WlfSamurai
Maelstrom Engineer
World-Building
- Things don’t stay dead
- They don't exactly come back to life, either - they just go... wrong. They move around, they change shape, they kill. Sometimes they talk.Don't listen to them.
- Places of worship
- “Buttttt, I mean, probably it’s the things that those people worship. I saw...two of ‘em ever. One was like a BIG white pole and people were in a circle around it on their knees. I saw a lady touch it and she just like...” she gestures, clapping her fist inside her hand with a slurp noise. “Got sucked in! There are lots of people that go pray to things that don’t talk back or do anything good.” She goes back to her work. “People so bad things for those things they worship and they think that’s good. It’s not though”
- Maelshrooms / Rev (Lycoperdon immundus)
- A fungal species discovered in the years following the great calamity. Consisting of a woody, inedible stub and a bulbous mass, fully mature bodies have a diameter of 6-9 inches and tend to have an off-white/ pale yellow colouration. Though found in a range of biomes across the continent, they seem to prefer semi-arid environments and thrives even in poor conditions, absorbing what few nutrients remain in the soil.
- Clusters of L.immundus tend to release their spores at the same time, filling the air with ochre-brown particles. Stepping on or otherwise crushing mature heads also triggers the release the spores. When inhaled by animals or people, these may induce nausea, convulsions, disorientation, and panic attacks, the effects lasting 4-6 hours. This also makes infected individuals more susceptible to the terrors of the maelstrom for a short period of time.
- However, when the immature fungi are harvested and dried, they can be safely ingested as a powder or beverage. This induces a trip similar to psilocybin in many respects, with one notable exception. Those under the influence who are willing to risk opening their minds to the maelstrom can have visions, glean fragments of knowledge regarding current or past events.
- Broadcasts from Before
- About once a week, when you turn on the radio, you'll get signals from radio stations of the before-times... But they're new broadcasts every time.
- Aggressive Growth Reclaiming
- “I'd think about this question for a good minute before smirking and looking at the person who asked it "Well that would honestly be a good question. So I would suppose that what I find most interesting would be that some city's and town's are covered in greenery. Of course by which I mean moss and vine covered buildings. Along with grass and tree's grown up through and over the side walks and roads. Where as some others have been fully taken over by trees making it into a very big and thick woods. Which is that if you know how to live off the land. Basically if you know how to Track, Trap, and Hunt. Then you'll never go hungry. As you could then hunt the animals in the woods. Which is actually where I had found my pet wolf, but that was when it was a baby.“
- Therianthropes
- “As a Therian my self we have the ability to morph into any animal we can actually see, and at anytime into the last animal that we morphed into at ease.”
- Bullets Like Weeds
- Food is a scarce commodity that few can afford, but... Bullets. Those are in high supply. It's like the earth itselfs spews them out. You feel them crunching underfoot when you walk. You can take a fistful of dead, grey soil and find at least one or two shiny ones in there. Big caliber, small caliber, shells, slugs, it's like nature itself keeps egging us on this path of murder that turned everything into what it is today. Did our ancestors produce so many, in a mad effort to completely wipe themselves out... Or is something else, deep under the crust of the earth, still creating them, its purpose long forgotten?
- Things don’t stay dead
- Glass Graveyard
- No one can say what it used to be, but it's a fancy looking bullding from before the end, mostly intact. Full of big, empty rooms of dirt and sand and rocks, scattered with little bones. Broken glass everywhere.
- Ever-rooms
- “Oh! Oh oh oh! I’ll show you if you want but that place with the.. uh... that’s clean! Like shiny floors and always the same. I saw guys once blow it up and next day, poof! It’s back the same. It’s just a few floors but it’s got little rooms with desks and chairs and people try to wreck it or take stuff out but if you take stuff out! It just turns to dust! I tried! I like it!”
- Hell-evator
- The building has long collapsed, and there's no power fueling it. But if you press B3 in the elevator, the elevator will drop you off there. If you stay inside, then the elevator closes again and drops you somewhere - never to be seen again.
- Ark Woods
- "One interesting place nearby would be the woods that now covers green county Arkansas. Which is where I had originally found scar. I only knew the county by finding an old building there that said green county court house. Which I then burned down. As fire is fun to play with."
- Tick-Tock Hill
- Not too far away, the wandering eye can find a trail leading from one of the abandoned, green-infested city ruins to a strange place in the wilderness. A flat spot of dust, where nothing seems to truly grow. At the centre of this eerie place, half-sunk into the ground, stands a round-looking capsule with bumps all over. It doesn't move, it has no smell, it seems harmless at first. But getting closer, one can clearly hear that... It ticks. And it's been ticking for years.
- Glass Graveyard
- Cursed Hill
- Across the salt flat is a cursed place. It was man made, whatever it is, but it's wrong somehow. Big spikes of dark stone pointing outward, barren earth, more rock pillars and spikes and obstacles as you try to get deeper in. Like it's guarding something at the heart of the hill.
- Some people have been in there, said they found nothing, but a day or two later they get real sick. Start shitting out their organs, crying blood, and then they die.
- Salt Flat
- People tank
- “But far away I remember a place that was taking people that paid something to get in. They put plugs in the people and put them in water and they sank and the people never came back. It smelled bad there”
- Ashward Spring
- There's a spring somewhere out there that's still flowing fresh water. Apparently whole communities have formed nearby, hoping for dominance over the spring. They all died when the spring exploded, turning the water into ash. The water's returned, and some people have moved back nearby... for some reason.
- Green City
- “Well that would be a city that is covered in greenery where I grew up at as the son of a hunter who only ever used this specific crossbow. Where he taught me everything that I might need to know to survive on my own until he was killed by a bear. That bear feed me and my family for a couple of days. As me and my older brother had hunted it down and killed it.”
- Ghost Town
- Ghost town is as interesting as they come. Like a piece of the old world, perfectly preserved through time and grime. a collection of squat houses, but not the ramshackle sheds you usually see. These are fine homes, made of brick and mortar, with proper wooden fences and well-kept gardens. Then there's the ghosts. Colorless and soundless holograms looking like the people of the old world. They act as if they were alive, cleaning rooms that never get dirty, repairing machines that never truly break down, going to and from jobs that they have no use for. The town is both dead and a mockery of life. It is said that they usually pay no mind to travelers or anyone approaching them... Except if you ask what day it is. Then they get angry, and you are never heard from again.
- Cursed Hill
- Good soil for growing
- Hard to find, and the patches we know of must be mighty fine indeed if plants like blood as much as dogs do.
- Privacy
- “Privacy... I think? There are so many people still. SO many in places like this where people live. It gets crowded and people trample each other and don’t have food and flock towards people that promise them things. Some places have too many people and some have too little. If they get spread out maybe things would be better and we wouldn’t have to stand in lines for food”
- Food
- Hard to come by in general.
- Hope
- Good soil for growing
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