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Blizzard's Fighting styles

Eternal_Blizzard

The Winter's Master.
Well, ever since I was a little kid I always liked to write techniques and magical fighting styles, just like any fantasy anime would have. I already have some of my fighting styles on my personal work shop, but I will be posting the old ones here. Just to make clear any body can use them in a RP, but please ask me first.


Sleep Style

Sleep Style


Origins:  This hidden art was created in the medieval era, the creator of this style was a mage who wasn't skilled in any kind of elemental magic. His best skill was a basic sleep spell that he used as a self defense, but then he got an idea, how about if he manipulated his mana with the sleep spell to make new and more powerful ones?


The Sleep style was made. The spells used in this branch of magic, creates a type of gasses which makes the senses of the opponents weak and eventually, make them fall asleep. The style was good, but then the own maker of the style realized that it was too powerful to be used, so he didn't accepted apprentices kept the knowledge for himself and never used it again.


But one day, he was in a hurry as he in his final moments, he accepted three apprentices and taught them everything he had. 


The first was impetuous and competitive, he was good to make nightmares based on the fears of others, so he created the Nightmare style.


The second was generous and devoted to her master, she was good at using the dream's connection with the memories, she made the Memory Style.


The third and the youngest was curious and he amazed himself with anything, he was the only one that could make all the proper techniques of the Sleep style.


The third apprentice grew up and started to teach the style to his family, then to others. Now in the actual era, the scrolls of the Sleep style can only be found in a cave in between heart of England.


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Elemental Standing: (Meaning how Dream reacts to the five elements)


Water: Passes through the clouds of the Dream style.


Earth: Absorbs it and makes the ground white for one minute, anyone that touches the spot would feel tired.


Lightning: Dream style acts like a normal cloud, so the electricity would be absorbed by it.


Wind: Blows up the clouds.


Fire: Evaporates the clouds.
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Sleep Initiate - The user is completely new when it comes to manipulate the sleep energy. They might do some mistakes and even make their allies fall asleep by accident, but its better than nothing.


Name: Sleepy Clouds
- The user charges their energy on the mouth, infusing their saliva with it and then exhales, making the saliva evaporate into blueish clouds, anyone that inhales the gasses would feel tired. The affected would enter to one if this stage by the amount of exhaled gasses.


Stage 1 - light numbness, daydreaming often.


Stage 2 - Feeling physically weak, starts to hallucinate.


Stage 3 - Losing connection with their limbs and not feeling any kind of pain.


Stage 4 - Actual sleep.


Name: Dream Absorption 
- As the names says, the absorption of any dream nearby. He can absorb the dreams of any creature in a radio of ten feet, the dream would come as a cloud of a random color and with a representation of the dream made of clouds, though he would be able to absorb one at a time. This techniques also wakes up creatures.


Name: Insomnia (passive)
- The user is completely immune to relaxing drinks, sleepy abilities and other things that could induce him sleep. He can also endure the needs of sleeping for a whole week and would need just an hour of rest to feel invigorated. Though he can't endure the spells of other Sleep Style user.


Name: Sleepy Sheep
 - The user makes a sheep of sleepy clouds and commands it to go to the opponent. It doesn't hurt physically but it explodes, releasing sleepy clouds.


Name: Sleepy Punches
- The user charges their hands with energy, releasing sleep gasses from them for three minutes. The fumes would put a light numbness in the area of the hit, and would increase the effect with each hit.


______________________
Sleep Novice - The user now has more experience when it comes to manipulate the sleep of others, its not perfect yet but now the spells are way more focused than when they started.  


Name: Dream Weapons #1
- The user molds the dreams of an ally or people nearby into a simple close weapon. The weapon won't have the tiring effect of the Sleep Style and it will be made of hardened sleep clouds.


Name: Sudden Dream
- By manipulating the sleep fumes to form a circle just like a chakram, then make it spin at fast velocities and throws it as the opponent. It slices anything on his path and just single scratch can make a limb be partially useless.


Name: Sweetly Numb
- The user coats two fingers in sleep fumes and then hits a point on their own body, near an injured area. The injure would just stop to hurt and the blood would coagulate, making it harder to bleed. It can be also used to treat an ally.


Name:  Sleepy Geyser 
- The user touches the ground with his hand infused with fumes, then canalizes the energy through the ground or floor and makes a geyser made of sleep gasses beneath the opponent.


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Sleep Expert - Now as they learnt from their own errors, the user can make more use of the relaxing fumes, without even caring for his allies as the gasses would difference between friend and foe.


Name: Sleepy mark (passive)
- When the user touches the body of someone, he can choose to put a marking in their body. In the body of an ally it would be a blue sleepy sheep, in the body of an opponent would be a red mad sheep.


Name: Relaxing Atmosphere
- It releases a type of passive aromatic fume which is nearly invisible to anybody, the only thing they would perceive is the smell and traces of blue color in the air. This spell has two effects depending of the mark of the target(s) bodies.


Ally - It has an invigorating effect, making the pains and the tiredness go away slowly. It also smells like the coolest air refresher that they smelled.


Opponent - The spell has a nearly opposite effect on the opponents. It still erases any trace of pain, but it makes the opponent tired. It smells like the sweetest perfume that the opponent smelled.


Name: Ram Charge
- The user makes five to ten rams of hardened sleep clouds and then commands them to tackle the opponent, the rams would pass through the user and the possessors of the blue marking.


Name: Lullaby's Play
- The user makes an instrument of hardened clouds most of the time a violin, and plays it, making the effects of the tiring fumes go through the sound waves. The blue mark won't be affected. 


Name: Fluffy Soar
- The user make a pair of wings made of Hardened fumes and becomes able to fly for a limit of one minute with thirty seconds.


Name: The Big Yawn
- The user yawns making a big stream of blueish sleep fumes to be shot from his mouth. 


__________________
Somnomancer - The somnomancer is a little used by the sages of the Sleep style. They reached the level which they can even make huge force fields and manifestations of dreams by just snapping their fingers.


Name: Sleepy Eyes 
- The user makes four floating eyes made of sleepy clouds. They are magically connected with the user and he can see what they see.


Name: Daydream
- This is an illusion made of sleepy clouds. The opponent is wrapped by a huge amount of sleepy clouds, making force field and it makes see the truth behind anything the opponent believes, breaking their dreams and fighting spirit.


Name: Fluffy Dream
- The user wraps himself in sleepy clouds and takes the form of the most beloved person of the possessors of the red mark. This is a techniques to confuse the opponent and try to stop the fight or to make a trap by combining it with another spell.


Name: Dream Weapons #2 
- The user now can choose to take the dreams of the blue or red marking possessors to make his weapons. Those are way more defined than the previous ones and they can be also ranged, though the range would be short to mid.


Name: Sleepy Clone
- The user makes one to three clones made of sleepy clouds. They have a portion of the energy of the user and they can cast spells of the Sleep Initiate rank, when they are defeated, then they explode in a fume of sleepy clouds.
 
Sleep Lord - The Sleep Lord is the supreme master of the dreams and sleepy feelings. It can manipulate the sleepy clouds remotely, even being way far from the specific location. It also gives him a sixth sense like side effect.


Name: Sleepy Mind (Passive)
- The user is able to sense when, where and what is dreaming a person in a radio of 30 yards. This also applies for lucid dreaming, daydreams and nightmares.


Name: The Sleepy Ram
- It makes a huge anthropomorphic black ram with the tail of a white snake, made entirely of sleepy clouds. It is controlled by verbal commands and it can only be maintained up to one minute.


Name: The Dreamy Castle
- Makes a huge force field of sleepy clouds, there the user can manifest their own dreams into weapons and summon unlimited dream minions to help him. It has a limit of two minutes 


Name: Alexander the Sleepy 
- The greatest spell of the Sleep style. It summons the embodiment of all dreams in the world, called Alexander the Sleepy and alters the perspective of the opponent entirely, making their reality change.


Stage One, Confusion - They start to feel like they are doing wrong in battling the user.


Stage Two, False Memories - Replaces the memories of the opponent's beloved one with the user, making them think that the user is in fact their beloved one.


Stage Three, Madness - Implants nightmares about the opponent's beloved one which is now the user, dying because of them. 


Stage Four, Depravity- The opponent would suffer a mental breakdown because of losing their beloved one and with the thought of them killing the user. Most of the time, the opponent suicides.
 

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