BELIAL.
wanna bewitch you in the moonlight
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Vampires
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Werewolves
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The Others
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VAMPIRE LORE
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[/div]Undead and predatory creatures, vampires have existed for much longer than humans have on this planet. The exact origin of vampires is unknown but could be traced all the way back to Lilith: Adam’s first wife. The first, female demon and creature of the night. The first vampires were female, and the daughters of Lilith and the archangel Samuel (before the latter was castrated by God). Lilith then sought to copulate with mortal men to become impregnated and stretch her power and brood across the planet. We then have two sub-divisions of vampires.
Lilit Vampires: Those who are descended from the daughters of Lilith are powerful, ancient vampires. These vampires tend to live alone and are the common stereotype of vampires that are perpetrated by the media. Lilit vampires are rare, and few in number. Brooding, violent and dangerous; one should stray far from a Lilit Vampire. Consciousness and humanity are rare to find in Lilit vampires. They are pale, with darkened eyes and perpetually elongated fangs.
Adamian Vampires: These are the most common types of vampires and are seen more frequently since vampires came out of the coffin. Interwoven socially more than a Lilit vampire, some Adamian vampires have retained their humanity. Some are brutal and merciless, taking after their legacy. These vampires are naturally quite pale, and have extendable fangs. When hungry or feeding their eyes will darkened, almost blood red.
Vampires are naturally strong, with almost superhuman strength and reflexes. Their senses are supernatural as well. Technically undead, vampires have no heartbeat, body heat, brainwaves, electrical impulses or typical human functions. Vampires do not age physically.
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[/div]Lilit vampire are much older, and stronger than Adamian vampires. Both, however, can create new vampires from humans (any other species has never been expressed, nor trialed) with varying degrees of power differences. Those with Lilit vampire makers either make the change into an almost war-machine like vampire or go crazy and die, or simply reject the change and die. Lilit blood is older, and much more riskier to exchange with humans. Adamian vampires can create new vampires with less risk of failure or death. To create a new vampire, the maker must drain the human victim completely of their blood and then feed their own vampiric blood to the victim. Then, they must lay with their new progeny under the earth for 48 hours for the change to be complete.
Due to the creation of synthetic blood (Tru Blood), vampires have revealed themselves to the global population. As vampires are able to sustain themselves on synthetic blood instead of human blood, vampire representatives have assured the human population that vampires are no longer a threat to humanity. Vampires interact peacefully with humans and have largely succeeded in integrating themselves into human society. They retain their own laws and traditions, although the two communities have come closer and closer together since.
Reactions to vampires vary greatly. In parts of the world like Latin America and Iran, they are hunted and persecuted relentlessly. This caused many of them to flee for their safety to more tolerant countries, such as the United States. They are considered legal citizens within the United States, albeit with limited rights and tolerance. The vampire community, along with their sympathizers, continues to fight for equal vampire rights. On the other hand, many anti-vampire groups fight to deny them their rights or even advocate their extermination.
Vampires have near perfect memories, and recollections. They have an enhanced healing factor, and are capable of ‘glamour’, or manipulating weaker and usually human minds.
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[/div]The usual warding that is perpetuated by popular culture is fake, but no human knows that. Anything about crosses, mirrors or garlic was created by the vampires in order to hide any true weaknesses. Stakes and silver will kill and maim vampires, respectively.
Vampires are, however, highly susceptible to sunlight. Extended exposure will result in severe burning and eventually death if not removed immediately. Because of this vampires ‘sleep’ during the day usually underground or in coffins.
[div class=mainSubheader] VAMPIRE HIERARCHY [/div] [div class="imageBorder"]
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The Vampire Authority, or simply the Authority, is the clandestine council that has the ultimate authority over all vampires across the globe, overseeing matters of both religious and political purview in relation to the vampire population. The Authority consisted of a chief of state and the Guardian, who was assisted and advised by six Chancellors. Nominally, each Chancellor was assigned to oversee a specific continent, but in practice, the Chancellors shared their duties when necessary.
Control of the individual Kingdom or Queendom resides under the control of the vampire monarch, preceded by the Vampire Authority. A vampire Kingdom or Queendom can be split into districts which are governed by an appointed Vampire Sheriff who serve under the reigning King or Queen of the State. Those who closely serve a king or queen are members of their royal court. When two vampire monarchs marry, an allegiance is formed between them. Upon the death of either one, the other becomes the ruler of both.
Vampire Sheriff is a position of considerable power and responsibility within the vampire hierarchy. Vampire sheriffs govern large territories called "areas", and all vampires within a given area must obey their sheriff, and report to him or her when a crime occurs.
[/div][/div] [div class="scrollBox two"] [div class=mainHeader] Werewolf Lore [/div] [div class=mainText] [div class="imageBorder"]
[/div]Superhuman and animalistic creatures, werewolves have existed for millennia, and be dated back to the first men. They are commonly known as "werewolves", "weres", or "lycanthropes/lycans". The most popular theory states that werewolves came about when an ancient, nomadic tribe became desperate for an advantage against the animals in their landscape, and the other warring hunter-gatherer groups. Seeking this advantage, they appealed to some higher power or supernatural force that could imbue them with strength or blessings. Rather, through a complicated and bloody ritual, these men were cursed with the spirit of a wolf. A blessing, and a curse as it happened, these men were afflicted with the involuntary transformation under a full moon into that of a wild, large wolf. Along with that, the men were given superhuman strength and heightened senses, which put them at the advantage that they so wanted. This however, was at the cost of mindless slaughter under the full moon.
Perhaps the truth, or a tale to make sense of this kind of transformation could happen biologically, werewolves have changed much since then. Tribes, though modernly known as packs, used to be unabashed in their relationship with human civilization. Not as secretive initially as vampires, werewolves used to prowl the countryside and slaughter livestock; and then afterwards co-habitate quite normally in their human forms. A way of life for the human farmers, who warded against werewolves with wolfsbane and silver. Fully aware, the humans even put trial legislation in to protect werewolves. Things changed, however, when a human life was taken.
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[/div]A young girl and her grandmother, in some German town, were ripped to shreds and left in pieces on the outskirts of the town. Whether a wolf, or a werewolf, no one knew—but the people were vengeful. Any known werewolves that lived in the town was put to trial. This was around the period of the witch trials as well, though a decade or so before. The methods of torture were brutal, and the trials to determine suspected werewolves even worse. All over Europe, hate against werewolves began to spread. They were treated like vermin and put on trial one by one. Germany fared the cruelest, going to gross lengths to torture and kill including parading executed were’s heads on display to spread caution.
After this event weres went into hiding, and those who survived fled far from human civilization. Many weres immigrated to places, such as the United States, were werewolves weren’t hunted like animals. Within packs, it became a mandatory role to not reveal any of their secret lives to humans ever again.
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[/div]Generally, werewolves are territorial and function collectively in packs, and are led by a packmaster. However, there are those who live without packs, either by choice or through social rejection; they are known as lone wolves and are considered outcasts. They are secretive and fear the discovery of their existence to the human public, often going to extreme lengths in order to preserve the secrecy of themselves.
Rules differ per pack. Among each other, werewolves follow strict social rules. Upon settling in a new place, a werewolf is expected to register with the local pack. If he or she does not, that wolf can expect an angry visit from the packmaster. If a wolf falls out of favor with his or her pack or partner, he or she can be banished, known as abjuring.
Biologically, there are very few differences between humans and werewolves. They are not immortal, and their rate of aging and expected life span is the same as humans. They have the same needs and weaknesses as humans. The one biological difference between werewolves and humans is body temperature; werewolves are slightly warmer than humans.
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[/div]In their human form, werewolves are completely indistinguishable from regular humans. When they are close to shifting into their wolf form, their eyes are usually the first body parts to change. The colors of their hair, skin and eyes do not necessarily correspond with the color of their eyes and fur in their wolf forms. In human form, werewolves retain their super strength and heightened senses. As a human, they can eat anything normally. As a wolf however, werewolves can eat human, animal or other werewolf meat. This has some undesired consequences the morning after, or when returning to human form. Akin to food poisoning, or a bad hangover on a scale.
An individual must be born a werewolf, inheriting his or her status from one or both parents. Werewolves are able to reproduce with humans and other living races; the species of the offspring of these disparate couplings occurs randomly. However, through fatal bite, there is a 40% chance someone can become a werewolf. The reason for this is unknown.
Werewolf children are called "pups." Pups are not born with the ability to shift into their wolf form; this generally occurs spontaneously at some point in their youth. From that point on, a werewolf can shift at will.
[/div][/div] [div class="coverFlexContainer three"] [div class="coverFlexBox expositionLeft"] [div class="coverExpositionText"] The things that go bump in the night [/div][/div] [div class="coverFlexBox coverTitle" style="flex: 1 0 50%"] [div class="coverText coverCenter"] Bad Things [/div][/div] [div class="coverFlexBox expositionRight"] [div class="coverExpositionText"] Aren't bad dreams anymore [/div][/div][/div] [div class="scrollBox four"] [div class=mainHeader] Human Lore [/div] [div class=mainText] [div class="imageBorder"]
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Inhabitants of the mundane; humans have existed for thousands of years, staking claim to the planet as the sole, intelligent species worthy of ruling. Humans have warred amongst themselves, and even committed mass genocides. Humans are complex, curious mammals. Noble beasts, perhaps, or their own division of completely murderous and jealous savages?
There doesn’t need to be an entire section dedicated to humans; we know what they are and who they are. What’s more important is a specific sect of human that have come to exist and remain. [div class=mainSubheader] WITCHES [/div] Humans who practice magical powers are called "witches." While the origin of witchcraft remains unknown, it is believed that witches have existed for thousands of years, passing down their knowledge and skills through generations of family lines. Contrary to popular belief, not all witches channel their power from demons, nor do they worship the Devil. Instead certain witches, more specifically wiccans, channel their power from nature and may practice their witchcraft however they see fit. Those who worship the devil, or practice magic from demons, have a particular type of magic that allows them to use blood in order to become more powerful. Supernatural blood fares the best for this type of witch.
Witchcraft is a practice of magic that encompasses many different types of activities including astrology, divination, spell casting and spirit communication. It includes the practices of many cultures, nations and religions as well as many books and writings dating back to ancient times. Depending upon the individual, some witches practice their power by certain belief systems, such as Shamanism, Voodoo, Wicca, or any number of other magical practices from countries and cultures all around the world.
Substantial stigma has perpetuated over time against witches. The most prominent account is the witch trials that plagued Europe, and even the United States. For a matter of fact, a majority of the victims who were accused of being witches were not witches at all. Those who were left alive converted to spite the Puritan and Catholics that sought to kill out witches. They were afraid of the power that they had, and for good reason. The abilities of a witch can supersede most supernatural beings, including werewolves and vampires.
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[/div]European witches exist in covens, consisting of three or more witches. An entire established hierarchy exists, completely beneath the noses of civilization for thousands of years. At the highest rank, above all covens and all witches, is the Supreme. The Supreme has his/her council, consisting of one witch from his/her trusted coven members. The Supreme Coven dictates all edicts and rules that covens should abide by, and his/her council polices the most offending crimes.
Within each recognized witch territory, a High Chancellor acts as a sort of 'authority' figure, similar to a vampiric sheriff. And below that, each coven exists. There are a maximum of three covens per territory, and witch on witch crime is severely punished-- often with death.
[/div][/div] [div class="scrollBox five"] [div class=mainHeader] Other Race Lore [/div] [div class=mainSubheader] Ogres [/div] [div class="imageBorder"]
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Although among their own kind they refer to themselves simply as "true humans," ogres are a distinct sub-set of humanity characterized by (among other things) cannibalistic tendencies and problems empathising with anyone who is not an ogre. Claiming descent from the Grigori imprisoned beneath Mount Hermon (an assertation which if true would make them a variety of Nephilim), ogres say that their race used to be far larger in statue, possessed of great horns, both of which they now lack. Currently, ogres are deeply involved in organized crime: their families almost invulnerable to conventional tactics due to their unshakable loyalty.
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NovaAres
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Faeries
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Appearance
Typically, fairies are described as humanoid with magical powers, and having the ability to disappear, shape-shift, and appear as human beings. Generally, fairies will take on a ‘human like’ appearance to match their occupation or business in the human world, since some do not operate within the view of humans they do not have to worry or change their appearance to something more ‘normal’. However, others that do choose to appear human-like will do so using their power of ‘glamour and casting illusions’. A glamour is essentially a magical charm cast in order to deceive the eye of the receiver.
Personality Fairies are known for their whimsicality, mischievousness and devious pranks. Whilst often mischievous, fairies can be both malevolent and benevolent, with the fairy itself choosing whether or not they are helpful to the humans. Regardless, fairies rarely harm mortal humans, which includes those they abduct or lure to their land.
It is often believed that fairies cannot tell lies, although this has yet to be proven.
Powers [/div] [div class="imageBorder"]
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Typically based off of occupation and are specific to the individual, all fairies possess within their power the ability of making time appear long or short to the mortals who are lured into their company. Fairies are also semi-immortal, meaning they do not age but are able to die. They derive their age decay, and powers, from the heart of Fairyland. The center appears to be some sort of sun source, and is similar to a star. A faerie's base-line powers include photokinesis. As well as this, all fairies have the ability to cast illusions, which is used mostly in their ‘glamour’ to give them their human-like appearance, but is also used in their tricks or however the fairy see fit.
Fairyland [/div] [div class="imageBorder"]
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Fairyland is a place of unknown location (largely believed to be underground) where fairies, including other beings that can be classed with fairies, and the dead all populate and ‘live’. The actual name in the native fairy language is not translatable to human speech.
Their society is organised similar to that of feudal medieval society, ruled over by a king whose queen usually dominated. Queen Mab and her court rule over Fairyland. Fairies in this land live almost like human mortals, in homes furnished with silver and gold, this is different to the solitary fairies who live in caves, wells, woodlands, bushes, mines etc.
Despite the location being relatively unknown, there is a physical entrance which allows a living mortal to enter. This is usually through a pit, pothole, cave, well, hilltop etc. Faeries can enter Fairyland from wherever, granted they have a reflective surface or a portal. Entrance to anything other than a fae requires some approval from the Queen and her court, as well as a faerie escort once within. If a being without fae blood consumes any food or drink within Fairyland, the being is henceforth trapped and under the Queen's jurisdiction. ryesnatcher [/div] [div class=mainHeader] Links [/div] [div class=mainText] Will update
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Lilit Vampires: Those who are descended from the daughters of Lilith are powerful, ancient vampires. These vampires tend to live alone and are the common stereotype of vampires that are perpetrated by the media. Lilit vampires are rare, and few in number. Brooding, violent and dangerous; one should stray far from a Lilit Vampire. Consciousness and humanity are rare to find in Lilit vampires. They are pale, with darkened eyes and perpetually elongated fangs.
Adamian Vampires: These are the most common types of vampires and are seen more frequently since vampires came out of the coffin. Interwoven socially more than a Lilit vampire, some Adamian vampires have retained their humanity. Some are brutal and merciless, taking after their legacy. These vampires are naturally quite pale, and have extendable fangs. When hungry or feeding their eyes will darkened, almost blood red.
Vampires are naturally strong, with almost superhuman strength and reflexes. Their senses are supernatural as well. Technically undead, vampires have no heartbeat, body heat, brainwaves, electrical impulses or typical human functions. Vampires do not age physically.
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Due to the creation of synthetic blood (Tru Blood), vampires have revealed themselves to the global population. As vampires are able to sustain themselves on synthetic blood instead of human blood, vampire representatives have assured the human population that vampires are no longer a threat to humanity. Vampires interact peacefully with humans and have largely succeeded in integrating themselves into human society. They retain their own laws and traditions, although the two communities have come closer and closer together since.
Reactions to vampires vary greatly. In parts of the world like Latin America and Iran, they are hunted and persecuted relentlessly. This caused many of them to flee for their safety to more tolerant countries, such as the United States. They are considered legal citizens within the United States, albeit with limited rights and tolerance. The vampire community, along with their sympathizers, continues to fight for equal vampire rights. On the other hand, many anti-vampire groups fight to deny them their rights or even advocate their extermination.
Vampires have near perfect memories, and recollections. They have an enhanced healing factor, and are capable of ‘glamour’, or manipulating weaker and usually human minds.
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Vampires are, however, highly susceptible to sunlight. Extended exposure will result in severe burning and eventually death if not removed immediately. Because of this vampires ‘sleep’ during the day usually underground or in coffins.
[div class=mainSubheader] VAMPIRE HIERARCHY [/div] [div class="imageBorder"]
The Vampire Authority, or simply the Authority, is the clandestine council that has the ultimate authority over all vampires across the globe, overseeing matters of both religious and political purview in relation to the vampire population. The Authority consisted of a chief of state and the Guardian, who was assisted and advised by six Chancellors. Nominally, each Chancellor was assigned to oversee a specific continent, but in practice, the Chancellors shared their duties when necessary.
Control of the individual Kingdom or Queendom resides under the control of the vampire monarch, preceded by the Vampire Authority. A vampire Kingdom or Queendom can be split into districts which are governed by an appointed Vampire Sheriff who serve under the reigning King or Queen of the State. Those who closely serve a king or queen are members of their royal court. When two vampire monarchs marry, an allegiance is formed between them. Upon the death of either one, the other becomes the ruler of both.
Vampire Sheriff is a position of considerable power and responsibility within the vampire hierarchy. Vampire sheriffs govern large territories called "areas", and all vampires within a given area must obey their sheriff, and report to him or her when a crime occurs.
[/div][/div] [div class="scrollBox two"] [div class=mainHeader] Werewolf Lore [/div] [div class=mainText] [div class="imageBorder"]
Perhaps the truth, or a tale to make sense of this kind of transformation could happen biologically, werewolves have changed much since then. Tribes, though modernly known as packs, used to be unabashed in their relationship with human civilization. Not as secretive initially as vampires, werewolves used to prowl the countryside and slaughter livestock; and then afterwards co-habitate quite normally in their human forms. A way of life for the human farmers, who warded against werewolves with wolfsbane and silver. Fully aware, the humans even put trial legislation in to protect werewolves. Things changed, however, when a human life was taken.
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After this event weres went into hiding, and those who survived fled far from human civilization. Many weres immigrated to places, such as the United States, were werewolves weren’t hunted like animals. Within packs, it became a mandatory role to not reveal any of their secret lives to humans ever again.
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Rules differ per pack. Among each other, werewolves follow strict social rules. Upon settling in a new place, a werewolf is expected to register with the local pack. If he or she does not, that wolf can expect an angry visit from the packmaster. If a wolf falls out of favor with his or her pack or partner, he or she can be banished, known as abjuring.
Biologically, there are very few differences between humans and werewolves. They are not immortal, and their rate of aging and expected life span is the same as humans. They have the same needs and weaknesses as humans. The one biological difference between werewolves and humans is body temperature; werewolves are slightly warmer than humans.
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An individual must be born a werewolf, inheriting his or her status from one or both parents. Werewolves are able to reproduce with humans and other living races; the species of the offspring of these disparate couplings occurs randomly. However, through fatal bite, there is a 40% chance someone can become a werewolf. The reason for this is unknown.
Werewolf children are called "pups." Pups are not born with the ability to shift into their wolf form; this generally occurs spontaneously at some point in their youth. From that point on, a werewolf can shift at will.
[/div][/div] [div class="coverFlexContainer three"] [div class="coverFlexBox expositionLeft"] [div class="coverExpositionText"] The things that go bump in the night [/div][/div] [div class="coverFlexBox coverTitle" style="flex: 1 0 50%"] [div class="coverText coverCenter"] Bad Things [/div][/div] [div class="coverFlexBox expositionRight"] [div class="coverExpositionText"] Aren't bad dreams anymore [/div][/div][/div] [div class="scrollBox four"] [div class=mainHeader] Human Lore [/div] [div class=mainText] [div class="imageBorder"]
There doesn’t need to be an entire section dedicated to humans; we know what they are and who they are. What’s more important is a specific sect of human that have come to exist and remain. [div class=mainSubheader] WITCHES [/div] Humans who practice magical powers are called "witches." While the origin of witchcraft remains unknown, it is believed that witches have existed for thousands of years, passing down their knowledge and skills through generations of family lines. Contrary to popular belief, not all witches channel their power from demons, nor do they worship the Devil. Instead certain witches, more specifically wiccans, channel their power from nature and may practice their witchcraft however they see fit. Those who worship the devil, or practice magic from demons, have a particular type of magic that allows them to use blood in order to become more powerful. Supernatural blood fares the best for this type of witch.
Witchcraft is a practice of magic that encompasses many different types of activities including astrology, divination, spell casting and spirit communication. It includes the practices of many cultures, nations and religions as well as many books and writings dating back to ancient times. Depending upon the individual, some witches practice their power by certain belief systems, such as Shamanism, Voodoo, Wicca, or any number of other magical practices from countries and cultures all around the world.
Substantial stigma has perpetuated over time against witches. The most prominent account is the witch trials that plagued Europe, and even the United States. For a matter of fact, a majority of the victims who were accused of being witches were not witches at all. Those who were left alive converted to spite the Puritan and Catholics that sought to kill out witches. They were afraid of the power that they had, and for good reason. The abilities of a witch can supersede most supernatural beings, including werewolves and vampires.
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Within each recognized witch territory, a High Chancellor acts as a sort of 'authority' figure, similar to a vampiric sheriff. And below that, each coven exists. There are a maximum of three covens per territory, and witch on witch crime is severely punished-- often with death.
[/div][/div] [div class="scrollBox five"] [div class=mainHeader] Other Race Lore [/div] [div class=mainSubheader] Ogres [/div] [div class="imageBorder"]
Personality Fairies are known for their whimsicality, mischievousness and devious pranks. Whilst often mischievous, fairies can be both malevolent and benevolent, with the fairy itself choosing whether or not they are helpful to the humans. Regardless, fairies rarely harm mortal humans, which includes those they abduct or lure to their land.
It is often believed that fairies cannot tell lies, although this has yet to be proven.
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Fairyland [/div] [div class="imageBorder"]
Their society is organised similar to that of feudal medieval society, ruled over by a king whose queen usually dominated. Queen Mab and her court rule over Fairyland. Fairies in this land live almost like human mortals, in homes furnished with silver and gold, this is different to the solitary fairies who live in caves, wells, woodlands, bushes, mines etc.
Despite the location being relatively unknown, there is a physical entrance which allows a living mortal to enter. This is usually through a pit, pothole, cave, well, hilltop etc. Faeries can enter Fairyland from wherever, granted they have a reflective surface or a portal. Entrance to anything other than a fae requires some approval from the Queen and her court, as well as a faerie escort once within. If a being without fae blood consumes any food or drink within Fairyland, the being is henceforth trapped and under the Queen's jurisdiction. ryesnatcher [/div] [div class=mainHeader] Links [/div] [div class=mainText] Will update
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