Trektek
Happy Necromancer
Country Name:
Capital City:
Country Flag: (Can be existing picture, need not be custom made)
Leader of Country:
List of Races within Country: (Singular race or mixed races)
Temperament: (Peaceful, Warlike, Aggressive Trading, etc)
Policy: (Mandatory military service, Armored Trade Fleet, Cadre of Diplomats, etc)
Location: Which spot on the map
Strengths:
Weaknesses:
Military:
[Picture if they want]
Unit Type: Infantry
Race:
Attack Type:
Attack Bonuses: +0
Defence Bonuses: +0
Weaknesses:
Trait:
[Picture if they want]
Unit Type: Ranged
Race:
Attack Type:
Attack Bonuses: +0
Defence Bonuses: +0
Weaknesses:
Trait:
History if Applicable: (If you wish to provide history about your country or how it came to be.)
--------------------------
Example:
Country Name: The FireBrand Tribe
Capital City: FireBrand Village
Country Flag:
Leader of Country: Chief Grem FireBrand
List of Races within Country: Goblins
Temperament: Peaceful
Policy: Elite Mage Training
Location: ???
Strengths: Aggressive Breeding- Increases the population rate by double
One with the Flames- Fire attacks do little to no damage to FireBrand troops. Requires a 9+ to eliminate a troop
Friendly Nature- Good natured and always willing to aid an ally. Gives all allies in range a +1 Defense
Weaknesses: Powerful Mages- Magic troops cost double resources due to their advanced training
Stuck in the Mud- Due to their advanced fire magic nature, all Earth Based attacks are extra effective. On a 4+ it can eliminate a troop
Military:
Goblin Fighter
Unit Type: Infantry
Race: Goblin
Attack Type: Martial
Attack Bonuses: +0
Defence Bonuses: +0
Weaknesses: Earth Based Magic can eliminate at 4+
Trait: Extra Aggressive- Damage enemy at 5+
Goblin Crossbow Unit
Unit Type: Ranged
Race: Goblin
Attack Type: Ranged
Attack Bonuses: +0
Defence Bonuses: +0
Weaknesses: Close Quarters; Weak to close quarters combat- -1 Defense to melee
Trait: Fire Attack: +1 to hit
Wolf Riders
Unit Type: Cavalry
Race: Goblins
Attack Type: Melee
Attack Bonuses: +0
Defence Bonuses: +0
Weaknesses: Pikes and pitfalls can give them pause decreasing their defenses by -1
Trait: Great Charge- If moving into combat on the same round, +1 attack
[Picture if they want]
Unit Type: Artillery
Race:
Attack Type:
Attack Bonuses: +0
Defence Bonuses: +0
Weaknesses:
Trait:
History if Applicable: (If you wish to provide history about your country or how it came to be.)
Capital City:
Country Flag: (Can be existing picture, need not be custom made)
Leader of Country:
List of Races within Country: (Singular race or mixed races)
Temperament: (Peaceful, Warlike, Aggressive Trading, etc)
Policy: (Mandatory military service, Armored Trade Fleet, Cadre of Diplomats, etc)
Location: Which spot on the map
Strengths:
Weaknesses:
Military:
[Picture if they want]
Unit Type: Infantry
Race:
Attack Type:
Attack Bonuses: +0
Defence Bonuses: +0
Weaknesses:
Trait:
[Picture if they want]
Unit Type: Ranged
Race:
Attack Type:
Attack Bonuses: +0
Defence Bonuses: +0
Weaknesses:
Trait:
History if Applicable: (If you wish to provide history about your country or how it came to be.)
--------------------------
Example:
Country Name: The FireBrand Tribe
Capital City: FireBrand Village
Country Flag:
Leader of Country: Chief Grem FireBrand
List of Races within Country: Goblins
Temperament: Peaceful
Policy: Elite Mage Training
Location: ???
Strengths: Aggressive Breeding- Increases the population rate by double
One with the Flames- Fire attacks do little to no damage to FireBrand troops. Requires a 9+ to eliminate a troop
Friendly Nature- Good natured and always willing to aid an ally. Gives all allies in range a +1 Defense
Weaknesses: Powerful Mages- Magic troops cost double resources due to their advanced training
Stuck in the Mud- Due to their advanced fire magic nature, all Earth Based attacks are extra effective. On a 4+ it can eliminate a troop
Military:
Goblin Fighter
Unit Type: Infantry
Race: Goblin
Attack Type: Martial
Attack Bonuses: +0
Defence Bonuses: +0
Weaknesses: Earth Based Magic can eliminate at 4+
Trait: Extra Aggressive- Damage enemy at 5+
Goblin Crossbow Unit
Unit Type: Ranged
Race: Goblin
Attack Type: Ranged
Attack Bonuses: +0
Defence Bonuses: +0
Weaknesses: Close Quarters; Weak to close quarters combat- -1 Defense to melee
Trait: Fire Attack: +1 to hit
Wolf Riders
Unit Type: Cavalry
Race: Goblins
Attack Type: Melee
Attack Bonuses: +0
Defence Bonuses: +0
Weaknesses: Pikes and pitfalls can give them pause decreasing their defenses by -1
Trait: Great Charge- If moving into combat on the same round, +1 attack
[Picture if they want]
Unit Type: Artillery
Race:
Attack Type:
Attack Bonuses: +0
Defence Bonuses: +0
Weaknesses:
Trait:
History if Applicable: (If you wish to provide history about your country or how it came to be.)
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