Obsidianserpent
Senior Member
ACT I
It was approaching midnight on the eve of the summer solstice. That was what the spell required. Candlelight peered through the crevices of the reed shack where the Skin Walker Janhul, long, grey skinned, and covered in ceremonial paint, sat cross-legged upon a mat of palms and linen. The chirp of crickets and scavenging vermin echoed through the surrounding jungle, as raindrops pitter-pattered on the thatched rooftop above. Janhul had made the necessary preparations. A bone goblet, a glass vial of spring water, a bowl of Hearthwood sap, and a lock of thick, sable colored hair rested upon the stone tablet before him. He would need to be careful when concocting his magical brew; sap from a Hearthwood tree was poisonous to all except those rare souls who shared Janhul's uncanny connection to the Ghost Land. Skin Walkers were thought to be gods of the old religion inhabiting mortal flesh. They could wear the skins of animals as their own, dominating their minds and experiencing the world through their eyes: a gift which earned them their title, and struck fear into the hearts of slaves and highborn alike. But even a Skin Walker could overdose on the intoxicating substance, remaining bound to the Ghost Land until their mortal vessel perished.
Janhul closed his eyes and took a deep breath of the sweet, humid air. He unscrewed the cork atop the glass vial, emptied its liquid contents into the goblet, and added a single drop of the viscous Hearthwood sap. The concoction began to boil and hiss for several moments before taking on a dark indigo hue. A sour, pungent odor rose from the goblet, causing tears to well from his eyes. At last, he grasped the thick lock of hair with his calloused fingertips, and dropped it into the mixture.
The lock belonged to Amri, a skilled warrior he'd once encountered in the city of Daamir, 'The Desert Jewel'. She was a champion of the fighting pits, and slave to a highborn merchant lord. After a bloody match against 'The Jackal', a renowned spearman from the north, Amri sustained formidable injuries to her left arm and leg. Rot had set into her wounds, which were beginning to fester and seethe. Death seemed immanent. It was a fortunate and unlikely twist of fate that Janhul happened to be in the Desert Jewel that wet season. He was purchasing medical herbs within the market district when he encountered Amri, who was clinging to life in the corner of a filthy barracks infirmary. Janhul had become a proficient healer, having studied for years the various herbs and flora which flourished in the Simbi Jungle. Combining Hew Flower with Sun Bean oil, Janhul created an elixir which rooted out the infection in Amri's limbs, leading to a full and rapid recovery. He refused the fifty silver pieces he'd been offered by Amri's master. He merely collected a lock of Amri's hair and whispered softly into her ear, "The hour may come where I shall call upon your aid skilled warrior. Heed my call..."
The hour had finally arrived. The blight which spoiled the crop had resisted all of Janhul's efforts to expel it. The famine which followed came to be known as The Harrowing, and resulted in the decimation of over half Sabah's population. This blight had the stench of other-worldly intervention about it; Janhul could taste it in the air. He resented any power that would treat mortal men and women as tools in some cosmic game, and had grown equally distasteful of the priests and theurges who worshiped them. For nearly three and half decades Janhul had struggled to elude the purview of the dominant religious sects. He'd been deemed 'Witch' and 'Devil' by the priests of Nitocris and Haajid, who feared the lingering influence of the old religion. When deities quibble, mortals die. Janhul would not surrender this world to the powers of the void without a fight.
Several years prior, Janhul had purchased a peculiar piece of papyrus from an eccentric, dough faced merchant traveling through the Forked Tongue channels. It described an artifact of divination known as the 'Oracle's Eye'; a marble sized, ten sided emerald which rested deep within the inner sanctum of an ancient Daksha temple. It would require extensive preparations to activate the gem's abilities, but perhaps with such a powerful tool at his disposal, Janhul could at last reveal the origin of the worst famine Sabah had endured in centuries. But artifacts of power tended to attract all manner of unsavory characters, mortal and otherwise. Janhul could only speculate what malevolent forces may have taken up residence within those dilapidated ruins. Though he was no stranger to the battlefield, he would require the assistance of a seasoned warrior if he was to wrest the Eye from its current home.
Yaasmeena the Weaver, a contact from Daamir and personal friend of Janhul had informed him of Amri's escape from slavery, and her purported involvement with an underground abolitionist guild known as the 'Crimson Children'. Janhul knew the time to collect on his bargain was at hand, assuming Amri still drew breath. The Highborn had reportedly sealed themselves within the palace, sustaining themselves through some inexplicable means. What few wheat and barley rations remained within the docks and slums districts were controlled by two warring guilds, the Crimson Children and a semi-organized gang of escaped prisoners and sell swords known as the 'Dread Brotherhood.' The streets had become riddled with violence and bloodshed, as circumstances became increasingly dire. Janhul worried that if he didn't discover the source of the famine soon, war and starvation would sweep across Sabah like wildfire.
Janhul stretched forth his black, bony hand over the potent brew. His nails were long and sharp, resembling the claws of a feral cat. "Danu, Veethras, Mithraka...". The elixir lit up in flames as Janhul muttered the ancient spell. He cupped the base of the goblet with both hands and raised it to his lips. As the bitter serum slithered down his throat, his eyes turned pale white, as though he were inhabiting the skin of a beast. His vision began to cloud, images and sensations taking shape as his spirit passed through Ghost Land, and entered into the dreams of the sleeping gladiator.
He beheld a vast yellow plain, rays of light penetrating through cinereal storm clouds which brewed on the horizon. Janhul and Amri stood facing one another, both clad in pitch black garments which billowed to and fro in the wind. "The hour is late champion. The soil cries out in agony. The bellies of men remain empty and the stench of death is heavy on the air. Something sinister grips the heartlands, threatening to crumble the kingdoms of man beyond repair. I now call upon your aid Amri...A ship awaits us. Seek out the Red Knave within the Docks District on the eve of the next full moon. Do not delay. The fate of this land rests on the edge of a knife...." Janhul's words echoed on the wind as he spoke. The land and vegetation surrounding them proceeded to crumble and combust ; large swathes of earth and soil spiraling toward a vortex of stone and fire which swirled violently overhead. All was suddenly consumed by a hot, white light which tore him from Amri's mind.
Lightning spread across the sky as Janhul awoke, his eyes regaining their usual teal hue. He gasped; consuming the Hearthwood had drained him, body and mind. Struggling to regain his breath, he extinguished the candles which lit up his humble abode before collapsing upon the quilt of animal skins in the corner of the hut. Sleep overtook Janhul as he rested his weary eyes. He would set out for Daamir when he awoke. He hoped Amri would heed his summons...
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