Reminder: You don't start with your powers yet until the "ceremony". You get to choose the name of your idol/predecessor.
Sub Rank:Sub rank is an optional choice it's usually for those that want to study as a medic, mechanic, or tank. There is usually one in each trio I recommend 1 per person
Armor:
While Jack's armor is an Exoskeleton, it's stuffed with weapons, most noticeably his custom, double-edged swords that are sharper and sturdy than most. The double swords allow Jack to draw on any surface in order to activate his abilities. Jack's preference is speed over strength, which is why his suit is light. It grants him flexibility and easier maneuver on the battlefield. His leg pieces are installed with thrusters to boost his movements. Oddly enough, he carries a bag of licorice
Name:
Jack Hunter
Alias:
Nova
Age:
30
Gender:
Male
Height:
5'8
Weight:
138IBS
Powers:
Blackhole/ Void/ Shadow
Rank:
Knight, Squad Leader
Skills:
Artist, swordsman, Quick and silent on his feet like a ninja, skilled in multitasking as well as focusing on his abilities and task
Personality: Jack is a stoic, hardballer fellow with a tough exterior. He never seems impressed not even around colleagues, but when revealed it's a sight to see. He's always one-tracked-minded on the job for the sake of keeping people alive. His fear of losing his students one after the other has lead him to be rather strict. Regardless, on occasions, he's quite a gentle and soft man who offers wisdom for those that need it. It may not seem like he's a compassionate guy, but he is able to read a room and have common sense. Social gatherings are not his thing, preferring to be alone with his thoughts. He rarely takes off his helmet to keep his scar/ marking hidden on his left face. The rumors say not to ask to remove his helmet, ironically it's considered confidential to speak of his face and punishable by doing chores.
In combat, Jack is on guard and intimidating. He's constantly focused and surveilling his surroundings. His tactics are much like a ninja
Background: T.B.A.
His armor consists of medical equipment, amplified gauntlets, and blinding grenades. His cape allows him to maneuver and balance in mid-air
Name:
Maverick Russo
Alias:
Rhapsody
Age:
30
Gender:
Male
Height:
5'8
Weight:
138IBS
Powers:
Pulse/sound Manipulation
Pounce- Is capable of jumping at great heights by thrusting his pulses from the soles of his feet
Earthquake- Is able to make the earth shake once for great measure and small ones to give the enemy vertigo
Vibration- Not all of his pulses are attacks they can be pleasurable as a massage, but it's frequency can erupt ears.
Pulse burst- This is mainly for close combat capable of touching an organism and thrusting them or even causing internal damage like an explosion
Echo Location- Capable of seeing in the dark with his pulse and sensing movement
Rank:
Knight, Squad Leader, Medic
Personality: A nice, peppy man with a dark side. He's often seen smiling and being a friendly, laid-back person. His teachings are questionable, but get the job done. Although it may seem as though Maverick is a peppy person, he wasn't always ecstatic. His time served as a military dog was dark and tragic, but he switched it around after a near-death experience. The innocence of the rookies inspired him to change his outlook for the sake of his students. His wide smile is deceiving under his facade he is just as intimidating as any veteran. Although he's generous, he does have a silver lining where he can get cruel and put his students in their lane by sharing gruesome stories with visuals even going so far as to force them to experience such horrors. Of course, it's all done for the sake of discipline and wouldn't dare throw their life away. In some way, it's to show just how serious one should take when it comes to the military.
In combat he's often too cheery, but should his comrades get injured, his mood changes to his true self filled with a killer instinct. Maverick also has a tendency to be quirky and share dark humor whenever he can.
Background: T.B.A.
Name:
Darrius Fletcher
Alias:
Pyro
Age:
32
Gender:
Male
Height:
6'2
Weight:
150IBS
Powers:
Fire
Rank:
Knight, Squad Leader, mechanic
Personality: A Boisterous, encouraging fellow who likes to whip his students into shape. He has a heart of gold and is the most beloved in the military. He's always stopping by to say "hello" and check in on everyone. He never says no to anything and never judges a person so long as their happy. His advice always comes and handy and somehow feels like a boost of confidence. Despite his goody behavior, he has a bad habit of gambling, smoking, and drinking. Most of the time he loses in a bet yet his spirit never falters not even in combat, he's as optimistic as he is at home. Unfortunately, those who acquire the man as a leader most likely will be physically drained with his intense workouts.
When in doubt, Darrius is a reliable friend who isn't afraid to fight head-on. His humbleness and strength have gotten him to such great heights that the people are shocked he chose to be a teacher rather than a higher rank.
Skills:
Quick on her feet when it comes to emergencies, and able to do medicate the injured
Personality: Aurora is a sweet girl who gives her all regardless of her condition. To tell her to rest is considered a mockery. She stubbornly refuses to be treated differently and sits back just because people pity her. In her leisure time, Aurora is reading a book and writing a letter or writing in her journal. She's a cheerful girl around people, noticing the smallest things because she wants to someday be seen as she equally does for them. She never shies away from a conversation, should anyone approach her. Ironically, she can be humble giving credit where credit is due. She has low-self esteem but carries great confidence in others. It doesn't take much to "wow" her for she believes effort and trick someone does is incredible.
Aurora is often underestimated but is capable of being quick-witted in a moment of distress. The cries of her comrade awaken her senses, but that isn't to say she is strong, just reliable.
Background: Aurora grew up with her grandparents as a frail child, limited to any activity. Thankfully, she was capable of attending school with the promise of being supervised and in between check-ups. This caused many of her classmates to resent her being assumed as a favorite among teachers often getting picked on for being weak and outcasted from their social network, and thus leaving Aurora to grow up alone. Regardless of the punishment, she never minds being taken advantage of and gaining any sort of company for just a minute. Her isolated nights in the hospital allowed her to look up to the Archangels especially Ghost, a hooded, armor fellow. His ability to teleport and mask himself is beyond incredible. His words of encouragement, though said in a monotone, has resonated within the girl so much she aspired to work hard to take care of herself and tried a few workouts to increase her stamina and mentality. Everything she did, she gave 100% with a smile. It would be a lie if she didn't break down every now and then.
During her time at the hospital, Aurora learned the basics of medicine. One day, a nurse complimented her on her knowledge but gave her the bad news that her physical ability wouldn't increase or match a normal person. Because she cared for her greatly, the nurse begged Aurora to be a nurse rather than pursuing her dreams to be part of the Arcane. It tore Aurora to hear such passive-aggressive talk from her caretaker, but shrugged it off and assured her that she would be fine and that she wouldn't give up. Her dream to be an Arcane is a journey of self-worth and acceptance of the city. So in the last days of spring, she signed up. Two weeks later, she was accepted.
Why did you join?:
To prove her worth but it may change along the way
Armor set:
Lancelot Mk.3- A primarily melee based armor system that has powerful hydraulic systems in the legs, along the spine, and down the arms allowing for effortless swinging of heavy melee weapons. Fortifications on the wrist and knees allow for heavy landing and impacts against hard targets without damaging ones self. As impressive as the armor is in close combat it has no advanced targeting systems and is typically considered a substandard model.
Name: Jensen Ackerman
Age: 18yrs
Gender: Male
Height: 6ft 3in
Weight: 188lbs
Powers:
The Ashman (AKA Brimstone.)- The Ability to turn ones body or parts of ones body into Flaming toxic Ash similar to the pyroclastic ash clouds from a volcanic eruption. This ashlike body is very easily broken, even more so than a normal human body is, however it can reform itself incredibly quickly even regrowing a head moments after falling. Or regrowing an arm right before a persons eyes as seen in the above image. Yet the defensive capabilities of this form are hardly its primary focus. It’s body burns at nearly 1500•Celsius making it able to melt through all but the toughest of steels, and able to sear flesh to the bone in mere moments. It is capable of projecting flames and smog. Yet what really makes this thing dangerous is it’s toxic nature. Just breathing in its fumes can collapse lungs, severely burn airways, and even kill a target. Being burned by its fire will almost always result in a life threatening infection or at least a very uncomfortable one. Even after this form has left the seen and reverted the user back to normal, they will find their clothing and skin coated in soot and sulfur. Luckily for the victims of this ability the poison is typically sulphuric or mercurial exposure both of which are easily cured in the current time period. the powers current holder is Marquis Lantellio.
Sub Rank: Specialist/Close quarters
Skills:
Street Scrapper- Growing up in the streets with little friends and fewer who could watch out for him Jensen has gotten quite good at fighting dirty. He will sneak weapons into his hands when people aren’t looking. Hide his true target behind Feints and false strikes, and is not above stabbing his foes in the back. While he may not be much of a marksman his reach advantage granted by his lanky frame paired with his lack of honor or regard for fairness make him someone few want to get into it with. Throw sand in his foes eyes? You betcha, Toss a Molotov on something they think is important so you can knock them out while they try to put it out, all day every day. Let a foe get in his face so he can casually knife them in the gut...I’m sure you get the theme.
Slight of Hand- something that works very well with his particular style of combat is Jensens skill at slight of hand trickery. He can pickpocket relatively easily, can palm a blade in his hand without it being seen by average folks. And is very rarely not found fidgeting with things.
Convincing liar- Reading Jensen is like trying to read a choose your adventure book where each page is in another language you don’t speak or read. People find it hard to get to know the real him and he is constantly hiding behind lies and false stories about his past and where he is from. Sometimes he is an army brat, in other backstories he was an orphan whose home burned to the ground, and in others still he was the son of a wealthy business mogul and his mistress and was dumped here to avoid shame. Finding the truth about this young man will be like finding a single white needle in a sea of silver ones.
Personality: Nihilism and Laziness are words that are often associated with Jensen on account of his motto of never doing anything he doesn’t want to do. Luckily for the rest of the world he is actually terrible at upholding his own ideals, and no matter how he tries he cannot completely detach himself from others and finds himself forming unwanted attachments. Not that he hates having people he connects with...he just knows that eventually having connections and people he cares about will bite him in the tail, after all he has spent a long time as an opportunist preying on such connections.
Background: Cornucopia is a magnificent city and a wonderful place to live safe and free...for most people at least. However not everyone is so lucky. Jensen was born into a paranoid family that was horrendously distrusting of any authority figures. Enough so that they had Jensen convinced that if they ever found out about him that he would be taken away and sent to fight the Monsters. This unfortunate ideal being planted in the boy so early made so that when he and his parents were in a tragic house fire Jensen was to afraid to call for help and instead he ran after witnessing his parents death. Jensen went on to run the streets for a long time, both avoiding authorities where he could, and fighting to make a meager life among the rats and sludge. Surprisingly the boy would make it for ten years, likely because he was often written off a childish troublemaker and nothing more. However as he grew older people’s response to his antics grew more severe until eventually he was caught pickpocketing someone, the victim tried to respond by drawing a weapon and Jensen managed to accidentally give the old man a heart attack as he tried to wrestle it away from him. Suddenly his childish antics started looking like murder and he was quickly rounded up and imprisoned. Luckily for him an investigation revealed that the old mans heart attack was actually unrelated and instead of going down for murder Jensen got the lesser charges of theft...to which he pled guilty and was sentenced to community service, which with his particular skills and decently large frame pretty much ensured he would wind up as an arcane enforcer, after all who better to spot the sneaky snaky threats than a sneaky snake himself.
Powers: Electrokinesis
Mia can absorb and manipulate electricity. This allows her control over electrical fields, all charge carriers (Ions, Electrons, Protons, and Positrons), and electronics. She can do things such as charge objects with electricity, short circuit them, control and manipulate electrical fields/signals, send a very damaging surge of electricity through organic matter just to name a few applications. But what she really uses it for is it's regenerative properties. She can heal herself or others using electricity by absorbing the electrons and using them to stimulate molecules, renewing damaged cells.
The power is not without it's drawbacks. Absorbing and manipulating all that electricity causes her to age faster than the average human so her lifespan will be limited. She runs the risk of constantly overloading and at best burning herself. At worst, dying. As such her armor is outfitted with conductive material which allows her to easily expel any excess electricity and regulate her control over it. She can also severely injure or even kill the person she's trying to heal if she's not absolutely focused and careful. She's useless against electric resistant substances such as rubber but grows more powerful when in contact with good conductors such as metals.
Skills: Mia does not have very many practical skills. She is fairly well educated for the time and has a very extensive knowledge of military customs and procedures making adjusting to that lifestyle a much more smooth process than it would be for others.
But her lack of practical life skills is made up for in her ability to operate and shoot most guns/weapons currently available. She's also been taught hand to hand combat and excels at defensive throws despite her smaller frame.
Her diplomatic nature could also be considered a skill. Mia absolutely hates conflict and will do her very best to resolve it.
Personality: Sheltered and privileged, Mia is quite naïve of the "real world" so to speak. The daughter of a high ranking military official, she has not had to endure much of the hardships of human existence in this new world. As a result she has what people would consider a 'softness' to her. She is unfailingly friendly, always ready with a kind soft word for those who need it. She has all the ease and self confidence of a person who was raised in a loving, but strict home. She has a great respect for authority due to her father and will almost always cooperate and be obedient when it comes to military as it has always been expected of her. She does not take well to those who are disrespectful or outright jerks and will very much make her feelings known. This doesn't mean Mia doesn't have a mind of her own however. Given the opportunity, one would realize she has a fair bit of spunk to her. More than capable of speaking her mind, Mia is surprisingly opiniated about a lot of things though it will be quite obvious that she is inexperienced in many aspects of life. A very inquisitive mind that hungers for knowledge, Mia is exceedingly interested in learning about the world and finding her own place within it. She seeks to prove that she is not just General Kashiwagi's daughter but is someone worth knowing in her own right.
Background: Mia is the only daughter of the prestigious General Kashiwagi and as a result has led a very privileged lifestyle in comparison to most other people. Her upbringing could be considered pretty boring if it weren't for the military training and education that she received. Of course she was never expected to have to participate in any combat or campaigns but should she need to she was well prepared.
Why did you join?: She mainly just wanted to dedicate herself to the one thing she thought she would be good at. Her father very much encouraged her to pursue it, recognizing that she had some potential to succeed as a member of the Arcane.
Powers: Camouflage. Cora can meld into any surface around her , becoming practically invisible. Her ability is weakest in the middle of day, as she is solely reliant on the things surrounding her in order to blend in (such as buildings, cars, natural foliage, etc.) but strongest at night as she can meld into the shadows themselves. Although almost seamless to the naked eye, someone with unnaturally astute vision would be able to make her out. In combat, she uses this ability to sneak up on her opponents, lashing out at critical spots in order to take them down without really fighting at all. Her lack of physical strength coupled with her more passive power force her to find workarounds to opponents she normally would lose to one on one.
Idol/Predecessor: Mirage. A mysterious knight who used his power to specialize in close range combat. He doesn't talk much, nor has he ever shown his face. Cora's heard rumors about what his real name may possibly be, but no one really knows for sure.
Skills:
Stealth/Agility: Cora is used to moving around quietly so as not to tip off her position in the background and let others become aware of the brief advantage she has over them.
Observant: Although not a concrete skill, Cora can usually pick up on many hidden tells or giveaways that people do not want others to know. She roots out the weaknesses in her opponents this way, too.
Sharp Aim: Put simply, Cora is a good shot. Whether it be a sniper rifle, bow and arrow or throwing knife, if it has a target, 9 times out of 10 she can hit it.
Long range/close quarters combat: Cora’s combat abilities land her squarely in the middle of two extremes, with a wide range between them that leave her weak and vulnerable. With her sharp aim, she is extremely skilled at long range combat, one that is also her preferred mode. This position leaves her vulnerable and alone, forcing her to develop a set of close range combat skills as well. When stuck in mid range fights or put up against a physically strong opponent, Cora typically struggles.
Personality:
Cora has been told by many people that she’s considerate. She chalks it up to her observant nature, watching what people say and do in order to glean how they truthfully feel about situations. She can typically tell when someone wants something, stepping out of their way in order for them to achieve it. Her tendency to put others before herself stems from her trauma at leading a very selfish childhood. She frequently took advantage of her brother’s kindness, forcing him to bend over backwards for every little request that arose in her mind. Once that kindness disappeared, she was left with only guilt and remorse. She believes putting other people's needs before her own serves as some type of necessary penance. Cora is a very level headed person. She’s not someone that stands out in a crowded room, but one that you could have an easy conversation with that seems to flow naturally. She doesn’t let her calm nature and giving tendencies be mistaken as weakness in her combat ability. She likes her voice to be heard as much as she listens to others, otherwise a very vehement disgust will arise at those who smash their way through conversations and relationships. She is an avid planner, listing out her tasks daily and fulfilling them diligently. She hates those who go with the flow or simply charge through with no sense of plan at all.
Background:
Cora and her older brother were orphaned early on, losing their parents to the looming darkness outside that lays outside the wall. They lived simply for as long as they could in order to survive, sacrificing many things that normal children wouldn’t think twice about. Once her brother was old enough to be recruited through the army with a decently paid salary, Cora became increasingly selfish, stealing back the lost years of her childhood through materialistic and frivolous things. Wanting to provide for her to make up for what they had lost, her brother took on a risky mission outside the wall in exchange for a decently sized bonus. Cora received the check, but her brother never returned from the mission. Wracked with grief and without evidence of a body, Cora vowed to follow in her brother’s footsteps and go into the military, in the hopes that she’d find him out there one day.
Armor set: Black Dahlia Mk 1 - While the exterior of the suit is designed to appear female, the interior of the Black Dahlia Mk1 is actually designed to fit the male form. Made with the best materials money can buy, the suit is durable but lightweight. While not designed for direct combat, Black Dahlia boasts speed enhancing features and sensors which serve to provide an early warning system.
Name: Tenebrous Elesham Aka Amai Ichi
Age: 19
Gender: Male
Height: 5’11”
Weight: 140lbs
Powers: Umbrakinesis - Tenebrous has the power to manipulate darkness, but at the moment is limited to just shadows. As it stands he can create constructs from his own shadows or from those around him. The size and durability of the construct depends on the size and density/thickness of the shadow respectively. At a more advanced level Tenebrous would be able to blanket areas in darkness, effectively blocking out any source of light. Once mastered he would be able to traverse the world through shadows.
This power is not without its faults however. Of course it is weak towards light manipulation and in the hands of a beginner, any bright light could dispel their creations. There is also the strain which is placed on the user. Pushing beyond their level of skill to control more shadows or darkness is similar to trying to lift a weight that is far too heavy for you with symptoms that mirror that scenario.
Sub Rank:
Harasser - With intermediate combat skills and a better understanding of his powers, Tenebrous excels at harassing his foes from a distance; successfully distracting them or chipping away at them until they fall.
Skills:
Tenebrous possesses very few combat skills and what he does know if still under development. His main skills include:
Singing - Years of honing this talent has allowed Tenebrous to reap the rewards as he can sing in several octaves and even sing in an operatic style. Acting - His first love, Tenebrous became a skilled liar and con through his many years devoted to playing other people. Swordplay - A recent skill added to his repertoire, Tenebrous is not the best swordsman and has a ways to go before he could dream of beating his master or any of his soon to be peers/ Evasion - While he was fumbling with his sword, Tenebrous’ master instructed him to focus instead on evading her advances and trying to avoid facing direct combat. He is far more skilled in this than swordplay and is often thinking ahead of his opponent to ensure he has a way to escape their approach or keep them at a distance.
Personality:
As expected of anyone who achieved fame and success at a young age, Tenebrous is very self-absorbed, selfish, and shows little regard for anything or anyone that doesn’t increase his fame. His vanity and rudeness don’t go unnoticed, despite the fact that he is fairly withdrawn and keeps to himself. His disinterest in other people is the cause for his trouble to form new relationships and maintain the ones he does possess. Just when people thought they had seen the worst of Tenebrous, they catch a glimpse of his nastiest side. When interacting with people who he sees as beneath him, Tenebrous is a bully and often picks on people who he sees as expendable because it temporarily amuses him and passes the time. The few boyfriends he’s had will testify to Tenebrous being a nice person and a generally good guy, but always warn that he has a darkside that suddenly and without warning takes over.
Background:
Tenebrous found fame within the big city at a very young age; first as a child actor and then moving on to be a popular singer and stage performer. It was no surprise to the city at large that he would find success however as his parents were both successful performers and business moguls. Their greatest contributions to the city being their many humanitarian projects that aim to make the crowded city more hospitable. A chain of bars, restaurants, and even parks all meant to make living within the confines of the city less difficult for those that dream of being elsewhere.
With the passage of time his fame and talent grew, but so did the negative image people had of him. Many people accused Tenebrous of riding on his parents’ coattails and even as a child this hurt him. He spent the next few years on a downward spiral and although people in the industry complained about his shitty personality, the public never got to see anything other than Cornucopia’s sweetheart. That was until an ex-boyfriend of his started slandering him in the press. He declared that Tenebrous was selfish, cold-hearted, and mentally abusive. Fans were outraged and many of his sponsors would start to rethink their connection to the child star. They threatened to sever all contracts if he didn’t find some way to clean up his image.
Hours of planning with the publicist lead to one idea; Tenebrous becomes an Arcane. At first he was opposed to the idea, but after being run through the plot he changed his mind. His parents used every favor and called every contact they had to get Tenebrous taken on as an apprentice. It was to be kept a secret only military higher-ups and Tenebrous’ publicist’s would know of. While it hasn’t been very long, Tenebrous is on track to accept his mentor, Kiki Donovan’s powers.
Why did you join?: “This is part of a plot to fix my image. Now get off my back.”
Armor set: T.E.L.ith class heavy warden: the wardens bulk size is incredibly deceptive as despite its look and heavy armor the moment of the user isn‘t slowed in the slightest though it doesn’t improve there physical capabilities aside from raw lifting power its main weakness is the suit is incapable of jumping the amour does make the user an obvious target adding an extra 2 feet to their height more or less. can come with some heavy weapons or larger shields if needed
Name: Teldor Agies (sometimes just called Tel)
Age: 18
Gender: male
Height: 6’10
Weight: 60kg
Powers: energy manipulation: a versatile ability if one manages to get proper practice. but at its most basic function. the user is able to actively absorb almost any sort of energy, but also expelling it in the same form it was absorbed the key issue is this is an active ability that requires them to make contact with the force, and with practice, this absorption field can be projected there is a downtime of 5 seconds between switching form absorption to ejection, but it will always be the same as consumed unless more training is done. For example: a fireball is absorbed and when ejected it a washing wave of heat. slowly through a visual indicator of this power begins to form on the user.
Sub Rank: quasi-tank/damage dealer
Skills: photographic memory: self-explanatory always useful
Excellent dancer: elegant and intricate movements don’t sound like the most useful of abilities to have, but you would be surprised how handy it is
Amateur tinkerer: hardly considered good at anything he’s not really made anything cool devices but fixed a few things without them blowing up
Personality: Teldor is by his appearance a total pretty boy and dreamy boat because well he enjoys keeping his appearance as nice as possible. Teldor is one of those super nice people while kind and caring Teldor has no social filter and just says exactly what's on his mind, he tries his best to be friends with everyone despite this lack of social filter through his appearance can make up for his abrasiveness initially but overall he's just trying to be nice..
Background: Teldor wasn't really anything too special in any regards to his life, aside form standing head and shoulder above most people.
why did you join: a family obligation to at least make an attempt as the firstborn child
Equipped with auxiliary hydraulic servo-motors that may lift up to several tons and hyper-reinforced shock-absorbing armour plating, the Mk II "Bunker" is a design that Marx has been working on for a while. It is built to withstand lots of different kinds of damage and stress with plenty of adaptable utility attachment slots for equipping multiple heavy weapons. It features a heavily plated shield slotted into the back that can be detached and wielded. The hands are equipped with kinetic power fists that can deliver powerful blows with the three pistons in the knuckles. The "Bunker" stands at 9ft tall and weighs 500lbs.
Name:
Marx Von Tallius
"Bunker"
Age:
18
Gender:
Male
Height:
6'5"
Weight:
235lbs
Powers:
Telekinesis - Marx has the power to influence and manipulate objects around him within 20ft. Currently he has enough psychic strength to lift a truck with some effort. This also extends to forming psychic constructs like telekinetic walls or barriers. He can also manipulate small and complicated devices/objects, such as operating a keypad or firing a gun.
Sub Rank:
Combat Mechanic
Skills:
Engineering - Marx has studied copious amounts of manuals and dissertations on the mechanics of various fields, his speciality being in robotics and ballistics. He is a known tinkerer and can often be found cobbling some sort of device together.
Perceptive - Marx is deceptively aware of his surroundings, possessing perfect vision, impressive reaction speed and acute hearing. He often uses this "genius" (as he calls it) to determine faults in machines and fix them. It has gotten him out of harm's way more times than he cares to admit.
Resolved - No one has more grit and mettle than Marx. His sheer determination, perseverance and willpower has been enough to earn him the attention of his superiors and never once has he broken from fear, panic or fatigue in the field.
Enduring - Marx is well built and never skipped on his workouts. Combined with an impressively large diet, his stamina, strength and ability to withstand damage are all well above the average cadet. Of course, as a result he is also quite slow on his feet.
Personality:
Marx is a generally cheerful and reliable person. Often taking the role of big brother, he will always help out those in need and serves as a rock for when others feel down. It's notoriously hard to upset him, except for when it comes to those that mess with his gadgets. Outgoing and extroverted go hand in hand for this mechanic, although he may disappear for days on end at random when working on a particularly interesting project. As some quickly tell, he is fairly self-absorbed and has a lot of self confidence. While he is quite intelligent, his lack of common sense leaves something to be desired. At times this can make him look like an idiot, much to the amusement of both Marx and his friends.
Marx is a big advocate for the House of Codex, a religious following praising Dex as the Omnissiah of humanity and their one true real patron protector. While Marx doesnt pray to the artificial intelligence or anything, he greatly admires its ingenuity in protecting Cornucopia and aspires to build something worthy of being valued next to Dex.
Background:
Marx was always a gifted childed with a talent for machines. For as long as he can remember he would be messing around in his father's home workshop, tinkering with scraps of devices and coming up with new toys to play with. Proud of their son's proactive hobby, they enrolled him in a high-honours academy for talented children to nuture his interests. Marx thrived there and had a wonderful time making new friends and creating new things. He earned himself the name "Bunker" for always skipping class to go work on a new project. It was there that he first took real notice of Dex and began to understand what he really was.
As time went on, Marx began attending sessions at the House of Codex. There they taught the truth of Dex's brilliance and how one should revere their godlike protector. While Marx was never one for religion, even he could not deny what seemed to border on divinity in machine form. From hence forth he vowed to work for humanity at Dex's side and protect all they had built, just as the AI wished. His tinkering veered off towards more military designs and it was then that he began the schematics for what would eventually be known as "Bunker", his ultimate suit for protecting others.
As his mother and father were both in the Arcane armour as a scout and mechanic respectively, it was no wonder that Marx would aspire to follow in their footsteps and serve humanity with his body and soul. However, Marx's happy life was not without tragedy. Two years before his enrolment as a rookie, a report came back from a scouting mission beyond the walls. His mother, a well-respected knight in the army, had been killed by Incubus and his father gravely injured. The blow struck him hard but it struck his father harder, who had failed to save his wife at the time. Marx couldn't afford to break down as his father sunk into a depression. His spinal collumn and been damaged in the battle and his nervous system suffered, affecting his dexterity and steadiness. Honourably discharged due to permanent injury, Marx's father left the arcane army, stopped being a mechanic and never built again.
While this time was painful and stressing for Marx, he was always there for his father. Every day he would bring new gadgets and devices to him, hoping it would cheer the man up and restore him to his previous self. Two years went by and his father's mental state improved, if only barely. In his spare time he had spent hours working out to alleviate his own stress, all in preparation for his next step. Now, at the present, Marx would join the Arcane Army, avenge his mother's death and his father's suffering and live up to the responsibility of protecting Mankind from the scourge of the Incubus Beyond The Walls.
Why did you join?: "To share my genius, of course! How else would you all survive out there without me?"
Armor set: Wanderer AMS - The armor lives up to its name, as the Wanderer line is made specifically for travel, stealth, and enhanced agility/flexibility. The Advanced Movement System (aka AMS) model features many grooves and holsters for utility pieces and additional movement attachments such as wrist and waist mounted grappling hooks, treads, and climbing hooks.
Name: Aletha James (AJ) Thompson
Age: 18
Gender: Female
Height: 5'7"
Weight: 133 lbs.
Powers: Pathfinder - AJ has the benefits of extremely heightened sight, smell, hearing, and spatial awareness; making her extremely perceptive of any area she comes into, able to discern impossibly small changes in wind speed and air pressure, as well as spotting traps. But the main benefit from this power comes from her sense of touch, with some focused application allowing her to emit a long range biological sonar (similar to that of bats but on a large scale), that allows her to map out the general shape and layout of an area, so long as the walls are not too thick. Using her enhanced sight along with this bio sonar also allows AJ to path routes within the area of her Sonar.
The problem with this ability however is quite obvious: sensory overload. High frequency sounds, extremely potent smells, and even bright flashes of light can throw off any of her particular senses, making it difficult to make use of that particular sense until whatever has caused the sensory overload has stopped.
Sub Rank: Scout/Combat Medic
Skills: Contortionist - Despite its massive size, Cornucopia has a lot of small corners and little hideaways that you'll only ever discover if you can bend over backwards, and funnily enough AJ can do just that! Her entire body has been trained beyond that of a gymnast to not only fit into the some of the smallest places but also to hide herself in case of emergency. Parkour - Cornucopia is a big place, a place with buildings of all shapes and sizes and AJ would be damned if she's isn't one of the greats at playing The Floor is Lava with the entire facility as her playground. This translates well into her general movement, learning to shift her body weight and use the appropriate muscles at the right times to get where she wants to go. Linguist - AJ is able to speak several languages, all of which she also knows the sign language to. Due to her accident, its been important for her to make up for her lack of verbal communication in as many ways as possible, which led to her interest and later expertise in coded languages. Medic - Everyone gets hurt now and again, and AJ can do a pretty good job of getting you back on your feet in a jiffy if you can give her the chance
Personality: For someone who's unable to speak, AJ is a pretty loud person. If she still had her voice, many would assume it'd be booming, like she was a singer or something that new how to project, because somehow even without sound she had still been so expressive, so attention-grabbing. Not just that, but she was really kind too, if a bit reckless. She would always watch out for people, making sure they were alright before she was, and keeping the well being of others above her own. AJ cares about people, all people, something she picked up quickly from Dr. Harrison.
But even with that there's still the glint of curiosity in her eyes, always asking questions and wanting to know more.
Background: Cornucopia is a wonderful place, with adventure around every corner and excitement on every street, the place always seemed like a wonder even with the looming threat of the Incubus that all the kids have been taught since birth. At first they were bedtime stories, little warnings to keep them from bad behavior, but sooner or later all of them would come to know how real those monsters that they had been told about in hushed whispers were. Most people lose their sense of wonder after that, either keeping it to themselves or losing all hope of ever seeing anything beyond the walls of Cornucopia, but the truth in those tales only made her more curious.
Against the wishes of her parents, she would often sneak out explore Cornucopia, with every little district holding new secrets that she needed to uncover. She fancied herself an explorer, documenting everything on a little journal she had and not being afraid to ask strangers for directions. But not every place had been sunshine and rainbows. Just like any city, there were always the 'bad guys', the people her parents would warn her to stay away from, to run away from if they offered to take her somewhere. She remembered of course, running into a grumpy looking old man with scars all over his face and cuts all over his hands. AJ knew in her head that this was a bad guy, so she ran: right in the way of a speed biker, who tried to turn out of the way but clipped her with the back wheel, sending her flying into a post with her neck being nearly destroyed in the process.
Yeah, that menagerie of metal and dim light that's wrapped around her neck? Not for decoration. AJ had lost her her larynx and voice box, and despite all of its wonders Cornucopia could not give her back her voice. But she did gain something, a new friend. That same scary old man had been a medic, Dr. Harrison is what he had introduced himself as when they had met in her hospital room. He had helped her recover, even taught her how to read, write, and sign in as many languages as he could.
For a time, AJ hadn't been the same as she once was, but the second chance made her look at everything differently, and promise to herself that she wouldn't lose hope on her dream of seeing everything on the outside. From that point the young woman practiced her talents and skills, drawing attention to herself with the reputation of her exploits and unique skillset. Eventually she had joined the Arcane Army, where she would be put on track to be the new recipient of her predecessor Owl's power: Pathfinder.
Why did you join?: "...." <To see what's outside!>
Powers:
Emmett's cells have merged with nanites causing him to become a human-machine hybrid. Having nanite-cells has altered Emmett's body, making him look more robot than human. However, despite the downsides to losing one's humanity and constantly having to question your sentience, Emmett's power allows him to manipulate his body at a cellular level with his mind. He cannot drastically change his body, but Emmett can create information ports to access computers and download content, albeit slowly. The nanites themselves are regenerative, meaning if he is injured minorly, the injury will heal in under a minute depending on the damage received. Emmett is considered non-human because if he has at least a fifth of his nanites survive an attack, his body can regenerate itself fully while retaining his memories via the dispersion of data and backups spread throughout his cells; this would take days to complete. The nanite-cells allow for enhanced memory storage and cognition but in a limited fashion. Emmett's body has taken on a new human form where his entire body has been optimized and enhanced; he no longer needs sleep, but he needs to eat a meal or receive electricity through a port at least once a day. Besides regeneration and being able to connect to computers, Emmett can alter his body in such a way to achieve a certain function, such as augmenting his muscles, bones, etcetera, to maximize their potential at a given task like running or hand-to-hand-combat.
- Has Nanite-cells
- Can connect to and access computers using his body; limited memory retention.
- Enhanced and optimized body via nanites
- Can alter his body to maximize their performance
Sub Rank:
Hunter/Engineer
Skills:
Computer/tech knowledge: Has advanced knowledge and understanding of electronics, computers, technology, etcetera. Able to access computers, download information (at a slow speed with a decent retention rate), and manipulate/alter code.
Enhanced Body: Emmett's nanites have transformed and evolved his body to be optimized and enhanced, meaning he what would be considered a superhuman body. So, an enhanced immune system, muscles, bones, hearing, sight, smell, etcetera.
Minor-Body Manipulation: In order to be the most proficient at a given task, Emmett can alter his body in such a way as to maximize his potential at that task.
Minor-Regeneration: His nanites can heal and repopulate very slowly.
Ambidextrous: Able to wield two weapons simultaneously.
Sword and Dagger skills: A master dual-wielding swordsman and dagger wielder.
Dagger Throwing: Proficient at throwing knives and daggers.
Sniper-rifle Skills: His enhanced body allows him to carry and handle such weapons while being able to calculate distances and hit targets with precision.
Personality:
Sarcastic, calm, patient, treats life like it's a game (cares little for life or death), a bit vain and narcissistic.
Background:
Why did you join?:
"Well, I've got nothing better to do. And hey, I've got powers so why not use em and have a little fun, am I right?"
Powers
| Speed - Adam is capable of moving significantly faster than a regular human. The maximum speed he can reach seems to be around 600 MPH however there are two severe drawbacks to the power. Using the power for extended durations puts an immense strain on Adam's body and if overused will leave him almost entirely incapable of moving. Also as a byproduct of the power, regular life seems incredibly slow and boring to the male often leading to him being extremely lazy when not on a mission.
Armor Powers - Adam's armor lacks any weapons so as to not weigh him down. What his armor does have is a stimulant flow system that is injected directly into his body allowing him to run faster and longer than normal but will also intensify the negative side effects of overexertion. |
Sub Rank
| Scout |
Skills
| Quick Thinker - To keep up with the speed at which his body moves Adam is capable of thinking inhumanly fast, including processing sight and sounds. |
Personality
| Adam is an incredibly laid back, go with the flow person. It is very rare to see him get excited for anything and he can most often be found just following whatever his friends told him to do. It had often gotten him into trouble but he doesn't really mind. Due to this lazy approach to life some people assume that there's not a lot going on in Adam's head but it's actually quite the opposite. He just doesn't care enough to correct people and is fine letting them underestimate him. Other than that he's extremely easy to get along with and enjoys making friends on his downtime. |
Background: TBD
Why did you join?
| "Uh...I dunno. My mom asked me to I guess." |
Apollo Alpha - an experimental armor set in its final testing stages. Boasting high damage resistance and minor regenerative capabilities--for the user and the armor itself--it's a perfect match for its current user. However, being experimental, it may have yet unknown drawbacks...
Name:
Ninon Allemand
Age:
18
Gender:
Female (she/her)
Height:
6'2" (188cm)
Weight:
225lbs (102kg)
Powers: Monsterous Form -
Plamsa-like energy surrounds her body, taking the form of a great beast, the exact details up to her choosing. These bestial limbs hold physical strength far beyond her own, burn on contact, and can create shockwaves if enough force is put behind their swings. This transformation in incredibly draining however, so she uses it as sparingly as possible. She inherits this power from her mentor, a man simply known as Typhon.
Sub Rank:
Tank
Skills:
- Enhanced Strength:
Working out is one of Ninon's favorite hobbies, and it shows on and off the battlefield. You can count on her to do the heavy lifting, whether it be rubble, enemies, allies, or the desk you keep dropping pens behind.
- Feel No Pain: Congenital insensitivity to pain, abbreviated as CIP, is a rare condition in which a person is unable to feel pain. A blessing and a curse for a tank like Ninon, who depends on taking hits for their allies. However, not feeling pain does not mean invulnerability. She's completely unable to tell when she's overdoing it, making her public enemy #1 for healers.
- Quick Reflexes (...Sometimes): She can jump in front of a bullet with no problems, but off the battlefield, her reflexes are...not quite up to par.
- Woman Literally Too Stubborn to Die:
Depending on your point of view, giving the ability to not feel pain to someone as stubborn--no, more stubborn than a bull is either fantastic, or absolutely horrendous. Ninon leans towards the former.
- Bass Guitar Player:
Before she decided to become a warrior, she toured around with some of her friends in an underground rock band. Despite her schedule getting busier and busier, she still finds time to practice.
Personality:
Bold and brash, ear-bustingly loud, lover of fights, almost never seen without a dumb grin on her face. One look at Ninon tells you almost everything you need to know about her. Often times she can be found wherever people gather, lounging around, taking up as much space as she can, talking some poor sap's ear off. The conversation would begin with a firm handshake--often too firm--and end with a friendly noogie that threatens to take the victim's scalp with it. Her aura is frightening to some, between her scarred face, massive muscles, and overwhelming energy. She is vaguely aware of this, but doesn't seem to care too awful much. In fact, she has very little regard for others' opinons of her. The only person she seeks to satisfy is herself, and maybe a few choice friends. Although, her overly friendly personality broadens the definition of 'choice' more and more every day...
Background: "Blondes have more fun!" At least that's what Ninon told her older sister before dying her once jet-black hair a golden hue. Two days later, she ran away from home, leaving everything but her guitar and a few snacks behind. In her mind, the freedom of falling from the nest early outweighed the pain of slamming into the ground--not that she could feel pain anyway. Eventually she formed a band with a few friends she met on the streets, making a living touring in bars, dives, and house parties. Everything was turning up Ninon, until a tragic incident knocked the hedonism right out of her. To this day, her bandmates still don't know why she dropped everything to "go take responsibility", as she had put it. All they know is that it took one letter, one that burned the same day it arrived.
Why did you join?:
"That's a secret! Maybe I'll tell ya one day if you're real good!"
his pilot helmet is fitted with an internal heads up display with information and tactical highlights. The helm is also fitted with advanced scanners, processors and a database aiding in fights against incubus and in the handling of machines and electronics. By connecting the helmet with vehicles and devices it also allows for real-time diagnostics of the connected system.
the armor is moderately armored while still allowing decent flexibility and movement, providing an even balance between protection and mobility.
Name:
Leon Farhaat
Age:
18
Gender:
male
Height:
6 foot and 1 inch
Weight:
374.8 lbs. (cybernetics included)
Power:
vortex/ warped zone.
This ability enables the user to turn a maximum range of 80 feet into a small, warped cataclysm where on average about 50 creatures appear out of nothing.
The person who used the ability is affected by painful agony, incapacitating him by warping all senses and causing a state of panic rendering him unable to flee.
they seem to spawn out of the ground and mainly out of individuals or other lifeforms. And disappear after the one who cast the ability turns unconscious.
After appearing, these creatures start attacking anything in their sight, slicing and mutilating the victims with large numbers while using their many teeth. the user who used the ability is an exception to this as most of the creatures ignore him although not all of the creatures do. The teeth are sharp and though enough to inflict damage to armor and eventually break it. Exposing weak tissue underneath.
With long bodies and no arms or legs they could best be described as serpents or leeches. they look black grayish and somewhat transparent suggesting some elemental or psychic nature. As they show up and squirm around, they make deafening screeching noises, possibly bringing about the additional effect that comes along when using the ability.
The creatures emit smoke, cause visual waved distortions, and vary greatly in size. Lengths differ from 10 to about 40 feet, whilst the majority of them are small sized.
With so many of them they pile up on top of each other covering any victims caught in the event, all creatures attempting to get a bite of the person buried underneath. Making the whole happening look like a heap of squirming larvae.
The ability is very harmful to the user, and always takes a toll leaving the user unconscious after any use, the ability when used while holding back allows the caster to move around for a small duration for about one minute. the ability can be activated in different levels, though the severity and use of the ability always increases and builds up, only halting after the caster is taken down and turned unconscious.
Leon will start out only being able to use the ability in a range of 7 feet,and can only summon three of the creatures which will increase in time as he learns how to use his ability.
Sub rank:
mechanic
Skills:
pilot: able to pilot aircraft, and other types of vehicles in a slightly higher than average skill level.
mechanic: can fix minor damages and is able to use mechanical devices or vehicles with increased efficiency.
enhanced arms and legs: Has basic strengthening cybernetics allowing deadly punches and double the normal jumping height.
These cybernetics are found mostly in the arms and legs as well as skeletal reinforcement in order to handle the additional force applied on the body.
These adjustments of course also allow for a higher encumbrance threshold.
reflexes: Beside these enhancements Leon already naturally possesses good reflexes
basic war tactics: tactical knowledge of large-scale assaults. (acquired during his career as gunship pilot.)
bad with guns: can’t handle any gun efficiently except for pistols.
basic fighting skills: only possesses basic hand to hand combat skills
Personality:
Leon always had a lot of stamina and energy never having much trouble going about his life. making friends and rolling into prestigious schools all went naturally for him. having grown up with rich successful parents and being good in sports and academics, made him into a spoiled and vainglorious kid. He can appear friendly and well-mannered but also brash. unfortunately, he has trouble respecting people that do not meet his expectations. he does not often take pity in others and believes people should take care of themselves and not rely on the ones around them.
most of the time you can see Leon serving his own goals, yet he knows very well when superiors expect him to work together, and he will do so if it's in his own interest.
For someone confident and hedonistic Leon still isn’t very talkative, as he prefers to focus on academics and self-improvement instead of idle chitchat. Even so he is assertive and can at times be outspoken.
because of his spoiled nature, he tends to act reckless and hurried in combat, jumping in without a plan. being inpatient, wanting to get close in order to go for the kills.
The way Leon treats others can be very honest and straightforward as Leon has, in his own opinion, a strong sense of justice. although it is by some people seen as shallow and shortsighted. Leon occasionally stands for morals which are obvious, holds the government for example in high regard without questioning anything.
Background:
Leon has officially been a pilot for almost a year but was already allowed to study the profession a year prior, made possible by his privileged household as well as his gifted academics. whilst inside the border pilots don’t experience real combat, so Leon spent his days training and flying cargo runs, he was only given a few occasions to train with live ammunition. At the limited sites available allowing this kind of training.
working in the military as a pilot made him already familiar with military etiquette and discipline. As is regularly the case. pilots where never expected to be skilled in firefights, or any type of ground action. Only the most basic; pistol and fighting techniques were taught, for in case of emergencies.
As such his main preference for missions is to take along only a basic auto pistol (meant for short ranges) and to use high mobility to defeat opponents in close quarter combat. where he can also make use of the raw strength of his enhanced guerrilla arms along with a knife.
This way of combat is however dangerous and has high risk reward ratio,
As his combat effectiveness is perhaps slightly lower than average
Leon’s actual worth on the battlefield lays more in his pilot and mechanical expertise, as well as his vortex ability.
Why did you join:
Leon joined the arcane out of ambitions and in order to boast about it.
he always loved to fly planes and still does, but he felt dissatisfied by the monotone tasks and wishes to take up more diverse duties alongside it.
also, secretly has a girl in his home neighborhood that he wants to impress.