II-CinderRadcliff-II
Kitsune of the North
For those of you who are wondering what the four roles for expeditions are about, here's the info you need:
- Security Guard: The closest thing to SWAT that exists in the current day, they're essentially seen acting as police would inside of the bunker; deterring crime and apprehending criminals among other things. It's when they're outside of the bunker on an expedition where they truly shine, as a variety of threats tend to pop up while on expeditions. They primarily carry a Plasma-Rifle on them at all times during expeditions, with a laser pistol as a backup in case their rifle breaks or needs to recharge. Due to their rigorous training they're the strongest out of the group and can take quite a few hits before going down, though they're somewhat sluggish compared to the rest of their group.
- Medic: As the name implies, they excel at treating wounds alongside saving people from the brink of death, and as such they're a must-have during expeditions. Although it doesn't seem practical to have a medic heal you in combat, it works out flawlessly thanks to the medic's Medi-gun. It fires a low intensity laser that encourages nanobots within all of the bunkers civilians to start repairing any wounds the target has, though it takes time to heal and it can't revive someone who's dead. On top of healing, the Medi-gun can also project a protective field five meters in front of her, where any plasma or laser based weapon is deflected or reflected away from the group; but it only lasts for 30 seconds and requires 3 hours before it can be used again. The only weapon medics carry are two laser pistols, though they only use them in self defense.
- Explorer: The expert with navigating the terrain of the frozen wastelands alongside searching the ruins of old humanity, they're the easiest role to do mediocre in but the hardest to master. They're very well versed in flanking and ambushing, and have a deeply engrained knowledge of the terrain; thus they're the only member of the expedition teams that are allowed to drive the rovers under normal circumstances. In addition they're also very good at parkour, and so they can more easily evade enemies or climb up to normally unreachable areas. The weapons they typically carry are a shotgun and an electrified baseball bat, the ladder to stun enemies.
- Scientist: The primary brains of the group, they're more adept with research than anything else. It's the primary reason they're needed on expeditions, as the world outside of the bunker is still ever changing and requires constant surveillance to keep expedition maps up to date and genetic variations of whatever still lives on the surface. Aside from that they play a more supportive role, using their automated turrets and holographic decoys to aid the others in fights. With all said and done though, they're the only ones who know how to operate the massive observatories that are remotely powered across the globe, so gathering information from them about potential dangers is vital.
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