Xar
Dice Roller
I've been using this system for years; it makes things a lot of fun. Handling botches hops back and forth from entertaining and annoying. As an ST I want something interesting to happen, but it's often lame to deal with NPC botches. As a player, I feel ripped off when the ST ignores NPC botches, and works me over when I botch. This system takes the burden of dealing with NPC botches, and gives the players something fun to deal with.
When a NPC botches, take the number of ones rolled and give those dice to the target of the roll. If the roll is against the party, then put them in the middle of the table for anyone to use. It's nice to have a set of uniquely colored dice just for botch dice.
Botch dice can be included in any roll. Once rolled they go back to the ST. Botch dice do not carry over to the next session. Any remaining at the end of the game session go back to the ST.
We simply describe this as luck is on the PCs' side when the ST botches. Sometimes it helps, sometimes it doesn't.
When a NPC botches, take the number of ones rolled and give those dice to the target of the roll. If the roll is against the party, then put them in the middle of the table for anyone to use. It's nice to have a set of uniquely colored dice just for botch dice.
Botch dice can be included in any roll. Once rolled they go back to the ST. Botch dice do not carry over to the next session. Any remaining at the end of the game session go back to the ST.
We simply describe this as luck is on the PCs' side when the ST botches. Sometimes it helps, sometimes it doesn't.