well sought after, having many suitors come calling for her father's approval. She believed so wholeheartedly in love and that the man she became engaged with was with her for more than the monetary and social gains of being married into the Caldecott family. She had been wrong.
The man she had been engaged to, came from an affluent family just like herself. Unbeknownst to her at the time, his family had run into financial trouble. They knew very well how to hide the fact from her and her father. The wedding was the most ostentatious of the time, beauty and elegance, a gown to die for.
The harsh reality of her world came crumbling down as soon as the doors closed of their honeymoon suite. It seemed her new husband thought it fun to share his new wedded bride with his friends. Drunken barbarians, the lot of them. Her naivety and pure soul destroyed at the moment that was supposed to be her happiest.
When they were finished with her, they did what they thought was the best course of action, to save their own skins and to leave her husband with the wealth he so desperately wished for. They threw her off the balcony. How beautiful she would have been, flying for a moment, the gorgeous gown billowing around her before her body hit the ground.
The impact had not killed her, but she wished that it had. It seemed someone had seen her fall from grace. Stolen from the pavement leaving nothing but a bloodstain.
P r e s e n t.
Cassandra woke in confusion, unsure of what had happened to her. The thought that death had taken her lingered in her mind, and in some ways, she was right. The woman who had taken her from the sidewalk explained she had seen Cassandra fall. The woman smelt the scent of the blood as her body lingered in the night. Such a waste it had apparently been. She had gifted Cassandra the change just as she had been, but Cassandra thought death ought to have been more kind.
Though hating the change, Cassandra did use it to her advantage. Unleashed upon the world she knew, and the men that had taken advantage of her. They never knew what was coming for them. Dressed still in the bloodied gown she went after them, one by one. Cassandra left her husband till last, revelling in satisfaction of taking his life like he had attempted to do to her. Feasting from him, though satisfying her slightly, the most pleasing sight was watching him fall from a balcony just as she had done. Though unlike him, Cassandra made sure his death stuck.
She remained with her maker for several years, being taught how exactly to use her charm to better serve her own purposes rather than the expectation of others.
When the call to arms was issued, however, Cassandra refused the request. She had no business in the war that she felt did not affect her. Her maker could not understand that, arguing with her that it was part of her birthright like it had been a choice Cassandra had made. It was not her fight.
Cassandra fled, refusing to take part in a senseless war that she saw no need in. She had her own battles to fight, her personal dignity to regain that would not be done through fighting for a city she had stopped calling her own years ago. Fleeing had not been easy, but she had made it out and did the one thing she never dreamed of doing, exploring a world beyond the city of her birth.
Cassandra now enjoys exploring new cities, finding new places and new cultures to immerse herself in. People still expect so little of her, which she uses to her advantage more often than not, avoiding conflict the best she can.
Dagger-- 6/10
Cassandra keeps a small concealed blade but chooses to use her speed and elusiveness to get out of situations. She avoids unnecessary conflict that would require weapons.
Ability Unlocked: Sleight of Hand
ACTIVE
Cassandra can lift almost anything of anyone without their knowledge. Works on its own, but has better accuracy when in tandem with her ‘Charmer’ Skill
Rise in Agility and Dexterity
Ability Unlocked: Charmer
PASSIVE
With an alluring voice and soft spoken nature, Cassandra creates and innocent aura around herself, deceptively simple
Rise in Intelligence and Charisma
Ability Unlocked: Multilingual
PASSIVE
Although not immediately fluent in different languages, it does not take her long to pick up and learn languages
MBTI: ISTJ -A
VICES: Obnoxious, Insecure, Cynical, Cold
VIRTUES: Ambitious, Organised, Focused, Confident
GUILTY PLEASURES: Too focused on training to allow for any
QUIRKS: He can have somewhat of a short fuse, underlying aggression
Overview: A once bubbly boy has been replaced by someone cold and almost emotionless. He craves the knowledge to fight, to get training with a weapon in his hand that will allow him to make a difference, desperation to redeem his soul before his ultimate sacrifice of death.
Beau has a seriousness that seems so unnatural in the body of a child barely eleven in age. His cold indifference over a hidden rage at himself and people like him can be unsettling, but he holds his composure. Beau has nothing but high regards for the ranked officers, cordial and respectful when addressing them. He has a need to please those around them, though never stepping his bounds he wants nothing more than to follow their orders, being the best soldier he can be.
Life was relatively sheltered for Beau growing up. His mother preferred to stay out of the way, not trifling with the politics of wars. His father had been killed fighting before Beau even had the chance to know what the man looked like. After his father's death, his mother refused the call to take up arms. She couldn't bear to leave her son alone in the world. He was still very young when Kenna joined their little family, as far as he was concerned she was his sister in every sense of the word. The pair would get up to mischief and drive his mother crazy, but he could always catch the slightest hint of a smile. Beau knew that Kenna's parents had also died, but all the death seemed like a far off concept to him. He didn't see it. It was merely scary stories told to give him nightmares; childhood nightmares that would drift away when sleep left his head. It never seemed real to him. That is until it came a lot closer to home. Then it seemed like nothing was keeping them safe. His mother protected them and sought help to keep them safe.
They were evacuated, helped to leave the city. He was nine years old when he left the only home he had ever known. Scared and unsure about what was actually happening, he trusted his mother and Kenna enough to know that they would keep him safe. The dawn of a new day was exciting, and he held so much positivity at seeing the sunrise for the first time. The security of safety did not last long. They travelled along the lands, moving to where they would now call home, but it seemed danger followed them. They were cornered, Beau and Kenna out of sight but close enough to see his mother fall. Her head rolled down the pavement, and any childhood innocence that he had was now gone.
Beau was angry. He hated what they had done to his mother. At nine years old, he was unsure of what he could actually do to make any difference. Kenna took care of him the best way she could. They were young and on their own, but they managed. Life settled for them, surviving on the streets and in hidden places in the city. Life never seemed to give them a break. He was ripped from his sister, struggling in their grasp as the only thing he could do was watch her get hurt before everything went dark.
P r e s e n t.
Torture. Pain. That's the only thing he feels when trying to remember his past. He refuses to think about it, refuses to give it the slightest thought least he is dragged back into the harrowing nightmares. It's over now. He was saved, given another chance at life. A new beginning was bestowed upon him, a new purpose. He was thankful to those that had rescued him, to those that had shown him a new meaning of life, restored in the eyes of God.
The world was full of monsters, of this he was very much aware. He was one of them. The templars enlightened him, showed him the true meaning of the beast within him. It was unnatural and wrong, he knew that now. His life before had been a lie, a horrible lie. They told him the truth, made him see so clearly that his existence should be exterminated, that all beasts and those of unnatural creation should cease to exist.
They made him into a soldier. Once seeing the light they put him into training, teaching him their ways and giving him the tools to help him redeem his soul. He has embraced it. There are others like him, rescued and given the chance of redemption to help eradicate the unnatural forces of the world. Most are human, a handful of others like him; children born of beast wanting to redeem the sins of their birth and right the wrong bestowed upon the world. There are a select few that resist, claim that there is nothing wrong with them. They are foolish, and their souls will rot for it.
He is amidst his training, refining his skills so that he can join the fight so that he can make a difference.
Templars
NAME: René Troxler
ALIAS: Ephemera
Annoying, but have to stay in his good graces if he wants to get the augmentations he wants
NAME: Jonah Lancaster
ALIAS: Overseer
Leader of the 84th and the section he is striving for. Wants to impress him and show him that he is worth giving a chance.
NAME: Dominick Durham
ALIAS: Goliath
Tall, intimidating. Beau thinks he’s cool.
NAME: Olivia Baynes
ALIAS: Raphael
Will probably see her in the medical bay frequently.
NAME: Ségolène Gendron
ALIAS: Jeanne D’Arc
French. He used to know french. Could he remember any of it?
Werebeasts
NAME: Maeve Donovan
ALIAS: Phoenix
An irritation and an annoyance. He will hate her with all his being. She is the epitome of what he hates most about himself and will refuse her help.
NAME: Shimazaki Seiko
ALIAS: Kirin
Ugly Beast. Cool antlers though.
NAME: Kenna Mac Amery
ALIAS: Incendiu
Resentment and anger for being lied to his whole life. He sees her as nothing more than a traitor and someone that will be damned unless she can change her ways.
NAME: Harrison Van Doren
ALIAS: Dutch
A beast that turns into a cow? That seems like a bit of a ridiculous beast to him.
Vampires
NAME: Cecile Bellerose
ALIAS: Ember
Vampire Queen. The world has no place for her.
NAME: Cassandra Caldecott
ALIAS: Little Sparrow
Vampires shouldn’t exists, even pretty ones
NAME: Esther Asturias
ALIAS: Sherwood
Doesn't know enough about her yet, but she deserves to perish with the rest of vampire scum.
NAME: Virgil Bedeau
ALIAS: Fantôme
Even shadows can bleed.
NAME: Elijah Kaylock
ALIAS: The Tinkerer
Frenemy. Respect for his fighting and giving him a challenge to compete against. Dissatisfaction with not being able to finish their fight.
Small Dagger-- 6/10
Still developing his skills, but enjoys hand o hand combat with a small knife
Bow-- 7/10
A bow seems to be a good fit, still training but it works well with his heightened vision and hearing combo
Ability Unlocked: Soft Footfalls
ACTIVE
Rather light on his feet, Beau has silent steps. Even for the most trained ears his footfalls are light enough that unless right under your own feet, you won't hear his approach.
Increase to his Agility and Dexterity
Ability Unlocked: Night Hunter
PASSIVE
Beau’s hearing and sight work together as a way to hone onto a target and garner a sense of the movement of others around him.
Slight rise in Charisma and Intelligence
Ability Unlocked: Clawed Grip
ACTIVE
Beau has an extraordinarily strong grasp. Whether holding himself off ledges, or grasping on to objects, it is awfully hard to wrangle things from his grasp.
AGE: Ninety-nine GENDER:Female SEXUALITY:Her life and schedule are far too complicated to accommodate. Next category, if you please!
ZODIAC:Sun in Taurus, Moon in Aquarius (May 1st) MAJOR ARCANA: The World PLAYLIST: (WIP)| A Day in the Life
BASICS
HAIR COLOR: Dark brown
EYE COLOR: Hazel green
HEIGHT: 5'10"
WEIGHT: 140 lbs
BUILD: Long-limbed and lithesome with muscle definition
VOICE CLAIM: Liv Tyler
DISTINCT FEATURES
SCENT: Wind-tousled greenery, evening mist, aged books, faintly floral
SCARS / TATTOOS: Old and extensive scarring blossoms outward from the center of her chest, most always hidden from plain sight. Faded burns venture from the pads of her fingers, across her palms, and into the insides of her wrists.
AUGMENTATIONS / IMPLANTS: Damaged heart of science and sorcery.
IMMORTAL SPECS
N/A
MBTI:INFJ-T VICES: Pessimism, defeatism, self-loathing VIRTUES: Empathy, compassion, optimism GUILTY PLEASURES:Tea in the early morning, sleeping beneath open skies, bienmesabe with black coffee, a scalp rub at the end of a long day, herbal and floral baths, spicy cuisine, going about barefooted QUIRKS:Whittling and wicker craft are among the pastimes she took up during a life lived on the road. At the first they were merely new ways to keep her herself occupied, but when her skill with both grew, pastime turned to business venture. For a lark she took to peddling to the rural folk she happened across and derived some sense of purpose from the profession. In recent years she has had less time to spare on both since retiring from peddling, but now and again one can spy her engaging in both during moments of idleness or distress. After a fashion, she ends up with more crafts than she knows what to do with. By happenstance these pastimes has also made for quick and clever hands.
Fluent in English and European Spanish but has gleaned a piecemeal understanding of others throughout her travels, varying from fragmented to passing.
Harbors an enduring interest in astronomy and has skill with using stars in navigation.
Ambidextrous with her weaponry, but tends to favor her left.
Adheres strictly to a diet mostly comprised of animal blood, and the partaking of it is a clandestine affair. Her teeth remain unaltered.
Pseudonyms are as cloaks in her wardrobe and she uses as many as needed.
Clenches her jaw when angered. Restlessness of the hands is an idle behavior, but also a nervous one.
OVERVIEW:
A woman who once turned away from the age of industry has returned to the trappings of civilization. An iron conviction lies interwoven through a courteous and unassuming demeanor. Soft of voice and strong of will, she works tirelessly to support the immortal diaspora yet seems to walk under her own banner, driven by unspoken purpose. She is often restrained in the midst of strangers, and her manner is influenced by her company; only those closest to her will be the most well-versed in her lighthearted sense of humor. She has a mischievous streak, though it is well masked, and is occasionally given to flights of fancy. The devotion she kindles for the things she cares for is marrow-deep.
She is practical yet inclined to see goodness, to her detriment, because while she may carry herself with the bearing of one beyond her years, a strong thread of naivete still persists. The period of time in which she was cleaved from civilized society spanned the majority of her life, and it shines through in her behaviors and mannerisms. Though gentle at heart, the same cannot always be said of her actions. Her temper is not easily put to the test, but there are a handful of ways to rouse it. She is a woman who, in some ways, has been molded by great suffering; but however much she has hardened herself to adapt to the world in which she resides, it is tempered by the innate empathy and affection she harbors for her fellow man. Her sense of morality has withstood the rigors of time, due in part to her endeavors to maintain it.
P A S T
The hour was late when a carriage bearing Thomas Weaver passed through the streets of Bath, Somerset. He struck the ceiling to bring the carriage to a halt and stepped out into the frigid air to stretch his legs. Something about the desolate street disquieted him, and then he noted that the rain in the gutter at his feet ran red. In a nearby alley discovered a woman sprawled across the cobbles, drifting in and out of wakefulness. Her chest was opened to the elements.
Thomas knew her for a newborn, and, compelled by their kinship, he took her to his home in Kewstoke, where she began to recover under his care. There, he would come to learn her tale. Her name was Esther Asturias, and she had been unwittingly made immortal. Newspapers in the days that followed would report unknown animals roaming the streets of Bath, and its citizens were urged to stay indoors. A shadow had fallen like a pall over the city. Under her host's patient guidance, Esther struggled to make sense of the underworld she had been brought into, and she would often walk the shoreline near the house in contemplation. She longed fiercely to return home, yet it was tempered by the change she sensed within herself.
In the years that followed Esther grappled with a growing compulsion, and her gaze would often drift to the horizon, restless. She eventually bid Thomas goodbye and ventured into the countryside, where she hoped to forget the workings of the machine in her breast; she could never say with surety if its flaws were by her hands or her maker's. Subsisting on the blood of animals and sleeping under open skies became second nature. Wandering the wilds left to the world was a balm for the spirit, but she would never forget what she had left behind.
Wherever her feet carried her, Thomas Weaver remained a true and faithful friend. Every year she would unfailingly return to Kewstoke at winter's first breath and depart at its last. This tradition endured for the greater part of a century until they received word of a ceasefire between the long-lived races, suspending the vicious war that had spanned centuries. At Tom's urging and against her own misgivings, Esther took this opportunity to return to Bath. The city had nearly forgotten the vanished daughter of an Englishwoman and a Spanish merchant. Her only child was now an old woman, living alone in the house Esther once called home. They reunited. She remained by her daughter's side for the final years of her life. Following her passing, she returned to the house in Kewstoke to find it empty and filled with dust. Frantic, Esther put an ear to the ground for any news of Tom, and every rumor was in alignment: that he had been apprehended and summarily executed by the Templar forces in the capital. For years beyond counting her life had been one of solitude and quiet restraint, but from her grief came a resolve to trim the hermit’s beard and enter the fray.
P R E S E N T
For many years Esther worked tirelessly to hinder the Order, yet her efforts to bring stability to the city would be for naught.
In the weeks that followed the attack centralized in the slums, she became one of the players who were instrumental in facilitating the exodus from the city. Esther used every resource at her disposal to give immortals safe passage out, yet she lingered. Heedless to the danger, she endeavored to salvage what she could of the situation, but it would become increasingly apparent to those closest to her that the attack had taken a heavy toll.
The state of affairs had plunged her into abject despair. With the deterioration of the city showing no signs of stopping and immortals fleeing in droves, her reasons to stay were few and far between. When she finally relented, Esther was among the last to take flight, and she disappeared with nary a trace. To only a precious few did Esther entrust the details of her whereabouts, but to all others, she was merely missing - and like many, easily presumed dead.
In truth, she had retreated to the house in Kewstoke she had inherited from Thomas Weaver. Throughout the many months she remained there, Esther lived without aim, conflicted over her life's course. The days blended as they passed, indistinct from one another, until an unexpected visitor came up the brick path leading to her door. That particular day had seemed as ordinary as all the rest, but the arrival of Jack Fletcher would set it entirely apart. They would come to leave England together for the New World, yet leaving the country of her birth was not so easily done. Esther shuttered the house in Kewstoke with a heavy heart, and later, on the ship that embarked across the Atlantic, she stood watching the horizon long after the shoreline vanished in the sea.
She reemerges now with renewed purpose.
NAME: Jack Fletcher ALIAS: Lazarus
He once came to me in need of help, and I have come to think of him as a friend. We left for the New World together, and during that time I was often in his company. He is the elder out of the two of us, but I feel compelled to give him guidance should he find himself in need of it, just as someone else once did for me in times of hardship. He and I share a type of understanding borne of like experiences, and I cannot help but see glimpses of myself in him.
NAME: Holly Wilshire ALIAS: Gabriel
If the Templar Order were an armada, she would be among its flagships. I may have once harbored some reluctance to make a martyr of her, but no longer. Does she sense the moves I have made against the Order from the shadows? I cannot know for certain, but I am certain of this: should we ever cross paths, she will show no mercy... and nor will I.
NAME: Bjorn Thorburn ALIAS: Úlfhéðnar
A man who hails from the far north. A retainer to Maeve Donovan, he never seems far from her shadow, and I wonder if the woman has met her match. I do not know him well and few words have passed between us.
NAME: Cecile Bellerose ALIAS: Ember
She wears the mantle of leadership, and I intend to provide whatever assistance I can to her faction. Personally, my relationship with the sovereign of vampire kind is amicable, but not without thorns of complication. I remember her predecessor's reign with clarity, and I observe in hopes that she aims to set a different precedent. Time is truth's greatest teller.
NAME: Shimazaki Seiko ALIAS: Kirin
I am not well acquainted with this retainer, but I hope he his willing to indulge questions about the country of his birth. I have never set foot there and I am greatly curious. His culinary skills, too, are a thing to be admired, and should I ever delve into New Orleans cuisine, I should be happy to consult him.
NAME: Maeve Donovan ALIAS: Phoenix
Our working relationship began with the Templar Order's campaign in London. I was hesitant, initially, as I did not know if she would accept my assistance, but because of our joined efforts, many more were able to flee the city. She is someone I sincerely wished to make contact with again in the New World. I mean to assist her faction however I can. To me, it is some small miracle that we can be on friendly terms when circumstances would have made us enemies not so very long ago.
NAME: René Troxler
ALIAS: Ephemera
A Templar soldier near and dear to Gabriel, and to my eye, he looks almost too young for the ranks. In times as these, is mercy a thing I can still afford?
NAME: Kenna Mac Amery ALIAS: Incendiu
I believe she may be one of the youngest of her kind I have ever encountered, but I do not know her well.
NAME: Cassandra Caldecott ALIAS: Little Sparrow
A new acquaintance and a kindred foreigner to this city. She strikes me as a worldly woman of fine taste, yet there is an air about her I can't quite pin down. Our first meeting was cut short, but in that time, I did delight in her company. I credit her for helping rekindle a part of me neglected.
NAME: Beau Desmarais ALIAS: Mathis
I am amazed, but not surprised, to find that the Order is only a step above cradle thievery.
NAME: Ségolène Gendron ALIAS: Jeanne D'Arc
I know that sword...
NAME: Harrison Van Doren ALIAS: Dutch
At long last, I've finally seen a cowboy - and in New Orleans, of all places! From his hat right down to the pointed whirlygigs on his boots, it's as though he sprung right from an adventure novel from my youth. In a way, he reminds me of an American I knew in London.
NAME: Nascha ALIAS: Black Sun
Another kindred spirit? I find myself fascinated by her craft. If she would humor me, I would be gratified to watch her at work.
NAME: Alexei Pavlovsky ALIAS: Cain
A formidable Templar soldier. One could even say he's well seasoned. His suit is a wonder of innovation; no armor is without its weak points, where are his?
NAME: Virgil Bedeau ALIAS: Fantôme
The man is a mystery, and I do not yet know what to make of him. A moon-limned meeting with this curious and light-stepped stranger is one I won't soon forget.
NAME: Jonah Lancaster ALIAS: Overseer
A man whose unfeeling intellect mingles with a capacity for cruelty and a wild, unchecked hunger for power. He is repulsive to me, and I will gladly be a thorn in his side.
Let the games begin, Overseer.
NAME: Elias Brandt ALIAS: Judas
The Templar Order's mercenary creature. I will keep a weather eye out for his blade in the dark.
NAME: Dominick Durham ALIAS: Goliath
I would feel dainty—no, positively Lilliputian—standing in his shadow. I daresay he may be the tallest man I have ever clapped eyes on, but his daunting form houses a heart that may be even greater. In comparison to some of his fellows, he strikes me as a diplomatic sort. This does not make my opposition to the Order any easier.
NAME: Theodore Fairchild ALIAS: Canary
His manner may be a touch rough, but I do not find it off-putting. (I rather feel there may be softness to him beyond the bristles.) I should very much like to converse with him. I imagine he has many a tale up his sleeves, and opportunities to sit down with Order defectors are rare.
NAME: Olivia Baynes ALIAS: Raphael
Is this Blood Sister of cool composure better suited to the infirmary or the field? It is difficult to say.
NAME: Elijah Kaylock ALIAS: The Tinkerer
One whose shell and interior are in contrast, there are still times when I must remind myself he is no mere child and accordingly adjust my manner toward him. I have admiration for his cleverness and intellect, and the relationship we have shared since our first meeting has been cordial, but vampirism in so small a form weighs on me more than words can express.
WEAPONRY Blodeuwedd 🙢 7.5/10
A steel-plated quarterstaff hewn from the heartwood of an oak from the old world, the companion of a wanderer. The wood has been darkened by way of treatments and untold years of touch. Its length is nearly equal to that of its wielder and its weight, though masterfully balanced, would be a heavy burden to mortal hands. Where organic and inorganic meet and join hands is in its fittings of interlace-engraved ferrules; crafted of steel smelted from aether-ore, they hold a fey iridescent sheen. These serve to bolster durability and increase striking power, bringing to fruition a staff capable of dancing swift in turns and dealing brutal blows in others. Walking stick and weapon both, this staff has seen her through many journeys and many dangers.
The Llevantades 🙢 6/10
Twin bowie knives that could at first glance be mistaken for short swords, owing to their length; suitable for both single and dual wielding. The pattern-welded blades were an earnest attempt at recreating the Damascus steel of yore and feature the clip point design commonplace of this particular knife pattern. Fitted with handles hewn from bog-wood, these knives seem to be intended for slim hands. For opponents beyond the reach of her staff, be advised: her aim is quite accurate, and her knives are not entirely reserved for close quarters.
Tiamat’s Hide 🙢 5/10
An armor set fashioned for the upper torso, forearms and thighs, intended to provide protection without sacrificing agility or range of movement. Bands of salt-treated steel woven in a scale pattern give off a gossamer gleam, and have been stitched onto a backing of dark tooled leather.
EQUIPMENT Ribbon
A ribbon that can be found tucked away on her person more often than not. Burnt, stained, and so timeworn as to make its original color a mystery, this strip of satin appears to have endured many an ordeal.
Weathered Journal
A journal filled with someone else's writings. The spine shows wear.
ABILITY UNLOCKED 🙢 Jack in the Green
PASSIVE
The heart she carries is dysfunctional, its song ever wavering. Overcompensation is her body's answer, brimming with an unsated longing to mend the machine. This will to thrive reaches with hands unseen, touching all within close proximity. Those standing near are bestowed with raised vitality and strengthened healing. Esther remains oblivious to the effect she has on her immediate environment, nor is it a thing she can control. It is constant, even as she sleeps, and comes with disadvantages; burdened with an increased appetite and recurring weak spells, her body's regenerative processes seem somewhat delayed.
+1 Constitution for those within a radius of three feet; strengthened healing will be more apparent in immortals. Efficacy is greater when one is consistently within range. Recurring bouts of illness render her unfit for combat for most of their duration, putting her at a disadvantage by weakening Strength, Agility, and Constitution.
ABILITY UNLOCKED 🙢 Wayfinder
PASSIVE
A sense of direction honed to a keen edge by many years of wandering alone in the wilds of the world. This can be likened to intuition and she to a map and compass bundled into one, setting down groundwork for the formation of strategy. This skill aids her well wherever her feet tread, be it city street or hinterland. This intuition is bolstered by a memory like soft wax for locales, holding fast to details; the lay of a place isn't quickly forgotten once pressed into her mind. Still quite capable of losing her bearings, and efficacy can be relative to her familiarity with her surroundings. She will use knowledge of her environment to her advantage, but a cursory look can only yield so much.
Fortifies Agility and Intelligence.
ABILITY UNLOCKED 🙢 April Showers Bring May Flowers
ACTIVE
In circumstances fraught with peril and high, blood-heating stakes, the force of her conviction to persevere is such that it appears to take on a will of its own to a degree beyond mere morale-raising, verging on unnatural. When adrenaline musters strength anew and branches off to take root, allies near to hand may find themselves suddenly imbued with more of that which was lacking, nurtured by the touch of an unbending spirit.
Triggered when Health drops to 30%, temporarily raising several stats for herself and any allies with range. Esther is granted a boon of +1 in Strength and Intelligence and +2 in Charisma. In allies, the affect is dependent on the individual recipient; two of their lowest stats are granted a boon of +2. Stacks with Jack in the Green; acquired stat changes factor into the buff.
DISTINCT FEATURES SCENT:Cigars, Leather, Whiskey, Dust, Sweetgrass, Cedar, Mint SCARS / TATTOOS:Chest scar from bang bang shootout AUGMENTATIONS / IMPLANTS:None
IMMORTAL SPECS In Beast Form
HEIGHT: 7'
WEIGHT: 295 lbs
OVERVIEW: Despite his hardships, Dutch is a softy. His heart is kind, and he is known to be quite the gentleman. He follows closely to the Code of the West: a modernized moral system which combined a warrior ethos, knightly piety, and courtly manners, all combining to establish a notion of honour and nobility. But do not be fooled-- all get what’s coming to them if he has been crossed. Otherwise, he has a soft tongue, a charmer in his own right. He can talk his way out of almost anything, and when that doesn’t work his fists do the trick just fine.
He’s self dependant and sufficient, but also his time working in a small team makes him good at following orders and playing off each other's talents.
His youth renders him a little ambitious, and cocky. He likes to think he’s a natural at anything he does, but truth be told he just doesn’t like hearing the word ‘No’. Despite this, however, he is very grounded and down to earth. He is a strategist, and quiet observer. He will step in and take charge when a situation requires it, regardless of his inexperience. He tends to be an optimist even at the darkest of times.
At his worst, Dutch can be loud, obtuse, and even cold. While he is easy to frustrate, his temper is often non-existent, so when it flares up, you’re in for a shocking surprise.
The history of the Van Doren family is too long and arduous to tell here. All that is relevant is the distant past.
Five generations ago, the Van Doren name immigrated to the New World following the Belgian Revolution that split their lands. Charles Van Doren was a wealthy merchant. He couldn’t resist the lure of a rich and prosperous new territory. Thus, he travelled to the harbors of New York state, and sought after buying land on the frontier, learning of the Louisiana Purchase and the growth west.
Charles first set up work as a fur trader, and fancied himself a young woman to make his wife. With his influence he married the daughter of a railroad owner, knowing little of the sort of creatures that roamed America. He was surprised to find that he wasn’t the one who truly chose to marry; it was his wife. And the reason to do so was to be able to burn him alive. She, and her family, were werebeasts. They sought to destroy the Fur Trade that was killing their people, something Charles had a large stake in. But, he loved his wife more than his own affairs and understood the wrongdoings he took part in. Humbled, Charles gave up the trade, and vowed to protect his new family.
The Van Doren’s would hold true to these values from son to son. Over the years their monetary wealth never took much of a hit with the railroad being a commodity for many. But as the Industrial Revolution continued, so did the prospects of new opportunities. In time they would acquire the deed to a manufacturing plant in Denver. The family expanded, as did the civil wars. Soon, they were manufacturing artillery weapons for their countrymen. The Van Doren name was valued, known throughout the states as good, hard working people, and heros protecting their country.
The same would be said the day Harrison was born, several generations later.
Harrison Van Doren, the lone heir of the family name. As a child he was given everything. Under his family’s wealth there was no arguments; he would have the best education, anything he could ever need. But, even in his adolescence, the boy knew that he was different. He didn’t find education exciting, nor the prospect of having anything at his request. Harrison found pleasure in using his hands, working for the prize. He had trouble making friends, and instead of attending classes he would sneak into the shooting ranges or stables to help the groundskeepers. His father, inevitably, pulled him from the school, embarrassed by this uncommon behaviour. His mother, alternatively, welcomed her son being back home, and encouraged him to continue to follow what made him happy.
As he grew, they brought in tutors to live in their estate, but still he would rebel in favor of riding into the plains. The only thing keeping him in good graces with his father was his interest in firearms. It would become the crutch his father weighed heavily upon as Harrison became a young man.
P R E S E N T.
At the age of eighteen, his father presented him with the news that he would be inheriting the Van Doren companies upon his passing, and Harrison would become the head of the estate. The opportunity came with incredible power, and even more pressure; both things the young man did not ask for, or desire. He longed for the freedom that any teenager does. He constantly wondered at his own beast heritage, and why over the generations it had become an aside to wealth and conformity. So, in typical fashion, he took his horse and left the family estate, breaking the family tradition to much anger and ire. He would forge his own path.
He followed the cattle town booms across Kansas and Missouri, each one only lasting a short while before he moved on. His career as a cowboy was everything he wanted; hard work, long days and nights, fulfilling. It was modest and quiet. But the whispers around his identity did not serve him well, and many would turn him away at fear of repercussions from the family.
Before long, the leads for work began to dry up; a mix of his well known name and the expansion of the frontier pressuring ranchers to fence their territories. Harrison was forced into taking whatever jobs would pay… and at that time it was unfortunately head-hunting.
Nervous, but sure of his skills, he took a contract to bring in an illicit pharmacist. While he did manage to make it to the bounty, he got there too late, and a gang of bandits had their quarry. They offered to pay Harrison a share of the bounty to keep him quiet, but perhaps out of eagerness to get his feet wet, he countered their offer with joining them, instead.
Thus began a brief but transformative few years for the cowboy. He rode with the pack of six other young outlaws and given the alias ‘Dutch’. From them he gained a sense of belonging, some new skills in sharpshooting, and while it wasn’t honest work… it did feel great to have some thrill to his world.
But, to no surprise, eventually they each got their headshots up on saloon walls. To add insult to injury, the Van Doren family put a personal bounty on young Dutch’s head; wanted back home alive. With the rise in ‘fame’ the ability to get work became increasingly more difficult, the boys became meaner, the jobs became more dangerous. Overall, the sins of his deeds wore on his conscience. He no longer felt he was honoring the Code of the West.
Seeking an out, Dutch threw in his towel but the lads wouldn’t have it. Dodge, their leader, challenged him to a duel; if Dutch lived he could leave. Well, Dutch lost, but didn’t die. For the first time in his life, Dutch realized the power of his birthright, of his werebeast heritage. The one thing he had wanted to explore but kept putting behind him, just as his family had, managed to save him.
Frightened, the gang turned on their once friend, and Dutch had no choice. Scared, but also in deep pain and sadness, the beast overcame his senses and ruthlessly killed each of them. Deserved? No. But, perhaps it was just cause for all they had done.
Alone, wanted, and with bloodied hands, Dutch made his way home. If there could be peace in his life again, it could start with family. He kept his head low, and managed to find his way. But was only greeted with more despair.
The estate that was once his home was under the command of the authorities. Templars, as the local folk called them; heavily armoured and pompous in nature. Harrison would come to understand that they had been tipped off that his family harbored werekin. When they came to investigate, they found that they were werekin. His parents and recently born brother were taken, unknown as to where but presumed murdered. Worse still, they now knew that one more still remained unaccounted for… Him.
While the Templar’s didn’t know his alias, and the bounty hunters didn’t know his name, everyone wanted that face. Dutch moved forward, quickly and quietly, anywhere his mug was just another stranger in the crowd.
He has a lot to prove, but he has a good feeling he will meet up to her standards. Dutch admires her and thinks she is an intelligent leader. He thinks she's also the prettiest bird he's ever seen.
NAME: Jack Fletcher ALIAS: Lazarus
Dutch knows Jack is different, but doesn't press him. He keeps his distance, but is polite and available if needed. In his eyes, Jack is the job, the one thing he has to get right to earn Maeve's good graces.
NAME: Bjorn Thorburn ALIAS: Úlfhéðnar
While he doesn't believe Bjorn to be a bad guy... the guy is just a little too rough around the edges. He enforces his rules around him, and doesn't trust the young cowboy as much as Dutch wished he would. Maybe in time he can prove his worth.
NAME: Kenna Mac Amery ALIAS: Incendiu
She has a lot of fire, that's for sure. He likes her spirit, and finds her personality rubs him just the right way. He looks out for her and watches her back, but leaves her to her own devices.
NAME: Beau Desmarais ALIAS: Mathis
Although he finds Beau to be a little bit of a scary child, he also feels sad about everything the boy has gone through. Will see how their interactions play out.
NAME: Seiko Shimazaki ALIAS: Kirin
Dutch truly respects Seiko's art and culture. He admires the man greatly and is eager to learn from him anything he can. He could listen to his stories for days.
NAME: Nascha ALIAS: Black Sun
She saved his life without a word. He's indebted to her, and yet knows nothing about her. His aim is to make sure she knows how grateful he is.
NAME: Cassandra Caldecott ALIAS: Little Sparrow
Where to start with Cassey? How about the morning he woke up naked and tied to the bedpost while she made off with his bounty and revolvers?
NAME: Esther Asturias ALIAS: Sherwood
Dutch cannot help by be tickled by her curiosity and questions. He finds her to be a great person to be around, as she is intelligent, pretty, and makes him feel some sense of importance.
NAME: Cecile Bellerose ALIAS: Ember
He is impressed by her skills as a blacksmith, but finds her a bit too... much... for him. He tends to just observe when in her presence and keeps a low profile.
NAME: Virgil Bedeau ALIAS: Fantôme
Dutch sees past his sarcasm and meets him where he's at... to the best of his ability. The are times when things get the better of him, but he likes him. He likes to listen to his stories, and his gun isn't half bad either.
NAME: Holly Wilshire ALIAS: Gabriel
She's got hellfire in her heart, and that admittedly makes him nervous. He aims to get some answers about his family, no matter what it takes.
NAME: René Troxler ALIAS: Ephemera
All manners of him are an oddity. Dutch is perplexed, but attracted to him all the same. There is a pull to him that he finds hard to ignore.
NAME: Alexei Pavlovsky ALIAS: Cain
Perhaps the most vile being Dutch has ever met. He finds him detestable, and cannot wait to put a bullet between his eyes.
WEAPONRY Dual Pistols -- 9/10 A high-quality set, custom engraved with the Van Doren name. Blunderbuss -- 7/10 Also of high quality, boasts its own custom engraving of the Van Doren name. Poison-dipped Spurs -- 7/10 Coated in curare, a paralysis poison strong enough to kill a mortal outright and temporarily bring down an immortal. Dutch possesses a limited quantity of curare and only a few spurs, making this a last resort. Beastial Form -- 5/10
ABILITY UNLOCKED: HAWK'S EYE
ACTIVE Dutch is a good shot with a pistol, but an even better shot when he can't see. Call it intuition, or just dumb luck. This ability shines when he is blinded by outside forces (such as sun, dust storms, etc.). He will hit a direct shot 90% of the time, but only 5% of those will be a fatal blow.
Maxes Dexterity for duration, halves Agility.
ABILITY UNLOCKED: KICKING STARS
ACTIVE A cowboy just isn't in full uniform without their spurs, and Dutch has a set or two always on hand. His are dipped in curare, a terrifying paralysis poison he received as a gift from an old friend. A single roundhouse kick to the face or neck is more than enough to bring down any immortal. While the effects wouldn't last long with a Vampire or Beast, the poison is enough to kill a mortal. Unfortunately, his curare is limited, and his spurs are few. This is only used as a last resort.
Constitution must be at 30% or lower to perform, Agility increased by +2.
BIRTH NAME:Unknown ALIAS:Fantôme RACE:Vampire NATIONALITY:French(?) FACTION:None, for now and forever.
AGE:Nearing a sixth century GENDER:Male SEXUALITY:Entirely uninterested aside from brief fits of charm.
ZODIAC:Gemini Sun - Aquarius Moon MAJOR ARCANA:The Hermit PLAYLIST:No Good
BASICS HAIR COLOR: Chestnut brown EYE COLOR: Golden HEIGHT: 6'0" WEIGHT: ~185lbs BUILD: That of a swimmer, yet robust enough to attest his days battling the sea and things far less kind VOICE CLAIM:MonsieurFassbender
DISTINCT FEATURES SCENT: Sea spray that rides the breeze, morning dew, figs and Sangria. SCARS/TATTOOS: The only scar ever visible is the one that bridges brow to cheekbone over his left eye, serving as a reminder of a past he may as well forget. Few scars of his appear on the surface, due in part to his wardrobe's modesty, but the most apparent, notable, and yet so scarcely seen is the collection of lash-mark scars spanning the full length of his back. They never healed as well as his others.
Two sets of heavily faded ring-like tattoos circle his wrists and ankles respectively.
MBTI:ENTP-T OVERVIEW:
It is sometimes difficult to pinpoint Virgil's personality, as it is a very fleeting thing. There are times when he can be charming, lacing his words with appeal like silk, while other times he can seem to escape into a den of silence, further masking his true intentions. Seldom are the moments that he can be seen smiling genuinely, while rarer still are the times when he is observed to be in a casual, relaxed state of mind, without that sly, reptilian grin keeping him company. There doesn't appear to be a shred anger in him, as he's made sure to pay no mind to it and select other emotions quite well - he much prefers an audacious attitude in the face of nearly all circumstances.
The only genuine attribute of Virgil's personality is his desire to not be restrained nor stripped of his autonomy, be it by the tradition of rules, oppression of any kind, or the binding of a bond. This may be one of many reasons for his abstract nature. His sense of humor knows no bounds and he is keen to push buttons and boundaries, so long as it suits his fancy at the time. It is more often than not done in the name of amusement, but oddly enough, he doesn't ever cross the threshold into outright cruelty.
VICES:Unpredictable, cunning, cynical and secretive VIRTUES:Patient, perceptive, clever and creative GUILTY PLEASURES:Dancing in all of its forms had once been (perhaps may still be) an appreciated pastime of his, and he will oftentimes paint or draw landscapes, objects and occasionally people of interest. Nothing is so endeared to him as serene bodies of water - quiet, secluded mountainside lakes are a particular favorite. Nowhere else can he associate himself with the relative feeling of being at peace outside of the sea. QUIRKS:Virgil actively seeks out situations where he must improvise. While rarely does he sail the tides of life with a thorough plan in mind, he's sure to have anticipated or considered most, if not all, possibilities of the future.
He enjoys surprises and boldly 'presumes' that everyone else does, too.
A side or stance is not something he takes often, but should he, it will nearly always be with that of the underdog. There's no telling how long these loyalties may last, as the only things that Virgil has ever pledged committal to are neutrality and his own independence.
His head tends to cant when he is intrigued and he has a habit of grinning when amused; they are habits that he wishes to shake.
He'll never turn down a game of strategy... or one of chance.
Part of the Past
The unbridled temper of the sea and vague memories of a name that he took as his own are the earliest truths that Virgil claims to remember. No family, no friends, not even enemies; all he could recall was waking up to a raging tempest around him, sliding against the slick, wet wood of a ship's deck with the broken bodies of what must have been the crew around him. He never did find out what had happened to them, whether he or nature had claimed their lives, but the shipwreck he was on was quick to crumble into driftwood. There'd been no choice other than to cling to a whatever would carry him until he was scooped up by a passing merchant vessel. Had that been the last time he felt fear for his own life or genuine gratitude towards another? Some days he wished he could remember.
Learning of his newfound vampirism came the hard way. The merchant vessel had docked days later - days that Virgil slept through - in a small French seaside town. Somehow his body knew of the danger before he'd even conceived it in his mind; an arrow sailed towards him at speed that no mere man could have dodge, and yet Virgil evaded it as though it were no more than a stone tossed by a child. Later he came to know that the merchants had figured out what he was while he slept and called in a group of hunters to take care of the "problem", but at the time he'd merely dashed off into the alleyways of the town to get lost in the maze of streets beyond, unknowing that along with the merchants and their lackeys, he'd be leaving behind his own humanity.
Those few who know of Virgil have weaved tales about his youth; deceptively ruthless and deviously slick, with no match to his wit in the known world and having a knack for slipping into places no others could... The Phantom, some called him. In truth, the tales couldn't be more wrong. Virgil had been a brash, foolish young man who made more mistakes than most with the luck and skill to escape the consequences. Being shunned as a vampire forced him to quarrel and fight for food, shelter and any other means of survival, all under the cover of darkness. It took him a long time to realize that charm, wit and careful calculation would keep him alive - being ten steps ahead of the opposition was better than being ten feet underground.
After witnessing Virgil convince a man to spare him a bit of food while he simultaneously pickpocketed his coin purse, the captain of a smuggler's ship decided to offer the young man a job as a negotiator of sorts, letting it be known that species wasn't going to pose as a problem. "Most deals better left unseen are done out of sight, after all."
The vampire excelled at his new occupation. Together, he and the captain conned, manipulated or stole their way through a myriad of deals, and it wasn't long before the entire crew was lining their pockets with gold and bathing in the boons of infamy. During the following few years, Virgil took the time of luxury to study from books, learn of cultures they traveled among, divulge in their arts, and generally observe humanity from afar. In better times, under the tutelage of a better mentor, he may have been able to abandon his black hat livelihood and adopt the life of a scholar.
Decades came and went. It was only a matter of time until one of their deals went bad; the captain had been growing older and crueler, his judgement less sound by the day. Their band had grown notorious, tallying a handsome bounty on their heads, and one trade deal with a group of former-soldier outlaws ended up going south when the outlaws revealed themselves to be bounty hunters. Virgil's comrades were struck down quickly, with the captain being the first to go, thrown overboard into the sea. When Virgil was found to be a vampire, however, the group decided to shame him. They made threats to pluck out teeth, gouge out his eyes, tear him limb from limb, but when one finally made a too bold of a move with a blade to his brow, Virgil delved into a fury that had been festering under the weight of his unspoken past. They were dead and he wasn't, by the end, and a simple scar over his eye was left to remind him of what happened.
It was all he needed to realize what the world was - a façade. It didn't care for him, nor did he care for it. At the time he believed life, with its eternal twilight worn like a mask, didn't play fair, so neither would he - Virgil commandeered the abandoned bounty hunters' ship and set sail under the alias of Fantôme, with the newfound goal of forging his own fate and finding freedom set upon the horizon. All else was left far behind and he'd no intention of ever truly looking back.
Most of the Present
Virgil's activities have died down in the past century, with only false rumors of his ship being sighted in various parts of the world. A report has recently arrived of another sighting - this one real, judging by the tall, black sails of the Shadow being spotted around the port of New Orleans.
After covertly meeting with denizens of a grimy city underbelly and turning an observant eye to the various factions on the surface, Virgil has decided to settle down for a time, if only to see which will rise as victor of such a grand-scale feud. Should opportunities to aid an obscure cause or stir the pot arise, then all the better.
The Mortally Challenged
NAME: Jack Fletcher ALIAS: Lazarus
Some call him the Key, others dub him Mephisto, but what would Jack call himself?
The Day-Walkers
NAME: Holly Wilshire ALIAS: Gabriel
It’d be difficult not to know of the Templar's beloved commander. There is a sort of admiration he holds for her conviction despite it's potential futility and he knows her presence as a threat to be absolute, but his opinion of her remains as neutral as could be.
NAME: René Troxler
ALIAS: Ephemera
A sharp young man with deft hands and an intelligence he doesn't often attribute to Templars. Strangely, outside of his appearance and demeanor, something about him doesn't quite fit the mold of the Order. To take a closer look would surely do no harm?
NAME: Alexei Pavlovsky ALIAS: Cain
If Cain had been alive centuries earlier and met the Fantôme of a former life, they might have been seen as twins of personality. Virgil knows what path he took for himself. Maybe, just maybe, he can indirectly challenge the boy into taking a better one.
NAME: Jonah Lancaster ALIAS: Overseer
What a sinister fellow. Jonah is a man he'd quite like to meet, but only to discover just how deep his no-good ambitions do delve.
NAME: Dominick Durham ALIAS: Goliath
Virgil thinks he's not as bad as the big boy believes, if only one could get to know him.
NAME: Theodore Fairchild ALIAS: Canary
Jittery, abrasive, likely as brazen as he is blunt... Virgil quite likes Theo. The old codger vaguely reminds him of his late first-mate from past days spent privateering.
NAME: Olivia Baynes ALIAS: Raphael
Not all Templars are bound to be the sort for warfare and bloodshed.
NAME: Ségolène Gendron ALIAS: Jeanne D’Arc
Was her speech stolen from her, or did life deal her a difficult hand? She seems suited to the Templars by way of steadfast loyalty and faith, but like some others amidst them, he questions how her heart will handle any dark truths about the Order that may come to surface.
NAME: Lucas Durand ALIAS: Herod
What a nasty little devil.
The Long-Lived
NAME: Maeve Donovan ALIAS: Phoenix
Just how many proclaimed queens reside within the borders of New Orleans? Maeve may just be worthy of such a title - who better to rule than someone willing to die and endure for their people? She's likely to do just fine, so long as the power doesn't get to her head as it has many before her.
NAME: Bjorn Thorburn ALIAS: Úlfhéðnar
Virgil has only heard tidbits about Bjorn: fearsome, strong, and almost without equal in combat. Who let the dog out?
NAME: Shimazaki Seiko ALIAS: Kirin
In the past, during a chance encounter in the palace of the samurai’s former emperor, Virgil and Seiko met and fought to a stalemate. That was long ago and he does not hold any bad blood against the samurai, so meeting Seiko again under different circumstances will be interesting, indeed.
NAME: Kenna Mac Amery ALIAS: Incendiu
Youngsters usually have his envy, but this one seems stricken by an intense hate for the world and most of its denizens. For her sake, he hopes she does not have to hold onto it for too long; he knows of its toll.
NAME: Beau Desmarais ALIAS: Mathis
Rage runs in the family, it seems. The world has not been so kind to this boy and it never changes for the benefit of just anyone. Hopefully it is not so harsh as to forever change him for the worse.
NAME: Harrison Van Doren ALIAS: Dutch
For some reason, the young buck and his cocky, mildly naive bravado brings forth a sort of lively spark in Virgil. Dutch may be the one person alive that he'd waltz about the town with for no other reason than 'to have a good ol' time.'
NAME: Nascha ALIAS: Black Sun
Once, on a far western American coast in the midst of its final 'settling', he'd been rescued and brought back from the brink of death by an obscure Native American tribe. He's ever since held a certain respect for their healers, so coming to know that one resides in the city will be a pleasant surprise... though he has guessed at how long it'll take for her bold, stringent personality to become vexed by his outwardly fickle nature.
The Deathless
NAME: Marcus Garsea Sideris ALIAS: Erebos
Ah... his self-appointed protégé. Virgil has always been of the opinion that he is ill-suited for mentorship, yet from the moment they met, he and Marcus were stuck together like peas in a pod; the kid seemed adamant to put himself under his reluctant wing. Try as he might to deny it, the older vampire has grown accustomed to (perhaps even appreciating of) the boy's bold, brave, larger-than-life personality, and while he'd be sure to excuse it as nothing more than an incident of fortuity, Virgil would be the first by his side should he ever find himself in any trouble that he can't get himself out of.
NAME: Cecile Bellerose ALIAS: Ember
At least her halls were not lined with human cattle and rampant debauchery of indiscriminate sorts. He's keen to see how long it remains that way.
NAME: Cassandra Caldecott ALIAS: Little Sparrow
The little trickster's stolen something of his that he wants back.
NAME: Esther Asturias ALIAS: Sherwood
A woman who once offered him the familiar moniker of 'Sherwood' while bathed in moonlight.
NAME: Elias Brandt ALIAS: Judas
Centuries of acquaintanceship has led to what he'd personally call something of a loose alliance. They've worked together before and have often sat down to share a drink and small talk whenever chance has placed them in the same place at the same time. While the two get along quite well, Elias' stringent and strict demeanor occasionally emboldens Virgil to push boundaries with playful mischief and banter. He's mindful not to prod overly much lest he provoke the man's sensitivities, though should he some day go too far, Elias might find it more difficult to take his heart than he believes. It's not remained solely his for so long by luck alone.
NAME: Elijah Kaylock ALIAS: The Tinkerer
There aren't many cruel enough to bind children to their youth for eternity. If it wouldn't be too much to ask, he'd like to know just what Elijah's mind is like; it is sure to be a unique thing, but with this one he'll most definitely not pry for more than he should.
The Others
NAME: ??? ALIAS: No-Name
A blind man who sees more than most. Virgil suspects that they'll meet again.
NAME: ??? ALIAS: Brick
A very merry pirate whose band he may one day come to meet.
WEAPONRY: Occisor Regum - 9/10
A particularly long saber that could almost be mistaken as a rapier in appearance, if it weren't for the thin, tapered curve of its blade. Curiously, the weapon is bound in place by woven metal, and the sheath is rife with grooves and abrasions as though it were used instead of the sword itself.
Hidden Blade - 7/10
The blade itself is of insignificant build and quality, yet Virgil always keeps it tucked away somewhere on his being. It's served him well for over four centuries, so to lose or discard it would be something of a shame.
Betsy - 9/10
This revolver is something a unique rarity. Virgil will never say how he's come to own it, but it's clearly of prototypical origins; it is slightly warm to the touch, extremely long-barreled, and can be heard to whir if one listens closely enough. Instead of gunpowder shells that a typical revolver might hold, Betsy holds solid, custom made rounds that might be presumed to be propelled by combustion if it weren't for the distinct near-silent tremor heard when when she's been fired. The weapon itself can only hold four rounds at a time and makes up for its lackluster ammo count with its punch and potential versatility - it will fire nearly any material of the right size through its rifled chambers so that non-lethality and creativity are ever present options.
EQUIPMENT: Carpe Noctem
A curious golden coin that grants its holder all but immunity in the criminal underworld. On one face is the intricately carved visage of a grinning, crowned skull, while the other plays host to a ship upon a thrashing sea. There are only two others currently known to exist and each is shrouded in mystery, rumored to be as old as the unethical trades they represent: Piracy, Smuggling and Slavery.
FAMILIAR:
Horatio is a raven that was rescued and adopted by Virgil during a skirmish to the Canary Islands nearly two decades ago. It took weeks for Virgil to warm up to the raven and even longer for Horatio to warm up to the vampire, but after many years, taught words, stolen coins and a fair share of compromises, the two share an unbreakable bond. The raven seems to always know where to find his friend and has an uncanny ability to understand what is spoken to him, though whether or not he listens is never certain. Should he allow himself to be looked at closely, it can be found that he has a slight droop to his left wing. His favorite foods are figs and dried meats.
The Phantom
PASSIVE
Many, some arguably evil and some arguably good, some being human and others being anything but, have found themselves accompanied by Virgil when they thought they were alone - for better or for worse. A very silent step is something he’s trained for the entirety of his life, as well as having keen eyes for dark places. It’s allowed him to both capitalize on the benefits and weed out those who’ve tried to utilize them against him.
Humans will find it impossible to hear or see him coming. Even the oldest immortals will find it tricky at the least, especially within shadows.
Wolf in Sheep's Clothing
PASSIVE
Virgil stands by a pair of beliefs: the best way to keep one’s word is to not give it, and events that cannot be prevented must instead be directed. Bending the truth, finding loopholes and being distinctly aware of an environment’s atmosphere have all become second nature over the years, making him a social chameleon through and through.
His ability doesn’t make many friends, but it does serve to spot others who aren’t keen on speaking the truth, such as politicians and other roguish folk. Picking apart lies and pointing out silver-tongued deviants are two of his few favorite pastimes; there doesn’t seem to be a walk he can’t walk, nor a talk he can’t talk.
NAME: Jonah Lancaster RACE: Human NATIONALITY: British FACTION: Templars, 84th Legion
AGE: 57 GENDER: Male SEXUALITY: Bisexual
ZODIAC: MAJOR ARCANA: Hierophant PLAYLIST:
BASICS
HAIR COLOR: Silver Grey
EYE COLOR: Snow White-Grey
HEIGHT: 6'7"
WEIGHT: xxx
BUILD: Muscular, Defined
FACE CLAIM:
VOICE CLAIM:
DISTINCT FEATURES
SCENT: Cigar, Fir Balsam, Juniper Berries, Mahogany, Whiskey
SCARS / TATTOOS: Jonah has a scar over his left eye and at the right of his temple.
AUGMENTATIONS / IMPLANTS: The left side of Jonah's chest is plated with silver metal accented in gold to mimic that of a man's chest, all the way down to his left elbow. It provides a clear window of where his heart would be, screening his beating heart. It offers him additional strength and durability to match that of an immortal's.
Jonah's shoulders are made with a thinner metal plate than his chest for easier mobility.
Both of his legs are amputated with heavy machinery; heavy in both design and strength.
Both hands have been replaced with metal appendages, always covered by gloves.
IMMORTAL SPECS
N/A
MBTI: INTJ-A VICES: Lust, Pride VIRTUES: Faith, Order GUILTY PLEASURES: Sex, Whiskey QUIRKS: He traces a finger on the rim of his whiskey glass before taking a sip.
OVERVIEW: Jonah places his decisions heavily on his faith, reasoning that all things unnatural should be executed. From his training, he believed that the advanced technology was made to combat the immortals and reset the natural order of things. After all the years under the Archbishop, his demeanour is more reserved than the normal human, allowing for quick thinking and precise execution in his plans.
Due to a past disappointment and betrayal, Jonah closed off his heart. It rose rumours of him being heartless, on the account that he displays no emotion and that perhaps he has no heart due to the amount of machinery done on his body. With no emotions to cloud his judgment, Jonah executes plans with no concern of others' feelings but for their thoughts alone. It keeps missions simple and straightforward, regardless of trauma that may inflict the other parties.
CHILDHOOD.
Brought to life on the one and only Eden, Jonah was ushered into the lifestyle commanded under the Church. From birth to his first word, to his first steps to his first bloodshed, he had been placed under careful eyes and taught straight from the books of all things related to a position he would one day claim. There was never a moment where he was alone; completely surrounded by Templars and Sisters wherever he went.
The Archbishop carried an intimidating aura, enough for one to correct their mannerisms around him. He personally oversaw Jonah's upbringing, lessons, and even his meals to ensure the boy was well taken care of for his role. There was never a complaint from Jonah, for he did everything that was asked and expected of him; no matter how ridiculous a request was or how mundane an activity, he did them all with a closed mouth but a head held high. He valued every chore, word, and song as if it was meant to redeem him from some terrible past life. Even if it cost the companionship of another, the boy stayed at the Archbishop's side.
Through many years of training and trials, Jonah challenged himself to be the best of them all. Until he came across a beautiful soul. The two shared ideals, to turn the world into a better place. He shared his stories and even his complaints about his tutors to her, a sentiment he never shared with anyone else. He made a mistake he didn't realize he should have until it was too late. On a frightful night, at their promised time, Jonah never saw her again. Hopeful, naive, he searched for her, following the hints she gave him should anything happen. But when he did, he found her in the midst of a feeding. The girl was no longer someone he recognized, so he rebutted her attack, earning himself his first kill. When rumours spread that Jonah left Eden, breaking curfew, it brought him more unwanted attention. Until it was finally revealed he had killed a vampire, his training, his image improved, much to the pleasure of the Archbishop. Jonah craved the praise given to him, ever since then. When he realized it brought him the attention of the other superiors and to the abhorment of his peers, he took yet again the risk of losing companionship and aimed for the trophy spot. Never again would he place his vulnerability to the public.
ADOLESCENCE.
Jonah went through his adolescence and adult years commissioning various tasks and missions that escalated his name to the top. He was never shy of his devotion to God, to his faith. He exercised in everything he could, preached the Word to all his peers when given the chance. News of immortals roamed around Eden; Templars dispatched to rid of the stench as they came or as they stayed. Jonah was no different. He tackled as many as he could, as often as he could. Even when he overextended himself, he never rested until fear reached all of Europe. He became obsessed with becoming stronger, faster; so Jonah took advantage of any updated machinery onto himself. What started with a single improved weapon soon became his legs, his hands, and even his eye. He took upon anything and everything to improve himself and wrecked havoc wherever he stepped.
His views were shared mutually with many, but none compared to those of Holly Wilshire. Even though she was of a younger generation, it delighted him to know that there were still avid souls who seek to give God's glory to those who deserve it. Jonah often spoke with the white-haired woman to share ideas and successes; of future plans and of current trials. Sometimes he saw a bit of himself in her, however fleeting they were. He recalled the girl in his younger years, when they both shared the same dream of becoming crusaders, something they both achieved. However to Jonah, it was more than just a dream. It was his redemption.
Jonah never stopped, his most recent victory shared with Holly Wilshire of the downfall of the Leech King. With one faction leader down, it called forth the end of the other races. He anticipated such a goal, and he would not rest until all have been cleanse off the earth. As steam-powered technology improved, Jonah's name became ever more popular to more generations. That would be his legacy.
CURRENT.
Under the order from the High Order, Jonah has been scouring the earth for the Key, in accompaniment of the Blood Sisters.
NAME: Alexei Pavlovsky ALIAS: Cain
His pupil of great importance. He took Alexei under his wing in hopes of leaving his legacy through him. However, other interest rose that have been utilized as mean to keep Alexei close.
NAME: Bjorn Thorburn ALIAS: Úlfhéðnar
The two have yet to meet, but he is an adversary interesting enough to meet.
NAME: Cassandra Caldecott ALIAS: Little Sparrow
The two have yet to meet.
NAME: Cecile Bellerose ALIAS: Ember
Plenty of rumours that a blacksmith has taken the late Paradin's position as Queen of the vampires. Not only is he interested in taking down another powerful figure, but it has piqued his interest that the blacksmith was actually a woman.
NAME: Dominick Durham ALIAS: Goliath
Polar opposites, but a great ally in battle.
NAME: Elias Brandt ALIAS: Judas
First impression was distrust in a vampire, but Jonah suspects there is more to the hunter that was not originally seen. He hopes to take full advantage of it.
NAME: Elijah Kaylock ALIAS: The Tinkerer
While the initial shock of a young vampire surprised him, Jonah sees something useful out of it it can be used against the vampires.
NAME: Esther Asturias ALIAS: Sherwood
The two have yet to meet.
NAME: Harrison Van Doren ALIAS: Dutch
The two have yet to meet.
NAME: Holly Wilshire ALIAS: Gabriel
He finds comfort in her company much like in his own books. One of the very few he trusts and willing to lower his guard to enjoy some simple relaxation. Their relationship is by far the longest one he has held over the years, while while the Brothers and Sisters may quarrel, their forces together is unstoppable. However, as he ages, times have changed ans technology continues to advance, he focuses on not just eliminating all supernatural existence, but somethimg far sinister than he imagined.
NAME: Jack Fletcher ALIAS: Lazarus
Current target of the Order. He will utilize all means to capture him.
NAME: Kenna Mac Amery ALIAS: Incendiu
The two have yet to meet.
NAME: Maeve Donovan ALIAS: Phoenix
The new Beast Queen. Like the Vampire Queen, she is another powerful figure to be taken down to exterminate the rest of the immortal population.
NAME: Nascha ALIAS: Black Sun
The two have yet to meet.
NAME: Olivia Baynes ALIAS: Raphael
She is by far the most neutral of all the Blood Sisters. Her motivation seems to stem from the love and care he has never received. He has no issue with her, and in fact enjoys her music.
NAME: René Troxler ALIAS: Ephemera
Holly's protège. While there was no initial issue with him, Jonah finds him to be a distraction for Alexei.
NAME: Ségolène Gendron ALIAS: Jeanne D'Arc
Another quiet soul like Olivia, but with a determination to help the Brothers and Sisters on their mission.
NAME: Seiko Shimazaki ALIAS: Kirin
The two have yet to meet.
NAME: Theodore Fairchild ALIAS: Canary
The two have yet to meet, but history is everything. It is likely the two will never see eye-to-eye.
NAME: Virgil Bedeau ALIAS: Fantôme
The two have yet to meet.
WEAPONRY: Broadsword - 6/10
Not one for swords, but they are as old as they are going to get. They're accessible when needed, and almost everywhere to acquire. He may not be a fan of using them in battle, but they prove futile than bare hands.
Revolvers - 8/10
An old favourite, he carries one with him at all times. He enjoys the simplicity of them.
EQUIPMENT: CANE
Just for aesthetics.
ABILITY UNLOCKED: EDEN'S SCROLL
PASSIVE
Jonah was a bookworm during his years under the Archbishop. He relays his knowledge wherever it was needed to perform exemplary work during his missions. Not just in faith, but in his observations of others, his advice is always sought after both professionally and sometimes personally.
ABILITY LOCKED: GOD'S WILL
ACTIVE
With the advancement of technology, Jonah's actions are based on his faith of ridding the world of all things unnatural. Power increases in each improved part of his body, building with each impact gained from the enemy. It matches their power, and with solar panels etched in the golden accents, it gradually boils. With careful meditation, Jonah can increase his strength and power to ensure his goal, enough to wipe down a few acres within his radius.
AGE:39 GENDER:Male SEXUALITY:Celibate; sworn to the people.
ZODIAC:Leo Sun - Pisces Moon MAJOR ARCANA:The Chariot PLAYLIST:Unbreakable
BASICS
HAIR COLOR: Dark brown EYE COLOR: Light brown HEIGHT: 6'11" before augmentations, 7'5" after augmentations WEIGHT:Heavy BUILD: Big, bulky and very broad - a man built of nearly nothing but muscle. VOICE CLAIM:Idris Elba
DISTINCT FEATURES
SCENT: Melting candle wax, vanilla and honey - though he'll jokingly insist that he smells of blood, sweat and tears. SCARS/TATTOOS: His entire body is a canvas for many scars of many shapes and sizes, each with a different story that he'd enthusiastically tell.
AUGMENTATIONS/IMPLANTS: Since he's honed the strength of his body's musculature through natural means, Dom's enhancements were primarily made to his skeletal and spinal systems, altering bones and joints with metals and alloys so that his body can handle extreme degrees of stress. The procedure was done without altering his outward appearance aside from scarring that's healed well enough to be hardly visible. An additional boon of the implants are increased strength, agility and speed that doesn't suit his size, allowing him to stand up to all but the ancient werebeasts and vampires even without the use of his armor, so long as he isn't taken by surprise.
MBTI: ENFP-A OVERVIEW:
Dominick is one of humble simplicity. As a man of God, he is duty-bound to serve Him and others who follow. He is gentle with everyone who seeks out redemption or knowledge on how to continue down their path, but will never offer just one option, preferring to present multiple solutions instead of a singular, definitive one if possible.
The priest's personality changes for battle. It is well known that he is gentle at heart, but the brutality with which he can fight is an opposition to his genuine self. Despite his proficiency in the art of combat, Dominick despises it and views it as a necessary evil; it is claimed to be the path to peace, though he constantly wonders if it is the only option. He can be seen in silent prayer, typically down on one knee with a hand on the bible, immediately after every fight is done.
Away from all that is considered holy and outside of the battlefield is when he can bare his true mind and soul; free-spirited and authentic, boisterous and occasionally childish, endlessly happy and always seeking to offer it to others. His trustworthiness is absolute, his selflessness undisputed, his laughter hearty and booming, and his sense of personal space certainly impaired.
Faith is one of his biggest motivators and protecting the Templars is an aspiration, but doing what is right will always come first.
VICES: Stubborn, over-idealistic, proud, can out-curse the saltiest sailors when pressed VIRTUES: Compassionate, diligent, determined, selfless, confident GUILTY PLEASURES: Singing pub shanties, candy, meeting new people, and lifting small folk to high places in their times of need - in both a literal and figurative sense. QUIRKS: Every now and then he is prone to bouts of clumsiness, ranging from tripping over his own toes to misjudging his own size in ways that cause minor destruction. He is also unable to fit through certain doorways and breaks most chairs that he too mindlessly sits on.
His laughter is cheery, joyous and extremely loud. It wouldn't be such a problem if he didn't go out of his way to find a reason to laugh at every little thing he can.
While most of the time Dom speaks to others in order to get to know them or check in on those he has already met, a large part of his extroversion is based on his own fear of loneliness. It's provided him with another incentive to be charitable with his time and attention beside his extremely strong drive to protect those that he cares for.
Past
Born to an English Templar mother and an absent father, Dominick's upbringing was a precarious balance of solitude and learning.
Even as a child, Dom had more energy than he knew what to do with. He was constantly flashing smiles at people he knew and people he didn't, at those that were down on their luck or living the best times of their lives. No matter the person, he wanted to share in the joyful cheer that made up every fiber of his being. He'd always been strong as well; when a child that was nearly the size of most boys a decade older than him and with the strength of a bear decided to give you hug, who were you to deny it, even if you could?
Jane Durham could only be described as a zealot by Dom up until his final moments of knowing her. She cared for her son in the only ways she knew how to; he was provided with a sheltered, protected home in England, taught lessons by an old caretaker who may have well been family to him, and left mostly to his own devices from childhood to adolescence. Jane had always been a Templar through and through. She traveled often and saw her son little. The times that they did spend together were nearly always spent training in combat or ensuring he'd been reading the Bible - both things he excelled in. They were his life, as she made sure he knew. Jane constantly drove into him the ideals of morality and humanity, of selflessness and caring for others. Until much later he always found it strange, because she never showed any of those traits in herself, particularly towards him.
On the day of his eighteenth birthday, he lost her, but found a new part of himself.
A very rare appearance of a vampire had been her demise. Jane had been the only Templar in the area around their home at the time and felt it was her obligation to bring the creature to its end. Dominick had followed her into the twilight and watched as they battled, fiercely and competitively, until the beast managed to drive its own weapon into her stomach. She'd dropped her sword and shield at that moment, but Dom had barreled forward with a shout, snatched the blade right back up, and gouged a significant portion of the thing’s chest, narrowly missing the clockwork contraption keeping it alive. That was his first lesson in vampire slaying: when you land the strike, be sure it destroys the heart or cleaves off its head. It got right back up and left him there with a dying mother on the ground.
When he stooped to her side, she'd been crying. He'd expected sadness, but all he could see on her face was a smile as she looked into his eyes. "You look just like your father..." she'd whispered to him, then. Jane told Dom things he never thought he'd know. About how in her youth she'd visited a land far south and met a man who'd been like no other. "Strong, as tall, handsome and kind-hearted as you, my son." She told him that she visited him often, until they fell in love, and eventually learned that she was with child. She told him about how he'd died fighting vampires alongside her - in his beast form, protecting his family. She told him of how ashamed she was that she couldn't protect him the way he'd protected them, and how she saw him in her son's face, the cause of her absence for all those years. She'd beckoned for the shield that had been hers since his passing, which had been fashioned by her lover for his son when he came of age. Finally, with shaky breaths, she had apologized. She told him she loved him for the first time in what seemed like forever. She told him the name they'd wanted to give him - Fadhili, for Kindness and Aid that they could only find in each other - and then she left for another world.
Fadhili sought out revenge for a time. He abandoned his God and sought out work as a vampire hunter, using the skills taught to him by his mother to slay one after another across Europe. Years passed. He traveled as his mother did, saw things as she had, but never lost his grasp on the kindness that he knew he must cling to so as not to lose himself. He found companionship along the way, and then a new kind of love, and then loss when she, too, died in his arms.
Dom found his former pious ways once again after that, parting with his vendetta in favor of charity work and a calling as a priest in his hometown. The man swore to never raise a blade again, pledged his dedication to the good of good people, but he made sure never to forget that compassion and selflessness for all were ideals to live by, as he'd been taught by his mother… as he'd always practiced on a whim while a boy, what seemed so long ago.
Present
The years as a priest were quiet and calm, but change was on the horizon in the form of a bright blaze. When the distant ball of light emerged from beyond the hazy city of his birth, Dominick believed it to be a trick or some new sorcery, until he recalled tales that were told about the sun in all of its glory. The news of the victory at Four Peaks came later, bringing with it an old companion from his mercenary days who sought out his services in the Templars. Dom had broken an oath for the first time when he decided to join them to assist in a greater change that may yet bring peace to the world.
While Dom had fought beside Templars before, he never had been one of them. After displaying his conviction towards the faith for the archbishop of Eden, he was admitted to the 84th Legionnaires as an acting priest and granted access to his choice of augmentations so that he may join his brothers and sisters on the battlefield.
He's grown fond of a few members of their order and issues sermons on occasion to the few who wish to hear them. Mostly, Dominick tends to bother those he enjoys the company of or attempts to bring out the good in those he tolerates. Those he can't simply tend to receive a none-too-gentle 'pat' on the back from time to time. This may have been the source of a few dislocated shoulders, but Dom simply responds to these accusations with a hearty laugh and an attempted 'pat' on the back, which tends to be hastily avoided and halts any further questions.
Of late, however, Dom has been growing apprehensive of the Order and their intentions. What had once been a steadfast, dedicated stance on their crusade as what was right has begun to falter; a glimpse at the other side has made him realize that there is little need for a crushing victory so much as they need compromise and understanding of one another.
Templars
NAME: Holly Wilshire ALIAS: Gabriel
As someone who is charismatic, dutiful and kind, Holly appears to be the best leader that the Sisters could have asked for. He's come to personally know her as both playful and possibly scalded by doubt or regret, a burden that he hopes to slowly ease from her shoulders if he is able. They've shared much time together in his short time as a part of the Order, much of it spent in the sparring room or speaking in friendly confidence, and he hopes to continue to assist and understand her.
NAME: René Troxler
ALIAS: Ephemera
He’s a crafty lad that hides the truths of himself well. Not as sneaky as Cain or as sinister as the rogue vampire in their midst, but reclusive enough that Dom often wishes to wrap him in a friendly headlock and drag him around Eden, if only to get him to loosen up a bit. This big bear will look out for the youngster whenever he can and would drop nearly anything if he needed a helping hand.
NAME: Alexei Pavlovsky ALIAS: Cain
Like René, he seeks to shield Alexei, albeit in a different way. He knows there is good buried in nearly all persons, no matter how deeply, and that redemption is a path that everyone can take. Dom will try to not let darkness overtake him entirely.
NAME: Jonah Lancaster ALIAS: Overseer
Dominick can’t be too open around Jonah’s far more stringent personality… neither can he help himself from pushing the boundaries with his friendliness from time to time. Mostly, he wishes to assist him on the battlefield and doesn’t actively seek out his company off of it unless duty demands.
NAME: Theodore Fairchild ALIAS: Canary
He's only heard of the man who'd engineered most of the Templars' modern day machinery. Everyone has a reason for what they do...
NAME: Olivia Baynes ALIAS: Raphael
Dominick shares with her a desire for peace, but they haven’t yet had the chance to speak much.
NAME: Ségolène Gendron ALIAS: Jeanne D’Arc
A little lass with a spirit as fiery as her hair, he'd reckon. Her lack of voice suits her compassionate nature, but it does what he's seen of her unspoken boldness very little justice, in his opinion.
NAME: Lucas Durand ALIAS: Herod
Dom wishes to believe in the good of most folks, but something about Lucas seems far too sickly-sweet.
Werebeasts
NAME: Jack Fletcher ALIAS: Lazarus
The poor man looks to have endured much, bearing signs of suffering that seem to run deeper than any of his own scars. There is a sensitivity to Jack that he can relate to and he's certain they'd be friends if it weren't for the war - perhaps even in spite of it should Dom's habit to openly explore his surroundings lead them to the same place at the same time.
NAME: Maeve Donovan ALIAS: Phoenix
As sassy and charming as she'd been advertised. He holds a certain respect for werebeasts and finds it to be no surprise that she is the new queen of her people, but he'll be sure to keep a cautious eye out should they ever truly meet.
NAME: Bjorn Thorburn ALIAS: Úlfhéðnar
Never before has he encountered such a fierce warrior, much less someone who could so easily stand up to him toe-to-toe. Dom isn't a man to seek out needless violence and he'd gladly leave their stalemate unresolved... yet something tells him that the two will meet again. A part of him welcomes the challenge.
NAME: Shimazaki Seiko ALIAS: Kirin
A kindred foreigner that he calls a friend even after but one meeting. There seems to be more to Seiko than meets the eye and while he'll not ever too far push the boundaries that he seems to hold, he'd be more than keen to see the lad once more and would readily fight by his side regardless of the circumstances.
NAME: Kenna Mac Amery ALIAS: Incendiu
Kenna's spitfire personality reminds him vaguely of the many mercenaries of bravado he once knew. He merely hopes that one such as she eventually finds her peace and place in the world.
NAME: Beau Desmarais ALIAS: Mathis
Werebeast children trained to be killers of their own kind is an affront to the very Templar name. He has more than a few questions and intends to ask them.
NAME: Harrison Van Doren ALIAS: Dutch
He'd never heard of cowboys until setting foot in the Americas... he'd be as happy as a child in a candy shop to meet one.
NAME: Nascha ALIAS: Black Sun
Small, blunt and a wee bit feral. He's really not sure what to make of her, but she certainly seems to dislike him.
Vampires
NAME: Cecile Bellerose ALIAS: Ember
His opinion on vampires is mildly sour at best, so the thought of their queen isn't one that sits well with him, especially if the worst of the rumors surrounding her hold some semblance of truth.
NAME: Cassandra Caldecott ALIAS: Little Sparrow
Thievery isn't a trade he respects, nor is the art of deception. Her being a vampire to boot means he'd rather keep a wide berth.
NAME: Esther Asturias ALIAS: Sherwood
If there'd ever be a vampire that could ease his distrust of them as a whole, it may be her. She seems kind-hearted - which is much for him to say, considering he's believed most of them to be heartless his entire life.
NAME: Virgil Bedeau ALIAS: Fantôme
Wouldn't trust him as far as he could throw him.
NAME: Elias Brandt ALIAS: Judas
A tolerated presence. They are far from friends, but they share a past as vampire slayers and it would likely be their only shared topic of discussion. Strangely, there is something about this particular blood-sucker that seems… grotesquely familiar.
NAME: Elijah Kaylock ALIAS: The Tinkerer
Child vampires have always torn his heart in two. He wonders why one is amidst Templars.
NAME: Marcus Garsea Sideris ALIAS: Erebos
They haven't yet met.
WEAPONRY:
Greatsword - 10/10
A seven-foot long greatsword that is only used against the strongest foes. It is engraved with Latin scripture text along the blade and a resemblance of the holy cross serving as the hilt, is wide enough to mostly shield an averagely sized human being, and is heavy enough that some younger supernaturals would have trouble lifting it, let alone swinging it above their head as Dominick can. It is a formidable weapon that seems to be as unbreakable as its wielder.
Javelins - 4/10
Metallic javelins are kept secure in a holding bag about his waist, similar to the way a quiver holds arrows. He's not quite mastered their use, though they can still be used as close-ranged weapons in times of need.
Longsword - 8/10
A standard longsword that could serve as a greatsword for some. It isn't special by most regards and was simply issued to him at his request for the times brawling would be ineffective and he's unable to use his preferred weapon.
Equipment:
Heirloom Shield
A uniquely foreign, large metal round shield that, when anticipating a battle, typically stays strapped to his back against the sheath of his greatsword. The text engraved into it is also of unknown foreign language (reading: 'My Son') and it is battered with age and use. Since Dominick is hardly ever seen using it, some have wondered why he keeps it on his being. It is in truth a sentiment of a past he never got the chance to know. He's grown attached to the shield, so it will always remain attached to him.
Bible
Seen as an accessory to others, but a necessity to Dom. Before every fight he will read from it (when possible) and it stays strapped to his hip in a protective casing for what comes afterwards.
The Goliath
PASSIVE
With great size comes great responsibility! Realizing that others may fear him is not lost upon him, though he would very much prefer to use such influence for good, or persuasion if need be. Most people tend to avoid getting on this giant’s bad side, though it’s difficult to push him that far in the first place so long as those he cares about aren’t in danger.
While being bigger has its own benefits, it has its downsides as well. Smaller and more agile opponents can take advantage of weak spots that others can't. The bigger they are, the harder they fall...
Priest's Flame
ACTIVE
The voice of God paired with a personal desire to meet peace as quickly as possible grants Dom combat prowess that's nearly unheard of. Dom has a seemingly unbreakable will. If or when allies by his side fall, he is driven to protect them fiercely. Can apply to anyone within visible range, from civilians to his closest friends, and acts similarly to a second wind in times of dire need.
Maxes out Strength and Constitution at the loss of Dexterity and Agility.
Gray/slate
[div class=tag]HAIR COLOUR[/div]
Black
[div class=tag]VOICE CLAIM[/div] Salim Bradley/Pride from FMA:B
[div class=tag]DIST. FEATURES[/div]
Elijah is trapped in the body of his 7 year old self and therefore has a baby face still and doesn't look a day over 7. He has a red birthmark between his eyes, very pale skin, ethereal features and pierced ears. He wears gauge earrings in his ears and also has a beauty mark by his left eye as well.
[div class=tag]COMBAT STYLE[/div]
Elijah was taught how to fight and defend himself by Kes, the King of Vampires himself. He is a very messy fighter and relies on his speed, small statue and the helpless little kid routine to take his foes by surprise. Deception is key to his style and one should not judge a book by its cover when facing young Eli in a fight.
[div class=tag]WEAPONS[/div]
Bladed yo-yos and other toys. He has modified all his toys into weapons and also makes use of knives as well. One of his favorites besides his yo-yos is his toy claws. They appear to be a normal kid's toy, but the claws are made of steel and are very real and very sharp.
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[div class=tag]PERSONALITY
Elijah has seen and experienced much in his long life, including the death of his childhood crush, family, friends and even his king/father figure. Being the only one left alive had left him feeling depressed, lonely and also angry at father's co-worker for turning him into a vampire and robbing him of the right to die and join his loved ones. For many years, he lived his life as if he was going through the motions until Kesterl stepped into his life. The man gave him hope again and he became a more well-rounded and happier person who wanted nothing more than to make his new father-figure proud and make the most out of his second chance at life.
In the present, Elijah has not adjusted well to Kes's death and is back to just going through the motions. He feels guilty for the elder vampire's death and regrets ever having left the king's side. He is sullen, depressed and cares very little about the war or its repercussions. If not for Esther and Cecile, with whom the young vampire has chosen to stick to like glue and ally himself with, he feels as if he has nothing to live for and longs to join his lost loved-ones. The girls and their desires keep him busy enough to refrain from dwelling on those sorts of thoughts for too long though and for that he is grateful. He doesn't want to lose another loved one or friend, so he will do anything and everything the two vampires ask of him….even if its tolerating their need to play dress up with him from time to time.
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[div class=tag]SPECIAL ABILITY UNLOCKED: Superior Intuition/ Deductive Reasoning
Over the years, Eli has grown mentally in spite of being trapped in the body of a child. He is wise beyond his years and has become something of an old soul. He took up residence in his father's office and ventured to many a library and classroom to train, strengthen and shape his mind in the best way possible. He eventually took his knowledge to the streets and began to unravel all the mysteries that the town had to offer. There is not a mystery that he cannot solve, nor is there a missing person or object that he cannot find…..or so he thinks anyway.
[div class=tag]SPECIAL ABILITY UNLOCKED: Tinkering[/div]
Elijah loves to take things apart and but them back together again, usually putting his own spin/flare into said object. Whatever he happens to take apart, is always improved upon and made better than it ever was before it was taken apart. He is also very good with his hands and is able to fix a great variety of broken items. He is also able to turn even the most innocent objects, like children's toys, into vicious weapons all while insuring that they look completely normal to the naked eye. For example, all of his toys have been specially modified into weapons, yet they look harmless enough. One can never be too safe after all and it's best to be safe than sorry later.
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PAST
Like other vampires, Elijah was born a human and he lived a simple human life. He was a bright child who loved the simple things that life had to offer like collecting apples, fishing, exploring the woods around his home while playing pretend with his friends and big sister, swimming in the lake, reading fairy tales and playing with his toys. His family loved him dearly and spoiled him rotten as well, seeing as how he was a miracle child whose birth was not supposed to have occurred since his mother was deemed barren after the birth of his sister. Life was good though and he had many friends, including a girl by the name of Iris that he fancied from a young age. She fancied him as well and they spent almost every waking moment together. Even after the others went home for the day, he and Iris were inseparable. Life was good until Eli's father received a promotion at work. Another co-worker was vying for the position and figured he was sure to get the new position. However, his experiments were considered too cruel and he was denied the promotion. Jilted and sore, he sought revenge and began to stalk the family. He plotted his revenge and one day separated both children from their parents by casting suspicion on their ability to raise their own kids. Once they were away from their parents, he made his move, targeting Elijah specifically. He turned the young boy into his test subject and put him through a wide variety of experiments all in the name of science. The final experiment would most likely end in failure due to the fact that still was still a child. Even if it did succeed though, the boy would be forever changed, and his parents would be devastated. so it was a win-win situation. So, he immediately got to work and drained the child's body of blood and surgically removed the boy's heart and replaced it with a clock…a clock that was said to have the ability to alter a person's life when used in such a manner. No child had ever survived the procedure, but Elijah was the exception. Somehow, he lived through the hellish procedure and somehow he made the people responsible pay dearly. An injured assistant reunited the boy with his father in hopes of saving his own hide, but something was different. Eli wasn't the same boy they once knew. He was more corpse-like than they remembered and he developed a tastefor blood…human blood to be specific. Nothing else was good enough. Eli was in a constant state of starvation until his family figured out what the issue was. Once they knew, they supplied him with as much blood as they could get their hands on, often relying on stray animals and eventually other humans to feed their son's cravings. Knowing how his family felt, Eli did his best to be the boy he used to be and for a while life was good. However, time passed and the years flew by. Everyone around him grew older and more mature while he stayed the same. He watched as his friends grew up and created families of their own. Even Iris moved on, got married, had kids and eventually perished. She wasn't the only one either. He watched as his parents, friends, sister, nieces and nephews grew up, aged and perished. Eventually, he was the only one left and it left him sullen and vengeful towards the one who deprived him of the freedom of death. After the death of his family and friends, Eli was shipped off to the local orphanage by the authorities after having been caught stealing money from unsuspecting bystanders in the center of town. His thirst for blood would lead him to sneak away and wander the streets at night in search of a good meal. One night, the king vampires himself found the poor boy with the intention of putting an end to him, for child vampires were never meant to be created and Eli was an abomination in his eyes. However, he quickly saw that there was something different... something unique about Elijah. He wasn't like the other children who met with similar fates and so he decided to take the boy under his wing and provide him with protection, shelter, and food. Over time, he taught the young boy how to survive as a vampire. Eli spent many years living with the king of vampires and he learned a great many things from the man and his friends. He learned how to fight and how to protect himself, as well as how to function in a real world full of danger. He learned many academic things as well and it wasn't too long before he began to long for independence. He needed his own space and gradually began to break away from Kestrel to search for such a thing. Of course, finding a place of his own while being trapped in the body of a child and having very little money of his own made it next to impossible. He would need a job if he wanted a place of his own, but again, no one was willing to hire a child. While searching, he did manage to reunite another child with her precious kitty friend and was given a cash reward by her mother. The experience with the kitten was a very gratifying one and what eventually led Elijah to pursue doing odd and end jobs like it to earn some extra cash. It reminded him of the detective books he had been reading and he began to have fun with it in spite of himself. Eventually, he established himself as somewhat of a detective and he managed to earn what he needed to find a place of his own. After having a heated argument with Kes, Eli opted to move into his family's old home and converted it into his own place and his workshop/ place of business. He lived in peace for many years, until word of the Queen's disappearance and Kestrel's decline into madness reached his ears. Eli was also attacked in his own home by a rogue templar, both events serving as the kick he needed to join the fight. Even though they argued and bickered, Kes was like family and Eli wanted nothing more than to help keep the man safe and eventually reunite him with his wife so they could all be happy again.
PRESENT
In the present day, Eli has not adjusted well to losing Kes and took the king's death particularly hard. The loss of Four Points did not help matters any and he found himself homeless once again. If not for Cecile and Esther, he might have given into his despair and given up entirely. After all, what was left? He had lost yet another father/loved one to the likes of death. Perhaps it was high time he joined them. However, he has never voiced such thoughts out loud as there is still a part of him that truly does fear death….even though he thinks he truly deserves it for his failure. The others keep him going though and just like he did with Kes, he has offered himself and his services to both Cecile and Esther as a right-hand of sorts. Their problems and desires keep him from focusing on his own sadness and guilt and so he tries to keep himself as busy as possible so he doesn't have the time to feel depressed or anything else. However, he has become rather clingy to them and is reluctant to leave their sides and he worries for Esther whenever her tasks take her to far off locations. He can't take losing another loved one, even if the two vampires used to drive him insane with their doting and such. These days, he usually welcomes it and sometimes reverts to being the child he truly is deep down inside….much to his chagrin.
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ZODIAC: Sun in Virgo, Moon in Gemini (Sep 22nd) MAJOR ARCANA:The High Priestess PLAYLIST: | A Day in the Life (WIP)
BASICS
HAIR COLOR: Copper red
EYE COLOR: Hazel blue
HEIGHT: 5'2" before mods, 5'4" after mods, 5'6" after mods in full armor
WEIGHT: 130 lbs approx before mods, 155 lbs approx after mods, 185 lbs approx in full armor
BUILD: Curvaceous with muscle definition
FACE CLAIM: Rachel Hurd-Wood
VOICE CLAIM: Audrey Tautou
DISTINCT FEATURES
SCENT: Autumnal meadows, dried wildflowers, hung laundry drying on the line, water in the sun, bergamot
SCARS / TATTOOS: Old and new surgical scarring along her throat.
AUGMENTATIONS / IMPLANTS: Automaton from the shoulder down, automaton from the knee down. Enhanced vision; eyes are sensitive to brightness and flash like a predator’s in low lighting, potentially unsettling for immortals to witness. Prone to developing migraines after whiling away a day under the sun without adequate protection.
IMMORTAL SPECS
N/A
MBTI:ENFP-T VICES:Self-doubt, temper, distractibility, recklessness, sensitivity, obstinance VIRTUES: Stouthearted, loyal, industrious, observant GUILTY PLEASURES:Sweet pastry with breakfast, recreational reading, midday naps, cured foods, coffee with milk and sugar, walks before dawn, bawdy humor QUIRKS:A habitual sleepwalker.
Has the tendency to bounce up and down on her heels when particularly excited about something, huffs when incensed or agitated.
Has a habit of attracting, befriending, and taking in strays.
Only a few within her fellow Blood Sisters have seen her with her head and hair fully exposed. Dresses with practicality in mind when with the Order, but still adheres to her vow of modesty through conservative attire. Nevertheless delighted to receive inquiries about what lies beneath her head coverings, and the answer is never fixed. Stray and stubborn tendrils of hair have a habit of finding their way out of her coif.
Out of humility (and perhaps imposter syndrome) she requested shortly before the transfer to earn the right to wear the mantle of Michael in the company of her fellow Sisters. For the time being her alias is Jeanne D’Arc, the Saint said to have been visited and granted visions by the Archangel.
Despite its influence both on her life and the Order’s tenets, her faith is a very personal affair. It was a comfort to her during periods of great hardship in her youth, but she has never broached into zealous fervor and wholeheartedly ascribes to the idea of observance through a lens of pragmatism. Prayers are often reserved to the seclusion of her own quarters, and unless prompted, she typically shies away from discussions concerning scripture and religious doctrine altogether.
OVERVIEW: A soldier with the makings of a scholar, Ségolène is at heart a person who strives for belonging, whether knowingly or not; she struggles to find her identity and footing in the world. Her smiles are wide and disarming; her temper is mercurial, and she has a knack for finding humor in all manner of things. Equal parts athletic and bookish, she bounds between one activity to the next with insatiable inquisitiveness. Protective of her own to the extreme, candid to an extent, her inner turmoil is often one between emotion and logic.
A legacy’s weight burdens her across the shoulders with every step, and she looks to duty more often than her own personal desires. She is a woman of keen, yet checked insight, prone to second guessing herself and often easily swayed by voices of dissent. Rarely seeing her skills and merits for what they are and instead for what they could be, her own accomplishments frequently lie neglected at her feet. This is reflected in her tendency to push herself to and beyond her limits, known to fall asleep at her desk and collapse on the training field from overexertion.
Audacious, ardent, and a touch eccentric, she has displayed an uncanny propensity for becoming entangled in shenanigans. This includes (but is not limited to) riding a bicycle down the halls of a French Chapter base, not out of a blithe disregard for convention and propriety, but a habit of leaping before she thinks. By way of discipline she herself has tried to root out this instinctive impulsivity like a weed, yet it persists, a wild and tenacious thing. Throughout her being is a thread tempered by trial and tribulation, lending to a resilient spirit; she has tasted hardship time and again, but has been sheltered from the full breadth of the world's brutality.
P A S T
The year is 1767. In the south of France, a years-long campaign of wanton carnage has been waged across the agricultural Margeride Mountains. This scourge rides in the shape of a creature that stalks the fields and pastures, not out of an appetite for livestock but for mortal flesh, seizing women and children in broad daylight. With deaths mounting into the hundreds the bloodshed has drawn the eyes of all France, including those of the King, who has rallied together a great force for the purpose of slaying the walking calamity dubbed the Beast of Gévaudan. The creature would not meet its match with a royal hunter, nor with a Templar soldier, but instead with a gray-haired peasant by the name of Jean Chastel.
When he took up the hunt, setting out with only a weathered flintlock rifle and his two sons, one of whom was still in boyhood, what transpired thereafter would become steeped in legend and remain a topic of speculation and debate. It was said that the Beast was felled with bullets smelted from silver and dipped in a monkshood tisane, and that the rifle was guided by a divine hand. On the other side of the coin, some alleged in low whispers that the man and his sons had partaken of the flesh and blood of wolves, attaining strength to rival that of their quarry. Whatever the truth, there is one thread of certainty in the weave of this oft-repeated tale: on that summer's day in the year 1767, the rampage of the Beast of Gévaudan was ended.
Relief was palpable throughout the kingdom. Life resumed its normal course as best it could, and the province of Gévaudan began at last to recover, but memory of the Beast would linger in the hearts and minds of the people for long after. The King smiled favorably upon Jean Chastel, granting him a sizable sum and arable land in the north. While this event could have easily been his one defining action in the annals of history, it was not to be; he would prove himself the progenitor of a dynasty that would span centuries. With royal blessing and backing his sons spearheaded the study of the arcane and worked for the benefit and protection of the mortal race. This proud tradition would be carried on by their progeny, and many would serve in the ranks of the Templar Order.
After the loss of the sun, a sea of Chastel blood was spilt to stop the spread of vampirism across Europe, to no avail, and the hunters became the hunted. When the golden age of the Chastel bloodline comes to a close, its lingering vestiges would often live in hiding with the assistance of the Templar Order. Such a one, a man by the name of Jean-Henri Gendron, has led a reasonably ordinary life. But for one extraordinary quality about him he might very well have lived out his days to pass quietly in his bed, but he did not. On a tranquil summer’s night, the deeds of his forebears would determine the end of his life and alter the course of two. He was slaughtered in his house under a bright fixed moon. Amidst the chaos of Templar soldiers rushing onto the scene outside, his daughter Ségolène lay limp in her brother’s arms, a hand on death’s door.
P R E S E N T
The name of Chastel could sit with reverence or revulsion on a tongue, depending on the speaker; it remained vehemently hated among some circles of immortals, for their memories are long and their grudges are a force to be reckoned with. The Templar Order had caught wind of a vampire-borne assassination plot meant to drive the Chastel bloodline to extinction, and they arrived too late.
Ségolène was kept stable by the ministrations of Templar medics during transport to the nearest hospital, where surgeons would toil into the early hours and well into the day to extract the bullet embedded in her throat and repair the damage done to the best of their ability. Defying the odds, she would survive the surgery and the throes of an infection contracted after, but not unscathed. This would prove the first of many hospital visits over the course of a short life marked by many attempts to restore her sight and speech, though it would be the longest and by far the most trying. But she was never alone, for she had not only brother Jean-Bayard but a host of Templar soldiers near to hand.
The threat was still deemed imminent, and so they remained garrisoned there throughout her tenure. They never straying far from either sibling, and their presence ruffled more than a few feathers among the staff. Whenever Ségolène put out her hand in search of assurance, even as she lay wracked with the fever and her vision faded, there was always and without fail another there to grasp her reaching fingers. For a girl of six who was frightened beyond measure, increasingly closed off from the world and wishing earnestly for her father to embrace her and promise all would be right again, that comfort would serve as a guiding light through her darkest days.
Upon Ségolène’s release from hospital, she and her brother were placed under the care of extended relatives. In less than half a year’s time, they were abruptly removed from that household and escorted next into the keeping of a distant cousin, Inès Tetreault, whose residence was nestled within Dinan, Côtes-d'Armor. A worldly and peculiar woman, near enough to them in age as to seem like an elder sister, she was the daughter of a diplomat to Egypt and had spent most of her life abroad. She was newly settled in France, and her solitary existence was well and truly upended when two children were planted in her lap. But in the face of a new challenge, Inès acted in accordance with her nature; she rolled up her sleeves and rose to the task.
The remainder of their formative years were peaceful, but a nightmarish night did not stay firmly in the past and cast a long shadow. Templar operatives would visit periodically to look in on the pair, who were well aware that they could be whisked away again at any time, but as weeks turned to months without incident, the knot of fear carried by both siblings came loose and they allowed themselves to settle. A semblance of normalcy would come first, in time followed tentatively by a sense of peace. The house of Inès Tetreault, with a garden patrolled by two pampered geese, a dining table where Inès would assist them in their studies and serve them cake for breakfast on a whim, and a parlor where they would all sit together in the evening until the fire grew low, became home.
Ségolène and Jean-Bayard at last began to thrive, and they would become well-known to the townsfolk at large. Siblings nigh inseparable and unmistakable for the fire in their hair, the elder mild-mannered and fiercely protective of the younger, who could often be spied huddled close to his side, sweet-natured but cripplingly shy with strangers. Dinan served as a fitting crucible for these two young minds: a settlement strewn across the wooded hills on both sides of the river Rance, known for cobbled sloping streets lined with medieval architecture, a place out of its time. Many an imagined adventure was had whilst romping down overgrown hillsides and walking the length of the ancient and ivy-choked stone walls that enclosed the town.
Once she was a woman grown, Ségolène would come to find herself at a crossroads. Her brother was finding his own way, and now that they had both reached adulthood, Inès intended to take up traveling again. She would walk aimlessly about with a faraway look in her eyes, mired in thought. Then, months following her seventeenth birthday, she stood up from breakfast to announce her itinerary, to the chagrin of her family. She was followed all the way to the train station by Bay and Inès, but she would not be dissuaded. No eye was dry when they held one another for amidst the clouds of steam that cloaked the platform.
After taking the veil, her journey would lead her to the hallowed halls of Mont-Saint-Michel’s abbey. Amidst the establishments that catered to pilgrims and sightseers, the town boasted several new additions that had flourished within the last century. A Templar base had become something of a haven for bright minds and artifacts of historical and religious significance, receiving commissions the world over for restorations. They worked in close cooperation with Ségolène’s religious Order, which maintained the abbey and carried out philanthropic work for the isle and communities along the coastal mainland. She had not chosen the cloistered path, but one of service. She struggled with many aspects of the lifestyle, but drew fulfillment from others. After making her temporary profession, she was free to join the French Chapter of the Templar Order, and did so in the hope of working closely with historical treasures.
When the Mont was bathed in the light of the sun for the first time in centuries, the abbey’s bells sounded across the bay until sunset. Just as the weeks-long rejoicing throughout the isle was dwindling down, Ségolène was called away from prayer without warning. She found herself in an office surrounded by a flock of monks, nuns, and Templar operatives. In the hand of one was a letter she had posted to her brother. In this missive, she had confided about a recurring, fantastical thing that had troubled her greatly: visions of man in a street of her hometown, burning to death under a blue sky and a moon that seemed to be aflame, his flesh falling as cinders to his bones. The date in the right hand corner was stark; Ségolène had penned it nearly a year prior, while the world was still cloaked in twilight.
Her greatest secret was exposed. When the request to assist the Order was made, she had no other recourse but to accept. Her transfer to the Main Chapter was set shortly thereafter, with her status and identity sealed within her files, known only amongst select superiors. Ségolène takes up a sword as one of the last scions of the Chastel line, a living remnant of a bygone age.
NAME: Jack Fletcher ALIAS: Lazarus
I know little of what the Order refers to as The Key, but I do know that this entity's retrieval is imperative. I intend to carry out my orders to the best of my ability on this mission, but this is a lot of effort for the capture of one man.
NAME: Holly Wilshire ALIAS: Gabriel
The Commander of the Blood Sisters has my great respect. She is a magnanimous and patient teacher.
NAME: Bjorn Thorburn ALIAS: Úlfhéðnar
He appears to find clothes too stifling for combat; doesn't he worry about catching cold?
NAME: Cecile Bellerose ALIAS: Ember
The new queen of vampirekind, and a target of importance.
NAME: Shimazaki Seiko ALIAS: Kirin
A foreigner from a far away land. His second shape is a fearsome thing to behold.
NAME: Maeve Donovan ALIAS: Phoenix
The silver-tongued new queen of beastkind, and a force to be reckoned with. Another figure of significance to the Order.
NAME: René Troxler
ALIAS: Ephemera
Our Lead Engineer, possessed of a bright mind. Because of his closeness to the Blood Sisters, and his nearness to me in age, I have a sense of kinship in regards to him.
NAME: Kenna Mac Amery ALIAS: Incendiu
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NAME: Cassandra Caldecott ALIAS: Little Sparrow
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NAME: Beau Desmarais ALIAS: Mathis
Why is the Order training child soldiers? I do not understand. I am so very confused.
NAME: Esther Asturias ALIAS: Sherwood
I know that staff?
NAME: Harrison Van Doren ALIAS: Dutch
I... did not know cowboys were real. Isn't he too far east? Will he let me try on his hat?
NAME: Nascha ALIAS: Black Sun
She, too, finds clothes too stifling for combat! She is not cold, either? Does the blood of beasts run hotter? Perhaps I am on to something, but for now, it is only a theory.
NAME: Alexei Pavlovsky ALIAS: Cain
Rumors of the one they call Cain run rampant, and I have heard my fair share, but I have very little personal experience to go by. For now, he is another face I pass in the halls.
NAME: Virgil Bedeau ALIAS: Fantôme
He is, well, very enigmatic, and a little unsettling, and he moves so quietly as to take most everyone unawares. If he were to pop out of some dark hiding place to ambush me, I would surely feel the years being shaved from my life by fright.
NAME: Jonah Lancaster ALIAS: Overseer
Our interactions have been sparing. I find myself feeling ill-at-ease and prone to fidgeting in his presence.
NAME: Elias Brandt ALIAS: Judas
Why is a vampire in the employ of the Templar Order? I am... uncomfortable. I mean to keep as much space as I can between us.
NAME: Dominick Durham ALIAS: Goliath
WIP
NAME: Theodore Fairchild ALIAS: Canary
A defector from the Order, but why did he leave?
NAME: Olivia Baynes ALIAS: Raphael
She may not be a woman of many words, but she cares very deeply. I greatly admire her medicinal skill. As with Gabriel, I hope to learn much from her wealth of experience.
NAME: Elijah Kaylock ALIAS: The Tinkerer
His young, but not. I was unaware that it was possible for children to be afflicted with vampirism. Would it not be better to end his torment? I am very troubled.
WEAPONRY The Ondine Blade✧ 6/10
An heirloom said to sing in a pitch that subdues the long-lived. This flamberge of precise craftsmanship was wrought by a weaponsmith reputed to have dabbled in alchemy, and was unseen for generations until it was recovered by Ségolène and Jean-Bayard. The distinct undulating blade holds a pale blue hue and scintillates with auroral greens, flashing like a forest pool in the sun when catching light. It was thought that with repeated parries its reverberations would be unpleasant for opponents on the receiving end, particularly those with especially keen senses. Curiously, it sits in her hands as though tailor-made for her use.
Steam-powered Repeating Hand Crossbow✧ 6/10
The plumes of steam exuded from this weapon often smell of herbs used historically in purification rites.
Hunting Sword✧ 5/10
A short sword carried for the main purpose of extinguishing foes felled by her crossbow, for the sake of sparing arrows.
EQUIPMENT Pocket Journal
A small and well-used journal with a charcoal pencil tucked inside. The writings within seem to chronicle one side of various conversations. The spare spaces of older pages have been occupied with sketched objects of interest.
Rosary
A simplistic string of wooden prayer beads far older than herself, darkened from many years of touch and use.
ABILITY UNLOCKED ✧ Sibylline
PASSIVE
An incident at a tender age rouses a thing lying latent, bringing an uncanny ability to the fore. With the burgeoning of this power, her sleep became rife with flickering visions of what was and what could be. Most are mundane, and as one might suspect, gleaning understanding from their tangled weave is no small feat. In recent years she has become meticulous about their documentation. Following the restoration of her eyesight, they have diminished in frequency and clarity. Rumors of sorcery and otherworldliness have followed her ancestors for generations, and by delving into historical records, Ségolène has come to the belief they may have displayed similar talents. But documentation is scarce and frustratingly vague, leaving her with more questions than answers. Some wisdom of her line was passed on through oral tradition, but with her father’s death before she and her brother were of age, she fears she may never know the full truth.
Serves to fortify Intelligence.
ABILITY UNLOCKED ✧Lionheart
ACTIVE
Call it pluck, or gumption, or an undeveloped sense of self-preservation, or perhaps pure and unfettered bull-headed obstinance. Call it what you will, but just beneath her good-humored demeanor, running in contrast to all notions of self-doubt and timidity, there lies an undercurrent of ferocity. For better or worse, when her blood is up she is capable of many feats: charging into a fray, putting her nose where it might not belong, or bowing up and standing toe-to-toe with all manner of dangers, even those greater than herself. This innate trait is undoubtedly a double-edged blade, but its virtues did not go unnoticed when she was observed by superiors assessing whether or not her nature would be suitable for combat, and likely tipped the scales in her favor.
Temporary +1 boost to Agility, Dexterity and Intelligence.
ABILITY UNLOCKED ✧ Unearthly Eye
ACTIVE
She harbors a keen sensitivity to her immediate environment. When she opens to it and leans into this sense, allowing her surroundings to press in about her, she hears the reverberations and feels the shape of impressions left behind. Such things never vanish altogether into the aether, but persist, on and on, and she can divine out the previous happenings of a place like a hound with its nose to a scent: echoes of sound, emotion lingering unseen in the air, the outlines of people who have passed through. The efficiency of this is heavily dependent on the amount of distraction in a given location. Focus is paramount, and she is vulnerable in the grips of it. The strength of this has diminished of late, and demands more effort of her.
For the duration of this sense's heightening, Intelligence is raised by +2, while Dexterity, Agility and Charisma fall by -2. Efficacy of this ability is dependent on the amount of distraction in a given location.
NAME: Lucianne 'Luci' L. Longhurst
RACE: Vampire
NATIONALITY: America
FACTION: Vampire
AGE: 301
GENDER: Female
SEXUALITY: Asexual
ZODIAC: October 3rd (Libra)
MAJOR ARCANA: Wheel of Fortune
PLAYLIST:Every day is night.
BASICS
HAIR COLOR: Black
EYE COLOR: Silver
HEIGHT: 5' 11"
WEIGHT: 151 lbs
BUILD: Broad shouldered, small in chest and all legs.
FACE CLAIM: @Snitchery
VOICE CLAIM: Willa Holland
MBTI: INTP VICES: Delusional, Intolerant, Curt Detached VIRTUES: Friendly, Relaxed, Enthusiastic, Problem-Solver GUILTY PLEASURES: Beer. Can be a workaholic as well. QUIRKS: Has a tendency for cute or childish things. Keeps a harem of stray cats and a few stuffed animals as well- Not that she would admit to any of this.
OVERVIEW:
Luci takes her marksmanship and place in the fight for freedom very seriously and always does her best. She has a tendency to be nice to even the most annoying people; however she can be quite cross once she reaches her limits with small ticks that take her there quickly. One being anyone calling her by her full name ‘Lucianne.’ It’s said she tries to play the ‘cool sharp shooter’ role but she always says she is just like that and it’s not an act. Even if she wears a poker face in combat or around her peers, there are moments where she finds herself overjoyed in laughter- often at the most childish kind of jokes. She also has a tendency to hide her more personal feelings, specifically those that show she may care about someone.
She is quick to admit her own thick-headedness and tendency to get riled up easily, feeling as though stress is just default to her state of being. She doesn’t go out much and spends most of her time at home or at work. Her work ethic keeps her nerves together, and for this reason Luci typically takes on more work than she can handle. Aside from her secret vices, she is very public about her love of beer and if she is not at work then she is almost certainly found at the counter of the nearest tavern.
CHILDHOOD.
The dog tags upon her body suggest she was native to New Orleans, nothing else is known.
ADOLESCENCE.
She appears to be proficient with her marksmanship, leading to believe guns were a very integral part of what ever her life had been. The rifle found on her she would have appraised as a Karabiner 98k - standard issue for German Military. This clashed with everything else pointing her to being American which means this rifle may not have been hers but given to her by someone before her memory loss.
CURRENT.
LUCIANNE L. LONGHURST
NEW ORLEANS, LA DOB 10-03-2182
“Happiness is love and friendship”
These are the words engraved on the dog-tags she wore when she awoke. Abandoned in a shed, miles from the nearest town is where the young woman found herself with nothing but a train ticket to New Orleans, the clothes on her back, and a Karabiner 98k Rifle. She emerged from the shed only to quickly recluse inside as the sun boiled her fingertips, finding out she was not only afraid but also immortal. With no one else to explain her emergence, she took the night train to New Orleans - hoping to find some answers as to who she was for all these centuries past.
Her name? Well Lucianne was too much of a mouthful that was for sure. She gave herself the moniker of Luci, and this sort of dog-tag accessory was something commonly found on soldiers she would find. Paired with her rifle, and an inhuman ability to make such a precise shot led her to believe she must have been in the military. Seeking out Cecille, the Vampire Queen of New Orleans, only led her to more questions than answers as not a single soul recognized her there. A life where sleep is never needed truly started to take a toll on her sanity as she could never be free from the questioning of who she had been exactly. Thus, she buried herself into her work. As long as her hands were busy and she was helping others thens he didn't have time to think about herself.
After all, maybe starting a new life may not be so bad?
NAME: Cecile Bellerose ALIAS: Ember
Luci looks up to her Queen with admiration, if anything solely for the ethic of working under her gives her new life a purpose when she cannot find one at all.
WEAPONRY: Karabiner 98k Rifle 10/10 A simple military rifle of german make, found on her person when she last awoke. At first look there isn't much special about this piece of equipment - and that's because there isn't! However it seems to have been very well-made as it never seems to break as other guns do despite heavy use. It is but an extension of her arm in her grasp, able to use it as freely as one would use a handgun.
EQUIPMENT:
DOG TAGS A simple accessory found upon her person when she awoke. She has gleamed over the information on them several times to try to ascertain information about her past. Believing them to validate her existence, she is never seen without them.
ABILITY UNLOCKED: Efficiency Tactics
PASSIVE
Luci can use long-range gunfire weapons that would otherwise be two-handed as one handed. Allowing her to even dual-wield if off-hand is free. She faces no penalty for this and weapons act as single-handed for this purpose.
ABILITY UNLOCKED: Chain Stratagem
PASSIVE
Luci's chance at landing a critical hit increases but 20% with each successful shot. This bonus multiplier resets to 0% when critical hit is made.
ABILITY UNLOCKED: Flame Thrower
ACTIVE
Luci can manipulate the gunpowder and cause her barrel to purposely overheat, this causes her shots to become a conal AoE for striking multiple enemies. Damage decreases by 10% for the second enemy hit, and then and additional 10% following the enemy hit after them.
Distinct Features
SCENT: Amber wood, patchouli, geranium, Mediterranean sea salt when he's clean; with work and play there's added touch of gunpowder, leather, oak.
SCARS / TATTOOS: Scar on his interior forearm from where his maker "bit" him. Appears to be a deep rip that had a difficult time healing on its own.
AUGMENTATIONS / IMPLANTS: Titanium Fangs
Immortal Specs
Years since change: 2
Maker Status: MIA
MBTI: ESTP-A VICES: Egotistical, proud, reckless, nihilistic VIRTUES: A solid confidante, patient with most people, clever, tactician GUILTY PLEASURES: Blood at all times, sex when he can get it, blending in with a crowd and hearing other people's conversations, flirting and dancing with pretty girls QUIRKS: Don't leave him alone when gunpowder is easily accessible.
Overview
Marcus is a laid-back individual at the best of times. To get what he wants, he knows that patience is a necessary trait to achieve his goals. However, when it comes to the execution of his plans he often fails to ere to the side of caution. A "shoot first, take names later" sort, he can have impulsive tendencies when it suits him. This has led to him getting into trouble on a number of occasions and having to get himself out again on his own.
When it comes to people, he has a strong stance on friend or foe. Protective to a fault, he isn't afraid of wiping the floor with anyone he has personally dubbed an enemy. He'll concern himself first with the person he is close to, then proceed to level the ground with anyone who has done them harm. With those he's friends with, he's soft and easy-going, and loves to make people laugh when he can. An ideal secret keeper, Marcus will hold things said in confidence.
The core of his beliefs is the only thing that matters is the actions we choose to take. The other options are meaningless once a decision has been made. He seeks out the best options that are laid out to him and will go with it if he thinks it is the best course of action for himself and anyone else involved. The consequences are inevitable; the nature of those consequences are based purely on perception.
Childhood
Marcus was born the second son in a political-based marriage. Despite this, he knew a favorable life in comfort with an older brother, and several younger siblings. Large halls to roam and play within, servants to meet his beck and call, doting parents, and all the beauty the sea-side Greek villa he knew as home had to offer. Often the family would move between their Greek home and extended family abodes in Spain while his parents sorted through the politics of their regions. Life was rarely dull, and it became ever more fascinating when his father introduced him to his future within the military. Marcus was wont in such matters, ever knowing that it was his fate to continue in his father’s footsteps, just as it was his elder brother’s to continue their father’s political journey. At eight years old, he began his education in the art of guns and took to it slowly. Learning the outs and ends of how gunpowder worked was fascinating to him, and he would often experiment with different mixtures. However, it would often fail.
One evening, while the family slept, the villa was attacked and burned to the ground alongside the sleepy town that lay below. Marcus and his siblings were quickly taken through the house by their elder brother, Brandon, but he returned inside in an effort to seek their parents who were missing. He never returned. Marcus and the others were brought to their family in Spain, but for the young boy, life was never the same.
He acted out, avoided his lessons, and began a series of misdeeds that left a bad taste in the mouths of his aunt and uncle. The older he became, the more reckless and chaotic his actions became. His only interest became the gunpowder and guns his late father taught him and were the only lessons his tutors could manage to keep his focus on. At the risk of losing their patience, his aunt and uncle demanded his behavior corrected at the risk of shipping him away from his siblings as they understood the only motivation he had left was to keep his family together. It worked, and his recklessness was quelled for the time.
Adolescence
When he was sixteen, a letter came from the British Academy of the Holy Order in Bristol, England addressed to his uncle in the hand of a military officer. It revealed his brother had indeed survived the fire and had been taken in by the Templar Order and he had successfully completed his training to become a Legionnaire within the ranks. It called upon Marcus, provided he was still alive, to follow in their father’s footsteps as he was always meant to do by joining in the fight that had led to the death of their parents. Marcus, outraged, rejected it. He denied that it was his brother who had written the letter- he was well aware of the Order’s obsessive tactics to recruit- and claimed it was a farce. However, when the officer came forward as Brandon, it was difficult to deny the resemblance between the two young men. Marcus lashed out but was quickly brought to the ground by his brother. His aunt and uncle accepted the boy in their charge to be sent to the academy to “right the wrongs of the past” and signed away what was left of his youth. Brandon stayed behind to reintroduce himself to the family he’d thought he lost while on temporary leave, and Marcus was shipped to Bristol by force like a criminal.
On the journey, the small caravan was attacked by a band of rogue vampires and beasts. Marcus abandoned his captors. He wandered the roads lost, and confused until he happened on a woman just as travel-weary as he was. The boy lay in her arms only to find himself being consumed by a vampiress who ripped a chunk of him away. Satisfied with what she had found, she spirited him away. When he awoke again, he could see his own heart being consumed by his maker, could feel the ache in his chest from a surgery he never wanted. He would learn later her only motivation for “saving” him was to leave behind a legacy in a world reintroduced to the light of the sun, certain her death was imminent.
The next few months passed in a blood drunken blur, learning that the emptiness within could only be filled with the life-blood of those fortunate to still be alive. His maker was not one for teaching and instead allowed her progeny to make his decisions by instinct alone. She would disappear when it was clear he could survive without her and was better adapted to the world.
His maker would be sorely mistaken. Without a guiding hand, Marcus quickly began to feed into his baser needs, slipping further into his anger and frustrations. His feeding began to lead towards kills, oft times gruesome. In a chance meeting, he came across another vampire, older and wiser than his maker had been. He was cool, calm, and collected and gave off an air that attracted the attention of the infantile vampire. Regardless of the elder’s wishes, Marcus stayed close by and eventually began to learn that the ways he was taught and adapted weren't necessarily the only options available to him. Though most of it was through observations, suggestions made by Virgil were always welcomed by the brunet.
Present
After sticking close to his mentor for some time, the two split up. Marcus wanted to adapt to a solitary life as Virgil had. In the time and travels together, whispers of a safe haven sprang up, and he was drawn by the stories he’d heard of how this city benefited vampires, particularly the young ones with their blood banks and donor systems. He was reluctant at first, but curiosity drew him in.
Upon arrival, he would find the city was as promised: welcoming to its immortal citizens, but at a price. However, heavy taxing on the products the youngblood needed did not dissuade him from making a life for himself there. New Orleans was full of life, and its oddities suited him and his devil-may-care attitude. After procuring a job as a bartender at a popular immortal taproom, he settled into a private residence in the St Roch neighborhood. He continues to fill pint after pint and listen to the woes of the beasts and vamps alike. However, on the days he can get away he spends much of his time experimenting with private stores of gunpowder he’s purchased and collected in his quiet home.
Since hearing of Paradise’s arrival and the drama that has ensued, an itch he can’t help but want to scratch and rip away has begun to claw its way to the surface. However, it’s hard to say if good ole’ Brandon Sideris is, in fact, also in the port city without getting a closer look.
NAME: Virgil Bedeau ALIAS: Fantôme
His mentor, whether the old man likes it or not. Marcus admires Virgil’s stance on immortality and has begun to adopt his own set of habits loosely based upon the skills of his mentor; witnessed or otherwise informed. Were it not for Virgil, he’d probably still be blood-obsessed and sinking deeper into the harsh realities that many are common in the earliest years of being in the blood. Because of his intervention, Marcus wonders if a debt is owed to the older vampire. However, his interest in sticking nearby has more to do with the laid-back nature of the senior.
NAME:
ALIAS:
Pellentesque lobortis consectetur velit, in pretium arcu hendrerit in. Ut rhoncus ipsum metus, auctor pulvinar erat hendrerit ut. Aliquam vulputate, orci in blandit euismod, ex mi scelerisque ligula, nec mollis ligula enim vel quam. Hys nec mollis ligula enim vel quam.
NAME:
ALIAS:
Pellentesque lobortis consectetur velit, in pretium arcu hendrerit in. Ut rhoncus ipsum metus, auctor pulvinar erat hendrerit ut. Aliquam vulputate, orci in blandit euismod, ex mi scelerisque ligula, nec mollis ligula enim vel quam. Hys nec mollis ligula enim vel quam.
NAME:
ALIAS:
Pellentesque lobortis consectetur velit, in pretium arcu hendrerit in. Ut rhoncus ipsum metus, auctor pulvinar erat hendrerit ut. Aliquam vulputate, orci in blandit euismod, ex mi scelerisque ligula, nec mollis ligula enim vel quam. Hys nec mollis ligula enim vel quam.
NAME:
ALIAS:
Pellentesque lobortis consectetur velit, in pretium arcu hendrerit in. Ut rhoncus ipsum metus, auctor pulvinar erat hendrerit ut. Aliquam vulputate, orci in blandit euismod, ex mi scelerisque ligula, nec mollis ligula enim vel quam. Hys nec mollis ligula enim vel quam.
WEAPONRY:
Colt 1911 - 7/10
A hand pistol he's become quiet fond of over after obtaining it during an attempted robbery gone horribly awry. Poor dead bastard.
Titanium Fangs - 6/10
Best used for opening veins or ripping someone's throat out. Isn't exactly crazy about them, but it was better than the alternative of using his regular teeth. Had is i-teeth removed and these were surgerically implanted.
EQUIPMENT:
Gunpowder
He could get high off the scent. Instead, he uses it to make small explosives. He's got an odd flair for mixing and combining materials to make unique and effective compounds. He carries a small container with him of a particularly fun mix he's created.
Blood Vials
Settling in New Orleans for the last few months has made it easier on the baby vamp to avoid having to hunt when necessary. He gets his stock from the local blood bank and keeps a few vials handy on him when the thirst hits him hard.
ABILITY UNLOCKED: Ares' Spear
Active
Marcus is a thrill-seeker, and is always up for a good row. Excess energy and youthful recklessness combine into a potent mixture to increase his dexterity (+2), speed (+1 Agi), and stamina. Marcus’ attitude, however, takes a hit as he is unable to watch his mouth (charisma -3).
ABILITY LOCKED: Play With Fire
Active
Clever doesn’t begin to cover his mastery with gunpowder. He can quickly combine elements to make an effective explosive or flammable material. An increase in strength (+1) and intelligence (+3) is temporary and circumstantial, but his constitution diminishes slowly the longer he is utilizing this skill (-1 every ten minutes).
AGE: 704
GENDER: Male
SEXUALITY: Too old to give a damn
ZODIAC: Nonsense - have to remember your birthday for that
MAJOR ARCANA: The Emperor
PLAYLIST:
Basics HAIR COLOR: Brown
EYE COLOR: Amber
HEIGHT: 6’ 4’’
WEIGHT: 177 lbs
BUILD: Strong but not overly buff
Distinct Features SCENT: Scotch Malt Whisky, Sea Kelp, A storm rolling in
SCARS / TATTOOS: Eagle wing tattoo over his left shoulder/down his left arm
AUGMENTATIONS / IMPLANTS: Hearing Implant in his ears
Immortal Specs In Beast Form
HEIGHT: 8’ 0
WEIGHT: 240 lbs
MBTI:
VICES: Blunt, Stubborn
VIRTUES: Calm, warm-hearted
GUILTY PLEASURES: Whiskey,
QUIRKS: If he does not want to talk/listen to anyone, he will take out his hearing aids and he will ignore you.
Overview: Cam is quiet and reserved and very much likes being on his own. That isn’t to say that he doesn't enjoy the company of others, he just has a tendency to come off as rude and standoffish when meeting new people. From spending long periods of time on his own he can sometimes forget how to properly interact with people. Occasionally though, if he isn’t interested in talking to you, he will just ignore you. Good luck trying to figure out which interaction is which.
Stubborn in nature he can be very set in his ways. Long periods of time on his own has led him to be very pig-headed, and being a team player is going to take some work. He doesn't do well with being told what to do.
Despite betrayals, he is still very trusting. He is more likely to take people at face value and trust their word. He isn’t stupid when it comes to people being dishonest, but he does wish to see the best in people. Despite his gruff attitude, he is a kind soul that is relatively calm and level headed.
----------------------------------------------------------------------------
Early Life
Camhlaidh was born to a small clan in the mountains of Scotland. He was the first beast child born to the clan leader. Although their clan was small, they had power behind them. Living in seclusion kept them safe, but that did not mean they kept the outside world out completely. They were fundamentally a clan of mercenaries, paid and trained well in the mountainsides. They held no political loyalties, though more often than not they were hired by the Scottish Crown. Money was good for trade. They also enjoyed the fight.
For a hundred years Camhlaidh trained, fought, and raised a family of his own. He married Ainsley, a beauty, and a strong fighter. Although he loved his wife dearly, they were never mate bound. Their line of business made it difficult to gain such connections. They had seen the consequences of it before. Devastating to say the least. His son Fergus, carried their line strong. It was a simple, and happy life.
Their Clan continued to grow and as it did, so did the distrust in the large group of mercenaries that held no favours for others. They picked and chose their battles and could be swayed if the price was right.
They were offered a job, a little too close to home than Camhlaidh liked. His father was getting old but refused to admit it. He had been gearing up to pass the lead to Cam, but through whatever stubborn pride the man had he kept putting it off. Cam brought his scepticism to his father only to be reprimanded and told they were taking it anyway. Half stayed behind, to protect their home, the rest left for battle.
In the end Camhlaidh had been right, the battle they had been called to arms for was a trap, an ambush. Although they were strong and it took a lot to kill them, even for them, they could be outnumbered. Despite it all, they managed to come out on top. Barely. It came at a cost.
Fergus had fallen in the battle. There was only so much healing a body could do. Only a handful returned home, hoping for the seclusion and tranquillity of home.
But, it wasn’t meant to be. As they returned to their village, they found no one left. The location of their village hadn’t been as secluded and secret as they thought. The sight of his wife, all the slain children was too much for him. Blaming the incident on his father, Camhlaidh wanted nothing more than to be left alone, finding solitude in the mountains.
Mid Life
Although Camhlaidh would occasionally visit various villages on his travels, he stayed mostly on his own, finding comfort in his beast form, soaring around mountain peaks. However, with the stalling of the sun, he emerged from his reclusive hiding from the Scottish highlands.
It piqued his interest into why after so many years the day and night cycle refused to continue. His travels took him south but all he found was more wars. There were never any solid answers. All there seemed to be was people pointing fingers between created immortals and immortal beasts.
Camhlaidh profited somewhat during the time, offering his services to those that could pay but he turned down anything that would draw him into major battles. Politics could fight their own wars from now on.
Settling in a town just outside the great city of London, Camhlaidh befriended a man in town. Aeson was the town's doctor, someone who was getting increasingly agitated by all the fighting, and the knock-on effect of casualties filtering in from the overcrowded London Hospitals.
They had a lot in common, losing family to a fight they should never have been involved in. But one day Aeson disappeared. Camhlaidh wondered if he had been killed. Looking for answers he searched Aeson’s office and home. He found very little at first, but the thing about Aeson was that he was meticulous with journaling. Notes upon notes of books. There was a lot to filter through. Medical jargon that he didn’t understand. He was about to give up, wondering if it was worth his time, until he happened to find the right journal. What he did find led him down a pathway towards London, and a new faction taking rise.
They were small, from what it seemed at least. But it was growing. Though their cause seemed just in the grand scheme of things, the methods noted seemed questionable. Still, he sought them out. Camhlaidh figured would either die or he could find out some information to barter with later. He was also curious to see if that is where Aeson had disappeared to. And largely, Camhlaidh was bored and looking for something to do.
It wasn’t as hard to find them as he had thought, poking around enough they eventually found him. They didn’t know what he was, and it was not information that he was going to offer. Hestarted as a soldier, but his skills at fighting and planning saw him quickly through the ranks. Aeson had joined too, his skills as a doctor leading him to becoming head of the medical department.
The faction continued to grow, and they branched out. Camhlaidh protected innocents where he could, on every side, but he also needed to be careful himself. The last thing he needed was to be found out.
Over time he and Aeson grew closer.
During a rather grizzly battle Cam became caught up in an explosion. He had been near death, and probably should have died in that moment, but by whichever sick cruel fates strung his life along, he didn’t. He had been promptly brought back on site where Aeson realised what he was. Some intervention helped to prolong his life and Aeson took great risks to hide what he had found until he could get answers himself.
When Cam woke, he was damn near killed again as the accusations and irritation flew in his direction, or at least that’s what Cam assumed was happening. His hearing had suffered during the battle. The explosion damaged the inner working of his ears that only so much of his healing ability could fix. With Aeson’s help, Camhlaidh was fitted with augmentations to make his life easier. Devices in his ears to compensate for the damages.
Although he was held in great respect in his position, suspicion of his survival complicated things. Cam had been worried about finding out and urged Aeson to leave with him, but Aeson assured him that everything would be fine.
Cam had been saving the information he had been gathering. Small tidbits here and there he sold off, but he was holding out for more, something bigger he knew they were sitting on. He planned on getting high enough in the ranks to bring them down from the inside, but everything was coming to a head. Still, a couple years passed and they seemed to fall back into their usual routine.
What he hadn’t expected was the betrayal that came from Aeson.
He had sold him out to the higher ups, the night he had found out what he really was. They merely bided their time to figure out what to do with him.
Cam didn’t find this out until one morning they were laying together in bed and he was stabbed in the neck with a syringe. Pain burned him from the inside out as he was dragged off to Aeson’s lab.
A concoction that Aeson had been working on, a chemical weapon to incapacitate immortal beings. It took them a few years because unknowingly to Cam, Aeson had been using his blood to experiment on. Blood wasn’t the only thing they were hoping to experiment on. Since he had felt his research had reached a stalled point, Cam was to become a living lab rat for him to test on.
It seemed however, that dosage was something he had yet to master. Not wanting to kill Cam, Aeson gave him less than he should have. It weakened him, yes, but not enough to fully incapacitate him.
Thinking he was more weakened than he was, it was easy for Cam to slip out of his restraints, taking out the few guards before slipping through the building.
He went to Aesons office to confront him, but the room was empty. He knew he was running out of time so Cam grabbed Aesons journals, the information holding at least some answers and inadvertently probably some value.
Although he wanted to kill Aeson, he wasn’t going to risk sticking around longer than his stupidity had already allowed. Camhlaidh knew the layout and the guard routes better than most and was able to escape.
Current
The journals held just exactly what Aeson had been doing, and how far he was willing to go with it. Camhlaidh kept them with him, and had been intending to pass the information along, but only when it was safe to do so. He was being tracked, so Cam did what he was good at, and disappeared.
Cam knew he couldn’t go home to the highlands, Aeson knew that was where he would likely go, so he fled the country completely. He settled back into the wilderness, finding solace in the mountains of the Americas. He knew the Templars' reach there was weak, it seemed like the safest place to flee to.
The years passed along and it was only when the sun returned that he came down from the mountains once again. By then the ones who knew he existed would have been dead, and no doubt they would have bigger problems than an old beast they lost track of.
Keeping to himself he found his way to where immortals had found sanctuary, so to speak. For a number of years it seemed to be true. But, it was unsettling how far the Templars' reach was growing. The city wasn’t as safe as everyone assumed it was. Things were stirring in the background. It had been years, but Cam knew the signs to look for. It was still the same.
He now found himself sitting with a choice to make, stick around and join the fight, or find solace in the wilderness and hope they destroy themselves.
Although his age has allowed him to be at ease with transforming and being in his beast form, especially in the years of being on his own, the damage sustained to the inner workings of his ears has hindered his beast form. The augmentations do not transition well between forms. Although it can be tranquil flying in silence on his own, in battle situations, he can sometimes be blindsided if not careful.
Halberd 9/10
Always handy to have a weapon on hand. An axe blade that is topped with a spike mounted on a long pole that is almost the same height as him. A versatile weapon to have in battle.
Ability Unlocked: Intutive Instinct
ACTIVE
A developing ability, with his hearing damaged, and his reluctance to rely on his hearing augmentations for long periods of time, Cam is developing an extra instinct of attacks coming from behind him out of his line of sight.
Increase to his Agility and Dexterity
Ability Unlocked: Lip Reading
PASSIVE
Another compensation for his lack of hearing, he developed the ability to lip read. Comes in handy when people think he can't hear them.
A rise in Intelligence, and slight rise to Charisma
Ability Unlocked: Wilderness Navigation
ACTIVE
Cam has a heightened sense of direction. He rarely gets lost even in new surroundings. He can pick up patterns of layouts and his hunch on directions are usually correct.
"IF YOU THERE'S A PROBLEM YOU WANT TO GET RID OF, WE HAVE TWO OPTIONS:
BLOW IT UP,
OR
BLOW IT UP TWICE."
MEET THE ARTILLERIST
Duff Mac an Leighe
art credit: Unknown
STR:
AGI:
DEX:
INT:
CHA:
CON:
NAME: Duff Mac an Leighe (Duff MacLeay) RACE: Human NATIONALITY: Scottish FACTION: Templars, 84th Legion
AGE: 41 GENDER: Male SEXUALITY: Heterosexual (But he’s more loyal to his work)
ZODIAC:
MAJOR ARCANA: The Chariot PLAYLIST:
BASICS
HAIR COLOR: Brown
EYE COLOR: Hazel
HEIGHT: 5’7” (170 cm)
WEIGHT: 100 lbs (45 kg)
BUILD: Wiry; lean.
FACE CLAIM: (Can’t track the source down)
VOICE CLAIM: Richard Mark Bonnar
DISTINCT FEATURES
SCENT: Oil, Smoke, Gasoline, Wax, Burnt plastic.
SCARS / TATTOOS: You can find the puncture scars from his bottom left cheek through the back corner of the scalp. If Duff notices that someone notices, he'll gladly bring their finger to poke the scar and see how deep it can go.
AUGMENTATIONS / IMPLANTS: Duff's left eye (which was lost in the accident) is replaced with an implanted prosthetic, which he rigged to have adjustable magnifying levels. His fingers, save for his right pinkie, have been blown off in his explosive experiments and tinkering, and replaced with metal prosthetics. His left thumb can pop open to serve as a lighter for cigars to fuses. He designed his left prosthetic middle finger to shoot out and fly like a rocket, but not with enough force to hurt anything "because it was funny."
Duff's own prototype Seraph suit saw him emerging out of a surgery with "outlets" implanted around his body where the suit's plugs normally would tap in and connect—excruciatingly so. The outlets are connected to his nervous system in the extensive surgery, which cost him a fortune. They are likened to tin cans planted into his skin; when not in use, these outlets are capped similarly to a vehicle's gas tank cover.
IMMORTAL SPECS
N/A
MBTI: ENTJ-A VICES: Impulsive, callous, too prideful, lives by his own book, and obsessed with fiery explosives. VIRTUES: somehow gentlemanly, unrelenting and persistent, charismatic, and unwaveringly optimistic. GUILTY PLEASURES: Explosions; the bigger they are, the bigger burst of euphoria. Especially seeing how things are ‘affected’ by them. QUIRKS: Duff announces his presence with a loud, off-key, raspy rendition of Scottish folk song “My Bonnie Lies over the Ocean.” He tends to dance and frolic around the place when excited, which is almost all the time. He also tends to have conversataions with a woman named "Yvaine" who isn't even there. She "appears" at any time to give "advice" as he calls it. Duff has sometimes based his decisions or changed his mind because of her.
OVERVIEW: Loud and spontaneous, Duff MacLeay is someone you will always know is nearby, whether it be the stench of soot and smoke or his passionate singing that announces his presence. Any shred of genuine innocence in the man no longer lingers, lost in the long-past accident which destroyed a portion of his brain. With no sense of personal space and a merry attitude, he exerts a too-familiar personality with many that he knows barely little about and vice versa. Any negative comment thrown his way is met with laughter or entirely ignored, leaving Duff unaffected. The only time he calms down to focus is when he thinks of an idea and jots it down in his notebook or when he's actually trying to create the thing.
His motivations within the 84th Legion comprise surprisingly little of his faith and more of a twisted curiosity relative to his explosive repertoire. He gains an odd satisfaction and delight amid battle, grinning ear-to-ear when witnessing the destruction he can cause. He enjoys seeing the complicated structures of living things dissect themselves when caught in particularly brutal explosions. He relishes in crumbling ruins of buildings that are destroyed by them. His favorite thing is tinkering a way to improve the explosions' effectiveness. And in his mind, the only way for him to do that is through experimenting on live subjects.
Though he comes across as optimistic and charismatic, Duff is far from empathetic. To him, the lives of man, beast, or vampire all hold the same value: very little. He'd treat anyone with a jovial grin regardless of race, background, or reputation; because in the end, you're just another naïve fledgling stood in front him.
CHILDHOOD.
If you were to dig into the early years of the spontaneously explosive genius, Duff Mac an Leighe, you might be surprised to learn of an innocent boy who only wanted to improve everyday lives for all. Duff's parents were a rarity at this time: optimistic, loving, and forever faithful to each other and their son. The pair were, after all, renowned scientists themselves (mostly known in Scotland). It was this freedom that enabled Duff's creativeness and curiosity of the world. He drew everything that fascinated him, from the ladybugs taking flight to the hummingbirds' ability of holding still.
His parents happily encouraged his passion, setting up his lifelong ardor for learning and tinkering. They taught him the basic things as early as they could, going as far as to craft their own picture books to simplify more complex areas. The smooth road for Duff was paved and his future set in stone as they laid brick after brick. Some could argue that his parents coddled him too much, something they attribute to his current, carefree and expectant state.
As soon as he was old enough, they registered Duff into the Academy of the Holy Order; they just as quickly labeled him a prodigy. He aced the courses in technology training and arts, although his physical fitness was average. His knowledge combined with his interests often confused his classmates when he struck up conversation, but his friendly outwardness was hard to ignore, leading to somewhat of a popularity.
But whereas his peers aspired to improve the destructive capabilities of the Templars to eradicate their foes, Duff aimed his sights on Great Britain's citizens. He wanted to help better their daily lives; ending others with his creations was the last thing on his mind.
As the years passed and classmates came and went, there would be one woman who ended up in his courses for the rest of his time there. She would become the first and only person to draw his attention away—only because of how maddening she was.
ADOLESCENCE AND RIVALRY...?
Yvaine Fowler hailed from Scotland in a city not too far from Duff's home. Tomboyish as a child, she roughhoused with anyone and ran around with no semblance of grace nor dignity. Reprimandings and scoldings went in one ear and out the other; her promise showed more as an actual soldier than one for capable thought, for she could never focus on any subject long enough as they bored her.
Whereas Duff was quiet and curious, taking things at a slow and steady pace as to not damage a single thing, Yvaine was wanton destruction incarnate. When Duff made sure to cautiously inch around his focused peers to avoid disrupting them, Yvaine—unafraid of anyone and anything—would deliberately bump their shoulders and shout a sarcastic "Sorry lad, maybe scoot over just a bit, eh?" When Duff found a beautiful scenery to dwell in, Yvaine would suddenly want to find out how quickly the Templars' weapons could raze the entire area.
To Duff, it was a simple case of polar opposites; unable to stand five feet close to each other before repulsion. In fact, many of his peers shared the same sentiment.
Yet, as fate would have it, she would be about everywhere he went.
But no matter, he decided. All she was, was a mere distraction. Duff could focus without paying heed to the flamboyant girl, drawing up his ideas of machinery that would help the everyday person in every household. Albeit a focus very much against what the Academy would have wanted during a time of much-needed battlefield advantages. And each time their most gifted student in the tech field spoke of his off-course plans, they repeatedly gave Duff his reality check.
One day, as he left the building after a particularly long lecture, he found Yvaine sitting at the side, squishing bugs as they passed by. Much to his chagrin, she noticed him immediately, dashing up to the boy. "They tell off you and your ideas, again?" Then she leant towards him, smirking to indicate she already knew the answer. "Not exactly the quietest thing around here."
Duff sighed. "What's it to you? The only things getting you through graduation are those unbefitting bags of muscle."
"Ah, don't be like that, Duffy!" She slammed his shoulder like a proud father would his son, using the nickname he never asked for as he tried to keep himself composed with each hit. Duff grit his teeth, already thinking of the next harsh thing to say. "In the end, your ideas are still helping those nyaffs living a breath without worry, innit? It's fine, then, don't let their different tastes in food change yours." His anger dissipated in that moment, replaced with a stunned confusion. Yvaine must have noticed, as she skittered away with a donned, warm smile he'd never seen before. "It's not a bad thing, letting your imagination take control. Way I hear it, they're drawing up some flying suit of armor for the Templar lads. They look fun as all hell but'll probably kill the first person who has to test them out."
Duff kept his mouth shut, nodding sheepishly. Since that day, he reconsidered his stance. Perhaps she wasn't as bad as his initial beliefs. It was a simple curiosity; there was more than meets the eye with Yvaine Fowler, and he felt an urge to learn more about this mysterious side.
The day after, he didn't avoid Yvaine. He struck up a conversation with the amicable girl... finding just how much they thought alike, only with different methods.
To Duff's friends, it was a mystery emerging before their very eyes: Duff, the smart and unathletic kid, getting along with the most rambunctious, tomboyish person there was. But they did not know of the part of Yvaine that learned at a much faster rate than the educators taught. They didn't know of her curiosity and eagerness to learn more that rivaled Duff's.
After a month, Duff mustered up an unusual amount of courage to ask her if they "could keep meeting each other in a way higher than friends," to which she roared with laughter, turning the boy's face beet red. She agreed.
After a year, they shared their first kiss.
ADULTHOOD...
Years passed since the couple's graduation. Duff MacLeay grew to become a renowned name in development of science and technology. Though his own inventions were more practical and not meant for combat—more so improving lives for normal folk outside of the Templars—he was required to contribute to the Templars' efforts after graduation. His work is noted within more recent items such as the prototype and current Seraph suits (it is said that the prototype was only completed and pushed out once Duff and Yvaine joined the development team). Duff returned to the Academy and applied as a Templar educator in the tech field, hoping to nurture a new generation of wisdom.
Yvaine, much to the surprise of all who knew her, also graduated in the tech field. Her designs, however, found destructive capability in pyrotechnics, explosions, anything that brought ruin in a devastating manner. Unlike the other subjects, weapon design was fascinating to her, drawing her in one blueprint after another. She loved testing her prototypes herself, much to Duff's concern and her own thrill. And her penchant for firepower definitely showed in her weapons. She worked with Duff in helping with the Seraph suits; the only reason he chugged through the work. Yvaine also landed brief stints alongside on-field Templars, making her passion loud and clear among them in action.
Even later in their lives, the two worked as opposites, but still keeping the unlikely love for each other. Their love conceived one daughter, who at Yvaine's insistence, was named Scarlett Fowler, taking Yvaine's family name instead. The family lived in a mansion commissioned by Duff's own money shortly after his success. It served both as their home and a laboratory for each of their jobs, isolated from civilization and heavily protected.
After everything, the two had earned the lives they longed for...
TRAGEDY...
It was a quiet day—the only thing Duff remembers of that afternoon; his wife stating that it was "too quiet" for her liking. The couple left their mansion to head a lecture in the after hours in the Academy. They left Scarlett at home under her nanny's supervision, hopping into their vehicle and feeding the chauffeur his directions.
One traffic blockade and Duff's "shortcut" later, and their route took them through the area of Cheapside.
Instead, what awaited was suffocating fumes of black smoke, scorching webs of orange and red, and an abundance of mutilated corpses peppering the place. The Templars learned of the inhuman presence, and they saw it fit to eradicate them via scorched earth—whether mortals were caught up in their battle or not. Yvaine remained in seat, stunned; like a curious child, fascinated by watching ants tear apart a bigger foe. Duff, on the other hand, yelled at the chauffeur to turn around. While the scene itself instigated much of his panic, there was another detail he noticed that contributed a small portion of the fear: he recognized the vehicles, the weapons, the bombs; he and Yvaine helped make those.
However, the driver couldn't even step on the gas pedal in time.
A Templar bomb struck right beside them. The vehicle flipped itself through the air; Duff's vision went blurry as he landed somewhere in just seconds. He heard the landing of the vehicle, smashing itself into hundreds of pieces. He did not see anyone else.
"Yvaine!" he screeched, stumbling over the smoldering rubble and embers.
His heart stopped, choking his breath when he saw the reason for the Templars' bombing: they came in the form of werebeasts, scurrying about like soldiers amid warfare. Duff fell to the ground in terror as he saw them, believing they would slay him the moment they'd see him. He took to crawling through the area, soiling his entire being in soot and undiscernable substances. All he needed to do was find Yvaine, then ran as fast as they could, far from Cheapside.
And find her, he did, catching the red hair in his sight, belonging only to the stoutest, headstrong woman he loved. Indeed, she stood from the ruins, bleeding and smothered with dirt, yet smiling warmly at her surroundings.
It was also the last he saw of her. For he whipped his head around at the impact of an explosive, emitting a deafening crack of the concrete structure it hit. Casting a towering darkness over Duff, his reactions kicked in just moments later. He dived to the side just as it crumbled and dusted into the air, sending debris in all directions. Though he avoided certain death, fate was not willing to let him go so easily.
When Duff landed on his back, he peered up to see a rod of metal flying straight at him.
The rebar pierced his skull and destroyed much of his brain's left frontal lobe; it was a miracle he survived. Another miracle that the chauffeur barely escaped the massacre—and the Templars as well—to return home and plead for aid from the family's staff. Much more fortunate that they loved the people they worked under, taking a convoy of vehicles to head with; after the bombing ended. The physician was first to find him, too, leaning against the remnants of a home's wall.
It was thanks to them that Duff wasn't left to bleed out and rot.
They brought Duff back home to the mansion, not caring about all the civilians and other people who saw the entirety of Duff Mac an Leighe's staff worriedly driving throughout. It didn't take long for word to spread of the inventor's condition; how he was caught up in the Templar bombing to begin with. The servants rushed him past a bewildered Scarlett, bringing the man to the master bedroom and closing the door on their daughter.
When Duff regained consciousness, the family physician, several hired doctors, and his staff were first to welcome back to the land of the living. "Yvaine...?" was the first word he uttered, causing them all to glance at each other with unease.
In the end, it was the head maid to break the news: Yvaine... her body was never recovered; presumed pulverized in the bombing.
But that was all nonsense, Duff decided. For Yvaine stood right there, strangely unnoticed by the crowd, smiling dearly at him.
... AND A CHANGE.
Duff's mail filled up with condolences and concern from a long list of names—none of which he recognized, much to his servants' surprise; all while the writers figured his despondency was simply grief. In fact, he didn't even understand why they felt sorrow for him. Why they went on about his dear wife being "dead." Why none of his servants took notice of her, either. As for Yvaine herself, she was popping around Duff more often than before the incident. She somehow found roundabout routes between rooms, he figured, disappearing and appearing every time he glanced away.
For days, he didn't spare so much as a glance at their daughter, mulling over recent events and going through his physician's recovery plan. During this period, his staff noted the first signs of change within the inventor. Gone was any empathy he held for others. No longer did he stop and stare at every visible machination like a curious child, shoving them aside for his newer interest: weaponry. As soon as Duff was recovering, he ordered much of the mansion's unchanged interior to be tossed out and replaced with something "more exciting." It was as if Yvaine had finally convinced him the beauty of destruction.
But perhaps the biggest change was from his loving, carefree attitude he usually held for Scarlett.
"What a load of jobby!" he heard Yvaine cackle. "Let me tell you, Duff, next time this happens, you may not be so lucky. Think little Scarlett can take a bar of metal through her fud like you did?"
Duff looked up at her, eyes narrowing. "Scarlett...? You mean if she were—" Oh. "If we had brought Scarlett with, that day, she might've..."
Yvaine nodded. "Now you see what I mean. Look at those bawbags you hung around with; they got prosthetics up their arse because it helps them survive. You ain't gonna sit here and leave our bonnie in danger, aye?"
Duff walked around her, planting himself facedown on the bed. "So what do I do...?"
He heard her sit beside him—but never felt her impression on the bed itself, oddly enough. "Do the thing you do best, Duffy." Her rambunctious voice softened, wanting to tie up the butterflies loos in his stomach. "Let your imagination take control."
The next day, he came to his beloved daughter to do just that.
Scarlett Fowler was subjected to long, twisted experiments that the prior Duff would never have dreamed of performing. Each operation took hours upon hours; her screams sometimes echoed through the chambers of which the experiments were executed. She was modified to become stronger and tougher—an insurance for the father that, ironically enough, she would not experience the same horrors he and Yvaine went through. These actions were not carried out with the fuel of hatred and relieving stress, but a twisted, delusional love.
In fact, since recovering from the incident, these experiments were the most affection he'd give to her; especially after each operation was concluded, when he'd shower her with love and apologies, saying that she won't get hurt any more after these.
By the time he was confident in her future well-being, he sent Scarlett to the Templars Academy in order to become a Blood Sister. Partly because of her own desire, and partly because of his own pride—a want to see his inventions stuck in her to be put to use.
CURRENT.
Duff has since returned fully to aid the Templars in technological development and squashing the non-human threat. His motivations lie mostly with morbid curiosity and the rest with lust for revenge. A way to get himself "off" if you will.
His most recent innovation came in the form of a prototype Seraph suit that fixes the biggest and most painful issue: the needle injection. However, the changes to the suit itself are few. The big alteration lies throughout his own body.
In one of the costliest surgeries in Templar history, mainly because of the amount of precision, caution, and time needed for this, Duff grafted multiple "outlets" into the spots in his body where the Seraph suit would inject their needles. These outlets needed to connect to his nervous system, all without disrupting the body's natural processes. The surgery lasted 96 hours, and the doctors faced many near-accidents in the process. One wrong move could have destroyed all feeling in one of Duff's limbs.
Afterward, Duff built himself a custom Seraph suit, outfitted with many explosive capabilities. To him, this is a step forward in the industry of Seraph suits. They have potential to change wartime strategy and the course of Templar superiority; just the things Yvaine would geek out about.
When word of Alexei's death reached the man's ears, that meant two things to him: a need for his replacement, and a chance to test his designs in a live situation.
NAME: Yvaine Fowler ALIAS: Chitter
Duff's wife, killed in the bombing of Cheapside—ironically by the very weapons they helped develop. Duff believes she's alive and kicking, keeping a low profile for the time. This is only because of his constant hallucinations; Yvaine tends to pop up when he's alone, voicing her own concerns and suggestions that usually influence Duff's choices. They love each other very dearly.
NAME: Scarlett Fowler ALIAS:
Duff's lovely, lovely daughter.
NAME:
ALIAS:
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NAME:
ALIAS:
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WEAPONRY:
SERAPH SUIT MK II - 9/10
Without a doubt, Duff's most powerful asset. The suit encases Duff's entire body in metal, enabling flight and swift speeds that top any bird. Its arms are loaded with many, many explosives. Among these are regular grenades, smoke grenades, gas grenades, incendiary grenades, tesla bombs, and a flamethrower attachment over his wrist. The types of grenades he fires are changeable because of the suit's connections into Duff's nervous system; the brain signals which grenade he wants to use, and the suit switches to that explosive. The grenades are all stored around Duff's armored backside. These grenades can funnel out from beneath Duff's feet, allowing for rapid bombing runs and area control. He has been refining his skill in the suit ever since creating it.
On the downside, bringing it along with him is a pain, required a body-sized suitcase; a mobile bomb, essentially, with the grenades stashed inside. Duff relies on speed and the suit's light armor to avoid being hit, lest he suffer terrible explosions. It takes well over five minutes for Duff to put it on, including help from others. Without it? All he is, is a man with shaky hands.
LUGER - 4/10
With shaky hands, Duff's aim with any firearm is terrible. Still, keeping the luger on him is a last resort in case he's caught outside his repertoire. "Honestly, explosions are just far better if you want to hit an enemy."
GRENADES - 10/10
Duff keeps three strapped inside his satchel, often varying in type with each passing day. Duff can recognize what type of grenade it is just based on the sound they make when hitting the ground. He knows their detonation times down to the second; if it's dud or not dangerous enough to take seriously. He can cook grenades to where they explode just as they come near the victim.
EQUIPMENT:
GENERAL REPAIR KIT
A kit of welding tools, a small generator, spare batteries, and other tools that enable Duff to repair his Seraph suit and other pieces of Templar technology. These are stored in his leather satchel along with the three grenades.
MONOCLE MAGNIFIER
A monocle tied to Duff's belt with a bronze chain, coming with adjustable magnifying levels through layers of other lens that can be flicked on and off. Used for whenever he needs to work more precisely.
ABILITY UNLOCKED: INVENTOR MENTALITY
PASSIVE
Born and raised an intelligent inventor, Duff is a natural problem-solver and tinkerer. In the tech field, he is able to locate and identify flaws and repair them in a near instant. He can MacGyver through almost any tough situation, taking advantage of what he can to survive.
ABILITY LOCKED: BURN, BURN, BURN
PASSIVE
The more fire and destruction that Duff sees, the more something closes in on his mind like a cheap clock ready to snap. He feels exhilarated; overwhelmed by surroundings of red fog and fire, fueling something in him to move. This mental energy transfers into his suit. The longer Duff is in battle and the more attacks he gets off, the more agility and dexterity he receives.
NAME: Elvyra Highwater NATIONALITY: American
FACTION: No one's
AGE: 50
GENDER: female
SEXUALITY: The only thing she has eyes for is money.
ZODIAC: Leo
MAJOR ARCANA: The Chariot
PLAYLIST: TBD
BASICS HAIR COLOR: Black
EYE COLOR: Green
HEIGHT: 5"6
WEIGHT: 145 lbs
BUILD: Skinny and tall, not a lot of curves.
FACE CLAIM: Gabrielle Union
VOICE CLAIM: Anika Noni Rose
DISTINCT FEATURES SCENT: Clean Laundry, perfume, and light cigarette smoke
SCARS / TATTOOS: As if she'd ever let anyone touch her.
AUGMENTATIONS / IMPLANTS: None
IMMORTAL SPECS
Was turned: 30 years ago
Creator: N/A
MBTI: INTP
VICES: Avarice, Disloyalty, gets easily angered, loses sight of the bigger picture often, and is needlessly cruel to others when it comes to money. She is not forgiving of any debts.
VIRTUES: Ambitious, honest, willing to learn from her mistakes, and has entrepreneurial spirit. She will never give up on a project, even if it seems impossible to achieve.
GUILTY PLEASURES: Elvyra doesn't like to admit it, but she has a bit of a smoking habit. Whenever she gets too angry or finds she needs to destress, she will always go for a cigarette in her office alone. She doesn't like to admit it to other people since smoking isn't something a person like her should really be doing. She always has one of her gang members have a lighter on them, or a pack at all times just in case she herself runs out.
QUIRKS: Elvyra speaks with a classic southern belle accent which entices other people because it's an accent only really heard from those who fraternize with the rich socialites of society. And since most of those people are human, it can confuse people about just how and where she picked it up. Her accent doesn't sound like one from Lafayette or even New Orleans, it's refined and sounds like someone from a rich "human" background, which isn't something a lot of people expect from a vampire of all creatures. Her accent has a tendency to calm others, especially humans and is almost enough to make people forget she even is a Vampire if they talk to her long enough.
OVERVIEW: Elvyra is a very determined individual where once she sees something she wants, she will do everything she can to get her hands on it. She is not a sentimental person, or someone who holds onto things for very long, though she’s gotten real good at pretending in front of other people. She’s held onto all kinds of old “junk” from her childhood just in case someone comes over to her house or her office, just so they can paint a picture of a nice, loving woman in their head as they walk through her private quarters. The only times Elvyra has ever allowed herself to get close to anyone before is when those people had something of value to offer her, and money comes before any kind of love or respect they could give. Her greed is not a normal vice, it's festered deep inside of her and is almost her main characteristic.
Her two faced attitude when interacting with other people is the only thing that stops her from being a total money hungry leech. Along with her immense anger issues, and tendency to lash out at people when she’s upset, she makes for a very scary leader. And most terrifyingly of all she’s not an idiot, and is a very educated woman. She can read people from a single conversation, and can guess just how much influence they have over others or if they’re someone who is easily manipulated. However, for someone who lies a lot when it comes to herself and her own private life Elvyra is also incredibly honest. She tells people exactly how she feels about them or about other people, and she doesn’t care if her opinion will make them hate her or love her.
And lastly, while some may say Elvyra is a very brave woman, it isn’t that which makes her seemingly fearless in the face of stronger adversaries. It's her unwavering confidence in herself and her own pride that bolsters her attitude against other people. Nobody can tell Elvyra she can’t say or do anything, and she doesn’t care who they are or what kind of powers or abilities they have. She never backs down to anyone, ever and would rather pull her own teeth out than admit she’s wrong or even that she’s weaker than someone. She may not fight physically with people, but she does like making them submit to her with her money and influence, and if she ever saw herself in the position she puts others in, her mind would spiral in a fit of rage. The only thing she hates more than not having money, is not having any control over her life.
CHILDHOOD.
Elvyra grew up in a very, very rich home in the small town of Lafayette, Louisiana. Her parents were both wealthy and well established doctors who went on to create their own line of hospitals around the U.S. formerly known as the Highwater Health Centers. The Highwaters are known as a charitable bunch, who always give away to those who are less fortunate than them. Many see them as the picture of perfection, and view them as an example of a stable family. And they are a stable family, one built with love and trust for one another. The one thing that gets in between them however is simple greed.
ADOLESCENCE.
Being rich, greed is a stereotype often attributed to them by nature, however Elvyra felt greed more than most people. Particularly for money; she loved to live lavishly and shower herself in all of the fine things the world had to offer, and she used any amount of money her parents made in order to do so. After the passing of her mother, however, her father started to notice her spending habits and soon decided he needed to put a stop to it. He sent her away at the ripe age of 20 to an all girls college in New Orleans, which he believed would help steer her in the right direction. All it did was cement Elvyra’s fate, and her greed grew even more while she was away and she began to befriend one other rich student there, a woman named Judith Oakwell.
What attracted Elvyra to Judith first off was the simple fact that her family owned the very school that Elvyra was attending, and the two would bond over coming from similar wealthy backgrounds. Judith was also a Vampire, which was rare in other nations, but it wasn’t unusual for Elvyra to meet creatures just like Judith in Louisiana. Not only did Judith have a love for spending money, she also loved making money, something Elvyra was still somewhat new too. Judith had her own ways of making money from other people, and Elvyra was curious and wanted to learn how. So Judith took her in as a “student” in her own private course of “money making”, which kickstarted Elvyra’s career as a “loan shark”.
Judith started her off simple enough, giving a little here, and taking back twice as much from other students at the academy. But it wasn’t enough for Elvyra, the greed just kept growing like a slow burning desire, and the more she got back in interest from people, the more she wanted to keep “loaning”. Soon she didn’t even need Judith to secure deals, she was making them all on her own, and it wasn’t long before people outside of the student body started to come to her. From teachers, to teachers friends, to businessmen, to their bosses…Everyone in that school owed Elvyra soon, and with greed came the cruelty to never let anyone forget that fact. With money came power, and power came in the form of thugs of all kinds willing to secure her “investments” for her. Soon Elvyra wasn’t just the top of the school, she was the top of the city. Everyone who was anyone in Lafayette knew of her and owed her money.
Judith was immensely proud of her new friend, and could see that Elvyra wanted to keep growing her influence and power. She wanted to help her reach her goals as well, and to see her succeed but she knew she couldn’t be beside Elvyra forever, at least not as she was now in her human state. So Judith, one evening, asked Elvyra if she would want to become a Vampire. Judith didn’t know the process of making one, of course, but her father who was an incredibly old Vampire himself knew and would give his daughter the whole world if she wanted. So arranging for a friend of hers to be turned was something he didn’t mind doing for her. Elvyra said yes to the proposal, hastily and without any regard for how her father or the rest of her family would feel about something like that, and that is how she became a vampire.
ADULTHOOD.
Judith was there right beside her to teach her the in’s and outs of her new life, and after the two graduated from that boring old school, they moved to New Orleans to live a different and better life. It was quite easy being a Vampire in a city that allowed for them to walk about the street freely. And with as much money as the two of them had, getting blood whenever they wanted wasn’t a hard thing. With power and blood, Elvyra was truly living the highest life. Her and Judith stayed close friends for many, many years and continued their line of business together as Elvyra’s influence in the city slowly grew.
But just like with all things her greed drove a rift in between the rest of her relationships, especially her friendship with Judith. Elvyra stood so high on her own pedestal, she forgot her friend was even looking up at her at times. They would get into petty fights every now and again, they would stop hanging out during their off hours, and soon Judith found she had no place even walking beside Elvyra during the evening. People started to fear Elvyra as her reputation only grew, and her tactics kept ever evolving. It wasn’t long before people started to call her “The Shark” as a warning to others whenever she was nearby.
Elvyra didn’t care for the alienation she was experiencing, however. She only cared about the goal she had managed to achieve which was to live lavishly with as much money as she possibly could get her hands on. What was once reckless targeting of a few people's pockets, soon became her ticket to becoming richer than her father could ever imagine, and her greed all the worse for it. She became so powerful that she had amassed her own little gang who was willing to fight and do things for her when push came to shove. Things came to a head, though, when The Shark bit the wrong person.
Judith’s own father, Mr. Oakwell had a bit of a gambling problem especially since they built the newest casino in Lafayette just a few minutes away from his house, The Coushatta. Mr. Oakwell would boast to Elvyra many times whenever she visited Judith about his wins at this casino and how he was practically the king of the roulette table over there. He’d even invite her to watch a few of his games, and Elvyra had to admit he was a winner, and exceptionally good at it. Judith found gambling to be quite uninteresting, and declined each time to join them for a night at the Coushatta. Mr. Oakwell was a little too good at the roulette tables, if you asked her. So she did a little digging by getting a few of her boys who were in her gang to scope out just how the Coushatta worked.
And they discovered that Mr. Oakwell also had a few of his own men rigging the tables in his favor. He had paid off a few of the lazy table workers dealing the cards to rig the games in his favor, and while the managers at the Coushatta suspected Mr. Oakwell was cheating, they couldn’t seem to find any proof. And him being an Elder Vampire meant he had a lot of power and influence, and could easily bankrupt their whole company just by bad mouthing it to a few of the other wealthy elites in town. Elvyra wasn’t one for sympathy, but she did see a way helping the Coushatta out could benefit her.
She knew that Mr. Oakwell had a lot of valuable assets at his disposal, far more valuable than anything the casino could give her if she bought it one day. So she set her sights on him, and went to propose a deal to him one day. Elvyra told Mr. Oakwell that she had always wanted to get into the gambling scene, but she wasn’t all that confident in her own abilities just yet. She told him that she would give him a few of her own coin to bet at the table, and anything he won he’d give as her share. He’d take all the glory for the win and she would be able to “watch a real pro at work.” Mr. Oakwell liked this proposition greatly, and accepted Elvyra’s deal thinking it would be an easy way to impress the young lady with his gambling prowess.
The next thing Elvyra did was hunt down the poor card dealers that Mr. Oakwell had bribed and paid them more to make him lose game, after game, after game. Elvyra would keep giving Mr. Oakwell cash expecting to get her money back from him, but Mr. Oakwell would keep losing. Mr. Oakwell became incredibly desperate and not only that he didn’t want to disappoint Elvyra. He was taking so much of her money, and her unwavering kindness to keep giving to him was slowly guilting him into submission. Mr. Oakwell told Elvyra one day that he didn’t have any money he could reasonably pay her back with, and Elvyra suggested he give her the one thing she thought would be equal in value to what he owed: The key to his Heart.
Obviously, Mr. Oakwell was mortified and told her no that she would have to take something else. That key formed one day when he married his wife and he had kept it ever since in a safe in his office, sometimes parading it on his desk carelessly, or around his neck. But Elvyra insisted in her nice, kind tone of voice that it would be fine as long as he won a game, right? She told him that the Coushatta was recently going to be having a big game night with all of the elite Vampires in Lafayette attending. And the payout for the winner would be the biggest any state had ever seen. Mr. Oakwell readily signed himself up for this event, and the following night he went to go and participate.
Many powerful Vampires were in attendance that very night, some were big and powerful others were lesser known but still had enough wealth to get into the door. Mr. Oakwell went in proud and mighty, hoping to finally win. Despite his efforts to cheat and to bribe, however, it still didn’t go his way. He still lost, and he didn’t win any kind of payout, at least not enough to give to Elvyra. When the match was over with, the two returned to where Mr. Oakwell’s office was located and he dejectedly handed over the key, wrapped up in a nice little box. Elvyra thanked him pleasantly with a smile and went about her night, key in hand.
Over the course of a week, Mr. Oakwell slowly learned something awful about that tournament and about what Elvyra had done. The other vampires who had been going against him that night told him that Elvyra had not only personally invited each and every one of them to the Coushatta for that event, but that she made a bet with each participant that if he lost, they’d all have to give Elvyra a portion of their earnings that night: Including the winner. Mr. Oakwell couldn’t believe what he was hearing, and went to investigate further, asking the many card dealers he’d bribed about Elvyra. They admitted that she had out bid their loyalty to him long ago, and that he had been losing because of her this whole time. The Coushatta only let Elvyra host such an event because she also promised to pay off the debt he’d accrued by cheating all those times. She came out on top that night, and she hadn’t even sat down to play a game once.
Distraught and broken, Mr. Oakwell realized he handed over not only a large portion of his money, but also the very key to his heart as a part of a gamble he didn’t even know he was taking. The only thing that he had left to give was the school he owned, and he couldn’t possibly do that. It wasn’t enough to get his key back; he knew that for certain. He did the only somewhat sensible thing he could do and told his daughter about everything that had occurred. Judith had no idea he had even been involved in a deal with Elvyra until he broke down sobbing about how they might actually have to give the school property up, and how he was terrified of her never giving his key back to him. Everyone ended up paying their debt to the Shark in some way, somehow, and Judith couldn’t stand by while Elvyra bullied her family into poverty. She decided she would have to find a way to stop Elvyra once and for all. So, Judith confronted her ex-friend herself about the situation.
Judith and Elvyra hadn’t spoken in quite sometime when they finally had their argument. They had grown distant, and were a little less than friends at that point. Elvyra’s “little” gang had grown so large and powerful, that no one was going to bring her down, especially not when it came to a deal. Elvyra showed no mercy to Judith’s pleas, and told her that it was her own father’s fault for not paying her back in time. She had collected her dues with interest and now everything was fine on her end, and she wasn’t ever planning on giving him his key back. Elvyra felt it could be useful to her, or even that it could fetch her a pretty penny. Until then, she’d keep it as a trophy. Heartbroken by the betrayal and needless cruelty her old friend showed her, Judith never spoke to Elvyra after this, and the two went their separate ways.
Some years passed by and Elvyra had grown considerably older as a Vampire, not even noticing the passing of her family. When she cut ties with Judith, she cut ties with everyone. The only thing that mattered anymore was looking after what was hers, and she didn’t care for things she found no use for anymore, like family. Until one day she received a letter in the mail about her father’s death. He hadn’t stopped thinking about her it seemed, and he still loved her as his daughter, even if she hadn’t spoken to him in years.
With the letter about his death there was also his will, which included a letter from himself about how he knew what had really happened to her. Judith had supposedly told him everything some time ago, and he decided to respect her wishes and not try to look for her. Despite this, he still included her in his will as his only living heir. When he passed away he left everything in his name to her, including the family business. In the time they were apart however, Elvyra had already cemented herself as The Shark, so trying to find some way to balance her new responsibility as the chairman of a company, and being a ruthless loan shark was difficult. She was never above difficulty though.
CURRENT.
Elvyra is now known to the public as the ever charitable and immortal owner of Highwater Hospitals which operate all over the U.S. She is also known as The Shark to those who owe her money. Her lust for more power and money hasn’t abated even in all these years, and she is finally seeking a way to make more through her own business rather than getting more money from debtors.
She wants to create a hospital that will solely house and tend to Vampires and Beasts, and is planning on opening one in the great city of New Orleans. She has since moved into the city in a nice comfortable home, and is housing a few members of her gang in a hotel nearby under the guise of “security”. While the hospital is a marvelous idea on her part, she also wants to expand her power and influence to other parts of Louisiana. Lafayette is already partially under her thumb, and she wants to expand and maybe take a slice of New Orleans while she’s still young. Many people know who she is simply from the last name Highwater, yet not many are aware of who The Shark is until they meet her.
While she scopes out potential business partners in the city, her gang is unfortunately causing a bit of havoc at the hotel she rented for them to stay at. It’s caused quite a bit of drama in the city, and even sparked some gossip about Elvyra herself, so she has quickly been trying to deal with either finding them a place to stay or kicking them out and sending them back home.
NAME: Marcus Garsea Sideris
ALIAS: Erebos
Elvyra has heard from a few members of her gang about this young man already, and how they’ve also wracked up quite the tab for her to pay off at his bar. She’s never met him before in person, but sooner or later she fears she’ll have to venture out to a bar like a commoner and pay a tab.
NAME: Cassandra Caldecott
ALIAS: Little Sparrow
While she’s never met Miss Caldecott directly, Elvyra is very familiar with her family name. Anyone doing any kind of business knows who they are anyways, as they’re very reliable in the shipping industry. Elvyra has heard nothing but good things about them, but lord knows how reliable those words are. After all, everyone’s heard nothing but good things about Elvyra, and she’s far from good. Still, she wants to get to know this young lady more. The more business partners the better.
NAME: Shimazaki Seiko
ALIAS: Kirin
She’s heard from a few of her boys that he’s been side-eyeing them as they pass each other on the street. And she even heard one of them got into quite the argument with him late one night. She doesn’t know him personally but Elvyra can already guess he probably doesn’t like her just from the behavior of her “security” team.
NAME: Cecile Bellerose
ALIAS: Ember
Everyone’s heard of Miss Bellerose, Elvyra included, but she doesn’t know a lot of people who personally got to shake hands with her. Elvyra learned about her when she was a young girl in school, and would definitely like to have the opportunity to meet with her now that she’s in the city.
WEAPONRY:
A simple 6 round gun - 4/10
Elvyra is a pretty decent shot, but she doesn't really use it that often or at all really. The gun is more for show or to make would be attackers back off. She prefers to not fight if she can help it, since she doesn't like to get her hands dirty. It's why she carries a weapon even if she is a Vampire.
Shark Fangs-2/10
Another name for her fangs. Elvyra has never actually drank from someone directly and has only taken her blood from vials or a cup. She also hasn't gotten into a fight before, so she's never had to use her fangs on someone.
EQUIPMENT:
Oakwell's Key
This is the key she got from Mr. Oakwell. She keeps it on her sometime as a keepsake to remind herself of how far she has come. It's a trophy in her eyes.
Lucky Fox Cigarettes
Cheap cigarettes that Elvyra keeps on her in case she gets too angry or needs to relax. Lucky Fox has a distinct box though in that it has little "ears" on top of it to make getting it out of your pocket easy!
ABILITY UNLOCKED: Avarice Lajan
PASSIVE
Whenever money of any kind is mentioned in a conversation, Elvyra’s concentration rises to a slight degree. She focuses better on her goals and has a clearer mind. Slight increase in Concentration.
ABILITY UNLOCKED: Tonbe Visye
PASSIVE
Whenever Elvyra experiences a loss in money of any kind she becomes angry, and hyper focuses on a way to get it back by any means necessary. Massively increases Concentration and Intelligence.