fairyfawn
respectless
hi everyone! this is the lore thread for the pirate roleplay, beneath the waves! here i'll be listing important stuff and will hopefully add onto it as the roleplay goes on! enjoy! c:
A simple q+a
What country(ies) will this roleplay take place in? Will it be a fictional world or the real world?
— both! If you are planning on applying for the royal, you can make your character be from a country that has a monarchy. Examples being, spain, england, etc! In this roleplay, there will be made up towns and islands. As for countries, it will mostly take place in england and france but the crew will most likely be landing in other countries as well.
Is this roleplay going to always take place on the pirate ship and open seas?
— not at all. there will be adventures that strictly take place on land. it’ll be split — some adventures will be on the open seas while others will be on land.
Are the characters going to be strictly human?
— I will allow sirens and merfolk! I think it would be interesting to have sirens and merfolk amongst the crew! So, if you wish to make your character a siren or merfolk and have the crew know about it or keep it a secret, go for it!
what’s the age range for the characters?
— 19+ please!
Important towns and islands
oriasea
—-------
oriasea is a small, fishing based town where the locals make a living on fishing the fish rich waters. the marketplace is full of raw, freshly caught fish as well as spices and herbs to season the fish for better flavor. when it comes to pirates, the locals are pretty friendly and welcoming towards pirates so there’s no need to worry about being arrested just for being a pirate or anything like that.
tirie
—--
an extremely large town where the citizens here are people of wealth. the town stores the richest of rum and the finest of fabrics and intel. are you seeking something? maybe a specific place? you wish to gather information before continuing on your voyage? tirie is the place to be! but tread carefully, tirie hates pirates and any pirates who are caught will be swiftly disposed of. the residents try their best to keep pirates out of their town. it’s best to not let any of the residents know you’re a pirate.
aryith
—-----
This town is the absolute worst of the worst. in aryith, any little thing can get you clocked in the face. this town is full of taverns and overall weird, sketchy people. don’t set foot here unless it’s absolutely necessary. there’s really nothing here you can stock up on.
chatsa
—------
a rather decently sized town. the marketplace is rich with freshly picked fruits and vegetables and fresh meat. however, chatsa isn’t really too fond of pirates, not as bad tirie is but it’s really best if you watch your step here.
padstow
—--------
a small, yet really cozy and welcoming town where the residents make a living on farming and raising livestock. it’s a forested town complete with an inn, tavern, a marketplace, and farmhouses. there are a wide variety of things you can stock up on here: lumber, blankets, fresh vegetables, warm blankets, and more! but as stated, it’s a forested town, and the forest seems a little off. it’s really eerie, honestly. especially at night! if you want to go in there, please be sure to bring a lantern with you.
shora
—-----
pirate or not, the residents of this town are really cold and show no hospitality to new comers. they are extremely reserved and any questions you ask will most likely go unanswered. the town itself is small and desolate with simple houses dotting the area. something seems off with the residents
shark fin cove
—----------------
a very mysterious place that is defined as a place that you cannot go to unless you already know where it is at or you end up getting lost and stumble across the place. the entrance to the cave is in the shape of a shark’s dorsal fin, hence the name. plus, sharks come here and swim inside the cove. The only way to get inside the cove is getting into a longboat and rowing yourself in there. legend has it that shark fin cove is home to lost treasure and precious jewels. who put it there? how did it get there? once you get past the possible traps, the treasure is yours!
the ghost isle
—---------------
a haunting place. here, the sun never shines, and the sky is full of gray clouds and there is a cold, eerie fog surrounding the isle and the waters. there’s a heavy atmosphere around the place and it is really cold so be sure to stock up on plenty of blankets if you’re coming here. it’s said the isle, and the waters, are haunted and there’s tales of sailors seeing ghostly apparitions and hearing the sounds of wailing and crying. the isle itself is devoid of lush vegetation and is extremely sandy so don’t be surprised if you get sand in your boots. are the ghostly tales true?
stingray island
—----------------
one might think that stingray island got its name from the fact that the waters are full of stingrays. well, that’s true but it also has to do with the shape of the island. here, you’ll find patches of vegetation, but the terrain is mostly rocky with little to no shade from the scorching sun.
shiver cove
—------------
it’s so cold here! what an absolutely fitting name for this place to have. or perhaps shiver cove got its name because there’s something about this place that is really off putting and can give you the shivers? getting here is tricky though since sharp rocks are scattered around the place so steer carefully to avoid getting a hole in the ship’s hull.
tortoise island
—----------------
a small island full of extremely lush vegetation. while there’s nothing here of interest, this could be a good place to relax and unwind for a bit.
parrot lagoon
—---------------
yet another great place to unwind. it’s also a good place to sail away from enemies and lay low for a while until the enemies have lost interest in attacking you.
?????
—-----
it seems this place has yet to be discovered!
A simple q+a
What country(ies) will this roleplay take place in? Will it be a fictional world or the real world?
— both! If you are planning on applying for the royal, you can make your character be from a country that has a monarchy. Examples being, spain, england, etc! In this roleplay, there will be made up towns and islands. As for countries, it will mostly take place in england and france but the crew will most likely be landing in other countries as well.
Is this roleplay going to always take place on the pirate ship and open seas?
— not at all. there will be adventures that strictly take place on land. it’ll be split — some adventures will be on the open seas while others will be on land.
Are the characters going to be strictly human?
— I will allow sirens and merfolk! I think it would be interesting to have sirens and merfolk amongst the crew! So, if you wish to make your character a siren or merfolk and have the crew know about it or keep it a secret, go for it!
what’s the age range for the characters?
— 19+ please!
Important towns and islands
oriasea
—-------
oriasea is a small, fishing based town where the locals make a living on fishing the fish rich waters. the marketplace is full of raw, freshly caught fish as well as spices and herbs to season the fish for better flavor. when it comes to pirates, the locals are pretty friendly and welcoming towards pirates so there’s no need to worry about being arrested just for being a pirate or anything like that.
tirie
—--
an extremely large town where the citizens here are people of wealth. the town stores the richest of rum and the finest of fabrics and intel. are you seeking something? maybe a specific place? you wish to gather information before continuing on your voyage? tirie is the place to be! but tread carefully, tirie hates pirates and any pirates who are caught will be swiftly disposed of. the residents try their best to keep pirates out of their town. it’s best to not let any of the residents know you’re a pirate.
aryith
—-----
This town is the absolute worst of the worst. in aryith, any little thing can get you clocked in the face. this town is full of taverns and overall weird, sketchy people. don’t set foot here unless it’s absolutely necessary. there’s really nothing here you can stock up on.
chatsa
—------
a rather decently sized town. the marketplace is rich with freshly picked fruits and vegetables and fresh meat. however, chatsa isn’t really too fond of pirates, not as bad tirie is but it’s really best if you watch your step here.
padstow
—--------
a small, yet really cozy and welcoming town where the residents make a living on farming and raising livestock. it’s a forested town complete with an inn, tavern, a marketplace, and farmhouses. there are a wide variety of things you can stock up on here: lumber, blankets, fresh vegetables, warm blankets, and more! but as stated, it’s a forested town, and the forest seems a little off. it’s really eerie, honestly. especially at night! if you want to go in there, please be sure to bring a lantern with you.
shora
—-----
pirate or not, the residents of this town are really cold and show no hospitality to new comers. they are extremely reserved and any questions you ask will most likely go unanswered. the town itself is small and desolate with simple houses dotting the area. something seems off with the residents
shark fin cove
—----------------
a very mysterious place that is defined as a place that you cannot go to unless you already know where it is at or you end up getting lost and stumble across the place. the entrance to the cave is in the shape of a shark’s dorsal fin, hence the name. plus, sharks come here and swim inside the cove. The only way to get inside the cove is getting into a longboat and rowing yourself in there. legend has it that shark fin cove is home to lost treasure and precious jewels. who put it there? how did it get there? once you get past the possible traps, the treasure is yours!
the ghost isle
—---------------
a haunting place. here, the sun never shines, and the sky is full of gray clouds and there is a cold, eerie fog surrounding the isle and the waters. there’s a heavy atmosphere around the place and it is really cold so be sure to stock up on plenty of blankets if you’re coming here. it’s said the isle, and the waters, are haunted and there’s tales of sailors seeing ghostly apparitions and hearing the sounds of wailing and crying. the isle itself is devoid of lush vegetation and is extremely sandy so don’t be surprised if you get sand in your boots. are the ghostly tales true?
stingray island
—----------------
one might think that stingray island got its name from the fact that the waters are full of stingrays. well, that’s true but it also has to do with the shape of the island. here, you’ll find patches of vegetation, but the terrain is mostly rocky with little to no shade from the scorching sun.
shiver cove
—------------
it’s so cold here! what an absolutely fitting name for this place to have. or perhaps shiver cove got its name because there’s something about this place that is really off putting and can give you the shivers? getting here is tricky though since sharp rocks are scattered around the place so steer carefully to avoid getting a hole in the ship’s hull.
tortoise island
—----------------
a small island full of extremely lush vegetation. while there’s nothing here of interest, this could be a good place to relax and unwind for a bit.
parrot lagoon
—---------------
yet another great place to unwind. it’s also a good place to sail away from enemies and lay low for a while until the enemies have lost interest in attacking you.
?????
—-----
it seems this place has yet to be discovered!