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Realistic or Modern BEING HUMAN - CHAPTER II | CHARACTER SHEETS [CLOSED]

Lore
Here

Avari

Four Thousand Club
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CHARACTER CLASSES
The RP has three main character classes, which will have a significant impact on your story and your interactions with other characters.
Aetherians are currently restricted to two spaces. Please DM me first if you are interested!


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GUIDE
NO BBcoding. Please stick to the following framework, it makes everything a lot easier.

NAME:
If your character is Aetherian, please include your original and new Earth name.

AGE:
Abnormals can potentially have extended lifespans, depending on background and abilities.

IMAGE:
For visual reference

PERSONAL HISTORY:
If your character was present in Chapter One, please include a short tldr of what happened to them!

PERSONALITY:
More detail is always better!

ABILITIES:
The only limit is your imagination!
ABNORMALS - One core gimmick, that will develop throughout the RP. The ability of your character should have a significant impact on their history and personality.
AETHERIANS - Aetherians can have multiple powers and abilities, but that was before they came to Earth. You will reclaim some of these powers (not necessarily all) throughout the story. Your character can have one PASSIVE ABILITY. Give it a cool name. We're in anime land.

MUSICAL THEME:
i like musical themes

ADDITIONAL NOTES:
Anything else you'd like to add!




 
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NAME:
Lucrezia | Lisa

AGE:
Unknown

RACE:
Old One

CLASS:
Aetherian

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PERSONAL HISTORY:

One of the last remaining true Immortals who has endured since the Elder Age of Aether, where the ancient forerunner race the Aurelia oversaw creation, to accurately document Lucrezia's entire history would require the work of several hundred scholars working over several centuries to compile and document her unfathomably long life. Lucrezia has never spoken in great detail about her earlier years, but there are few individuals who have had such an impact on the shaping of Aether's current climate as her.

To the modern world, Lucrezia's name has become synonymous with both total dread and fervent adulation depending on where one would ask. To many, Lucrezia is a dread creature of shadow and unfathomable power. A monstrosity that rose to power amid the Ashen mountains to the east and spread darkness across the world. Those who attempted to fight against her were greeted with overwhelming assaults my gigantic armies of undead creatures and forced to either flee from their homes or bend the knee to the newly self-proclaimed Shadow Queen.

To others however, Lucrezia is treated with the reverence and devotion one might expect to be offered to a deity. Many races flocked to Lucrezia's banners upon her numerous victories against the free-folk of Aether. Dark Elves, Orcs, Goblins, Vampires, Werewolves and a dozen other species saw the chance to no longer live a life of persecution under Alcamoth's Church of Light and were eager to prove their usefulness to her. Many went as far as worshiping her as a true deity of Aether's Darkness, while others simply adored her as a wise and surprisingly caring Queen.

For three hundred years, Lucrezia's war upon the free-lands of Aether persisted. Though she seemed content with controlling the east of Aether in its entirety and reshaping it into its own unique nation, her forces would frequently raid neighboring cities and towns and Alcamoth was forced to begin forced conscription to maintain its armies who stood at the border of their Empire. For a time, it was considered inevitable that Lucrezia would turn her eyes West to the remaining free lands of the world.

But hope never truly died. A hero rose to save the world - wielding a holy blade of light. Roland Fairchild, Prince of Alcamoth. The freefolk of Aether railed to the Fairchild banner, believing that Roland was a hero of prophecy destined to finally slay the dread Shadow Queen. Strengthened and heartened by this moment of fortune, the armies of Alcamoth and the freefolk of Men, Elf and Dwarf began a long drawn out assault on Lucrezia's lands.

For the next six years, Alcamoth enjoyed victory after victory against Lucrezia - something that had once seemed a true impossibility. It was not long after that a final battle began at Lucrezia's stronghold of Blackrock.

It was later revealed to Roland by Lucrezia that the whole war was in fact simply a means of fulfilling a prophecy foretold by a legendary seer called Mipha.
Roland's power was something that had been past down his bloodline from his forefather - a ancient hero called Verity. Verity himself had stolen it from the Aurelia, resulting in the complete destruction of not only them but the entire continent of Odania. Since then, Aether has slowly been deteriorating as it was that very power that had been maintaining creation.
Lucrezia explained that Roland's power was known as Luxetsu, but there was a second power known as Rakuyo that had been lost along with Odania. Lucrezia had discovered the resting place of this power after centuries of research - the forbidden realm known as Sol.

Somewhere on Earth, Rakuyo rests. And once she had that power in her possession - Lucrezia and Roland could prevent a coming catastrophe, that would end reality itself.

PERSONALITY:

As expected from her immense age and strength, Lucrezia is extremely intelligent, perceptive and calculating. A natural leader with charisma to spare, Lucrezia's monarchy has been one of brutal discipline with an expectation of unwavering obedience. A patient tactician, Lucrezia is content to begin plans that might take decades to bare fruit and is considered a formidable force by both her allies and enemies. She is pragmatic and determined, never hesitating to personal sacrifices to achieve her goals and has high expectations of those that serve her; and her fury towards those who fail her can be terrible to behold. Despite her somewhat cold nature, Lucrezia is not in fact heartless. She cares greatly for those who live under her banners, and is an incredibly gifted leader. She is very protective of her subordinates - even those who have no obvious value - and knowledge that a settlement is pledged to the Shadow Queen is usually more than enough to keep potential bandits far, far away.

Lucrezia is a highly studious individual, with a great love for the written word. What little spare time she has, she spends reading and researching any subjects that interest her. The Library of Blackrock was one of the greatest in Aether's history, with a considerable wealth of information long lost to other parts of the world. She guards her knowledge jealously however, and only shares her knowledge with those who prove themselves worthy. Many of her servants vie for the opportunity to be invited to her library - as such a thing is a sure sign of favor.

As a individual - Lucrezia is uncompromising and relentless in the pursuit of her goals. She has no qualms with crushing those who attempt to place obstacles in her way, and will very rarely do anything unless there is something in it for herself. She has a cruel sense of humor that occasionally dips into sadism - those unfortunate enough to gain her personal wrath meet Fates to grim to contemplate.

Though she wields incredible power, Lucrezia usually acts with restraint and rarely seems to feel the need to wield her extensive range of abilities. She prefers to act through trusted servants and other intermediaries, - Lucrezia only takes a lead during critical moments or with events she can entrust to no other.

Despite her charisma, Lucrezia is at heart a surprisingly quiet and contemplative individual.

ABILITIES:

One of, if not, the most powerful being in Aether - Lucrezia is worshiped and feared for a reason.

Stength - Lucrezia has access to strength far beyond that of most individuals. She can carry immensely heavy loads with no obvious effort and block even heavy weapons with nothing but a lazy wave of her hand.

Durability - Lucrezia is completely immune to low tier weapons and spells, and has been seen to shrug off strikes even from Shadowbane - a blade imbued with the power of Luxetsu itself. Lucrezia is able to regenerate from any sort of injury; even those that completely destroy her physical form - though this process seems to be quite exhausting. Only the strongest fifth tier Magic is able to break through her natural defenses and do her harm.

Magic - Lucrezia has a complete mastery of magic, which she can use to supplement her already incredibly high physical strength. She has been observed to be capable of summoning entire armies of Undead, destroying the ancient reinforced fortress of Blackrock in a single blast, flight, superhuman speed, teleportation, various defensive and offensive auras, transformation, life force manipulation, elemental immunity and perhaps most powerful of all - knowledge of Tier 7 Magic. To even show her true power can actually render weaker minds insane.

MUSICAL THEME:




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PERSONALITY

After her death at the hands of Sentinel Staxos and her subsequent resurrection, Lucrezia regenerated her human form from top to toe, resulting in a significant change in both her physical appearance and general outlook. Indeed, Lisa is a wholly unique and independent individual, though she has made no secret of the fact that she remains inescapably linked to Lucrezia - the precise nature of their connection is still in question.

A narcissistic genius who seems to be completely aware of her own considerable intellect, Lisa can come across as a rather arrogant and selfish individual at first glance, and her generally dismissive attitude can rub people the wrong way. She possesses a quick, sardonic wit and likes to make light of dark situations with humor. Lisa is rather robotic compared to her counterpart, approaching all situations with the same cold, logical outlook and is openly dismissive to those who hold no personal value or interest to her. She shares her counterparts love for teaching, and occasionally deigns to share her insights with those she respects though remains illusive when pressed on personal matters.

Lisa values respect, power and the resourcefulness of the individual, and responds well to dry wit and sarcasm; and is impressed when she sees devious and clever ways of dealing with problems. She has retained her natural charisma and leadership skills as well as a rather detached, cold sense logic of her predecessor, and takes little issue with making difficult decisions.

Beneath her exterior however, Lisa is a rather morose and quiet woman who is in a state of constant torment. She is haunted in her sleep by memories of a life she doesn't recall living, and has taken to sketching and writing in an effort to effectively recall and order the overwhelmingly long life of her other self. Lisa pretends to be purely self interested, and exudes an aura of callous indifference; but yearns for companionship.


ABILITIES
While significantly weaker than her predecessor and lacking many of her memories, Lisa remains a remarkable individual with a breadth of knowledge that seems to be expanding all the time. She is highly proficient at an array of things (some of which surprise even her on occasion) and still knows a few low tier spells that she has managed to retain through her resurrection.

PASSIVE ABILITY

LIFEREAP
Lucrezia's mastery of Necromancy has manifested itself in a small way within Lisa's body. She is capable of draining and manipulating small amounts of life force by maintaining a physical connection with a willing (or very unwilling) host. While effectively useless as a weapon - it would take hours to fully drain a human - it is useful as a method of superseding the need for mana. The ability is versatile - Lisa can even use it on plants, and then use the small amount of energy to heal a wound or pass it on to someone else.

THEME


Notes:
Lisa is incredibly attractive by human standards, to the point of being slightly unnerving.
She has a rather large sweet tooth.
She is currently employed at INFERNO - a exclusive night club.

 
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Name: Aether: Roland Fairchild
Earth: Roland Fairchild on his ID; some--his boss in particular--know him as "Ronald" or just "Ron."

Species: Human

Age: 30

Aetherian Appearance:
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About 6'0. 180 lbs.

Earth Appearance:
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About 5'5". 150 lbs.
Personal History:
Prince Roland Fairchild of Alcamoth is the Church-ordained Hero of Light. For most of his life, he lived the life of a prince with his father, King Hartmut, and his sister, Princess Ophelia. Though it had been ongoing for at least a century, the war against the Shadow Queen, Lucrezia, did not touch his life personally, and so he did not often think about it. That changed when Lucrezia attacked Alcamoth Castle, massacred the people there, and killed Roland's father in the process. Roland should have died then too, but toward the end of the conflict, when hope seemed dimmest, he acquired the sacred Sword of Light, Shadowsbane. With it, he rallied the flagging forces of the Church of Light and expelled the Shadow Queen's forces from his home. Ophelia, the elder of the two siblings, was named Queen of Alcamoth in light of her father's death. Prince Roland was dubbed the Hero of Light and vowed to use the sacred sword to stop Lucrezia's century-long conquest for good before all of Aether fell before her.

For six years after, Roland left Alcamoth with a small band of loyal friends and used Shadowsbane to liberate as much of Aether as he was able, hoping to entice the other war-torn nations to rally behind Alcamoth against the Shadow Queen. His most famous victory from this period was the unlikely liberation of Magruhdul, the ancient city of the dwarves that Lucrezia had conquered decades before Roland's birth. Reassured by this, the other nations and races of Aether finally agreed to join in alliance with Alcamoth and the Church of Light to form a united front against the armies of the Shadow. In the final months of the war, the massive United Aetherian Army gathered itself in Alcamoth and marched in force to the peninsula of Blackrock, where the Shadow Queen made her lair.

Once Blackrock was under siege, Roland decided to lead a strike force of his most trusted allies into the heart of the fortress to confront the Mad Queen. Roland and all his allies fought hard and bravely; though some died along the way, they eventually managed to reach Lucrezia's throne room. There, Roland was forced to enter alone, a barrier preventing access to the rest of his allies. The Hero of Light and the Queen of Darkness briefly exchanged blows, testing one another, before Lucrezia did something unexpected. In attempt to force Roland to use all his magical strength at once, she threatened to kill his sister, who was behind the siege lines outside the castle, with a magical blast. She erected a barrier that prevented Roland from stopping her; the only way for him to destroy the barrier was to release all his power at once at it. Knowing it meant he would be spent and vulnerable afterward, he unleashed all his power in a single massive blast, destroying the barrier and successfully preventing his sister's death. As he predicted, however, his power was completely gone and Lucrezia's was not; he was totally at her mercy. He wholly expected to die.

In defiance of his expectations, she instead used the huge wellspring of light magic he expended to destroy the barrier in order to power a portal to another dimension. With a runic circle of destruction, she blew Blackrock Castle to smithereens, obliterating her own stronghold. Instead of eliminating the Hero of Light while he was down, she sacrificed a sure victory and left with her generals to whatever new world was in the portal for reasons unknown.

In the aftermath of the battle, Roland was ordered by Staxos, the High Sentinel of the Church of Light, to follow Lucrezia into the portal alone and eliminate her and her followers. So as not to risk such a valuable weapon being lost in an unknown world (or so went the justification Staxos gave for this order), he was ordered to leave Shadowsbane behind when he went. Prince Roland left the sword with Queen Ophelia, who disliked the High Sentinel and vowed that she would not let Staxos have it while Roland was away. With a heartfelt promise that he would return home alive and victorious, he left his beloved sister behind. With a group of his closest allies, he jumped into the mysterious portal to chase after the Shadow Queen and kill her once and for all.

Once in London, Roland was separated from all his allies save Marcus Felis. Together, the two managed to find a way to survive in the strange, new world. They found two closet-sized rooms for rent on the second floor of a landlord's house. They had to share a bathroom and kitchen with other tenants and the rooms were far from comfortable, but Roland did not expect to stay on Earth for long before he found Lucrezia and completed his mission, so he reasoned that it would be tolerable for the time being. Marcus got a job to pay the rent for both of them while Roland spent his days exploring London, learning more about Earth and searching for his missing allies and hated enemies both.

A month passed. It became clear that the effort to find Lucrezia would take longer than Roland had anticipated. Marcus could no longer support both of them on his salary alone, so Roland decided to find a job himself. Completely by chance, he stumbled upon a tattoo artist who got a look at some of the drawings Roland did in his free time. Impressed, the artist, Jim, bullied Roland into taking a job drawing designs for his parlor. Roland is set to start his new job with his co-worker, Silver Ferae, this week. Roland knows Silver is one of Lucrezia's minions and hoped to follow her until she accidentally gave her leader up, but the situation in Convent Garden happened before he could put this plan into action.

Made an uneasy truce with Lucrezia's reincarnation during the events at Convent Garden after hearing about the impending demise of creation if Luxetsu and Rakuyo are not found. He intends to work with Lisa long enough to find Rakuyo and prevent the universe's destruction, after which he will resume his mission to bring her to justice for what he views as her crimes on Aether.

Personality:

"Death is lighter than a feather; duty, heavier than a mountain." -One of Roland's favorite quotes, attributed to his ancestor, Verity Farseer.

Roland's chief trait is his sense of duty, something that both he and his sister inherited from their late father. He places the welfare of the people of Alcamoth above all else. He will do whatever it takes to see his own country and the rest of Aether freed from Lucrezia's clutches, no matter the cost to himself. Despite his willingness, however, he often chafed in his youth at the obligations his position as prince entail: he does not relish the idea of marrying someone he does not know for political advantage. He does not like that he cannot simply go for a hunt without a trail of hangers-on all begging for his favor. It is difficult for him to make genuine friends without wondering what ulterior motives they have for approaching him. When he first learned he was the Hero of Light, the added duty of that chaffed at him as well; he never thought he would be responsible for the fate of the entire continent as well as his own country and the burden is a heavy one for him, one that he cannot fully share with anyone, not even his sister.

He is a born leader of men, possessing passion, charisma, and vision in spades. He inspires others to follow him just with the force of his presence and the genuine straightforwardness of his character. He despises courtly intrigues, leaving the finer points of political maneuvering with both the Church of Light and other nations within the Alliance of Light to Ophelia, who relishes such things. He much prefers the simplicity of straight talk with true companions and life-and-death battles with people he knows are his enemies to the complexities of life at court. He is better at thinking of things in terms of the big picture than focusing the small details of plans. He often operates by telling his subordinates what overall goal he wants to fulfill and then delegating more detail-oriented thinkers, like Arryn Blacksmith and the late Daniel Payne, to work out the specifics about how to do it. Much to their chagrin, he is brave and bold nearly to the point of recklessness. He has a bad habit of rushing into situations without thinking about the consequences; he tends to just assume things will somehow work themselves out the way he wants them to in the end.

He loves to explore, see new places, and meet new people. He prefers experiencing such things directly for himself to merely reading about other countries and cultures in books, though he did read some when he had the time in his youth. His royal upbringing brings with it a regal demeanor and an open-handed sense of fairness and justice that inspires willing obedience, passion, and love from his subjects; however, this also leads unwittingly to a certain degree of arrogance, an expectation that he will always be obeyed swiftly and completely without complaint, and a stubbornness that leaves it difficult for him to admit when his worldview might be wrong. At times, this can mean that he has a bad temper. It is easy for him to let his emotions get the better of him. He tries to be flexible in accepting new ideas and admitting when he's mistaken about something, but is not always successful. His stubbornness also means he does not quit, though, even when the odds are stacked against him. “The fight isn't over until you've won, no matter what your opponent believes,” he's been known to say.

Abilities:

-Inheritor of the Fairchild hereditary magic, an extremely potent light magic exclusive to his family that outclasses most other mages in even its weakest practitioners. Roland is lucky enough to have inherited it in greater strength than any Fairchild since the Age of Legends. He was trained in the finer points of its use by the Church of Light, as is traditional. Generally, the magic is the ability to manipulate and shape light energy in various ways. The magic can be used for attack, defense, and support. He can vaporize (or merely injure, if he chooses) enemies with punishing blasts of holy light, create defensive barriers, imbue strength and stamina to his allies, sap the same from enemies, and heal injuries.

One of Roland's most well-known talents with the Fairchild power is the use of portals. He can open portals in space-time that allow him to travel up to about ten miles in distance in a single step. The portals are person-sized tears in the fabric of the universe that can be made in any orientation (i.e.,horizontally or vertically). They have many interesting uses for those who are creative with them, but teleportation across short distances is their most obvious function.

Of course, as with other Aetherians, he has no access to any of these magical abilities while on Earth.

-Extremely able swordsman; trained by masters from Cloudtop. Extremely capable military leader and administrator. He is fairly clever, though not as good at strategies as some of his more experienced companions, to whom he turns when he needs battle plans.

-Skilled on horseback.

-Some experience on the deck of a ship.

-Good shot with a bow or even a simple sling; loves to hunt. He's good with animals in general, though he has a preference for hounds and horses.

-Wielder of the most powerful sacred blade in existence, Shadowsbane. The sword was said to have been forged by his ancestor at the height of the Age of Legends and made specifically to amplify the power of the Fairchild magic a hundred fold. While wielding it, he was the equivalent of a tier 5 magic user in terms of raw power. In some histories, it is referred to as, "The Sword that is Not a Sword" because, though it can be used for swordplay, its primary purpose is to be used as a conduit to enhance the wielder's own magical abilities. It can additionally shoot beams of offensive light on its own with no cost to Roland's own stores of mana, though the ones Roland can create with his own energy are far more powerful and can be calibrated in strength to match his needs while the sword's beams are at a constant middling level of power. When Roland holds it, it is light as a feather and glows with a golden light; otherwise it appears to be a normal, if ornately designed, sword. It is impossible for any but Roland to wield it, as others will find it too heavy to lift and swing if they try. On Earth, it takes the form of a non-magical Swiss army knife that can be stored conveniently in Roland's pocket. Instead of the Swiss cross on the knife's casing, it has the Fairchild family emblem, a serpentine red dragon on a white field. It was revealed during the events of Convent Garden that the sword is actually a manifestation of the strength of Luxetsu, one of the two great powers of Creation made by the Aurelia in ancient times.

-On earth, after the events of Convent Garden, Roland gains the passive ability, "Light's Blessing." This grants him high passive resistance to magical abilities that target him specifically. This includes, but is not limited to, vampire mesmerism, werewolf contagion effects, healing magic, and life draining abilities.

-He also has the ability "Foresight," granted to him by Luxetsu. Shows him fleeting visions of the future seconds in advance, some of which he can take action to change if he wishes. Under normal circumstances, Roland cannot control when he sees these visions, and they tend only to appear to him when the life of himself or someone with a close bond to him is in danger of dying. The visions also tend only to be for people within close proximity to him.

Luxetsu may grant other abilities over time, or further enhance abilities he already has, but details about those are not yet known.

Musical Theme: OR

Additional Notes:

-The Fairchild banner--and that of Alcamoth by extension--is a red serpentine dragon on a white field.

-He is extremely close with his elder sister by three years, Queen Ophelia. Though they are different in personality, they are a constant source of support for one another. They also compliment each other well: Roland prefers battles and being in the field or out among his subjects speaking frankly and openly while Ophelia is more adept at dealing with nobles, negotiating alliances and trade deals, and other miscellaneous political maneuvering from the comfort of her castle.

-Roland is an extremely talented artist. He can draw things nearly perfectly from memory. He is particularly fond of map-making. Over his many journeys, he's privately taken copious notes on terrain, lands, and distances and used them to make very accurate, to-scale maps and charts of the places he's explored. His artistic talent led directly to his job as an aspiring tattoo artist once he got to Earth.

-The dragon tattoos on his arms are symbols of Fairchild royalty; all rulers and heirs of Alcamoth ever since the time of Verity have received them on their 13th birthday as a sign of reaching adulthood. Roland chose to wear them openly on his arms, though some Fairchilds prefer to get them someplace they can be covered with clothing, such as the back. The Fairchilds do not advertise the purpose or history of the dragons and so few know what they actually mean, even on Aether.
 
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Name: Aether: Arryn Blacksmith
Earth: Arryn Bennett

Age: 26

Species: Human

Aetherian Appearance:
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About 7', 230 Ibs. (Minus yellow eyes; Arryn's eyes are green, as in the Earth picture)

Earth Appearance:
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About 5'10", 160 lbs.

History: Arryn was born in the poorest slums of Alcamoth. He was raised in various orphanages and on the streets; he never knew his parents. He made his living by stealing and hiding until he was ten years old, when he was taken in by the old Dwarven master blacksmith, Hogan Blacksmith. A very large lad for one his age, Hogan thought Arryn's abnormal size and strength made him a perfect candidate to wield a smith's hammer. The dwarf became the father Arryn never had and blacksmithing became his trade and his life; he took Hogan's last name and officially became Arryn Blacksmith.

He lived happily with the old dwarf in Hogan's Forge for the next ten years until the day Lucrezia's shadowspawn forces attacked Alcamoth Castle. He was there with Hogan that night to do business with the king the next day. Arryn would have died that night along with the hundreds of others within the castle that did, but Hogan saved his life. When they were attacked by a group of orcs, the old man held them all off by himself to secure Arryn time enough to escape. With only Hogan's flute in hand to remember him by, escape Arryn did, though Hogan lost his life that night and his forge had to be closed without him to run it. Devastated and with no idea what else to do, Arryn went to the castle and applied to work as a smith for the royal army. The man was known to nearly every soldier in the barracks; Hogan's weapons and armor were the best there was and his gigantic apprentice's work was not far behind him in terms of quality. He was taken in without issue.

While Prince Roland went on a four year campaign to free the Dwarven city of Magruhdul, Arryn spent his days in Alcamoth Castle forging weapons, trying to forget about how helpless he was the day Hogan gave his life to protect Arryn's own. When the Prince returned four years later, Arryn was selected to go with him on a secret diplomatic mission to the forest of the elves to enlist them in the Alliance of Light. While en route, they were ambushed by Lucrezia's forces, who had somehow caught wind of the journey. Desperate and outnumbered, Arryn was forced to use his smith's hammer not to create, but to fight for his life. In the end, he saved not only himself, but Roland's life as well, and the two somehow made it to their destination alive.

Recognizing Arryn's immense size and giant-like strength, not to mention his heart and courage, Roland all but forced him to join the prince as one of his own personal guard, despite the man's common birth. He was trained in the use of sword, spear, and axe, learned tactics and strategy, and fought side-by-side for the next two years with Roland and his closest companions to enlist nations into the Alliance of Light and free Aether from the forces of Shadow, one bloody battle at a time. Arryn did not want to leave his forge, but seeing his chance to avenge his deceased mentor and prevent his fate from befalling any others, he accepted the duty. At one point during their travels, Arryn re-discovered the long, lost ancient art of crafting magically enchanted weapons. With the help of a powerful fire mage, Arryn stood awake for three days and three nights, pounding away at a magical ore dug up from the newly-reclaimed tunnels of the Ashen Mountains in the dwarven city of Magruhdul. In the end, he created a powerful, fiery war-hammer that was dubbed Mah'alleinir. In the ancient Dwarven tongue, it means "He Who Soars." With it in his hand, his strength and speed increased drastically. It could light foes ablaze with a mystical fire that was deadly to creatures of the Shadow. Best of all, it made Arryn completely immune to any form of magical attack that came from a tier 4 source or lower; any spell directed at him would just fizzle out under Mah'alleinir's protection.

Arryn was with Roland when the prince went into Blackrock Castle to confront the Shadow Queen. He fought the oni general Raijin and nearly died, but held out and was spared when the giant beast fled. He and Roland together beheaded the dark angel, Lucien. When Roland fought Lucrezia, Arryn tried to find another way into the throne room so that he could help. He succeeded, but unfortunately not quickly enough to prevent the Shadow Queen from fleeing through the portal. He later went with the Prince and others in pursuit of Lucrezia in order to finish her off.

Once on Earth, Arryn was separated from all his allies except the werewolf, Daniel Payne. Together, they encountered the Earthling woman, Elena "Rose" Benoit. Arryn was devestated by the changes the portal had wrought on his body: he was younger, much smaller, and much, much weaker than he had been on Aether. His massive magical warhammer likewise transformed into an ordinary, magically inert sledgehammer. Despite this, with Rose's help, the two of them acclimated to the strange, bright, loud new world as well as they were able. The three were soon joined by Anastasia Kochenkov. Once Rose helped the three of them find fitting clothes in which they would not stand out, they separated from her for a time and went their own way to find a place for Daniel to shift into his werewolf state without hurting anyone. They found a secluded spot in Victoria Park and tied a naked Daniel up so securely he could move nothing but his head. Arryn and Ana waited several hours for a shift, only for nothing at all to happen. They would have waited longer, just to be safe, but they were taken into custody by two police officers who thought they were doing something deviant and bondage-related. The misunderstanding was cleared up at the station and they were let off with a warning; however, the three of them had no place to go and no idea what to do. With Elena's phone number in hand, given to them by Rose herself earlier, Arryn called their new Earth ally and told her they were arrested at the station. She promptly picked them up and took them back to her own place to let them sleep there for a few days.

Over the next month, Elena's help remained indispensable to Arryn in his effort to fit in in London and find his missing friends. She helped him get legal ID and paperwork and helped him and Daniel find a nice apartment for a reasonable price, all things the two Aetherians would have found impossible without her guidance. Also with her help, Arryn found a local blacksmith's forge in which to apply for work; however, the technology and methods of Earth smithing were so different from those of Aether, it was like a totally different trade. Worse, Arryn's new body was so small and weak, he could hardly manage to swing the heavy hammer for more than twenty minutes at a time; the smith rejected him and laughed him right out of the forge, telling him to come back when he grew some hair on his chest. Dejected and depressed, Arryn bitterly refused to call himself "Arryn Blacksmith" anymore. Until he got his strength back, until he got back to the one trade he was born for, he would instead be called "Arryn Bennett." Again with Rose's help, he found another job working construction and demolition; even if he could not work a forge anymore, he reflected bitterly, at least he could still swing a sledge-hammer.

One day, on his way home from work, Arryn found an abandoned golden retriever puppy. Unable to leave it in good conscience, he took the little pup home with him. With Rose, Ana, and Daniel's help, Arryn purchased everything he would need to take care of the little fellow, even if only for a short while. While at the pet store, the group ran into Marcus Felis. Excitedly, they made plans to meet that night at the bar where Elena usually sang. After spending the rest of the day on household chores, Arryn was picked up by Elena, who walked in on him playing the flute that once belonged to Hogan. All the light characters met and planned at the bar while Rose sang and Arryn ended the night taking care of her after she had too much to drink and putting her into bed.

The next day, during the hurricane, Arryn had to take the little pup out into the downpour to pee. He decided to name the fellow "Hogan" after his foster father. Somehow, Hogan ended up getting free of Arryn's grip and ran barking into the night, urging his new owner to chase him and play with him in the rain. Frightened and soaked, Arryn followed the pup in hopes of stopping him before he got hit by a car. Along the way, he met up with Silver and Juniper, who helped him chase his wayward companion. Hogan led them to a downed telephone pole under which an unconscious Daniel Payne was trapped. Together, the three managed to get him out from under it. After that, they made their way to a nearby cafe that Juniper knew about, Miller's, and got caught up in the situation that happened near the burning building.

During the conflict near Convent Garden, Arryn teamed up with Raijin the Oni to successfully battle Lucien the Dark Angel. The Dark Angel left a black ring with a red jewel behind, the properties of which Arryn is interested in studying. Before the night was over, he also learned of, and was deeply affected by, the death of his old friend, the werewolf Daniel Payne.

Personality: Arryn is a stoic, reserved, and level-headed young man. He is blunt in demeanor and affect. He does not give a great deal away about what he is thinking or feeling through his facial expressions, making him hard to read for people who don't know him that well. All this, in addition to his large size, may make him seem intimidating on first impression, but he's actually a very honest, loyal, and caring person once you get to know him. By nature, he is a very gentle man who dislikes conflict and is slow to anger. When roused, however, his rage is a thing of terror, and woe to anyone who finds himself at the wrong end of it.

He's great at focusing on whatever task is in front of him. When working metal in the forge, for example, he can drown out just about anything that is happening around him, clear his mind of anything but the job at hand, and lose himself completely in the process. Doing so is almost a sort of relaxing sensation for him. He is known as a hard worker with commendable skill at his craft, if somewhat absentminded at times.

He's a deceptively deep thinker. Because he does not speak often, and perhaps again because of his large size, others sometimes make the mistake of thinking him slow-witted; however, he thinks very carefully about pretty much everything. He enjoys musing on philosophical quandaries and puzzles others might find irrelevant or obtuse. When making decisions or solving problems, he tends to take his time to make sure he finds the right answer rather than rushing forward with an idea that might be half-baked. This, unfortunately, has the paradoxical side-effect of leaving him a bit indecisive at times, unable to decide quickly between different, equally-appealing options. He is very detail-oriented and an excellent strategist and planner.

Abilities: Arryn does not have any magical abilities besides those granted to him by his sacred war-hammer, Mah'alleinir. When wielding it, he is granted high resistance to magical attacks and a boost to his already considerable strength, speed, and stamina. His magic resistance grants him immunity to all magic up to tier 4 level of strength as long as he's holding it; anything higher, and Mah'alleinir will not offer as much or any protection. He can light things that the hammer touches on fire. If the force of a blow from this does not incapacitate an enemy, the flames surely will. If Arryn throws it, it will always come back to him on its own, giving it a boomerang effect. On earth, it is ordinarily reduced to a regular sledgehammer with no magical abilities and no defining characteristics.

Arryn was always abnormally strong for his age and his training as a blacksmith only made him stronger. Ordinarily, he is about as physically powerful as it is possible for a person to be, bordering on superhuman, though not quite. His strength is complimented by his weapons training as a soldier in the forces of light. He is highly competent with the sword, spear, bow, and axe, with the axe and the warhammer being his personal favorites. In the real world, his size and strength were reduced to those of an ordinary adolescent; he retains knowledge of how to fight, but does not do it as well in the punier, weaker body that he is not used to having. He has never been so small and weak in all his life.

He is a trained blacksmith, though the techniques he uses are medieval. In the modern world, smithing is a great deal different from what he is used to, using purer steel than it was possible to obtain in Aether and working it with machines that he has never seen or imagined in his wildest dreams. It is safe to say that, though he is a master at the craft in his own world, he is barely better than a novice in this one until he relearns it using modern techniques and technology.

He has a keen instinct for battle plans and a mind for military tactics and strategy, specifically in a high fantasy setting with mages and monsters of all sorts, though that knowledge does him little good in the modern real world. Maybe he can use that talent write a thrilling epic novel one of these days. Look out, George R.R. Martin.

On Earth, after the events of Covent Garden, the passive ability Arryn gained is called "Forge Fire." A fancy name, but it's really just enhanced physical strength. He retains the massive physical power of his giant Aetherian Blacksmith form even though his body is still his small Earth form.

Musical Theme: OR

Additional Notes:

Arryn is not comfortable with Earth technology, no matter how long he's had to get familiar with it by now. He thinks it must be powered with some kind of magic, no matter how many times people explain otherwise. Nothing else makes any sense to him; after all, it takes Aetherian thunder mages years of training to master the use and control of lightning, so how can electricity be used to power everything so casually if not powerful magic?

He can play the flute passably well. He knows all kinds of catchy little tavern tunes from Aetherian bards and singers.

Arryn loves baseball. He got into it because of a colleague at work and now he's absolutely fascinated by the Earth sport.
 
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Name: Samantha Fletcher

Age: 16 (appears to be no more than a petite 12 or 13)

Class: Abnormal (She is unaware of this, as she knows nothing of her ancestry)

Image:

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About 4'9"; 110 lbs.

Personal History: Sam was born to Patrick Fletcher and Mathilda Orcal, two immigrants to London from New York. Her mother died due to complications in childbirth--Samantha remembers nothing about her, though her father tells her they shared a similar ability--leaving only her father, a well-liked, well-respected, and down-to-earth electrical engineer of 42 years, to raise her. For the most part, she has lived the life of an ordinary young girl, if one who is very small and frail for her age and far more mature and intelligent than most children (and even many adults). For as long as she can remember, Sam has had odd dreams and seen strange images floating around some people's heads that foreshadow elements of their future. It wasn't until she was five or six that she realized not everybody saw the images that she did. She lives around and goes to high school near Convent Garden.

Personality: Though she is 16 years old, she ages slowly and is very small for her age; most mistake her for a child of anywhere from 11-13. Though she appears young, she is incredibly intelligent and mature; she often surprises people with how knowledgeable and well-spoken she is, when she chooses to express herself at all. Her "gift" of seeing prophetic Dreams and viewings, her small size, silver-colored hair, and abnormally high intelligence all serve to alienate her from others: other children have always made fun of her for being such a "freak" and a "creepy, bug-eyed weirdo." Even adults have been known to feel uncomfortable in her presence for the penetrating, knowing way she looks at everything and everyone around her. She has an uncommonly perceptive manner about herself, others, and the world that most feel no teenager should have. As a result of all this, Sam is very shy and aloof. Much to her father's concern, she has always had great difficulty making friends; she tried very hard when she first entered school, but was unable to fit in with any of the other kids. Now she just accepts that she is alone and spends most of her time by herself, watching others, reading, or writing in her Dream journal. She frequently feels lonely. She understands how very different she is from other people--she often even resents it when she feels particularly lonely--but she does not know where these differences come from or why she is the way she is. The only person she feels truly accepted and loved by is her father.

Abilities (Abnormal):
Foretelling-- The limited ability to gain fleeting, vague glimpses of the future. This gift manifests itself in two ways:

Viewings: First, she sees images floating around people's heads that have some relationship to something that will happen to them in the future. The images are sometimes literal and sometimes figurative. For example, if she sees a set of bowling pins falling over floating around someone's head, it might literally mean they will go bowling. Alternatively, the pins falling might represent something else, perhaps problems the person will tackle one by one or people close to that person falling ill or dying one after another. Often, Sam can tell what the images mean--or, at the very least, whether they signify something happy or sad or dangerous to the person they are about--but just as often she has no clue what they could represent. Many times, she only figures out what the images mean after the events they predict come to pass, if ever. Not everyone has images around their heads and most who do only have one or two (Aetherians and abnormals tend to have many more that change often, but she will not discover this until she encounters them). There is no apparent pattern that she can discern to the people who do and the people who don't produce images. Samantha calls these images "viewings." Viewings are always about a person's future, never their past or present.

She often stares at people very intently for a long time when she is studying the viewings above their heads; they don't know what she's doing, so they feel uncomfortable, think she's spacing out, or believe her rude or simple-minded.

Dreams: The second way her ability manifests itself is in the form of prophetic dreams. Sometimes, she will have dreams about something happening that loosely predict events in the future. They are usually very abstract, as most dreams are. She can usually tell just by the feel of them which of her dreams are prophetic and which are just normal dreams, but often she cannot interpret their symbolism to understand exactly what they are telling her will happen. She keeps a journal of all the Dreams she knows are prophecies to try and puzzle out their meaning--she thinks of prophetic dreams as Dreams, with a capital D, as opposed to her normal dreams.

Samantha has no control over what she sees or when she sees it; she sees the viewings and has Dreams whether she wants to or not.

Though she has tried many times, Samantha has never been able to change the future that a viewing or a Dream represents, even if she knows exactly what they mean. Attempting to do so haphazardly tends to have unforeseen and often unfavorable consequences. On the other hand, one can also take action to try and speed up or ensure a particular viewing/Dream will come true, but this can have unpredictable consequences as well and it has never been necessary to bring them to pass in Sam's experience.

Musical Theme: OR

Additional Notes:

Samantha has a very bad habit of staring at people for long periods without saying anything; it tends to put them off.

She has a journal of Dreams she has been writing in since she was five years old. She can often be found re-reading them, trying to figure out what they mean and what they could predict.

Her only keepsake from her departed mother is the pendant that belonged to her, which Samantha wears around her neck at all times. She does not tend to show it to people. It is heart-shaped and made of translucent, shining blue stone that almost seems to glow in the dark.
 
NAME:
Aether: Tannur "The Mongrel
Earth: Tanner Yale

RACE:
Half-Elf

AGE:
34

IMAGE:
Aether:
3885ada7799942375fcaea31ab880ae7--male-elf-diablo.jpg

Earth:
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PERSONAL HISTORY:
Bastard child of a Dark Elf and a Human woman, Tannur was left with his destitute mother while his father's identity was a mystery he never cared to look into. Seen as both a burden and an embarrassment by his mother he was subjected to almost constant verbal and occasional physical abuse depending on how drunk she was on any given day. Tannur quickly took to stealing both to survive and for the sheer hell of it and found he had a talent for it. While still a child he left his mother's insults and drunken rages behind stealing whatever he could get his hands on and learning to fight when necessary.

Over the years Tannur remained an outcast as his criminal career escalated gaining the moniker "The Mongrel". Eventually he branched out from theft and increasingly daring heists and dealing in information, in one case in lieu of payment for his services from a mage he received a crash course in illusion based magic which he continued to develop over time.

When the war started Tannur initially took jobs secretly spying and sabotaging for both sides of the conflict but found himself increasingly drawn to the Shadow Queen's apparent acceptance of the many different races regardless of their heritage and eventually elected to work openly and exclusively for the Shadow Queen. His notoriety and skill eventually led to him to work directly under Lucrezia.

Arriving on Earth Tannur happened to land alongside (or rather directly underneath) his ally Silver Ferae forcing him into the position of reluctant caretaker for the wild shapeshifter until a falling out caused Silver to run out into a storm leading Tannur to search across the city for her until they stumbled into the battle at Covent Garden.

PERSONALITY:
Tannur's upbringing has taught him that the world won't do anyone any favours and that if you want something you have to take it and he's done a lot of taking. Keeping his true intentions and feelings hidden beneath a front of confidence is something he has done for so long that he lacks any close relationships and simply being open with another person only happens once in a blue moon.

While he deliberately maintains an image of being an amoral and self-serving criminal Tannur always has a soft spot for children, loathes racism in any form and is almost universally scornful of anyone in a position of power.

Outwardly Tannur acts confident speaking with sarcastic humour often with a fair amount of flirtatious behaviour though he lacks enough trust in people and is too much of a freewheeler to look for anything long term.
ABILITIES:
A self-taught thief and gutter fighter Tannur uses misdirection and any underhanded trick he can think of to gain an advantage backed up by his illusion magic which he uses to disguise or even render himself entirely invisible.

Passive: Veil of Shadow- Tannur fades from sight in the darkness and deep shadows rendering himself near invisible when not being directly observed while moving around.

MUSICAL THEME:
i like musical themes

ADDITIONAL NOTES:
Very easy to mistake for a girl but still in a state of denial about his feminine appearance.
Had a short fling with a certain ally sometime ago.
 
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Morgana
AETHERIAN NAME:
Morgana "Lady Death"

EARTH NAME:
Megan Nikravesh

SPECIES:
Banshee (abomination)

AETHERIAN AGE:
93 (appears mid-20s)

EARTH AGE:
19

AETHERIAN FORM:
Morgana stands at 5'8" and weighs around 140 in muscle. Her body is extremely toned with slight curves, although hidden under her dark armor. The woman's white hair falls just passed her breasts in light waves. Scars make their home along the hairline near her gray eyes, which she isn't afraid to show. Her eyebrows are dark and thick, adding to her overall strong and ghostly look. The change in her appearance is due to multiple magical enhancements. Her original appearance is much like her earth form.
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EARTH FORM:
Morgana's earth form is much more approachable. Instead of wavy white hair, her locks are dark and fall a few inches passed her breasts. The color of her skin is warmer, as if it's constantly sun-kissed. She has a much softer appearance although she still stands at 5'8". Even her amber eyes appear gentler and full of life.
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PERSONAL HISTORY:
Captured after decades of living as a wandering spirit, a somewhat ambitious scientist, known as the Mad Mage, was tasked by a powerful person to create a being just like them. Deciding it was best to begin by experimenting on banshees, he began the process of creating his own. Normal banshees woke into the role at random points in their human lives or roamed the lands as souls, but there were stories that they could be artificially made so long as the correct measures were taken. A lost spirit was eventually caged and she experienced many sensations that should have been near impossible. The new Morgana was eventually born, taking place of the old in an extremely cruel way.

Morgana’s life before she was reborn is nonexistent because she can’t remember anything from that time. The only things that fill her mind are the memories and feelings of the former Morgana, chained into her heart and soul like some kind of horrid curse. For years, Morgana lived in the cruel care of her creator, locked up in his basement and having never seen the light—the girl didn’t even have a name during her time with the scientist. She eventually became unable to handle the treatment she was receiving, and out of a moment of pure survival instinct, the young 8 year old managed to escape.

A few days of wandering lead her to a nearby village that was stricken with plague. Curious and intrigued by the people and their ailments, she wandered in only to hear the name “Morgana” screamed. At the time, Morgana was extremely confused but she soon realized what had happened as everyone gathered cautiously around her. Apparently, the body she owned was once named “Morgana” and it had died years ago due to the same plague flying about. The curious stares soon became clouded with judgment and horror as the villagers understood that Morgana was still gone, only some sort of demon now replaced her. They began to antagonize Morgana to the point where she felt her life was in danger. The village was soon painted in blood, with Morgana covered and dead center of the piece.

For two years Morgana roamed the lands, tales of a “Lady Death” spreading like wildfire. It wasn’t like she purposely killed anyone, but banshees weren’t exactly welcomed in most parts of the world. They were a bad omen to nearly every kind and culture, yet it was hard for Morgana to understand that. Eventually she grew to not care what happened to the lives around her and resorted to killing for survival instead of dealing with persecution. This went on for a while before she was recaptured by the Mad Made. This time, however, he was much more determined and lost in the head.

Around age 11, Morgana was eventually liberated by the Dark Forces, specifically by Queen Lucrezia. Though the banshee would never admit it, Lucrezia became somewhat of a mother figure and taught the warrior everything she currently knows.
Morgana was separated from her comrades upon arriving on Earth. She was found and assisted by a human named Garrett, who coincidentally became her boss and landlord. After working at Marbles' B&B for about a month, the woman went shopping for eggs and bumped into Tannur and Silver.

From there, Morgana was recruited by a modeling agency and began meeting up with the rest of her comrades. The battle of Covent Garden brought everyone together, including the Light Side. Morgana was even tasked by the new Lisa Sparrow to erase the memories of all civilians in the vicinity.

PERSONALITY:
Strong, powerful, and absolutely devoted to her cause, Morgana is a woman that people against her wish they'd never met. Her words burn people like the core of a blue flame, never baseless nor crude. She carries her head high and walks proudly wherever she goes, taunting those with wavering hearts and loyalty towards the Dark Side. The sultriness of her voice often contradicts her actions, which range from threatening to absolute bloodshed. People are mistaken when they believe they have earned her trust because she is a difficult person to win over. Extreme measures must often be taken to appease her never ending desire to have control, a result of so many years as a slave. There is also a battle of leadership within her thanks to the dormant spirit within her, but Morgana has managed to maintain the dominant role.

Even the most stoic and serious person has a softer side, and Morgana is no exception. While she wears a mean resting face at all hours during the day, she can be rather charming in her own way. The actions and behaviors are subtle, but every now and then she can be caught with the smallest smile or glow that often do not feel like her own. In such cases, animals are usually within the vicinity because they are the only creatures that do not instantly retract themselves from her.

ABILITIES:
Banshees are mythical creatures believed to bring misfortune due to their origin and abilities. Most, if not all, races tend to see them as bad and negative omens, even if their presence may be a fleeting moment.

These beings enter the world in two ways. First, they can be “born”. Humans with slightly magical auras can awaken with the abilities of a banshee. It’s believed that they’ve been reborn with the abilities due to their criminal past. Humans that awaken as banshee are akin to death itself and not many live a few days passed their awakening due to the fear of them, i.e., they are killed and persecuted. Second, banshees are mere spirits. These are the lesser form and they are often bound to a specific region where something is keeping them from leaving. Spiritual banshees are likely the main cause for such hatred towards the species as they tend to become wicked and corrupt with time, often leading people towards their doom rather than guiding or forewarning them.

There is a third version of the banshee, however, this one is moreso a myth than an actual form. Many scientists or scholars have studied the complications of placing a spirit into a body, which led to the topic of banshees. The scientists were mainly military and their main goal was to great a weapon of sorts, one that could shatter the brains of enemies. With their hypothesis came experiments one after the other.

It wasn’t long before the royals shut down the project due to the immorality and ethics behind the process, as they used corpses (some believed live bodies were involved) to conduct their experiments.

All attempts at creating man-made banshees have failed. There is currently only one known “living” experiment banshee that goes by the name Morgana, made by the Mad Mage who had refused to give up his studies. He’d secluded himself deep in the woods and there were many stories of children and bodies going missing in the area he dwelled.


Abilities:
There are a specific set of abilities that banshees have, however, they can have from one, two, or even all the capabilities.

Most, if not all, banshees have the ability of premonition and are both physically and metaphysically connected to the deceased. Some are even capable of actually visualizing a death, and only a handful can predict the relative time span of said death.

Banshees that live passed their critical period can learn to develop and hone in on specific abilities. Some may find they can induce vivid and auditory hallucinations on non-banshees. Others may discover they can use their screams as earth-shattering weapons.


Morgana:
Morgana is one-of-a-kind in terms of the banshees species. A spirit trapped in the body of a human, she possess all abilities that banshees are known to have. Due to the nature of the experiments on her and from not being a true banshee, she is capable of practicing other forms of magic.

Under the care of Lucrezia, Morgana studied with druids and learned much about their immortality magic and enhancements. Though promising to never mess with immortality, the female went under a ritual to tremendously slow her physical aging. She also had tattoos etched onto her body: ones on both legs to increase her speed; ones on both arms to increase her strength; and one on the back of her neck to give her more control of her “alter ego.” Because a price is always paid when using druid magic, Morgana opted to pay with her emotions.
Passive: Sensus Mortius - Though not worthy of a name since its entirely out of her control, Morgana has a connection with the dead. She's capable of sensing the dead, including spirits, and if the connection is powerful enough, she can even visualize the death of someone she's laid eyes upon at least once.

MUSICAL THEME:


ADDITIONAL NOTES:
• Morgana's favorite lines are "Do you want to die?"
• For a few months, Morgana had somewhat of a fling with a fellow Dark Sider.
• Morgana found and more or less adopted Silver.
• Now lives with Lisa and works as a part-time model, part-time bed and breakfast server.
 
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Elena "Rose" Benoit
NAME:
Elena Rosanne Benoit

NICKNAME:
Rose

AGE:
21

APPEARANCE:
Elena is a slender woman that stands at a simple 5'5" while weighing from 115-120 lbs depending on the season. She tends to have her long, dirty blonde hair in a messy bun or ponytail with wide-rimmed glasses masking her brown doe eyes. Her fashion sense is rather simple because she hates the hassle of dressing up, but she can look nice when she wants to depending on the situation. When she's at home, people often mistake her as a man because she tends to dress like a slob--sweats and a t-shirt and all. Expression wise, she usually wears a calm smile or a dazed expression when she's in her own little world.
Brown eyes, not green!
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PERSONAL HISTORY:
Elena was born to her single mother, Madeleine in New York City, NY. The first few years of her life were a bit of a rough start with the two of them barely scraping by. Her days were often characterized by worry. Worry about when the electricity or water might cut off. Worry about who would break into the apartment next. Worry about what the young girl would eat for dinner, or for the next week. Every day sent Elena down a path of anxiety, yet she fully trusted in her mother's ability to provide for them both.

Madeleine eventually signed herself to a publishing company in London and their lives seemed to take off once they moved to England. A couple bestsellers were enough to pick the two off the ground and actually get a house on the outskirts of London, away from the busy street life. Elena lived comfortably for a while as she wrote her own stories in the comfort of her very own bedroom. Her mother saw this potential and began encouraging the young girl to do and write more. However, Elena eventually found something else she enjoyed doing very much and that was singing.

Elena's mother didn't fancy her daughter's new passion. Their relationship began to deteriorate and it was nearly nonexistent upon her entering high school. She didn't want to completely block Madeleine out of her life, of course, she agreed to entering university as a creative writing major as long as she could live away from home and have tuition money sent to her instead of the school directly. Now Elena lives in a small two-bedroom apartment where she works at a bookstore. Her mother doesn't know she's only been going to school part-time, nor that Elena is singing more instead of writing.

PERSONALITY:
Elena is a fairly calm person with a soul too sweet for her own good. She is very imaginative and curious, often finding herself in a bind when something or someone interesting catches her eye. Though not the most outspoken, she can be quite chatty around those she fancies or feels comfortable around. Witty and teasing remarks are not uncommon when she's in the vicinity, and her friends tend to be the primary victims of such vivacious behavior.

A stubborn and clumsy woman, Elena does not like being told she can or can't do something. The child in her often emerges in such situations, but she generally handles conflict with grace and elegance. Growing up, she was never one to take action but recent events have taught her to step forward. The confidence she gets from helping others has allowed her to rise up for the occasion on multiple accounts. Because she places others before herself, however, she's often her own victim of disappointment and pain.

FAMILY:
• Madeleine Benoit [mother] – Madeleine emigrated from the United States to be close to her mother publishing company. They have a rather rough relationship and Elena rarely visits her mother unless it's an emergency.

JOB/OCCUPATION:
The young woman is currently working at an old fashioned, two-story bookstore called Author's Attic (owner's name is Thomas Green). She also attends university part-time, however, she's been attending class less frequently lately.

MUSICAL THEME:



ADDITIONAL NOTES:
• Elena dreams of becoming a singer, however, her author mother keeps pressuring her to becoming a writer. It's not like she completely hates it either. The young woman enjoys her fair share of stories.
• Every Friday and Saturday night after she's closed the bookstore, Elena heads to the nearby pub to sing and play the piano or guitar.
• This is the apartment her mother got for her (blue exterior).
• This is her singing voice.
• Elena speaks English, French, and some Chinese.
• Winston, her grumpy senior cat, absolutely hates dogs and generally prefers females over males.
 
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Luck.png
Avery Luciano
Abnormal
21 years old
6’1 height, 165 lbs.

Background
Power, money, and influence. Three good fortunes that inevitably shape the path of life. Avery is blessed with each of these. Being the first born son of a wealthy crime family, he’s been groomed to eventually take his father’s mantle in leadership. That grooming, calculated in every step, in hopes to bring Avery to be the next great Godfather of a crime syndicate leading back for generations.

His childhood has always remained in the lap of luxury. Avery wasn’t one to experience deep economic struggles. Instead, his early strife came from a strict family. It was important for a future leader to be educated, polite, thoughtful, and understand perspective. Much of his childhood was spent on these strict teachings. To a child with boundless energy, this does wear down on them. Thankfully, Avery wasn’t all work and no play. There would be many times in which his father would take him to extravagant plays and illustrious parties. He lived the rich life.

Avery’s teenage years were when life took more turns to practical experience. Rather than living the rebellious experiences of most teenagers, he took a role alongside his father. His father being the boss of the Luciano family had many tasks to attend to and manage. The Luciano family is a large crime syndicate with many smaller groups that tie into different jobs. Some groups handle gambling operations. Others deal with drug running. A large crime family has fingers in many businesses.

The most controversial would be the trafficking of Abnormals – a dangerous yet lucrative task. The Luciano family has made a dark business of extorting other Abnormals. They promise protection for a price. Those who can't make payments dissapear. Although recently, Abnormals supposed to be under protection still vanish.

The boss’s role is to oversee all operations. His word is the final word, although any Capos, or captains, appointed to these tasks were usually trusted to make decisions. Avery was often asked for input on handling difficult situations. This acted as a primer to the work he’d eventually have to do. Avery used to enjoy this work. It appealed to his sense of logic and desire to solve puzzles. This would all change in time.

When Avery was 19, he was wandering the city of London on his own time. It was safe for a Luciano to wander most places, very few were brave or stupid enough to try anything funny. It was on an early rainy morning in which he stumbled across a hustle in action. Men under his father were harassing someone quite young, no older than 13, about drug money. The child’s arms were ridden with needle holes. His expression sunken and distraught. It was someone broken by influences of another world.

For many reasons, this moved Avery’s heart. The rage that consumed him was not something he was used to feeling. The child was likely someone who never knew better, or was tricked into this scheme. Of course he couldn’t afford to pay back the crime family, what job would he hold? Despite his rage, Avery felt too weak to properly intervene. This moment shifted his worldview.

For the next two years, Avery spent a lot of time observing the true, nasty side of his family’s work. He began to loathe it. Although his respect for his family, and love for his father, prevented him from acting against it. Avery now has found something he properly lacked in his childhood. An inspiration, a dream. He wanted to become an inspiring leader so that he may turn the family around to something nobler.

The recent events of the past few months have created a shift in recent times. His family still prospers, but Avery has to wonder just how long it will last.

Personality
Avery is someone not born with, but discovered, a strong sense of justice. He holds a lofty and idealist dream that the Luciano family can be turned around. He has a solid sense of morality that begs him to do the right thing.

Since childhood, he has always been a quiet and observant individual. He soaks up information like a sponge to water. His determination to complete tasks in efficient and comprehensive fashion have always made him diligent in work. He’s one to solve solutions to difficult problems in effective ways.
Avery is a soft-spoken and polite man. He graces everyone with good manners, and acts as any high-society individual should. He can be seen as obedient and respectful, but at worst, submissive to high authority.

Although Avery carries a strong passion for doing the right thing, he finds himself in a moral paralysis. He lacks the strength to properly act out on his feelings. This moral quandary stems from not wanting to betray his family yet longing to do what he thinks is right. Some may see his thoughts of justice and morality as just talk.

He’s a quick-witted man with calculating precision. His cold, snake-like gaze can often be intimidating at first glance. The truth is that Avery is a gentle soul. His love is in solving puzzles and complicated problems. Not harming others. He has a boundless compassion to help others.

Avery spends much of his free time perusing arts. He loves to paint, read, write, play the viola, cook and sew. He finds these activities relaxing. A way to ease the soul and distract himself from the troubled mind he currently experiences.

He gets along easily with those who share a calm demeanor, and can enjoy simple silence with him. Avery struggles to keep up with extroverts or otherwise preppy/loud people.

Abilities
Avery is someone who has learned skills over the years. These skills include diplomacy, leadership, observation, resourcefulness, and communication.

Avery is also skilled in painting, drawing, music, cooking and sewing.

Abnormal Ability - White Roses

The ability can bring forth bunches of gnarled and tangled vines coated with thorns. Avery has a relatively short range on the power, about 10ft. out, and the vines must always come from a source of his skin. These vines can wrap around and entangle foes if used offensively. This grappling sort of ability can restrain movement or gash opponents with the thorns. The vines have a various assortment of colorful flowers, grape flowers to be specific, stretched out all across them.

If Avery breaks physical contact with the vines, they quickly wilt away.

Job/Occupation/Daily Life
Most of Avery's time is spent studying within university. He's currently near graduation with a major in Legal Studies and a minor in Philosophy.
His time for work revolves around his mafia family. Most often, he acts as an assistant manager of sorts to his father. Occasionally he's sent out on work with Capos on the field.
Avery's free time focuses on his assortment of hobbies. His favorite three are reading, playing his viola, and sewing.

Music Theme


Notes
His father's name is Giovanni Luciano.
The core of his mafia family get their roots from Italy. Many are native Italians living in London or those born to Italian parents.
Avery himself was born in London to two Italian parents. - He is fluent in Italian and English for this reason.
Avery is unaware of the details involving the extortion of Abnormals. It's one side of the business his father keeps under lock.
The Luciano family has always been inexplicably good at gardening - a relaxing hobby for the family. Some have used this for "business" practices.

Avery would live with his parents and the rest of his immediate family in their house - likely a good sized place considering the family wealth. Would house Avery, his parents, siblings, and grandparents.

About a 30 min commute from there to the main city.

Avery has a large family tree:

Father/Mother
/Younger Brother/Younger Sister/

Uncle on both sides, Aunt on Father's side.
Two older cousins from Uncle on father's side.
Three younger cousins from Uncle on Mother's side.
Aunt on father's side has no children and is unmarried.
Grandparents on both ends. Grandfather on father's side has passed away.

Members of the mafia family aren't necessarily related to Avery. They're all under the Luciano gang however. The Capos who control their respective groups are Abnormals with potentially dangerous powers. The organization of the crime syndicate dictates that the capos work under the boss, Avery's father, and carry out tasks to specific goals. Each capo has a group of "soldiers" that serve under them.


 
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NAME:
Sebastian Williams

AGE:
138

IMAGE:
97f4a56cf3eb7ef8f38f3b72e9df82bc.jpg

PERSONAL HISTORY:
Sebastian's life, from childhood to young adolescence to adulthood was nothing of any major significance nor anything worth noting. He lived his life as one would expect in the early 1900's and even fought as soldier in the first war that took the entire world by storm.

However, it wasn't until that very war that Seb realized that something was a little.... off about him. Mainly speaking that there were several moments where he thought, "I should be dead." A mortar shell exploding nearby that killed everyone in the immediate vicinity... except him. Sure, he didn't get away unscathed but he was still capable of fighting after the medics got to him. The time he pulled a fellow recruit who had been critically injured out of hailstorm of bullets, only to realize later that he had at least 15 new holes in his fatigues. The bullets certainly hurt and made him very sore but... that's not the typical reaction one should have to getting shot that many times. Not to mention the wounds had just.... closed. As if they were never there.

Sebastian stopped going to medics after that day out of fear that he was going to be pulled into a lab somewhere and picked apart but instead, started performing "experiments" on himself during the course of the war. He came to the conclusion that while he wasn't immortal, he was Very hard to kill. At least, by human standards.

He had been raised by his single mother and upon inquiry of his father, Seb realized that his dad was something of a "superman" as well. It was why she had fallen in love with him in the first place. She had also heard him tell tall tales of the amazing things his grandfather could do and his father before him. There seemed to be a trend from his father's side of the family that all the men seemed to be some kind of "bigger-than-life" individuals.

......

Time passed and a new revelation came to the surface. The second world war had rolled along and the US army was recruiting. It caught Sebastian offguard when one of the recruiters tried to get him to join the fight. It hadn't dawned on him just yet but Seb was nearly 60 years old and he didn't look a day over 24. Seb aged, sure, but he seemed to be aging incredibly slowly.

Taking the world war as another opportunity to see what he was capable of, Sebastian joined under a different name and it was in this war that he realized that his resilience to death had its limits. Technology had advanced significantly since the last major war and he certainly felt how much with his body.

Yet, he endured the horrors of that war and managed to see it through to its conclusion. The difference this time was that Williams did not return home.

No, this time he stayed in war-torn Europe and traveled the world in search of answers for his particular.... condition. His travels took him to all corners of planet and during this time he realized he wasn't the only one with curious abilities.

It was rare but every few years, he would hear of certain remarkable individuals through rumors. Most of the time, they were just that. Rumors. But sometimes, they were real. Men that could bend flame to their will or women that could lift tree trunks as if they were pillows fully of feathers.

...........

Time passed and it was the current day. Sebastian's knowledge of the natural world... as well as worlds beyond had increased considerably since his journey began. That being said, his journey had not been solely for the hunt of others like him but for wisdom and knowledge in general.

His travels had taught him a wide array of skills that he never thought he would learn. Botany, medicine, various martial arts from around the world, blacksmithing, carpentry, tool making, survival, hunting, and so on.

He also learned things things.... no one could know existed. Things like how to fight and even kill vampires. How to fend off lycanthropes. The existence and practice of magic. Actual magic, not that stage magician crap.... though he learned that too.

PERSONALITY:
Sebastian used to be a very different man before he realized his startling resistance to death. He was a passionate and optimistic man whose cleverness and quick wit would land him in as much trouble as it got him out of. His eyes sparkled with intrigue and he was considered incredibly compassionate by his peers.

His current self couldn't be further from the past. Williams can best be summed up as cold. He is incredibly intelligent and wise with a deep pool of knowledge and as such, finds himself treating the great majority of people with a healthy degree of scorn. His experiences have caused him to become cold-hearted, calculating, and even ruthless.

This is not to say that his no longer capable of kindness. His sense of respect, honor, and justice still remain in his personality and every now and then, one can see glimpses of the kind, compassionate man he was.

ABILITIES:
Cellular Regeneration- Sebastian is, by definition, a superhuman. This is all due to a specific biological trait he inherited from his Aetherian ancestry that made his body incredibly resilient for a human in the way of regeneration. Physical wounds he receives will heal back to it's original state. The speed at which he heals varies on the severity of the injury.

Sebastian doesn't get sick, most (conventional) poisons wont kill him, his body can recover from most forms of damage given enough days, he can take more damage than most human beings could dream of surviving.

That being said, this only means Sebastian can TAKE more damage than is humanely possible. While he is in peak physical condition (due to the fact there is no drawbacks to pushing himself beyond his limits), his strength and speed remain with the human realm. It also means that Seb can be punched it will still hurt like hell, he just wont bruise because if it. If he gets shot, it will still feel like he's been shot.... the bullet will hurt him as bad as anyone else who gets shot. He certainly had developed pain tolerance because of it though.

Minor wounds like cuts and scrapes would go in a few minutes. Moderate to serious wounds like stabbings, deep cuts in the body, and gunshots would take hours to days, depending on the amount.. Fatal wounds, headshots, blown up, etc. Will take a day to several days depending on HOW bad he got fucked.

If Sebastion finds himself dismembered at any point, as long as the limb is in tact, Seb can push the two estranged pieces of his body back together and as long as he doesnt move much, it will come back together in a few hours.

MUSICAL THEME:
I got nothing.

ADDITIONAL NOTES:
6'2. 227 lbs
 
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NAME:
Ludwig von Löwenburg

AGE:
Twenty-years old.

IMAGE:
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PERSONAL HISTORY:
Ludwig was born the son of a German father and an English mother descended from Irish parents. The family settled down in Kilburn in north-west London, which houses a considerable Irish population, the largest in the capital and where his grandparents laid down roots after the emigrated from Ireland a few decades previous. Ludwig himself was actually born in Cologne when his parents Reinhard and Máire were on holiday, and the young child was promptly brought back to London for a proper Catholic baptism alongside all his relatives. From an early age, the young boy was found to possess a diligent nature with regard to work, whether it be domestic in the form of chores or with regard to schoolwork. His favourite aspect was doing the dishes and would vigorously hound his parents should they leave a bowl in the sink without a scrubbing. As Ludwig grew up, he found himself being branded with typical German characteristics such as a stoic nature, largely unemotional amongst other negative attributes but the young man did not help to dissuade people from having these less-than-positive notions around him. After graduating from secondary education, Ludwig found himself in the second year of a five-year history course in the University of Westminster.

PERSONALITY:
Ludwig is the very definition of diligent; from a young age he has shown a surprising aptitude for any job, chore or assignment that has been allocated to him and seeks to complete the job with an effective combination of speed and efficiency. Though he be teased by his classmates from coming off as a typical 'Jerry', the young man didn't mind and let his fellow countrymen have their laugh. As a result, the young man can come across as somewhat implacable in social situations, which tends to boggle the young man as to why people regard as such. What he does not realise is that his rather stoic expression tends to leave this impression on people though if you are able to penetrate past this stony exterior, Ludwig has one of the most jovial personalities you would ever wish to meet, something of an inheritance from the Irish side of his family. He tends to display this moreso around family members but his closest friends will always see this side of him. If there was such a situation where he had any close friends, since Ludwig is a notoriously cynical as to who he befriends and even then that will be as far as they will get in some cases. He wants to have meaningful relationships but does not seem to find the inherent contradiction with accepting that you many find yourself suffering some emotional pain as a result of having such relationships. Though he appears patient if you make fun or deride him in some way, depending on how much tolerates you, there is a good chance that he is machinating as to inflict the most pain upon you. So as you can see, a most interesting character.

ABILITIES:
Human, so n/A.

MUSICAL THEME:
Gold Rush - Death Cab for Cutie

ADDITIONAL NOTES:
*
Ludwig is fluent in both English and German, and is attempting to learn Irish from both his mother and grandparents.
*He holds particular interest in European history from Late Antiquity to Early Modern history in the 19th century.
*Ludwig stands at 6'3, weighing 180 pounds with fair blonde hair, pale skin and blue eyes with a yellow/greenish central heterochromatic ring around the pupil.​
 
NAME:
Aether: Juniper Lazuli Arc

Earth: June Arc

AGE:
24 (Appears 20 on Earth)

Species:
Aetherian

RACE:
Human

IMAGE:
Aether:
1545632009417.png

Earth:
1545621481757.png
PERSONAL HISTORY:
Born to a mother in a small village far away from any major town, Juniper enjoyed a simple life until the age of three when a group of brigands looted and razed the town. Taken prisoner, she was adopted by the tribes leader Summer as a replacement to the daughter that she had recently lost to disease. Strength was the only thing that mattered in the tribe, the strongest got the best food, the best bedding and the best share of the loot. Although she was spared from this somewhat due to her mothers position, it also came with the expectation that she would grow as strong as her mother in time.

The training was brutal, the raids life-threatening and the constant pressure to succeed was crushing. But through her own willpower she persisted, she grew and she survived. For thirteen years she clawed her way up in the tribe, fight after bloody fight she survived until finally she became her mothers second in command. It was then that something strange happened during the war between the Church of Light and the Shadow Queen. Summer was contacted by a representative of the Church of Light in Alcamoth, the war was beginning to take it's toll on the forces of light and times were desperate. Desperate enough to contract a band of raiders for mercenary work against the Shadow Queen's forces. The amount they offered was too much to pass up, more than they could ever hope for in their lives. Despite her distaste for the Church, Summer told the tribe to pack up and move out.

It was supposed to be a simple scouting mission, an advance force to confirm rumors of enemy movements around Vinistead. Instead what they discovered was much, much worse. The Queen of Darkness, Lucrezia herself was what they saw. Any sane person would have ran, ran as fast as they could and tell the Church of what they saw. Unfortunately, Summers newly developed greed was getting the best of her. If they could manage to take her down, then not only would the payoff be unimaginable, but Summer would forever be known as the one to take her down. She thought her strength would be enough, rush in before the queen had a chance to know what was happening. What Juniper saw that day was strength beyond the realm of comprehension. It was like an ant trying to take down a human, her entire tribe was wiped out with her being the sole survivor. In the face of overwhelming strength Juniper pledged her life to her new queen.

When she first arrived on Earth Juniper was all alone. She had no idea of how to find her companions, or even if they were all transported to the same location. While attempting to do some research on magic in this new world she encountered a dog owned by a member of the Church, Roland, as well as one of her companions, Silver. Unaware of these facts she assisted them in chasing after the dog, leading her into the battle of Covent Garden.

PERSONALITY:
Quick to anger and quick to burn, Juniper is not quiet when voicing her displeasure. Due to her upbringing in a brigand camp she believes that strength trumps everything, and that only those who are strong deserve to stand at the top. She despises those who hide behind others and spew out bullshit about their strength, and considers those she fights with her friends.

Understanding her is about as simple as one can get, she wears everything on her sleeve. Having a simple upbringing she never understood most social norms, meaning that most things that are considered taboo are fair game to her. She believes that the strong have a duty to protect those weaker than them, and will rush to the defense of anyone who is being abused.

While at first she may seem combative to anyone she doesn't know, once she gets to know that person she becomes extremely protective of them. She values her comrades more than anything else and will attempt to solve their problems herself, even if they don't want her to.
ABILITIES:
Growing up in a tribe of brigands taught Juniper how to fight to survive. Along with her time as general of Queen Lucrezia's army her strategic skills grew alongside her physical prowess. She's learned to exploit any weaknesses of her opponents and command the tide of battle.

While serving under Lucrezia, it was clear that her human body could only grow so strong. To circumvent this, Queen Lucrezia granted Juniper a drop of her magic infused blood. The blood supercharged her body, putting it in top physical condition and allowing her to keep up with the stronger races. Strangely however, it was if all of that strength was purged from her when she arrived on Earth.

Passive: Burden of the Strong- The strong have a responsibility to defend the weak, even with their own bodies. Juniper can form a spiritual bond with another person. While linked, any physical damage that person would take is instead inflicted on Juniper. This link can only last for an hour before dispersing, or if either person is unconscious or dead.

MUSICAL THEME:


ADDITIONAL NOTES:
Juniper works as a parcel delivery biker during the day, her apartment being about a twenty minute bike ride to the shipping center.
 
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NAME: Scarlet Sommerfeld

AGE: 120 (20 physically)

PERSONAL HISTORY:
Scarlet was born into an orphanage in Germany during the rise of the German Empire. The country's hardships that followed, as time went on, crafted her own outlook on things, as well as her ability to adapt to most situations. She eventually served in the war as a nurse and contracted vampirism when she tried to save a soldier from being bitten. Although reluctant to give in to its powers at first, Scarlet ultimately gave in and began preying on many. The young nurse was soon found and adopted into the Karmesin Ordnung (Crimson Order) - an ancient vampiric syndicate that operated in secret from the outside world for centuries. Scarlet learned to adopt the kindred's way of life quickly, accompanied by her extensive training alongside her bloodthirsty peers. She would go on to accompany the Crimson Order's operations - quickly rising through the ranks and distinguishing herself as an infamous kindred. While Scarlet was feared by many of her kind and humanity alike, there were those that questioned her position of power and opposed her head-on.

As time went on, Scarlet's abilities have been slowly eating away at her human persona, slowly corrupting her mental state. Despite this, she remained loyal to the cause of the Order, establishing herself as one of the most powerful and ruthless vampire to have ever lived. While she was dedicated to the cause, Scarlet's interaction and establishment of friendship with a human would slowly cause her to change her perspectives. After a certain falling out with the Order, Scarlet renounced her dedication to the vampire community and fled the country shortly after the fall of Berlin. While she had redacted her cause to be a part of the Crimson Order, Scarlet have yet to let go of her powers.

Throughout the decades that followed, Scarlet sought to fight her hunger for blood, disciplining herself via harsh restraint, training and personal hobbies, but inevitably continued to prey on many, and sought refuge among other vampire communities throughout the world. For a brief while, Scarlet found herself on the battlefield again as a nurse, slowly regaining her humanity as she treated wounded soldiers and civilians. While it fared quite well for her initially, the sight and smell of blood tugged at her temptations, prompting her to move on shortly after. Scarlet found numerous jobs on several occasions, although all short-lived, as she tries to discover her true purpose by travelling and learning more about the outside world. She began to study many things that the world has to offer, as well as her powers, restraining her vampiric yearnings and discovering certain elements that facilitates her intermittent rehabilitation. The optimistic vampire eventually gave up on the vampire communities altogether, and decide to go her own way.

After years of roaming the world, the unstable kindred sought refuge in London, hoping to settle down and discover a wishfully-thought life as a normal human being. From her view, she was only picking up the fragments of her troubled past, and had hoped to discover what her human friend in the past had fought so hard for. Scarlet sworn upon herself to never engage in vampiric activities again, and decided to continue strict regulations on her diet. It has only been a year since the relinquishment of her powers, and Scarlet has been trying her best to not feed on those around her, despite their tempting aromas. Despite her revised behaviors, the sudden shift towards her more humane lifestyle was taking its toll on her tremendously, making her quite volatile and vulnerable when her weaknesses are exposed. She eventually ended up sharing an apartment with another extraordinary being, unbeknownst to her of his origins. While she was initially reluctant, their needs to share the rents would unite their cause for the time being. For better or for worse, it was an opportune fate for her to become human again.
MagicPenguin MagicPenguin

PERSONALITY:
Scarlet is an eccentric person, whose happy-go-lucky facade conceals her darker persona. Baptized in fire and steel, the girl have had her fair share of struggles throughout her life and shows absolute decisiveness in her thoughts and acts. The young kindred takes pride in her vampire blood and efforts in recent years to overcome her darker yearnings. This can make her seem like an optimistic figure, but on the inside, Scarlet is constantly in conflict between her feelings. She places her humanity above all else, and re-assures herself everyday to stay on course. Scarlet is a placid person overall, but will display extreme emotions when under stress. Her erratic personality resulted from her overuse of vampiric powers in the past.

Mindful of her acts, Scarlet is cautious of her peers and acquaintances, a habit she had picked up over the ages in order to mask her true identity as a vampire - although she can be quite sporadic in her choices of words on occasions. She is generally faithful to common causes, and treats her acquaintances as equals. Despite her beliefs in certain individual liberties, she is an ardent advocate of restraints and conducts - an evident hypocrisy of the complex vampire. Passionate in her ways, the young vampire is a natural enchantress that usually settle things diplomatically, but will not hesitate to display her prowess should things go sour.

Scarlet loves to tackle challenges and display her simplified ways of resolving issues. She is a practical personnel of interest, and usually doesn't follow everything by the book, while keeping a close tab on her own conducts. Her contrasting and complex thoughts shapes the way she perceive others, as well as herself. Scarlet is quite sensitive to certain subjects, and is insecure about her personal life as a whole, making her quite emotional when her weaknesses are exposed or addressed. To cope with her ticklish taste for blood, Scarlet often visit the park in the evening to observe nature, while takes great care of her apartment's plants, in order to distract her of her bloody cravings. As she spends her time in the ever-changing world, the vampire is ever-perplexed by the advancing technologies. While she has a hard time coping with what the information age has to offer, Scarlet has an aptitude for books and is usually seen reading, making her an antique relic in the modern age. This is evident in her pattern and delivery of speeches, as well as her preferences of apparels.

ABILITIES:
(Scarlet Letter)
The all-in-one ability for many vampires, Scarlet possesses enhanced physical strength and reflexes, expedited regeneration, blood magic, as well as being able to see better at night (the usual vampire traits) - for a price. The exclusive Crimson Order vampires, however, possesses special mutations that is unlocked by over-feeding, as well as a red Crimson Order tattoo that glows whenever the mutation ability is active. Some of these mutations are evident in many cases, such as psychological manipulations, invisibility, or flying capabilities. Mutations differ dependent on the individual, and comes hand-in-hand with a vampire's frenzied state. Even as a branded exile, Scarlet still retained her powers, although she had refrained herself to use it - in hopes of regaining her humanity. As a vampire, feeding empowers her, while serving only to further her vampirism. As a double-edged sword, the more she uses her power, the more bloodthirsty she becomes with side-effects from not siphoning blood, such as: nausea, hunger, headaches, etc. Extensive use of her vampiric powers may cause Scarlet to lose her humanity completely.



MUSICAL THEME:



ADDITIONAL NOTES:
- Scarlet always wear her favorite summer hat to shield her from the sunlight, accompanied by a pair of shades.
- Brewing coffee, tea, and baking are her favorite hobbies. Does it taste good or effectively kill you? Find out in the next episode of Being Human!
- Scarlet likes potatoes (fried, baked, diced, etc.), one of the common food that balances her taste buds and makes her less bloodthirsty.
- [Personal History will be redacted over time to facilitate or include other characters' interaction and development]
zp0tFtt.jpg


 
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NAME:
24d3208248351386c648257bf8f1aa5a.png

Jack Regan
AGE:
21
IMAGE:
full

PERSONAL HISTORY:
Instead of secluding himself from society for being a freak, Ezra instead chose to embrace the skill set he was born with, using his natural ability to get into all sorts of mischief. The quickest and craftiest among the children at the orphanage, Ezra was often times the one that got into trouble with the grown ups often times for the sake of a few laughs. From a young age he was already somewhat aware of how different he was compared to the other children yet rather then letting it bother him, he instead chose to become the 'clown' of the group, the one that stood out among the faces in the crowd and drew the attention of others onto himself. Of course as time went by his antics often escalated with age; the demands of his audience growing day by day until the inevitable.

Seen as a problem child, a nuisance and a trouble maker Ezra was quickly becoming the nightmare for foster homes and by the age of 16 after having spent the majority of his early life being traded across foster homes across London, Ezra left. The child slipping away in the dead of night as his carers slept in their bed, taking his documentation with him. He had had enough of this farce, sick of the constant shuffling between caretakers, all of whom were simply too dimwitted to fathom his uniqueness and had given up after being unable to accept their position beneath him. Each and every one of them had attempted to exert their own authority over him, forcefully imposing their own rules over the young boy to follow despite his objections all simply because they were older then him and presumably knew better. What a joke that was. He was generally separated from the rest of the children in the foster homes, his strong opinions a concern towards the adults as they felt it would influence bad behaviour among the rest of the children.

Life on the street was easier then expected though that was perhaps largely due to the advantages Ezra had over normal children his age. At first his primary source of income came from crimes, thieving came naturally to the young boy, his quick sleight of hand and ability to outrun his pursuers helping him to evade capture on many occasions, however for all his advantages over everyone else, he was still unable to outrun a police car nor take the shock of a taser. He spent the next two years in a juvenile detention center being closely monitored by those tasked with overseeing the young offenders. During that year and a half, Ezra had been put on the waiting list for a council flat.

Released from Juvenile detention on the day of his 18th Birthday, Ezra was given a council home near Brixton, housing benefits and job seekers allowance in order to get his life back on track. The council took his background into consideration; having no known family in the UK despite being a British citizen they deemed him a priority case. Of course Ezra had no intentions of following what society expected of him; instead taking everything he had been given for granted and manipulating the council for his own needs such as having no intention of ever finding a job of more than 16 hours thus not relinquishing his job seekers allowance.

Ezra's true source of income is from the streets. A scam artist, a hustler and a thief. Ezra has been known to scour the parks of London on a regular basis. Often times the young dishevelled haired lad would be using his charm to lure in the crowds before performing one of his scams on unsuspecting tourist such as the 'Three-card Monte'; a game where the victim is tricked into betting sums of money under the assumption that they can find the 'money card' between a total of three cards turned face down. On a good day, Ezra has been known to make a couple hundred from this simple scam. Other days, Ezra simply resorts to your standard thieving, an opportunistic criminal Ezra is not afraid to snatch a purse or bag from the unsuspecting victim and make a run for it; eventually selling any valuables such as Phones and jewellery whilst also pocketing any cash. His thieving doesn't end there. Oxford Street has also become a hunting ground for Ezra, the chaotic nature of the high street making it rather easy for a professional thief such as himself to pickpocket as well as outright steal from under the retailers nose.

His home ground of Brixton has become a common place of business for Ezra, a place where drugs are often sold between people as well as the stomping ground for gangs. Ezra has no qualms stealing from the gangs that operate in Brixton nor does he show mercy towards those that sell drugs to the public, largely because they often times have a huge wad of cash on hand. Whilst he was often challenged in the early days of his Brixton crime spree, the gangs and local drug peddlers have learnt not to mess with the crazy grey haired thief.

On rare occasions, Ezra has even put on an act in order to blend into society; adopting a more clean cut appearance in order to charm his social worker into believing that he has turned a new leaf or to work a new angle such as weaselling himself into a new job under a fake identity, only to steal from them at a later date. This however is his least favourite method of earning his keep due to the fact that he finds most formal clothing to be too uncomfortable.

Last but not least, on the days where Ezra feels rather unmotivated to do any of the above, he will often times find a spot outside a local shopping mall or Supermarket and beg, simply sitting slumped against the wall with an empty starbucks cup held out before him. He may even do this when attempting to catch a quick afternoon nap.

PERSONALITY:
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"Curious about me, are we?

Haha, I'm touched... it truly is an honor to have someone as esteemed as yourself take interest in little ol'me, after all its not everyday you come across a person who would acknowledge a mere gutter rat... gahaha!... Now.. as you could have guessed based on my shambolic presentation.. I am not someone that really cares for appearance nor am I a descendant of someone note worthy...far from it... I'm merely the bastard son of a drunkard... another lost lamb that has strayed too far from home and gotten swallowed by the chaos of the big city life... though to say that I am simply a nobody is also an understatement... listen well for what I am about to tell you my startle those fancy pants right off those legs of yours... I am Ezra! Ezra Effin Lawless...the man destined to conquer londinium... *cough*... London!.... ha.. well that's is the dream I had.. Now look at me... wearing this raggedy old shirt! and living on the street like some stray animal!..gah! I'd be lucky to have the RSPCA offer me a room and three warm meals a day!... Haha! Now enough about this trivial nonsense... I'm sure a privileged one such as yourself cares not for my past if anything its the present 'me' that you seek.. is it not?

Well then... come in... there is room just over there, beyond the pile of strewn clothes .. take a seat... oh and don't mind the smell either... a bit of spilt ale and nothin more!.. Wasn't like I was expecting company... no reason to give the place a good tidy... sheesh... find a clean spot and listen well"

Well.. where to begin?.. I could easily ramble on about myself... exaggerate a few area's here and there that are lacking... you know, make myself seem 'cooler' than I really am... thats what most people do now a days.. overexaggerate and over compensate for the littler things... whoa! Whoa!... Don't give me that look of disgust!, I was just messing around!!!!... Not even I would stoop to such a farce.. Now.. lets forget about all those thoughts that entered that head of yours after seeing me... I can assure you that beneath this messy hair lies a true rootin tootin good lookin gentlem... ok! Ok!.. I get it.. I'll stop playing around...sheesh.. learn to have a little god damn fun once in a while... you grumpy goat!

-sigh-

On a serious note... I don't really know how to answer your question.. aside from blatantly lying to you about myself.. I mean seriously... It's not like I spend my every waking hour pondering about myself, debating with my inner demons about just what type of person I really am or wish to be... nor do I actually attempt to find out what other people think about me either.. its not like I value your or their opinion anyway. If anything, I am rather quite annoyed that this is even a question to begin with... after all what are the chances that the way I describe myself to you is how I really am? You.. me.. and countless other people will form their own opinions, based on a variety of things.. such as ones own interpretation... writing down someones personality is in my opinion a waste of time... you wanna know why?... because people always change! ... Gah.. look at me... acting like a preacher now... hmmm?

Why the glum look? Are you not satisfied with my answer?.. Tsk.. fine.. I'll give you an insight into my own thoughts about my personality... not like it really matters... but whatever... I'd rather ramble then listen to you throw a tantrum!

UGH!, Stop with that childish grin!!! It's not like I fell for those puppy dog eyes of yours... *cough* ahem! *cough*. To put it bluntly, I am a man that resides in the grey; that boundary between good and bad, a grey area where the right and the wrongs are often intertwined with one another, where good could just as easily become bad. I am motivated purely by my own instincts, my own needs and my own goals... In that sense, I am quite a simple man, don't you think? A man purely motivated by his base instincts, untarnished by the temptations that linger just beyond our eyes, then again... I might not actually be that simple of a man... as on a simple whim, I may decide you are my enemy and no longer someone who deserves to be in my presence.... ha.. don't be scared.. its not like I'm gonna bite... hard.. hehe...Seriously though trying to give you an answer to that absurd question is really proving to be quite difficult.. hmm.. what I can say for sure is that, I am far from your stereotypical good Samaritan, more of a Dark Knight if I had to give myself a label... The man who lurks in the night, fighting crime and saving the blonde haired damsel in distress without an ounce of intention towards getting a little something for my efforts.. the crusader that stands up for what is right and just in the world... I can and will be your hero...

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pffft.... Hahahahah!, Look at yourself.. did you really believe all that tripe I just spouted?... God, your even more naive than you look.. I almost feel sorry for you...almost...

...

Wait! Wait! Don't go!! Come back!, I'm not done yet!.. you've gone and gotten me all excited now.. do you really think that I will just let you leave!?!?! God your such a tease... you've gotten me this worked up and now your just going to up and leave?.. So premature... hahaha... don't give me that look... no need to be angry just because I've called you out... your an adult for christ sake.....Now.. since you've agreed to stay a little longer, I shall reward you with a bit more inside info about good' ol me.... however.. I tell you this in discretion... for I trust that a wimpy lookin little feller like you will be able to keep a secret.

I ask you for the first and last time... are ya ready to delve deeper into the mystery that is Ezra... are you ready to have your world turned upside down, inside out and learn the truth about my existence... to surrender yourself to everything that I am?

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I must warn ya.. its a dark and crazy road.... Are ya sure?... Okay then!, Lets go!

I am a creature of desire, an entity that exist solely to pursue pleasure in all its forms. My desires fuel my actions and my actions fuel my pleasure. Pleasure comes in many different forms and its sole essence outweighs any other petty concerns that plague this accursed earth. Without pleasure, there is no fun, no life and thus no meaning to my very existence; so to deny me of what I rightfully deserve is to condemn my very being and quite rightly a crime punishable by your death. To even begin to assume that you can deny me of what is rightfully mine shows a level of arrogance that I cannot allow to fester any longer.

I am a beast that shows no remorse for my actions, a monster that see's humanity as nothing more then playthings... possessions to be manipulated with my very whim and to be broken should I no longer find any value in their very being. I care not for the politics that try to shape our world, nor do I acknowledge the existence of these ethereal puppeteers that attempt to control our faith.


pffft... hahaha!!! The look on your face is absolutely priceless right now!!!, Really.. could there ever exist someone as angsty as that?.. Christ... I was struggling to keep a straight face as I spouted all that nonsense... I am a creature of desire... Humanity is nothing more then my plaything... oh god all mighty... you really are a gullible little oaf... aren't you... I had you shivering in your seat... thank christ you didn't leave a puddle where you sat.. otherwise I would have really had to become some sorta monster..

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Look, on a serious note as I have said above I don't really know how to give you a straight answer to that question. I like to joke around, take the piss out of everyone, pull a few strings here and there and generally have a good time but doesn't that apply to most people? How is that unique to me? How does that describe who I am?. Surely having spent some time listening to me ramble on.. you have a better idea as to my character.. a more concrete picture of who I am, rather then a biased description of what I believe myself to be..

All I can really tell you is that I am a man unfazed by the morality of today's society. I live for myself and only for myself and I do not hesitate when it comes to crossing that border between what is acceptable and what isn't. If your company is to my benefit in anyway then I welcome you with open arms. Like most, I much prefer company as opposed to solitude... even the biggest pain in the ass is much better then the cold hard reality of pure isolation.

Why do you think I kept you here so long?
Whimsical / Playful
Whimsical to a fault, Ezra can sometimes come across as being overly playful to the point that it can be rather irritating. An individual that always seems to make light of a dark situation and even dark of a light situation.

Capricous / Arbitrary
Ezra has a capricous attribute to his character. Without warning he may switch from being the foolish joker to a cold hearted predator; his change often discernible by his eyes. Often times his hair covers his hazel colored pupils, but when he reveals his cold glare it has often been described as a predator staring down its prey. His changes in temperament and attitude often switch on a simple whim and can at times appear to be random and without reason.

Mischievious / Vexatious
The whimsical joker, Ezra strives to be the center of attention even if it means acting the fool just to get one or two eyes on him. He will even go as far as to ridicule a person of note just to get a response from them. He can often times come across as annoying due to his mischievious nature, especially to those with little patience.

Disobedient / Anarchistic
Ezra can have a strong opinion towards certain subjects and will often times act independently in order to meet them, even if its against the will of someone in authority. He operates in a grey area of society and seldom conforms to the governments established rules and laws. The only rules he cares for are those he sets himself.

Invasive:
Ezra will without hesitation get in your face. Your personal bubble does not mean anything to the grey haired boy. Be ready to be touched, prodded and climbed upon should he decide to do so.

Hedonistic / Self-Indulgent:
Ezra often times does thing purely for his own pleasure and amusement. Someone who does not see himself tied down by the rules, he merely acts on his instincts and does what excites him the most at the given time.

Opportunistic / Street Savvy:
Ezra has an eye for an opportunity and knows how to best take advantage of it using his street earned knowledge. When he see's a chance to profit he will take it. If he see's someone he can trick, he will do it.
ABILITIES:
Gift of the Cait Sith's

As a human descendent of the Cait Sith race, Ezra gains abilities and traits associated with his Aetherian ancestors. Ability wise he gains the ability to extend and retract sharp claws from his fingertips similar to that of felines, extending an inch and a half from his fingertips. Physically his speed, strength and all round agility go beyond that of your average human athlete despite his lean physique and he gains enhanced hearing and slightly better vision during the night.

Whilst he does gain these abilities thanks to his ancestry, he also gains their weaknesses as well. As a Cait Sith Ezra is susceptible to water based attacks. Most cats naturally hate water, Ezra being a cat folk is rightfully far weaker and vulnerable to water based abilities. Additionally he is generally uncomfortable in the rain and near large bodies of water due to his race's dislike for it as well as his inability to swim.

When utilising his powers, cat like ears and a tail appear granting him a rather predatory and feline appearance.
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MUSICAL THEME:


ADDITIONAL NOTES:
Originally born 'Jack Regan' but now going by the name 'Ezra Lawless' since running away
Asuvrael Furpaw - Ezra's Aetherian Ancestor prior to his unwilling arrival in Britain 200 years ago.
Ezra has a 'Cat tongue'. He can't handle hot or spicy food at all.
Surprisingly not a fan of Seafood. Go figure.
He enjoys being in high places, such as tree's or the upper floor levels in tall buildings.
Is not concerned about the opinions of others. He will openly beg passers by when too lazy to commit a crime or street scam.​
 
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Name
Summer Jones

Age
26

Image
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My friend drew Summer!!

Personal History
Summer grew up as an only under the care of two wonderful(ly wealthy) parents. She learned very quickly that she was different from her peers; no normal person would rip up leaves and beat up animals just to magically heal them up. Once Summer learned that people looked down on anger-fueled violence, she began to blend in rather well with everyone else.

School was incredibly easy. Summer wasn’t exactly the best student, but she somehow managed to walk away with high scores. She found herself incredibly interested in science; in the way the world worked, the way people moved, the way everything fit together like some chaotic concerto. Summer decided that she wanted to be a doctor. Her mother approved of her wishes- she thought that a medical career would be a useful way for Summer to use her abilities to help others.

College went about as well as the rest of school went- though upon realizing that her normal cycle of “get drunk and party all night and then do homework at the last moment and then get drunk and party-” didn’t work, she started to actually focus a bit more on school.

At 25, Sarah got into medical school. She was promptly kicked out for a small incident. Her parents were sympathetic, though incredibly disappointed. They paid off her debt, and then kind of… never spoke to her again.

Fortunately, Sarah’s friend graciously let her work at the bakery cafe that he owned.

Sarah didn’t take the job just because she was in need of a source of income, though. From a young age, she enjoyed making food- a result of her parent’s constant absence and her own boredom with easy-make meals. Making food for a living wasn’t so bad- at least she could learn more about something she hadn’t done in a while. Of course, Sarah’s heart still lay in biology and psychology and all things medicine related. She was merely okay with being a baker.

Sarah’s been working at the bakery for the past year.

Personality
Summer’s a rather carefree and happy-go-lucky person with a constant smile on her face. Little things makes her excited- though often she gets just as easily bored. She tends to be impulsive and spontaneous, the kind of person who’d randomly push everyone to go to the arcade or get cake! She often experiences emotions in extremes. Well, she mostly just experiences happiness and anger. Summer lacks much of sense of guilt or fear- in fact, she hardly feels bad about getting kicked out of medical school- which further amplifies her carefree attitude.

Despite having some small emotional problems, Summer cares about people and genuinely enjoys connecting with them. She likes understanding different people and how they turned out the way they are, and she especially enjoys watching them react to the food she makes… in a sinister way or not. She’s even pretty good at giving advice and keeping secrets, which people seem to like.

Her ability to understand people comes from a combination of trying to figure the world out and extensive science-y research. She wouldn’t call herself logic-minded, but she does tend to see the world in an input-output kind of way, ie. “If I do this, then this will happen. This happened because of that.” She doesn’t care to question anything unless it negatively impacts her or someone she cares about- or unless it’s suspicious.

Abilities
Death’s Door- Summer can heal any living thing, as long as it’s literally dying- and in excruciating pain. Need to fix a broken arm? Well, she’ll just have to break a few more things first...

Musical Theme
Layer Caker
 
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NAME:
Clair Drayden

AGE:
23

IMAGE:
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PERSONAL HISTORY:
Once long ago a great and terrible dragon roamed the land's of Aether taking what he pleased, burning towns on a whim and laughing off any who rose up to stop him. As far as Aetherians are concerned the tale of this dragon ended as most do when a courageous hero appeared and slew the dreaded wyrm.

In truth the dragon had been banished to Earth and finding himself transformed into a mere human he started searching for a way home after his rage had cooled from blinding to merely unyielding. As fruitless years passed his karmic punishment and much easier to punch out face blunted his cruelty somewhat and even led to him settling down and starting a family with one of the few humans he came to respect and turned his natural tending for hoarding other peoples valuable to banking.

While the original dragon turned human eventually died of old age his bloodline remained strong and his descendant Clair is the latest and currently only member of the family wielding draconic abilities. Raised among a well established family flush with bank shares she has never needed to work a day in her life choosing instead to dabble in antiquities and run philanthropic projects while the business side remains in the hands of her father.

PERSONALITY:
Clair is a highly spirited young lady with no small amount of vanity and a possessive streak but ultimately a good heart bucking a trend among those with the dragon powers much to the relief of her parents but that's not to say she can't be a handful. Her draconic side comes through clearly in her eye for the finer things as well as her possessiveness of what she does have though this also extends into a fierce protectiveness of the people that 'belong' to her.

Clair's more charitable side stems primarily from a recognition that her privileged lifestyle has been built on the efforts of her less principled predecessors and a desire to prove that her dragon blood abilities don't make her inherently evil, though she does happily lap up the attention her efforts bring.

ABILITIES: Daughter of Dragons
Clair's draconic lineage grants her a natural immunity to fire. By actively channelling her power she can take on a few dragon aspects in the form of patches of scales, clawed fingers and the ability to breathe short spurts of fire. While she cannot be harmed by flames contact with any form of ice will leave her with a nasty burn and she has to bundle up more than usual against the cold weather.

MUSICAL THEME:


ADDITIONAL NOTES:
Anything else you'd like to add!
 
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NAME:
Ashton Hawkins

AGE:
22

Species:
Abnormal

IMAGE:
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PERSONAL HISTORY:
Ashton's early life was normal, he woke up everyday and had breakfast, went to school and got annoyed because he had to do homework but there was one exception to this normal life of his, Ashton, his mother, and his brother had the capability to move things without touching them, all it took was a simple glace from his mother to have dinner start making itself while they played board games with Ashton and his brother Ryder. Ash never questioned why they weren't allowed to tell anyone about their abilities or why they had a tunnel that led out of the house behind a heavy bookcase that was almost impossible to lift by normal means. And while he never got a chance to ask, Ashton found out the hard way.

It was was towards the end of Ashton's first year of high school and he hadn't really made that many proper friends in his year. People liked him for his jokes and goofiness while in class but he didn't really have anyone to talk to during lunch or outside of school besides Ryder, and Ryder had his own friends to talk to as well as exams to study for. Ashton had been packing his stuff up for the end of the day when one of the school bullies grab him and shoved him against the nearby railing, accusing him of pulling some sort of prank that he hadn't even heard of. He was slammed against the old railing again and again before he felt it give way behind him. Both the bully and Ashton began to fall of the 2nd story. Instincts kicked and Ash caught himself mid fall however the bully wasn't so lucky and landed head first on the pavement below. All eyes were on the broken rail, the broken kid and Ashton floating mid-air. Moving back to the ledge and with a nasty headache setting in Ashton found Ryder and explain that they needed to go.

Once back at home Ashton explain what had happened at school and how very public it was. Their parents told Ashton and Ryder to go pack as they were going to move however it was far too late, news about a kid floating mid-air had already spread on the internet, which meant it has also gotten back to the foundation and they were able to tell a prank/edited video from an 'Abnormal'. The bookcase that protected the Hawkin's way out looked regular from the front but had weights on the back to make sure no regular person could lift it. However, with the combined powers of Ashton's mum and Ryder, it should have been easy to just lift out of the way but after they got it slightly ajar their powers stopped and were unable to push it any further. The gap was big enough for Ryder and Ashton to escape but they were going to have to leave their parents behind. Squeezing through after Ryder, Ashton turned around to try and plead with his parents to come with, he was sure they could fit if they tried but they had already turned to face their adversary, a blonde lady with military looking gear and an arm full of tattoos. Ryder grabbed Ashton and pulled him deeper into the tunnel and away from his childhood.

The brothers spent the next 5 years on the streets, doing what little jobs they could to get by and survive. They relied heavily on each other and Ashton loved Ryder more than anything else in the world. He was the one thing that made everything bearable and helped him deal with losing their parents, the one who was able to help them the most when things look the bleakest. That was until the foundation caught up with them. Ashton doesn't know how but after a shift at a local coffee shop he was on his way back to the alley he and Ryder had been sleeping in when he saw a truck pull up and the same blonde tattooed women stepped out and into the alley. A small time later Ryder was coming out in cuffs and being taken away, and once again Ashton's world was ripped from him.

With no one else to turn too, Ashton dived into his work, earned himself a proper job at the shop and over the last two years has been able to afford himself a small apartment near the shop. During those last two years, Ashton dyed his hair red and started going by just 'Ash', all in the hopes that he could avoid the blonde lady and whatever organisation she worked for. However, there is a deep part of him that wants her to show up one day soon so he can shove the nearest kitchen knife into her throat.

PERSONALITY:
Ashton shows himself as a smiling, carefree, and happy-go-lucky young adult and on occasion can actually believe it himself. Sadly the truth is with the loss of his brother and family he hasn't been the same as he used to be. He has a lot of depressive episodes where he's filled with anything from absolute devastation at the loss of his family to rage at The Foundation for doing everything they have done to him. Still, he tries his best to put on a smile and make other people laugh, it's what Ryder would have wanted he keeps telling himself. He hasn't given it much thought but if he sees 'her' again he is unsure what he might do.

ABILITIES:
Kinetic Aptitude: Ashton's abnormal power is plain and simple telekinesis, the ability to move things with his mind. As his whole family had a similar ability he's learnt to use this in everyday life rather easily, being able to move household objects and furniture around with relative ease and will often find himself floating small things around a room when he's bored, sometimes accidentally when emotionally invested in a good book or tv show. While the previously mentioned applications are easy for him he does have the capabilities to move larger objects and at high velocities but that can leave him with a painful headache and overusing it, like in a fight, can cause him to pass out from the pain and having to stay in bed with a migraine for a few days after the fact. The other downside is he has gotten used to using his hands and fingers to focus this power so if his hands are tied behind his back or if he can't use his fingers for whatever reason using this power would be a struggle.

MUSICAL THEME:


ADDITIONAL NOTES:
Height: 175 cm (5'9")
Weight: 60 kg (132 lbs)​
 
NAME:
"Silver Ferae" though her birth name is Scarlett Felis

AGE:
Nineteen

Description:
Silver is albino, skin pale and easily sunburned, hair a bright shade of silver (what gives her her name) to her waist. It waves, and curls up at the ends. There's often leaves or small twigs tangled in it as she often forgets to brush it, and it frequently gets caught when she's climbing trees. She's small and slender - despite how much she eats and her love for sweet foods of all kinds, though this may have something to do with how many calories shifting shape burns, and how she's constantly moving. She's a mess of constant, frantic energy, hardly able to sit still for long.
She's around five foot four, with some muscle definition. She's stronger than she looks, as well.

On Aether, Silver's red eyes have a cat's slitted pupils, and silver feline ears with grey tufts and a cat's tail. Sharp fangs have the capability to (and frequently do) rip a man's throat open.

PERSONAL HISTORY:
Even Silver herself doesn't really know how she ended up alone in the forest with no memories aside from her name at the age of seven. She kept herself alive by killing everything she could get her hands (or paws or claws or teeth) on. She was more animal than human - literally - until shortly after her seventeenth birthday (that she didn't even notice because she doesn't know her birthday and didn't keep track of dates).
And then there was a shortage of prey. All of a sudden - perhaps some other creature had gotten hungry and started hunting more frequently, the deer and small animals were almost entirely absent. Silver's ShapeShifting required huge amounts of food to sustain, and she wasn't getting that, so she left. Confused, alone and more than a little scared, she wandered until she stumbled into an encampment of the Dark Side's forces. She might have panicked and attacked or fled but one thing stopped her: for the first time she could remember she was face-to-face with another of her own kind.
The ShapeShifter there took her under his wing, though she soon surpassed him in rank, and didn't mourn when he died an ignominious death from an infected wound.

Within a few short years, she was a general... Well, a general in name only. She's more of a pet than anything else. A semi-wild, vicious pet who used her ability to change shape to sneak into the Church of Light camp outside the walls of Blackrock at the final battle. Following Prince Roland Fairchild through a portal back inside the castle, before becoming semi-human again to stab two of his companions in the back (well, the back and the throat, respectively) and engaging in combat with the werewolf Daniel Payne.

She was beaten, dazed and lying on the floor waiting for a killing blow, barely able to focus when her brother stepped in, calming the werewolf down and enabling the half elf Tannur to rescue her. She stuck with Tannur when they went to Earth, renting a small apartment together. She somehow managed to get a job at a tattoo parlor, due to her exceptional art skills. She comes closer to losing that job every day, as the owner's - a tomato faced man called Jim - patience with her strange behaviors wanes. Though maybe thing will change when Roland starts working with her.

A falling out over food led to Silver leaving the flat she shares with Tannur to prove that she was just as useful for getting food and other necessities as he was. This endeavor led to her catching something that's either an extremely serious cold or a light case of hypothermia in the raging storm. She got distracted by a puppy running past, and joined Arryn Blacksmith and Juniper in chasing it, which led to finding Daniel Payne under a telephone pole. If she had recognised the man who had almost killed her at Blackrock, she wouldn't have helped, but as it was, he was just a human man she didn't know, and she had nothing better to be doing so she helped lift the pole off of the man's ribs.

She briefly lost consciousness, missing Lucrezia's "death" and the arrival of Lucien and Staxos. After being safely hidden by the banshee Morgana, she heard the puppy barking again and left her safe place, joining up with the hero and helping to drop a building on High Sentinel Staxos.

PERSONALITY:
Silver is an incredibly naive, childish individual with difficulty understanding concepts such as right and wrong, or empathy. She's almost always seen with a bright smile on her face, friendly and sweet to everyone she meets, even though she would see no problems with tearing their throat out with her teeth. She is quick to violence, with a liking for biting people, even without the sharp fangs of her Aetherian form. She stubbornly refuses to learn basic skills like reading and writing, though after many failed attempts at teaching her, she does recognize the letters that make up her name. She can't count very high, and tends to disregard everything she doesn't know, believing that if she doesn't already know it, then she obviously doesn't need to know it.

She's very innocent, all kinds of more... adult remarks flying several feet over her head. Even something like a kiss is completely mystifying to her.

She hasn't learned yet how to hide her feelings, being very much an open book and saying everything that comes to mind, without thought for how it might make others feel. She's very - excruciatingly - slowly starting to learn how to read others emotions and pick up some kind of empathy. She knows that certain people make her sad when they feel sad, because she doesn't like to see them upset (and this annoys her, because she doesn't understand why it makes her feel that way).

Brave almost to the point of stupidity, she never thinks before entering a potentially dangerous situation.
Silver's pretty absent-minded, and struggles with directions. Frequently forgetting the way to and from work. She's also very selfish, hoarding food and other things she wants, not liking to share.
ABILITIES:
In Aether, Silver can turn into any animal or bird she's seen, but she can't hold magical animal forms (See: dragon) for very long, and if she shifts many times in quick succession it's painful and could lead to her passing out. She can understand animals and can talk to them in a somewhat broken way.
Passive ability - Name tba
She can understand the speech of ... Pigeons. Somewhat useful in a city like London, with the vermin birds crowding every street and tree and rooftop. It gets confusing though, as she can't always tell if someone speaking to her is a human or a bird and might answer a voice only she can hear out loud. She can't communicate back (currently). It's also difficult, because in her view of the world and how things work, birds exist to be food.
They certainly don't exist to mock her - oddly enough, pigeons have very sharp tongues, especially once they realize the girl who used to (and occasionally still does) climb trees to try to get their nests can understand them (and she has stupid hair). They are pretty useful for gossip, as well as weather forecasts.
MUSICAL THEME:
ADDITIONAL NOTES:
Likes animals like cats, dogs and foxes
Some of her bahaviors and the way she moves seem very feline, because before she came to Earth she liked being in cat or mountain lion form most of the time
Hates the name "Scarlett" and using it is a sure-fire way to get bit
Bites people hard when they've annoyed her, but will also nip people she likes as an expression of affection (someone please teach this child social skills)
Can sing.​
 
NAME:
Marcus Felis
AGE:
22
DESCRIPTION:
Messy black hair that hasn't seen a pair of scissors in far too long, the ends scraping his chin, and constantly falling in front of his most startling feature: his heterochromatic eyes. The left is a golden shade of brown, the right an unusually bright blue. His skin is sun kissed, feautures delicate and girlish. If, for any reason ever, someone needed a boy to dress as a girl for some top secret spying mission or something, Marcus is your guy. He dresses without much care for his looks, most of his too-big black T-shirts being stretched out or with holes in them. He does have a growing collection of flannel shirts that he looks after a bit better. He likes ripped jeans and vans.
That, and his constant case of bedhead make him look like an emo kid, and it's brilliant.
He's around six foot tall, and lanky with it, lean and fast.

On Aether, he had fangs like his sister, as well as pointed ears.
PERSONAL HISTORY:
He had a fairly happy life with his family, wandering all over Aether in his early life. They were nomadic, setting up camp and then moving on after a few days. His mother was determined to keep them out of any kind of conflict between the Light and Dark sides. They were camped in the Merluminal Forest when tragedy struck. They had been followed into the forest by an old acquaintance (the same ShapeShifter Silver later met and followed for a while), who asked them to join Lucrezia's forces. After polite denials, he grew angry, pressing the matter more and more, and when they continued to deny him, he left, feigning dignified defeat.

That night, he returned, with a small group of ShadowSpawn, murdering Marcus's mother and father while they slept, along with two of his three younger siblings. Marcus fled, a swift's form flitting above the treetops in panic, somehow not noticed, somehow making it into the lands of Light. His sister fled the opposite way, managing to hit her head on a low tree branch and lose her memory. Marcus wasn't so lucky, remembering every detail of that night. Believing his whole family to be murdered, he spent a good long while skulking around the streets of Alcamoth as a black dog who some vendors got to know and leave scraps for. Their food stores were never touched by pests - having a ShapeShifter for a friend is always beneficial. He was ten years old when he lost everything, and it was five years before he joined the army of Light. It was another six years before rumours started to rise of the reappearance of another ShapeShifter - they were rare enough at this point that sightings were enough to start gossip. And the description given was close enough to what he remembered that as she grew closer to the shadow queen, he worked to get closer to the Hero of Light, finding it to be the easiest way he could think of to get to his sister.

At Blackrock, he risked his life to keep her - their enemy - safe, but it was overlooked.
Until they got to Earth and he spilled the whole thing to Roland.
Or rather, told him two things: that he was in love with him (he panicked and said the first thing that came to mind) and second.., That his little sister had murdered one of their closest friends.
It didn't go down well, and he's been hiding in his room since, too sick with anxiety to come out.
PERSONALITY:
Shy and soft spoken, Marcus is usually one to avoid conflict, though when the going gets tough his throwing knives and speed can do the talking for him. He cares a lot for the people around him, and would happily lay down his life to keep others safe.
He likes animals, often leaving bits of bread out for the birds, and working at a Pets At Home branch.
When annoyed, he has a sharp tongue and heavy use of sarcasm. He can be pretty gloomy, almost always expecting the worst out of any given situation. This gives him no small amount of anxiety.
ABILITIES:
On Aether - ShapeShifting / limited animal communication
Passive ability - Canine Empathy
Marcus can feel the emotions of dogs, and - to a certain extent - make them calm. Some animals do tend to relax near him, but the effect is strongest with canines like dogs.
MUSICAL THEME:


ADDITIONAL NOTES:
Would quite like to be a vet
Considering buying a rabbit (He does have an employee discount at the pet shop, and they are cute...)
He still has his black throwing knives, but he leaves them at home most days.​
 
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NAME:
Nikolai Vissarionovich

AGE:
24


Appearance:
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Height: 167 cm / 5’6”
Weight: 55 kg / 122 lbs
Eye Color: Silver
Hair Color: Black

PERSONAL HISTORY:
Nikolai’s past life was never anything extraordinary or interesting. His family had already immigrated to England long before he was born, with him being raised there too. He did not really know much hardship growing up. He did not really know much of the outside world either, due to him being mostly confined to his house. With how clingy his parents always were, it was a little surprising they ever let him go to school. Even then he was kept on a somewhat tight leash, being given very little freedom. This lead to him focusing a lot more on his studies and learning than the average boy. He was eventually above his peers in terms of academics by a large margin. His parents wanted to set him up for perfection, with them having massive and at times, unattainable expectations of him.

Along the way, Nikolai grew a liking of sorts to the Violin. He was kind of forced into it by his parents, with him having very little say in the matter. But the elegance of it and the incredible sounds produced by it in the hands of a master were things he appreciated about it. After quite a span of time, Nikolai’s practice, dedication and the persistence of his parents lead to him being quite good with the violin. He also started to play chess, read books and play video games to his lonesome when he had any free time left over.

Finishing high school was no challenge with him skipping grades. He got into a university in Germany where he would begin studying to get a bachelor's degree in Electrical Engineering. Although facing reality all at once upon being dropped out there was hard to handle, he eventually landed on his feet and began flourishing in this new setting. He learned how to code and even started to make himself a bit of money making applications and the sorts online. Things were looking great, with the only thing that could derail his life being an unforeseen catastrophe.

Towards the end of his studies, a few of his friends wanted to go camping, wanting to celebrate some of them finishing their degree and whatnot. With a semester break incoming and Nikolai having nothing else to do, he decided to cave in to the peer pressure and go along, despite hating the wilderness. He still remembers the bright light from the full moon that day. Admiring it, being amazed by it and more vividly, the carnage that ensued. He was away from the main encampment with a friend. The movements in the dark and the wild noises that should've been warnings enough were naturally not taken seriously. They were enough to put him on the endge, leading to him nearly dodging the beast's first attack. Nearly. The werewolf’s powerful claw left a massive slash across his chest, leaving scars that remain to this very day. The adrenaline kicked in, with him running away to the camp. The creature was too busy mutilating his friend to pursue him. It didn’t take long until it was done however, with it going on to kill more. Nikolai was extremely lucky to have survived while hiding in a simple tent. The physical scar was great. But the deepest wounds were left in his mind as the moon highlighted the silhouette of the wolf as it tore into and gutted those around him.

The monster was too preoccupied chasing off and finishing off the others to come back to the camp and kill Nikolai. He was found in the morning by two hunters, a father and a son. It was unknown what happened to the wolf by the end, with Niko being slowly nurtured back to health. That night led to many things changing around him. He was thrust into loneliness, he was deeply scarred mentally and worst of all, he was afflicted with the curse of the werewolf. The massive amount of work he already put in didn’t allow this setback to stop him from getting his degree. He transformed once more in Germany, introducing to him the curse that he'd have to live with.

Upon returning to England, his family was glad to see him not knowing that a new degree wasn't the only thing he brought. The full moon rose once more and with it the potential for more death and destruction. The immense pain of turning into that creature, the pain afterwards, and the sinking realization of all the destruction that was caused by his hands. The full moon beat him to his suicide though. He stabbed himself too late, as his transformation had begun. An enraged monster that was wounded emerged, with a group of people having a barbecue of sorts being the closest things in sight...

What remained of his victims was unrecognizable with Nikolai hiding the body parts as best he could. The money he made online was enough to survive, with him spending very little time outside of their home. The mental shock of the reality of things took very long to settle in, with him using small things to distract himself from it. There were an abundance of attempts to take away his own life. He was tougher for some reason though, making it harder for him to kill himself. Upon the next full moon, he went out into the forest, turning into a monster once again. However, he didn’t kill any other person this time. Not that he knew of anyways. Nikolai soon thought that if he got far enough away from people and planned accordingly, he could minimize the casualties. It took a while, but he was slowly learning to adapt.

Nikolai slowly began to distance himself from his family as he did not want to hurt them. He got a job as an in London where he moved out to, with him having “vacations” sometimes where he goes to the countrysides. The money he made online was barely minimum wage, with him being forced to work due to how he needed money to organize his transformations. Forests, mountains and the likes, Nikolai did careful research to make sure he didn’t kill anybody. And even if he murdered the odd hiker or two, the wounds seemed like those of wild animals’ anyways, leading to it being easier to hide his involvement. Whatever the case, he now lives a life while being completely isolated from everyone around him, with him wishing that he too was killed by that werewolf during that night.

PERSONALITY:
Nikolai does the minimum of what he has to in order to get by. It seems that the night he was infected, Niko’s true self had died along with his friends, leaving but an empty shell to roam the earth. He is nigh indifferent to almost everything that is happening around him. He cares too little to help others and get back into society, with any enthusiasm for living being gone long ago. Despite starting to learn how to deal with this affliction, he has mentally convinced himself that he will be forever deprived of an intimate relationship that he desperately needs. Part of him knows that he won’t get far with anybody. And another part does not want to open himself up to anybody, only for them to die at his hands. It would be immensely difficult for any normal person to understand his situation anyway. As a person who speaks very little, Nikolai will try his very best to get his message across as quickly as possible, keeping his interactions with others humans to a minimum, leaving very little chance for any relationship to develop.
Niko will probably be described as rude or awkward at the very least by those around him. He does want to help people and be a good person at times but he prevents himself from doing so, working his job and getting back home to do whatever he can to safely waste time until he passes out at night, only to repeat the process in the morning.
After killing his family, Nikolai was very close to simply embracing the monster he was turned into and giving into the darkness, killing more and more people. But he simply couldn’t live with more blood on his hands. Not to mention how accepting murdering and relishing in destruction like that was a line there was no turning back from once crossed.

ABILITIES:
ABNORMAL
Type:
Werewolf
Werewolves are supernatural species that transform from their human form into their monstrous, beast-like form that resembles a wolf. The curse is similar to a virus due to the fact that it spreads from person to person like an infectious disease. If a werewolf manages to merely scratch its target without killing him, the victim is turned into a werewolf with there being no cure, dooming him with the curse until their bitter end. The blood of a person who holds the curse is also infectious, no matter the form.
The infected human undergoes the transformation every full moon, with him becoming more aggressive before and after. Along with the increase in aggression, comes an enhancement in the senses, especially hearing. The transformation itself is immensely painful and agonizing, creating a monster that does not resemble the person it used to be, wildly attacking anything in its path similar to a cornered animal.
The curse grants the person an increase in physical toughness due to how much he has to heal from the organ failure, broken bones that the transformation causes.

ADDITIONAL NOTES:
Can speak English, German and Russian.
His favorite animal is the Owl.
His favorite fruit are lemons.
He is practically immune to caffeine at this point.​
 
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NAME: Ginny Grey
AGE: 19
IMAGE:
797DPsk.jpg


PERSONAL HISTORY:
Ginny dislikes talking about her past, “I have a policy not to talk about myself because it’s not very interesting” is her answer to the curious. But the girl isn’t so tight lips all the time, with some attention to details from time to time, one can have a vague picture of her background. Apparently, her home country isn’t England, many people like her have run away from a war-torn country, escaped from their hell on earth to seek a new beginning. Though she wouldn’t stand out too much among a bunch of bona fide British, perhaps she is one of those second generations immigrants, or perhaps she was joking, that kind of humor isn’t beyond Ginny after all. But none would think of it as a lie, for the look in her eyes tells the truth, filled with melancholy and a reminiscence of the past.

She didn’t have any education either, save for a good deal of knowledge on cooking and mixing drinks, learned from her own working experience from a young age. Her talent for making drinks is especially exceptional, which could easily earn her a place in any shoddy to decent bars in London. But it’s not easy to stay in one for long without proper identification.

PERSONALITY:
Ginny is a youthful and lively spirit, always full of energy, so much that she always in the need to share it with someone else, any moment without a friend accompanying is a dull time to her. She knows little of the big world and not the brightest girl out there, but she does what she does and lives her life the way she can to the fullest. And so she lives, simple and honest. Her mind is an open book, widely, and sometimes in your face kind of openness. Her words and actions know no restraint, and she treats everyone the same save for her employers, something she has learned to do after many past mistakes.

It’s no surprise that more often than not, her emotions take over and get her in trouble. Her temper is dangerously short, Ginny is quick to anger and easily provoked, but just as quickly forgives and forgets. Otherwise, she’s a good enough girl for someone with a lacklustre upbringing like her. For how wild she is at times, her work ethic is perfect, comparable to a soldier even. Ginny particularly enjoys messing with base ingredients to make a fresh menu, with a passion she can never quite explain.

ABILITIES: None
MUSICAL THEME:
 
NAME:
Victoria Cain

AGE:
20 years old

IMAGE:
c2f0c0a2bebdcfa94149ca7393e8de14.jpg


PERSONAL HISTORY:
Victoria was originally from York and her fondest memory of her childhood was being dazzled by the city lights in London, when her father brought the family to visit during Christmas break. She wished upon a star that night that she could be in London everyday. It was a wish of a 5 year old girl who had big dreams. She'd be a fashionista, her name will be on the billboards on the high streets, and she'd be invited to red carpet events and vip parties. Her parents overheard her wish and her father wanted to make it come true. He wanted a better life for his family and he had a new found determination to make it happen. A few years later, the Cain family had actually managed to get a small apartment just on the edge of zone 1. Victoria had to admit that she was a little upset because she had to leave her friends behind, but she got over it sooner or later and made plenty more in her new school.

To curious eyes, it may look rather odd and suspicious to see a mere manager of a butcher shop being able to move to London, but it made a naive daughter very proud of her father. It was amazing how her father kept the business away from his family. He was a respectable business owner, boss to a handful of employees, friend to locals and father. It wasn't until Victoria's late teens that she stumbled upon the truth.

She found a black limousine outside the shop and the shopfront empty. The worried girl rushed to the back, relieved to see her father at the very back near the back door of the freezer storage. But he wasn't alone. A tall man dressed in all black along with two muscular men behind him were discussing something, the curious teen only caught the man mentioning there would be more next week. The party started coming back to the front. Without thinking Victoria hid behind the cold carcasses. Once they were upfront, she sneaked into the very back to find packets of white powder spilling out from the empty stomach of a pig. Her relationship with her father became strained and his drug business became more dangerous to the point where the same man in black threatened the family for not paying their "protection" money. Things spiraled out of control soon after and one of the shop's delivery vans got spot-checked by the police and sure enough; they found illegal drugs.

With her father arrested and the shop closed, both Victoria and her mother had to look for jobs to pay the bills. But news spread fast in the capital of England and the Cain family was known as the drug dealer. It was hard to find a stable job as not many employers would risk their reputation. Her mother jumps from job to job and even juggles a few part-time work in the evenings. Once Victoria had graduated from high school, she decided to start working full time to help lighten the burden on her mother's shoulders. It wasn't easy for the first year, but gossips die down eventually and Victoria managed to land a job at a local coffee shop in Neal's Yard, Covent Garden.

PERSONALITY:
Victoria is, in a nutshell, still a naive girl. She's a hopeful person that believes in the good of people first. She is friendly and gentle, but she is also easily swayed and influenced by others. Which in turn, has some people saying that she doesn't have an opinion of her own. Victoria's top values are integrity and sincerity, living by the phrase, 'Treat others the same you would yourself.' She's open-minded and humble, but once she has decided on something she can also be very stubborn. It's hard for her to forgive others once they've done something very harmful to her family and friends. Unlike other girls her age, Victoria very rarely participates in gossip and would usually refrain from them.

ABILITIES:
N/A

MUSICAL THEME:


ADDITIONAL NOTES:
Anything else you'd like to add!
 
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NAME:
Quinn Aiko Rundquist

AGE:
21

PERSONAL HISTORY:
Aiko grew up in Tokyo, Japan after being born by a Swedish father and a full-blooded Japanese mother, where they resided later in the suburbs of Jiyugaoka. It was a beautiful place to be; the streets were always alive with people, her family seemed to be at their most joyous peek and nothing could stop little Quinn from being the happy 4 year old she grew to be. Her father was a Historian; a collector of relics, as he called it, and she became fascinated by the endless amount of stories that took place years and years ago. She was also astonished by the fact that people were creating history as we speak; millions of people around the world have so many stories to share and she loved stories if you couldn’t tell by now. She couldn’t have been any more happier. However, periods of happiness only last for so much time, before they are overshadowed by stress.

Aiko loved both her parents very much, but divorce was practically bound to happen with her father’s stubborn nature and love for his European history. Her mother remained indifferent until the day he wanted to leave them behind to continue his studies. They fought loud that evening, and Quinn couldn’t bear to see her family be torn apart by a harmless situation. If her dad wanted to go out, then he could go out, just like she wanted to go out to play in the park. However, he never came back the day he went out, but she still remained indifferent about her father. As she grew older, she began to see why history ran wild in her veins. It was all she was ever good at, and became obsessed with the mounds of stories and history all over Japan, even extending back to when the Europeans stated the trade era with Japan. She became one of the top students in Social Sciences for her school district, but her mother was not proud. Her mother did not condone the fact that she was following in her father’s footsteps thus bringing great stress on the subject whenever Quinn wanted to study abroad to widen her knowledge.

Aiko had enough of her mother’s pestering and constant nagging about her studies, and decided to apply for contest on winning a scholarship for the best prime example of the world’s greatest moment in history. Her mind immediately flew back to stories her father had mentioned in her childhood, where he vividly spoke about the Renaissance and how it was the beginning of true politics. In essence, it was a cultural and intellectual movement, closely linked to society and politics. She rambled exactly how her father had rambled, posting nearly 6 pages over the minimum, and even went on to give a close proposition on how the Renaissance came to be. She came first place at 19, receiving a fair sum of money, and a 2 year scholarship at University of Westminster. This was her moment of escape. That night, her mother had found out about her daughter’s so called “success” and evidently forbad her from going.

Quinn didn’t care however. She already sold half her things, and bought a plane ticket with the money she made. She had the prize money save on a separate account in case her mother became greedy. She loved her mother dearly yes, but get in the way of someone’s passion is not the best action to take. After that, her mother and her have never spoke since that day. She lives alone in her dormitory, hiding a cat that she found lost on the streets on day from the a thrift store. While in mention of that, she also managed to some how find this eerie doll after shuffling through the isles of the thrift store one evening, perched below shelf against the wall. The eyes didn’t blink, but stared at her from a distance, and with every glance the old thing seemed to be watching her endlessly. Quinn had no fascination with dolls whatsoever but for some reason, she couldn’t shake off the disconcerting feeling of this doll. She ended up purchasing it, hoping maybe it would do her some good and rid her of the uneasiness she possessed.

However within a few days, the doll seemed to be even more.. unsettling. The doll ended up in the strangest of place at times, and even seemed to be blinking when Quinn took a glance. It started to drive the woman mad, until it finally made an appearance for itself. The doll (name now known as Adira) vividly walked up to the woman as she was studying for her history classes within her dorm room. She learned it was just her naturally possessing the doll subconsciously. Although she has no powers whatsoever, the doll allows her to do so. She has no knowledge of this phenomenon but it is very useful when studying languages and for exams.

PERSONALITY:
Quinn is a woman empowered by the word flamboyant; her sassy and domineering nature has led her to be one of the top students in her college under the Historian program, and also being a rising member in the circle. Unless you're the exact copy of her, you'll never fully understand the kind of ideas that pop up in her head. Every minute of every day is a constant blur of ideas for drawings or adventures. Aiko is extremely resourceful; if there's not already a way, she makes her own with what she has, as little as it may be at the time, and as vapid as one might expect her to be, she's a firm believer that knowledge is power. She is passionate in her actions, her work or anything that she manages to touch as she takes a lot of pride in her abilities. There is no lack of self-confidence when speaking or approaching Aiko; she tends to handles herself more than “just fine.”

Her independence is the core to her success, however it is also her downfall when dealing with relationships or friendships. She may appear somewhat egotistical when rejecting offers from others, but it is more a “do it yourself” attitude that relates back to her pride. She can be extremely unpredictable with her actions, and though usually good in her favour, it isn’t always good in others’. Patience is not one of her virtues and she can be quite forceful when under mounds of stress (she tends to drink in these moments to calm down). Most of her actions and big choices lack logic and reason. In her world, you have to choose fast or the possibilities will disappear. Sure, she has regretted many choices in her past, but none has affected her so much that she’s changed her view on life. She always has trouble keeping her mouth shut, and will not hesitate to snap back in a witty comment if you dare disrespect her.

In her calm moments however, Quinn is not a dramatic queen-bee that she appears to be. She can be joyous, playful, and an absolute doll if she pleases, constantly sociable with those around her. She is the “orange” in your life in this state: an inviting colour, as she gets people talking and inspires a good mood. She becomes extremely loyal, as you are the mere few have discovered her true being. All she would want is for you do right by her, and thus she'll do right by you. No questions asked. She's a ride or die once you earn it.

ABILITIES:
Marionette: Aiko has the ability to “possess” dolls when she pleases and then thus receiving the information the doll constructed or developed. Although (as stated before) Quinn has no powers, the doll allows her to be able to do so.

MUSICAL THEME:


ADDITIONAL NOTES:
- Quinn is multilingual, speaking most European languages and Japanese.
- Owns a black cat named Curiosity
- Hates coffee unless contains bourbon
- Aiko has a habit of buying clothes but never wearing them, or wears them ever so often.
 
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Aether Name: Anastasia 'The Spider' Kochenkov
Earth Name: Ana Kaminski
Aether Age: 27
Earth Age: 17

Image-
2640b5e34e3a2b4a53d1972399a621ab.jpg

History- Anastasia, formely known known as Kurisu Hinokah, was a self made woman with nobody to thank but herself. Her family was known as proud warriors, however, being the heiress, was not allowed to join their ranks. She didn't care much, learning to fight in secret, against her father's will. She learned, and mastered, most forms of combat at a young age, and proved a very promising student. When she was around 16, she was planned to marry a Suitor from the Fairchild family(don't worry, not Roland...) however, at the time she had met and fell in love with one of the heirs to the Cainhurst family. This was found out about six months later, both of her secrets, and she was horribly beaten for it. Beyond that, she was exiled, disowned by her father. Disgraced an outcast by her family, she was kicked out and forced to live on the streets. She had the training to survive, and picked uo being a thief and information gatherer. She did this for several years, and was still quite young when the Church of Light called upon her services. She used her skills to gather information about troop movements and other key things about the forces of Darkness, and when the portal had opened to Earth, followed out of duty as well as some hidden curiosity.

Personality- Starting to warm up to others, she isn't as distant as when she first arrived. Granted that doesn't mean she tells anyone about her life. She does make conversation and actually cares about strangers moreso. She smiles more, but even through this more happy self she maintains and underlying serious self she had been taught fo keep.

Ability- Lightning Reactions- Her reaction has become much quicker than the average human, allowing her fo see something and react before most people have comprehended what was going on. It's a second nature thing that happens generally when gets into a fight, where her opponent feels slower, or even just when she focuses on her surroundings.

Musical Theme- Once Again by Tristam




Additional Notes-
She works in the same bookstore cafe as Rose, but as a barista
 
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NAME: Caspar "Cass" Hudson (Nickname: Sherlock)
Drag Names: Anne Thrax, Alexandra Glambelle
Age: 26
Race: Abnormal
IMAGE:
Brown hair, which is kept short ish, which is generally ruffled and fluffed. Emerald green eyes, with accents of gold and copper colors. His skin is pale from him always wearing covering clothing as to not activate his powers on every person and object. Has a port wine birthmark on his face, in a Phantom of the Opera style mask, and on his neck in a bloodsplatter pattern. Has scars on his arms and legs from jumping of the town windmill as a kid.


PERSONAL HISTORY: Born in Rottingdean, to parents who "went missing", Casper never knew his parents, and grew up with his Grandmother in Rottingdean, in East Sussex. He was a well read child, spending most time either in his Grandma's antique shop or her library. They were middle class, but she had an extensive library of books passed through generations. He first discovered his talent in the shop, being able to see histories of all of the items. Being so well read, it was not really noticed by others, until it became apparent that he knew an inhuman amount. That night, Grandma Louise sat Cass down and told him about his family, that some on his mother's side had a similar power to him. They never knew the origin of this power, but those with it love knowledge. Grandma Louise inherited the library from her previous generations, sadly her daughter (Cass' mother) had passed. The power was rare in the family, Cass being the only time it has appeared in generations.
He was enthralled by this, and on a class trip to London Museum of Natural History, he knew that his calling was passed down to him from his mother's side.
He was a bright student, so he had skipped a few grades, eventually getting his Doctorates in Natural History and Entomology, as well as study in taxidermy and restoration. In college, he also discovered Drag through his best friend, Jessica, dragging him to a show. He quickly fell in love with it, becoming a great performer, and making a name for himself in the Drag world as both Alexandra Glambelle and Anne Thrax.
He then moved to London, to work at the Natural History Museum, where he worked in Restoration and Entymology, but his coworkers soon learned about his vast knowledge, and called him in to identify items. Jessica, who is still his best friend, works as a Detective at Scotland Yard, and has nicknamed him Sherlock, and will occasionally sneak him cases and evidence to help her solve as a consultant. She is the only person other than his Grandma to know of his power.

PERSONALITY: A bit of an introvert, but very personable and friendly. Not much of a talker, but what he says has meaning. Very knowledgeable, due to a large knowledge base from his power. More of a stay in with his pets kind of person, and a hard worker, but Cass likes to be apart of the nightlife.

Drag Personas: Alexandra Glambelle: A classy, historical Queen, dressing in style, both modern and Victorian. Very regal, mainly a show Queen, not a comedy Queen. Very good at reading others, but mostly a performer.
Anne Thrax: Cass' metal, edgy Queen. A hard rocker, who uses her shows to educate on issues. Generally grunge fashion, along with goth and emo. Unlike the natural hair and eyes of Alexandra, Anne Thrax is all about Unnatural colors, using toxic greens, bright pinks and purples, or dark gothic reds, blacks, blues, and purples. A very strong personality, more rough and bitchy than Alexandra.

ABILITIES: Flashback: Whenever Cass touches an object, he can see its history: where it's been, who interacted with it, what it is, ect. This works with objects and people.Every second he holds an object equates to seeing a year of the objects history. Anything over a minute leaves him with a bad headache for several hours. Five minutes leaves him with hallucinations and ghostly images for several hours.He has only managed to go over an hour once, which left him in a coma like state for several days. Cass doesn't have control of his body during this time, the mental strain possibly causing seizures as time passes.
This has lead to him being neurotic about touching objects, and always wearing gloves and fully covering his skin, as to not activate his power. A neat freak, as he knows where things have been.


MUSICAL THEME:
i like musical themes

ADDITIONAL NOTES:
• Has a collection of gloves, which is his prized possession.
•Has an idetic memory, thanks to his power.
• Secretly loves trashy romance novels, despite being Ace/possibly aro.
•HATES American Country music.
• Has two cats: Mycroft and Watson, and a Ball Python named Moriarty.
•Dresses in a steampunk manner, loving watches, gears, and clocks. Collects pocketwatches.
•LOVES Timetravel in shows/books. Giant Dr.Who fan.
 
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