Wabble
New Member
You’re hungry, you’re sick, you haven’t been able to clean yourself for weeks on end. Even then, with enough willpower, you can live fairly well in this place.
If you’re willing to make yourself a target to The Azer.
This place is meant to keep you down, keep you from happiness.
Unless you give yourself to The Azer.
From the shambles of this land you struggle to keep yourself afloat. You’re forced to live in small groups, trying to go it alone may leave you prey to the creatures of the outskirts. Any group you join leaves you prone to trickery and impediment.
But not The Azer.
The Azer takes care for his fellows. The Azer would never harm you. If one were to ever hurt you, The Azer will ensure you receive payback and then some. If you want to join the Azer, the Azer will let you.
But you must first listen to a story.
A story of a dream, a dream of a pursuit, a pursuit of fairness, a fairness of lives. A pursuit for balance that was cut short by those who enjoyed the idea of having more power than others. The idea of having power over others that used to cause big divides in the world. The big divides in the word that take more lives than save them.
You’d listen to the Azer and hear his questions, but you do not answer. It isn’t an answer he wants, no. The Azer pleads you for a promise, and as he now stands before you, with a stoic gaze that could pierce heaven, you can feel the pain of a person who understands the feeling of loss, of failure, the feeling that you will never be seen as a good person again.
You utter one word to him, and seal your fate. You give him your promise. From now on your life will be better, but you will be forever branded until your goal- The Azer’s goal- is complete. As those from the sheltered city now look down upon you, it has become clear that The Azer has given you this label of malice, and through you, will redefine its meaning, and purify it through your actions.
Your goal is Balance, your brand is Villain.
If you’re willing to make yourself a target to The Azer.
This place is meant to keep you down, keep you from happiness.
Unless you give yourself to The Azer.
From the shambles of this land you struggle to keep yourself afloat. You’re forced to live in small groups, trying to go it alone may leave you prey to the creatures of the outskirts. Any group you join leaves you prone to trickery and impediment.
But not The Azer.
The Azer takes care for his fellows. The Azer would never harm you. If one were to ever hurt you, The Azer will ensure you receive payback and then some. If you want to join the Azer, the Azer will let you.
But you must first listen to a story.
A story of a dream, a dream of a pursuit, a pursuit of fairness, a fairness of lives. A pursuit for balance that was cut short by those who enjoyed the idea of having more power than others. The idea of having power over others that used to cause big divides in the world. The big divides in the word that take more lives than save them.
You’d listen to the Azer and hear his questions, but you do not answer. It isn’t an answer he wants, no. The Azer pleads you for a promise, and as he now stands before you, with a stoic gaze that could pierce heaven, you can feel the pain of a person who understands the feeling of loss, of failure, the feeling that you will never be seen as a good person again.
You utter one word to him, and seal your fate. You give him your promise. From now on your life will be better, but you will be forever branded until your goal- The Azer’s goal- is complete. As those from the sheltered city now look down upon you, it has become clear that The Azer has given you this label of malice, and through you, will redefine its meaning, and purify it through your actions.
Your goal is Balance, your brand is Villain.