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Fandom Help!! I Have Lost My Mind!! - Lore

billthesomething

Four Thousand Club
Threat List


Threats are Ranked from 1 to 5, 1 is Bothersome and 5 is RUN


1. Headcrabs


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Creature: Headcrabs


Universe: Half-Life


Hostile: Aggresive


Location: Anywhere


Encounter Frequency: Common


Diet: Tiny insects, large humanoids


Edible: Yes (though the poison and baby should be avoided)


Variation(s): Baby, Standard, Fast, Poison, Gonarch, Gonome.


Notable Weaknesses: Fire (There really flammable throw a match at it and watch it light up like a wick) Crowbars, No self preservation (Except for the poison variety)


Rankings


Baby:0


Standard:1


Fast:2


Poison:2


Gonome:3


Gonarch:5


Headcrabs are small creatures, roughly the size of a pumpkin. They are covered in smooth oily skin, which varies in color between subspecies, and crawl on four short legs. These legs provide enough jumping power to leap up to 3 meters (10 feet) in any direction.


Their underbelly is almost completely covered by a large, jawless mouth, with a hidden "beak" used for feeding and for latching onto the skulls of victims. Headcrabs are parasitic ambush predators; they hide in dark areas or bury themselves into the earth and wait for someone to walk past or over them. When your unfortunate enough to do either of these, then they will unbury themselves or run out of hiding then lunge themselves towards that you’re head.


They will bite down (Its bite is comparable to that of a Rottweiler) then bury their beaks into you’re skull where it will kill you instantly. But that’s not the end of it, for you see inside their beaks is a long receptor that will search for theCerebrum orYour brain’s muscle coordinator, when they find it, the receptor will send some form of energy through it which will give the Headcrab full control of your muscles.


When they do this they have transformed into the Headcrab zombie. And if that isn’t horrific enough the energy they send down to control the body also revives you, making you conscious of all that is happening to your body, isn’t that fun.


As you can see from the list, there are six different varieties of these little fuckers, though only three of these variants are capable of “zombification” The standard, Fast and poison.


Fast Headcrabs: The Fast Headcrab looks much slimmer and more agile than a normal Headcrab, having thinner, spindly legs, smoother, lighter bodies and no visible mouth-parts. Fast Headcrabs share many of the vocalizations of the standard Headcrab. Examined up close, Fast Headcrabs have wart-like bumps on their skin. The legs of a Fast Headcrab also have elongated claws, which serve as weapons as well as a means to latch on to surfaces, where they will wait to attack unsuspecting prey.


Much like the standard Headcrab, a fast Headcrabs will latch onto your head then zombify you, though the method is different due to the fact that the fast variety lacks a beak. Meaning when it zombifes you won’t be resurrected instead you will remain dead while it takes control over your muscles through your spine rather than your brain.


Fast Zombies have been stripped completely of their skin and most of their internal organs; bones and muscle tissue are clearly visible throughout the host's body. Excess tissues are most likely dissolved via digestive enzymes by the headcrab and absorbed as nutrients, granting the host greater agility due to reduced weight. Their claws are also much longer than Standard Zombies.


The factors distinguishing the Fast Zombie from other zombies is its ability to climb, jump, and move quickly, thus being able to confuse and surprise its prey. Fast Zombies also make loud wails while attacking and can be heard babbling and squawking while idle. Fast Zombies stand on two legs while slashing with its claws or standing up, but move on all fours while running or climbing, much like a chimpanzee. Fast Zombie torsos can survive when separated from the legs, the main difference is that Fast Zombie torsos crawl and attack faster.


Poison Headcrab: The Poison Headcrab can be identified by its dark green-black skin, bristly hair and red-and-white patterned legs. The creature's dorsal markings are similar to those of a species of orb-weaving spider. At a walking pace, the Poison Headcrab is the slowest of Headcrabs, but panics and runs away if attacked.


Poison Headcrabs move slowly and cautiously when maneuvering, but leap with incredible speed while releasing an angry squeal when a suitable host is in a clear line of sight. As an ambush tactic, it leaps at and poisons a viable host in an attempt to create a Poison Zombie. Poison Headcrabs make a sound similar to a rattlesnake before launching an attack


The Poison Headcrab delivers its extremely powerful neurotoxin via the four fangs on its chelicerae. The poison headcrab is capable of zombification and does it through similar process as the normal verity, so you are going to be aware of what is happening to you. Though major difference is that when zombified you end up becoming a breeding ground for the poison variety, how it is done is up for debate.


Gonome: is what happens when a normal variety has completely merged itself with it’s host the Zombie will develop into a Gonome. The host experiences a growth in overall body mass, and the gash in the chest cavity develops into a functional, vertical maw. The Gonome also obtains the ability to spew organic projectiles from this maw.


While the host body appears to grow dramatically, the Headcrab controlling the host appears to wither or deflate; the outlines of the host skull's eye sockets and nose are visible through the Headcrab's skin.


Gonomes generally stay with groups of lesser Zombies and Headcrabs. If they observe any threat, they will first use their ranged attack. Should the enemy get closer, they will resort to manually attacking with their claws. They can sprint if they spot a distant target.


Gonarchs: Little is known about how and when the metamorphosis from Headcrab to Gonarch takes place, as few Headcrabs ever reach that stage.The Gonarchs boast thick exoskeletons, powerful legs and a large sack dangling from their underbelly (it has a bigger ball then you that’s for sure). Their exoskeleton is hard enough to easily withstand massive amounts of projectile and explosive damage,


The large bag of flesh which hangs from the creature, commonly referred to as its "sack", is a reproductive housing. During battle, it releases undeveloped baby Headcrabs at a rapid rate with no apparent limit to the quantity of these (Rabbits be dammed) as long as there is an enemy to keep breeding them on


Just as its previous form, Gonarchs lack sensory organs and their movement is based on touch and sensing vibrations.(Much like a scorpion)


The Gonarch does not appear to have a mouth of any sort, because as a Headcrab it will store nutrients during their life until their metamorphosis and use them to reproduce and feed their offspring until it eventually dies of starvation.


Entering a Gonarch's lair results in an immediate attack for they are extremely protective of their territory and offspring.


They attack by charging at their victim, then attempting to puncture them with their massive legs. They also have somewhat of a ranged attack, by forcing yellowish balls of acidic material from the top of their shells, which they hurl through the air like mortars, raining down upon the victim. With all their traits combined, Gonarchs prove to be skilled at defending themselves and their young.


Upon death, a Gonarch explodes violently. (It going to take you with it)


Baby: It’s tiny, white and adorable, stay as far away from them as possible.


Side note: all zombies are ranked as 2 with the exception of the Fast being ranked as 3
 
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2. Pink Slime


Creature: Pink Slime


Universe: Slime Rancher


Hostile: Passive


Location: Anywhere


Encounter Frequency: Common


Diet: Anything


Rank: 0


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Pink Slimes are the most common creature to be found on the island. They're cheerful, docile, and very easy going due to not having any natural predator. A pink slime will eat anything. There not much to worry about with a pink slime. They're soft, squishy, very happy to be around a people. They appear to also be quite intelligent, as they can stack on each other to overcome obstacles, escape, or reach food.
 
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3. Lazer Panther


Creature: Lazer Panthers


Universe: Brutal Legend


Hostile: Aggressive


Location: Forest,


Encounter Frequency: UnCommon


Diet : Headcrabs (all variations’ excluding zombies, Gonome and Poison) Small Radscorpions


Edible: Yes (More trouble than it’s worth)


Variation(s): None


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They look like a normal panther, except it has glowing red eyes, purple fur and is about the size of a small horse.


This beast is capable of attacking by clawing at the enemy shooting lasers from its eyes to attack units over a long distance. (No I am not smoking anything) they are a Chase/Ambush predator. they only ever use their lazars in emergence situations or when they feel threatened. Like most species they are very protective of their Young.


Lazer panther is ranked as 3
 
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4. Uxibeast


Creature: Uxibeast


Universe: Star wars


Hostile: neutral


Location: Forest, desert,


Encounter Frequency: Common


Diet: Flora


Edible: Yes


Variation(s): None


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Uxibeasts are hair-covered mammalian herbivores native to Avasola. Roaming open pastures on the mountainous side of the island, the uxibeast's horned body posed a danger to anything caught in its path when agitated.


Large, shaggy herbivores, the uxibeast is a large beast easily agitated and very aggressive. Pack animals most comfortable in large herds, the horned animal is no easy prey to the pouncing Lazer Panther or flying Rakk; the spines along its back could easily puncture the skin of such predators. Domesticating uxibeasts is no easy challenge; the animal might imprint on a single being, forming a strong bond and loyalty with that individual.


Uxibeast are ranked 4
 
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Pets/Animal Companion/Sidekick


Name: Squishy


Creature: Pink Slime


Owner: Rapunzel


Name: Pascal


Creature: Chameleon


Owner: Rapunzel


Name: Lulice


Creature: Kobold


Owner: Alexander Hamilton


Relationships


Jacket's Relations



Jacket and Solaire: friendly term


Jacket and Rapunzel: Rapunzel thinks of Jacket as a ruffian and is fearful of him, Jacket doesn't mind her behavior towards him. And likes her honesty


Jacket and Reimu: share a friendly relationship with one another


Solaire's Relations


Solaire is on a friendly term with most of them all
 
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5. Radscorpions


Creature: Radscorpions


Universe: Fallout


Hostile: Aggressive


Location: Desert, Ruins, Underground, Oasis


Encounter Frequency: uncommon


Diet: Meat


Edible: yes


Variation(s): Common, Albino, queen, Small, Giant and Bark


Notable Weaknesses: None


Rankings


Common:3


Albino:5


Small:1


Giant:4


Bark:2

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Radscorpions are large, mutated scorpions commonly found in and around abandoned structures. They originated from the North American Emperor scorpion. They use their stingers most of the time, and rarely use their claws.All variants sport highly venomous stingers, the ability to burrow underground in seconds, powerful claws, and durable exoskeletons.


Excluding Bark or Albino, all radscorpions sport skin of grayish blue


These venomous predators seem to possess different speeds, some taking their time and others bolting at top speed. With their ability to burrow underground and traverse large distances seemingly instantaneously, retreating from an encounter is often impossible.


The common is the size of small livestock.


They are about the same size as giant radscorpions, but lack carapace pigment. They are one of the deadliest creatures around and it’s not uncommon to see them fight Skags or Gonome


The giant is of course a much larger variant with a more potent venom. These terrifying creatures can reach incredible sizes of a Corvair. The giant radscorpion is often encountered in pairs, it's not uncommon to see one turn from prey and back off, only to be joined by another and charge in again.


These creatures are likely juveniles or just much smaller examples of radscorpion, as they are encountered both in company with larger varieties as well as by themselves. The strength of their attacks and the potency of their venom are proportional to their size. Their size ranges from that of a brimmed hat to a medium-sized dog.


Bark scorpions are a strain of radscorpion, which, as their name implies, evolved from North American striped bark scorpions mutation. They are easily identified from other species of radscorpion by their mottled, brownish carapace and the fact that they are much smaller than the larger radscorpion. Despite being a species of radscorpion, they do not get along with their larger and more violent cousins, and are frequently preyed upon by them.


Bark scorpions differ from radscorpions not only in size and coloration, but in attack methodology. Whereas radscorpions tend to engage a target the second they see it, bark scorpions tend to hang back and try to outflank the prey if at all possible. This is made worse by their tendency to jump short distances if they detect prey that's gotten too close in a hurry. If encountered in numbers, they frequently try to surround their intended target.


While significantly weaker physically than their heavier-bodied cousins, the bark scorpion has dramatically more dangerous venom, causing more damage over time, as well as blurred vision.
 
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6. Reaper Leviathan


Creature: Reaper Leviathan


Universe: Subnautica


Hostile: Aggressive


Location: Ocean


Encounter Frequency: uncommon


Diet: Meat


Edible: no


Variation(s): none


Notable Weaknesses: None


Rankings: 5


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The Reaper Leviathan is a colossal creature. It has a long, slim, muscularly built body with four caudal fins and two pectoral fins, with all of the latter brown tipped. It also has two dorsal fins running along the length of its entire body, and two ventral fins taking a small portion of its belly. Most of its fins, along with its back, are red in color.


On its head features a large mouth, as well as two pairs of green eyes along with large red, brown tipped mandibles on each side, resembling a large ram. Most of the body is blue-shaded white in color, having a seemingly smooth skin.
 
7. Kobold


Creature: Kobold


Universe: Mixture


Hostile: Passive


Location: Everywhere


Encounter Frequency: uncommon


Diet: Meat


Edible: no


Variation(s): none


Notable Weaknesses: Shiny objects, their low intelligence


Ranking: 0 Their only a danger to none but themselves


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The Kobold are barely sentient, stone age intelligent creatures with a penchant for theft and trouble making, matched only for their propensity for short and brutal lives. Kobolds, as a race, are distinct in many ways. Most noticeably they are between three and four foot tall at their absolute tallest. They are pitiful and childish in everything they do, and are innocent enough to not know how to procreate. All they know is that rubbing their noses gives them a guilty pleasure. they behave much like dogs with an obsession for anything shiny and they will steal anything shiny in the most adorably stupid fashion possible.


Kobolds are known to speak in a childish manner:


Example: "Hi dere. I is Sniffit an I am der sneekiest bold dat effer wus. Yu wunt an eggy? Not a bold eggy wur leetle bolds sleepsie, a chickum eggy for yums!"
 
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The Traipemon is the main transportation around the island though one needs to find a special coin to get on aboard, the Traipemon is used by all the sapient species on Avasola (though mostly only their leaders) The Traipemon announces it's arrival through a loud growling whistle


train_of_the_dead_by_revolverwinds-d4a9sp6.png
 
8. Gary


Creature: Gary


Universe: Fallout


Hostile: Aggersive


Location: Oasis, Forest, Airport, Desert, Vault 108


Encounter Frequency: Common


Diet: Omnivore


Edible: Yes


Variation(s): Their all exactly the same


Notable Weaknesses: None


Ranking: 2


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Gary are a series of clones that are skilled in melee combat and sciences, they are mad men unable to say anything other then Gary. Gary are all male and reproduce through a cloning device in their vault.
 
billthesomething said:
8. Gary
Creature: Gary


Universe: Fallout


Hostile: Aggersive


Location: Oasis, Forest, Airport, Desert, Vault 108


Encounter Frequency: Common


Diet: Omnivore


Edible: Yes


Variation(s): Their all exactly the same


Notable Weaknesses: None


Ranking: 2


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Gary are a series of clones that are skilled in melee combat and sciences, they are mad men unable to say anything other then Gary. Gary are all male and reproduce through a cloning device in their vault.
Oh dear... you actually did it .-.
 
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Creature: Krayt Dragons


Universe: Star Wars


Hostile: Aggresive


Location: Deserts, Large Caves


Encounter Frequency: Rare


Diet: Large preys


Edible: No


Variation(s): Normal Krayt Dragon (Rare), Canyon Krayt Dragons (Rare), Greater Krayt Dragons (Super-Rare (like 0.1% chance to encounter), mostly only 1 on the entire island for a very good reason)


Notable Weaknesses: In spite of their awesome power, krayt dragons did have weak and exploitable biological characteristics. Firstly, krayt dragons had trouble resisting the allure of the prey of the desert. Secondly, they had difficulty discerning two-dimensional images, often attacking shadows. Thirdly, a well-placed blaster shot could bore right through the weak sinus cavity of a krayt dragon, hitting its brain and killing it instantly.


Rankings


Krayt Dragons: 5


Subspecies:


Canyon Krayt Dragons: 5


Greater Krayt Dragons: 5


Krayt Dragons have a set of sharp teeth to capture their prey. They also have a strong tail and can use their feet to crush people. They were also very strong and during aging they didn't become weaker in strenght.


An average Krayt Dragon is around 45 meters in length and could weight about 20 000 kg and can become 100 years old.


The krayt could also secrete a lethal venom, either through its teeth or its spines. Though its nature is unclear.


When a Krayt Dragon is near dying, it will instinctively travel towards a Krayt Graveyard


The Greater Krayt Dragon can become around 100 meters.


Note: When killed, a Krayt Dragon Pearl can be obtained from the dragon, this kind of pearls can be used as lightsaber crystals and are basicly priceless.

The krayt dragon had a set of sharp teeth used for capturing prey, but relied on ingesting stones to grind the food through a series of gizzards into a digestible state. Food would be crushed by the stones tumbled in the gizzards by stomach muscles, grinding food into pulp and turning boulders into smooth stones. The resulting stones, known as

dragon pearls, were a valuable commodity among jewelers. The pearls could also be shaped and tuned by Jedi to be used as focusing crystals in their lightsabers.
 
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