Trevor B Harper
๐ฏ๐ฝ๐ ๐ฎ๐ธ๐ฝ๐๐๐น๐พ๐๐๐๐'๐ ๐๐๐๐ ๐๐พ๐๐
Bag o' Bones
Author's Note
Welcome to yet another RP by me - Bag o Bones. In this role play you will be playing an adventurer that just recently joined the ranks of the guild Bag o' Bones, and will be collecting loot from graves on missions to gather up gold for the reconstruction of the guild's headquarters and reputation. May the Gods forgive you for your sins.
Information
Have you heard of us?
We're the grave diggers. Well, at least that's how everyone talks about us.
The name's Bag o' Bones, and we're a community of graverobbers. We dig up
those who died and take whatever they brought to heaven or hell with them.
It is a tradition for people to bring valuables to their graves, and we're the ones
that will make use of those valuables. We were a powerful lot once. Until we got
destroyed. They found us. The military found us finally, and attacked us.
We had nowhere to run and with the fighting power we had we couldn't
defend ourselves. Our headquarters were destroyed, our men - slaughtered.
What was left of us built a new establishment for Bag o' Bones. We now have
new headquarters, and we accept new people to our ranks. But be warned,
we often deal with the dark creatures that roam the lands. Of course,
you are safe within the walls, but what happens when you go out?
That's a choice you will have to make if you join us. Be sure
to be armed.
Author's Note
Welcome to yet another RP by me - Bag o Bones. In this role play you will be playing an adventurer that just recently joined the ranks of the guild Bag o' Bones, and will be collecting loot from graves on missions to gather up gold for the reconstruction of the guild's headquarters and reputation. May the Gods forgive you for your sins.
Information
Have you heard of us?
We're the grave diggers. Well, at least that's how everyone talks about us.
The name's Bag o' Bones, and we're a community of graverobbers. We dig up
those who died and take whatever they brought to heaven or hell with them.
It is a tradition for people to bring valuables to their graves, and we're the ones
that will make use of those valuables. We were a powerful lot once. Until we got
destroyed. They found us. The military found us finally, and attacked us.
We had nowhere to run and with the fighting power we had we couldn't
defend ourselves. Our headquarters were destroyed, our men - slaughtered.
What was left of us built a new establishment for Bag o' Bones. We now have
new headquarters, and we accept new people to our ranks. But be warned,
we often deal with the dark creatures that roam the lands. Of course,
you are safe within the walls, but what happens when you go out?
That's a choice you will have to make if you join us. Be sure
to be armed.
- Information on the World
- Information on the Guild
- Information on Combat
- Information on Monsters
- Information on Robbing
- Interactive world
The world Aysra is crawling with monsters ranging from mutant rats to huge dragon-like creatures. Anything I can think of will go. However, they only show up when they're hungry. They do not attack without a purpose.
Almost every town has it's own graveyard, and each and every graveyard has it's loot, you just have to know where to look and what to dig.
Bag o' Bones is now currently settled in the middle of a continent named Maya. Currently, it is only a small hut with a few rooms and a basement for storage. There are currently two members only involved - Khara, the leader of Bag o' Bones and Wayrek, a grave robber that survived the attack of the Military. You will also be a grave robber, a new recruit.
Magic in this world is not called magic. It's called Echo. To use Echo, there are two ways to be able to. First way is to be sealed at birth with a certain rune onto your body, that unlocks an element. The second one - to seal a rune onto a solid mercury alloy bracelet.
Once the rune is obtained in one of the two ways the person can use the magic of that element. Every person gets different powers, even if they are using the same element rune.
List of Elements:
Ignis (Fire) - This element is the most common of all within the world, however, also the most dangerous. It gives the power of manipulating and creating fire around the user in certain ways. However, it does not give full control. It gives certain spells depending on the user's personality.
Ventus (Air) - This element is slightly more rare as it is more movement based rather than fighting, however, it can be used for battles as well.
Terra (Earth) - This one is also quite common among people in the world as it can prove to be very useful when doing architectural work or fighting someone. Earth also controls elements such as Ores, Crystals and so on...
Aqua (Water) - This one, like the fire element, is the most common element in the world mainly for it's healing abilities as well as decent fighting power. However, this does not give the person full control of water. It only gives spells, like the rest of the elements.
Glacies (Ice) - This element is mostly used within the northern regions of the world, however, it is, however rarely, seen within the warmer parts of the world.
Natura (Nature) - Nature is mostly used by those who prefer peace rather than nicking each other's throats. Natura is an element of peace. Even though it can not be used as direct healing, it has the power to enhance healing abilities of certain herbs when making ointments.
Overusing Echo leads to certain side effects, such as nausea, partial paralysis, and sometimes even mild, short lasting amnesia. Also, if a person so wishes, the Runic tool does not necessarily have to be a bracelet, as long as it has a rune sealed onto a solid Mercury alloy plate and mounted into anything that gives the person magical abilities.
Mixing two different elements on one human body usually leads to a painful death.
Battling out the old fashion way is also possible as there are almost any type of weapon in this world that you can think of, except for guns, those are not invented yet.
The world is widely inhabited by certain monstrosities. Those things started appearing when the meddling with Runes started roughly around five hundred years ago. These monstrosities rage from simple mutant rats to dragon-like creatures, and ever since they appeared, they started multiplying, making new species, and spreading out rapidly. Now they live all around the world, different species for different regions. The GM will be controlling any monsters you come across.
Where you go and what you rob will be decided by missions. You will be given missions by the leader to do, and you will bring back any valuables you find, which will be then used for the construction of the headquarters. You will witness it expand over time.
Every time you think something has a deeper meaning or you interact with a character that is not your own, tag me, Trevor B Harper in the post. There might be some lore hidden behind things that could be vital information to your role play. Keep an eye out for these kinds of things!
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