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Fandom BattleTech: Clan Invasion (characters)

Lore
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Other
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wickedlittlecritta

lord of misrule



battletech

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application info.




Name
Call Sign
Role
Age
Homeworld & Affiliation
Appearance (only a written description is required, faceclaims of all types encouraged)
Personality
Bio (at least 3 paragraphs. doesn't have to be fully fleshed out, but i at least want to know where your character comes from and what made them choose to be a mercenary)
Skills (give me three things your character is great at)
Mech (if applicable)
Mech Loadout (if applicable)

















roles.











the Commander



open





The guy in charge










the Lieutenant



open





The number 2.










the Veteran



taken





An old hand at combat, the veteran's survived more battles than some of the crew have ever seen.










control



open





Not one to take the field, Control mans the comms and keeps the team in communication.










the Greenhorn



open





The newest member of the team. Maybe fresh out of an academy, maybe just stubborn and scrappy enough to get the commander's attention. Either way, they've got a lot to learn.















extra information.






Check the lore for more in depth information on the Battletech universe and places your character might be coming from if you're unfamiliar, but most likely you're playing someone from the Inner Sphere or Periphery.

I've listed five roles--a lance of four and their mission control--but I'm down for other concepts and roles outside of this. If you have other concepts you're excited about pitch them! Four/five players is simply my ideal size for this game, but I'm willing to go a bit bigger.















♡coded by uxie♡
 
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Name
Matteo Lehner
Call Sign
Roach
Role
The Veteran
Age
41
Homeworld & Affiliation
Formerly a member of the Defenders of Andurien. Deserted.
Appearance
Though strongly built, Matteo is a bit smaller than you might expect the pilot of an assault mech to be. Just below average height, and narrow-shouldered. And in many respects, he seems plain, with brown hair and brown eyes, and little other than a slightly sharp, well-shaven jaw to set him apart. But that's ignoring the scars. The right half of his face, his right arm, and his right ribs are heavily scarred, with damage comparable to a grenade, though no burns are present. He does not sport prosthetics, but in his own words, "I won't be surprised if I need 'em before I'm done." Clothing-wise, he typically remains in his fatigues or his mechwarrior's cooling wear. But, if you can convince him to leave base, he might throw on a beanie, jeans, and a weather-appropriate jacket. The military boots stay though.
Personality
Sullen, Disillusioned, heavily sarcastic. But, he clearly cares about the safety of his lance. And if you get a few drinks in him, even he might crack a joke or two.
Bio
There was a time that Matteo was Loyal to Andurien. A time he sympathized with their dissatisfaction towards the FWL, and House Marik. So when his unit stayed with Andurien during their attempt to Secede in 3030, he felt righteous. He believed that what he did was what needed to be done, and that he was justified in this battle. But that only lasted a year. He fought, and stayed in the fight. He fought, and his Banshee had to be repaired, and stayed. His unit ran out of spare PPCs, and the techs improvised, and he stayed. The war stopped meaning anything...

In the sixth year, he got into a fistfight with an Archer. A fistfight that a Banshee should, by all rights, have won. Instead, the Archer's fist slammed into the cockpit, shrapnel spalled, and he lost consciousness. He asked to rotate to the rear. His command asked him if he'd prefer to transfer mechs or keep fighting. Matteo stayed. But he'd lost so much. His friends, his face, his faith in the house of Andurien... He took a gamble, and made secret contact with the mercenaries known as the Head Hunters. He betrayed his unit. He joined these mercenaries. And though he had regrets, he was free. He worked with the headhunters through the rest of the war, and when they went to Vanra to rebuild, he requested to leave, as they were still aligned with House Marik, and the FWL. He couldn't work under those fractious people anymore... Once he'd paid for his passage, they let him go.

After that, he drifted from unit to unit, and even briefly threw himself into the pits of Solaris. And though his time there hadn't been kind to him, his machine grew ever more foreboding and terrifying. But, in this unit, this new company... He feels he might've finally found some friends again. People who care about him. People who he cares about in turn. And he'll be damned or dead before he loses any of them.
Skills
Brawling, both in and out of a mech. Keeping a level head even in combat. Heat management.
Mech
Matteo Lehner pilots an imposing, highly customized Banshee, formerly a BNC-3M. A 95 ton assault mech with plenty of armor and strength... He calls it Thunderhead.
Mech Loadout
Thunderhead still bears many of its weapons from its life as a Banshee 3M, those being two Medium lasers, one in each side torso, and one Small laser, mounted in the head. But the twin PPCs have been traded away for Large Lasers, and during his time on Solaris, his mech's heat sinks were exchanged for double-strength models, and by removing a few, they found room to place a fearsome Hatchet in its right hand...​
 
Sierra "Mama" Martinez
The Lieutenant | Age 27 | Homeworld: Tarol IV | Magistry of Canopus
Appearance - A rather tall (5'11") woman with chest-length blonde hair and blue eyes. She has a round face with high cheekbones. On her left hip rests a tattoo of a muscly soldier wrestling a bull by the horns (regimental symbol).

Personality - Martinez fits the description of a flirtatious nurse, except this one climbs into a 50 ton mech and blows stuff up. She's constantly checking up on her team, making sure everyone is in good spirits. She knows how to have fun, kick back and relax. It goes without saying that everything is an "experience" with her. It practically becomes a contest to see how much of a reaction she can get out of whatever's going on. Turn that walk around the block into a 10k marathon. Order a t-bone steak with that pork sandwich, and throw some jalapenos on there. Live life bigger.

Bio - ( *I'm introducing a fictitious event called the Zathras Conflict as part of my character's backstory. Let me know whether it needs to be changed.* )

In her late teens/early 20's she eked out a scandalous existence as a showgirl in one of Tarol IV's pleasure districts. Her family disapproved as they were puritans. However, Martinez had completely bought into the New Hedon philosophy. Who cared about good grades and working towards the future when the world was practically ending? As far as she was concerned, performing in front of a crowd felt exhilarating. And while the money was good, she did everything she could to chase that "high". Call it an adrenaline rush, succumbing to lust or what have you. It provided her with contentment and apparently others also found that to be the case...

Now like many New Hedons, she yearned to explore new avenues. Beyond Tarol existed thousands of other planets and with that new experiences. Martinez understood she'd have to change careers in order to travel the known stars, so she joined up with the 3rd Canopian Fusiliers. They initially placed her in an armored unit despite her request to take the BattleMech entrance exam. "You got no family, no home regiment, and to top it off your school transcripts are dog meat. I'll tell ya what I tell everybody else: slug it out with those treadheads and maybe...just maybe you'll get your chance," said the recruiter. By slug it out, what he really meant was twiddling her thumbs and watching paint dry. Of course, patience always proved virtuous.

Indeed, she'd have a chance to distinguish herself during the Zathras Conflict which was ignited by the planetary governor Kellan Nexis. At this stage he already declared independence and styled himself as "Emperor". Given his defensive position, the planet was considered nearly impregnable. Nearly. A number of bright minds came up with the idea to strip down their dropships to allow Pike support vehicles to land quickly and establish a beachhead. Dozens of ships landed in good order, Martinez being among them. She racked up six confirmed vehicles destroyed before being promoted to Star Corporal (equivalent to Master Sergeant). Mid-conflict, given her impressive kill sheet, she was finally permitted to take the BattleMech entrance exam and passed by the skin of her teeth.

The 3rd Fusiliers redeployed her in a 2nd generation Shadow Hawk as part of a three-man lance (the other two ejected earlier in the conflict). Despite an initial period of learning, Martinez adapted on the go. She scored a devastating blow against a Locust and damaged the heat sink on a Crusader. Her unit even managed to storm the east gate at Zastavna before quitting the field. Their efforts enabled ground forces to eventually take the city. Following the Zathras Conflict, she mustered out as the senior battalion NCO before taking on a contract with a mercenary lance.

Skills:

Morale Booster - Martinez knows how to put everyone's minds at ease. Whether it's just the right choice of words or a promise she can't keep, morale tends to improve fairly quickly.
Jump Tactics - Has a superior understanding of jump jets and how to shoot more accurately when jumping.
Aggressive - She never hesitates when facing the enemy. Always on the attack, pressing every advantage.

Mech:

Shadow Hawk SHD-2D (Full Loadout):
  • 1 Armstrong J11 Autocannon/5
  • 2 Martell Model 5 Medium Lasers
  • 1 Holly LRM 5
  • 2 Holly SRM 2s

 
>>> PERSONNEL FILE #34-D771 DRAKBORG, WILHELM IVAR <<<
Draugr V2.png
NAME: WILHELM IVAR DRAKBORG
CALLSIGN: 'DRAUGR'
SPECIALTY: COMMAND & CONTROL, TACTICAL COMMUNICATIONS, DROPSHIP- AND VTOL-PILOTING
AGE: 34
SEX: MALE

IDENTIFYING MARKINGS:
- MILITARY ID, LEFT FOREARM
- HOUSE MARKING, FREE RASALHAGUE REPUBLIC, RIGHT BICEP
- SCAR, 'TRAITOR' IN ANCIENT NORSE, UPPER BACK

HOMEWORLD: <<ERROR - ENTRY EXPUNGED FROM SYSTEM>>

AFFILIATION:
- CERBERUS DYNAMIC SECURITY, FORMERLY
- FREE RASALHAGUE REPUBLIC, UNCONFIRMED
- UNKNOWN COMSTAR SUBSIDIARY, NOW DEFUNCT, DETAILS PENDING REVIEW
- MERCENARY/UNAFFILIATED, CURRENT

PERSONNEL NOTE:

"Initially trained as a DropShip pilot- sometimes referred to as 'drop-jockeys'- Drakborg, a FRR national by proxy of his parents, enlisted with Cerberus Dynamic Security at a young age. CDS would complement his DropShip training with additional training on several VTOL-platforms with Drakborg proving quite proficient at piloting the Michaelson Heavy Industries' Hawk Moth gunship.

Drakborg would log several hundred hours of flight time while in service with Cerberus Dynamic Security, as well as several combat commendations in small-scale conflicts and skirmishes, before suddenly dropping off the grid. Rumored to have been enlisted by the ComStar subsidiary [EXPUNGED], Drakborg would resurface several years later, seldom talking about his time after Cerberus.

While unconfirmed, Drakborg was allegedly disavowed by both family and House following his resurfacing with the local militia on [EXPUNGED] going as far as burn-marking him in a similar fashion to how cattle was once branded.

Currently he serves as a freelance mercenary, offering both his piloting skills and expertise on several command & control systems and interfaces in which he is quite proficient. He remains silent in regards to large portions of his past and has trouble bonding with most teammates and crews though his skills tend to work in his favor for the more pragmatic employers."


VEHICLE CERTIFICATIONS:
- Leopard (DropShip)
- MHI Hawk Moth
- MHI Hawk Moth II
- MHI Yellow Jacket
 
Call Sign: Duke
Role: greenhorn? wildcard?
Age: 35
Homeworld & Affiliation: Magistry of Canopus

Appearance: Duke is small and androgynous with short dark hair, cat ears and and an eye patch. Her remaining eye is a keen blue. She is extremely informal, and will wear a disheveled combination of flight gear, fishnets and crop tops in any social situation.

Personality: Duke is too clever by half, but reckless, a little rude, and thrives on being over the top. She's not a subtle person. She's not an emotionally intelligent person but she has been around the block and her street smarts and books smarts are much higher than she wants the average observer to guess.

Bio: Duke is a merc from the Magistry of Canopus who has been married and divorced at least twice, some how lost an eye, and may or may not have be former covert ops. That last part is hard to prove or not, the easy info to find on her is that she was a successful scrapper/parts reseller for several years before hitting the merc scene with her terrible pink scorpion tank.

Skills:
scavenging: Duke has made her livelihood on identifying, claiming/stealing, reselling and appraising mech parts.
negotiating contracts: As laize faire as she seems she is an absolute stickler for her contracts and a hard ass on negotiating them.
KAboom: Duke's mech packs a big punch and so does Duke's temper.

Mech: Frankenstiened scorpion mech (pink)
Mech Loadout: Gauss Rifle, XL engine
 
Name: Captain Finn Takeshi Dolan
Call Sign: The Kid/Kid
Role: the Commander
Age: 24
Homeworld & Affiliation: Sakai, Draconis Combine

Appearance: Tall and broad, and handsome in a way that involves a lot of cheekbone. He has light brown eyes, long dark hair that's usually in an unintentionally messy pony tail, and a very straight nose. He's half Japanese and half white, and takes very strongly after his white father, though most people have to see them standing next to each other to realize it.

Personality: First impressions find Finn a little grumpy and aloof, with a dry, often biting sense of humor. Get to know him and you'll find that the grump is mostly just for show and the aloofness is covering for the fact that he has a tendency to be very awkward. The humor only gets drier though.

Loyal to a fault, Finn is deeply devoted to the company, which he views as his extended family. He has a very firm desire for order and a strict personal code of honor and ethics. He values honor, a decent work ethic, and competency in others. He can be, frankly, a little bit of a dick to people he finds lacking in any of these. Having been groomed to take over the mercenary company from childhood, Finn has felt a crushing weight of responsibility for most of his life. While understandable, this also makes him insufferably bossy. He loves the company so very much, and he's willing to do most anything to take care of his people.

Bio: The eldest of company Major Darius Dolan's three children, Finn has been trained not only to pilot 'Mechs since he could walk, but also to lead. Though he claims Sakai (where his mother's family is from) as his homeworld most of his childhood was spent on the company DropShip, moving from planet to planet as the company fulfilled contracts. He first joined a lance on the field at eighteen, which means that despite his age he's had six years of actual combat experience in addition to nearly two decades' worth of training. This lance is his first real command, and he's doing his very best to do it right.

Skills:
strategy & tactics--he's had fight smarter, not harder drilled into his head since he was six.
diplomacy--for being such an awkward guy in his personal life, he's actually really, really good at working with politicians and military officials and dealing with bureaucracy. Thank his mom for this one.
baking--he really likes making those fussy cutesy Japanese deserts. You will be fed treats in this lance.

Mech: Dragon/Grand Dragon DRG-1G
Whether Finn's mech counts as a variant of the Dragon or is the first true Grand Dragon is a matter of pedantic debate best left for enthusiast forums. What really matters is three lasers and a particle cannon.

Mech Loadout: 1x LRM-10
1x ER PPC
3x medium laser
 
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