PixieDust
Ten Thousand Club
PLEASE NOTE: This RP will be a mature take on the wizarding world and will explore themes of violence, gore, politics, radicalisation and possible mature romantic themes so you are advised to proceed with this in mind.
BAD BEASTS RISING INTEREST CHECK
"We are the forgotten."
"We are the ignored."
"We are the taunted, ridiculed and mocked."
"We are the ones you rely on to elevate yourselves."
"We are magical too, and we will not be sidelined any longer."
The year is 2025. It has been 26 years since the Battle of Hogwarts and although much peace was brought to the wizarding world through that dark day, discontent has been rife among the more sentient magical creatures. Feeling unheard and unappreciated by the wizarding community, they have slowly been forming an uprising with the help of wizards sympathetic to their plight.
But what if those wizards arenât really on their side? What if they have ulterior motives of their own? What if a well-intentioned uprising threatens to destroy the very fabric of the wizarding communities of the world and even the non-magical world?
When chaos breaks out amongst magical creatures and wizards, it is up to the aurors of the nations to put an end to the menace and violence. It will take all they have and even the newest recruits will fight.
Hey there if you read all that and you're still interested then hooray! This is actually a reboot of an RP I created just after the first Fantastic Beasts movie, but this will be a much simpler version of it, and I'd like to keep the group fairly small.
If this gets enough interest I will make a thread, but until then, have a think about what sort of characters you might want to make!
discord, signup
"We are the forgotten."
"We are the ignored."
"We are the taunted, ridiculed and mocked."
"We are the ones you rely on to elevate yourselves."
"We are magical too, and we will not be sidelined any longer."
The year is 2025. It has been 26 years since the Battle of Hogwarts and although much peace was brought to the wizarding world through that dark day, discontent has been rife among the more sentient magical creatures. Feeling unheard and unappreciated by the wizarding community, they have slowly been forming an uprising with the help of wizards sympathetic to their plight.
But what if those wizards arenât really on their side? What if they have ulterior motives of their own? What if a well-intentioned uprising threatens to destroy the very fabric of the wizarding communities of the world and even the non-magical world?
When chaos breaks out amongst magical creatures and wizards, it is up to the aurors of the nations to put an end to the menace and violence. It will take all they have and even the newest recruits will fight.
AURORS
The main headquarters to report to will be in the Magical Congress of the United States and the Ministry of Magic of Great Britain, however there will be aurors from all corners of the world. The main wizarding governments are as follows:
The Magical Congress of the United States (MACUSA), the current president is Rita Sondheim.
The Ministry of Magic, UK. The current Minister of Magic is Hermione Granger-Weasley, The Head of the Auror Office is Harry Potter.
LâUnion Magique (The Magical Union)- The magical overseer of all French speaking European and non-European countries including parts of Africa, the Caribbean etc. The Chief of The Magical Union is Hildegard Monet.
Das Zauberer Parlament (The Wizard Parliament)- The German Ministry of Magic equivalent. The leader of the Parliament is Heinrich Schneider.
The Commonwealth Magical Alliance (CMA)- This oversees Australia, New Zealand, Canada and all other commonwealth countries under the rule of the British Monarch. The leader of the Alliance is Jeremiah Merryweather.
There are many more smaller ministries, which characters may hail from, but aurors can also work freelance, not affiliating with any particular government department.
All group members must create ONE rookie or ONE veteran. There are six slots for each
The main headquarters to report to will be in the Magical Congress of the United States and the Ministry of Magic of Great Britain, however there will be aurors from all corners of the world. The main wizarding governments are as follows:
The Magical Congress of the United States (MACUSA), the current president is Rita Sondheim.
The Ministry of Magic, UK. The current Minister of Magic is Hermione Granger-Weasley, The Head of the Auror Office is Harry Potter.
LâUnion Magique (The Magical Union)- The magical overseer of all French speaking European and non-European countries including parts of Africa, the Caribbean etc. The Chief of The Magical Union is Hildegard Monet.
Das Zauberer Parlament (The Wizard Parliament)- The German Ministry of Magic equivalent. The leader of the Parliament is Heinrich Schneider.
The Commonwealth Magical Alliance (CMA)- This oversees Australia, New Zealand, Canada and all other commonwealth countries under the rule of the British Monarch. The leader of the Alliance is Jeremiah Merryweather.
There are many more smaller ministries, which characters may hail from, but aurors can also work freelance, not affiliating with any particular government department.
All group members must create ONE rookie or ONE veteran. There are six slots for each
Rookie 1- Leandra Goldstein
Rookie 2- Patrick Warbeck
Rookie 3- Fable Dupont
Rookie 4- Zackary Greenview
Rookie 5- Sebastian Black
Rookie 6- Lysander Lupin
Rookie 2- Patrick Warbeck
Rookie 3- Fable Dupont
Rookie 4- Zackary Greenview
Rookie 5- Sebastian Black
Rookie 6- Lysander Lupin
Veteran 1- Saga Lindqvist
Veteran 2- Alexa Chen
Veteran 3- VÀinö JÀrvinen
Veteran 4- Archer Hightower
Veteran 5- Sylvester Selwyn
Veteran 6-
Veteran 2- Alexa Chen
Veteran 3- VÀinö JÀrvinen
Veteran 4- Archer Hightower
Veteran 5- Sylvester Selwyn
Veteran 6-
THE NEW HOPE
The leader of this organisation is unknown to all but a handful of itâs most loyal members. They are a fast growing group of wizards and witches with a pureblood elite ideology. They wish to exterminate all muggles and non-purebloods because they believe they are nuisances diluting the magical blood and hindering wizardkind from true greatness. They are using the underappreciated magical creatures to their advantage and having them unwittingly do their work for them.
Though the true leader is unknown, they do have a representative in the form of Clarion Morningstar, an ambitious pureblood zealot with a bloodthirsty streak.
It is preferred that players create ONE villain though this is not necessary. There will be a total of twelve slots for villains, though not all may be filled and more slots may be added upon requirement.
Commander in chief: Clarion Morningstar (NPC)
The leader of this organisation is unknown to all but a handful of itâs most loyal members. They are a fast growing group of wizards and witches with a pureblood elite ideology. They wish to exterminate all muggles and non-purebloods because they believe they are nuisances diluting the magical blood and hindering wizardkind from true greatness. They are using the underappreciated magical creatures to their advantage and having them unwittingly do their work for them.
Though the true leader is unknown, they do have a representative in the form of Clarion Morningstar, an ambitious pureblood zealot with a bloodthirsty streak.
It is preferred that players create ONE villain though this is not necessary. There will be a total of twelve slots for villains, though not all may be filled and more slots may be added upon requirement.
Commander in chief: Clarion Morningstar (NPC)
Villain 1- Verona De Fontenelle
Villain 2- Corinth Flint
Villain 3- Devon Porter
Villain 4- Pyotr Mikhailov
Villain 5- Jolie Hayle
Villain 6- Artemisia SĂșileabhĂĄin
Villain 7- Cordelia Greengrass
Villain 8
Villain 9
Villain 10
Villain 11
Villain 12
Villain 2- Corinth Flint
Villain 3- Devon Porter
Villain 4- Pyotr Mikhailov
Villain 5- Jolie Hayle
Villain 6- Artemisia SĂșileabhĂĄin
Villain 7- Cordelia Greengrass
Villain 8
Villain 9
Villain 10
Villain 11
Villain 12
THE OUTCASTS
The de facto leaders of the magical outcasts are the werewolf community who have been ostracised by other wizards since time immemorial. They are regular wizards for most of the year apart from when the full moon is up. Wizards have famously been known to treat them as magical beasts rather than human beings.
The centaurs are second in command and have been known to despise humans openly for their refusal to treat them as fellow wizards rather than beasts. They are arguably more intelligent than most wizards and have all the same emotions as well as being physically half human.
The giants, half-giants and goblins also harbour animosity toward wizarding folk. Goblins despise humans for their lack of gratitude and respect for them and it is a well-known wizarding story that they have a particular dislike for a certain Hogwarts founder.
House elves are another marginalised group, though not many of them are disposed to join the ragtag group of outcasts, especially the house elves of the British Isles due to Minister Weasley and former Minister Kingsley Shackleboltâs concerted efforts to abolish house elf enslavement.
Group members can choose to fill these roles or they will be NPCs, however there will only be TWO slots for each type of outcast. The choices are as follows:
Werewolves
1. Somnus Featherwright
2.
Centaurs
1
2
Goblins (or their distant relatIves Pukwudgies)
1. Filluk GripLock II
2
Giants
1
2
THE NON-MAGICAL COMMUNITY
Some muggles upon realising the existence of the magical world have formed an organisation to eradicate wizards and witches by any means.
On the other side, aurors have teamed up with select muggles to help keep both the magical and non-magical worlds safe.
The de facto leaders of the magical outcasts are the werewolf community who have been ostracised by other wizards since time immemorial. They are regular wizards for most of the year apart from when the full moon is up. Wizards have famously been known to treat them as magical beasts rather than human beings.
The centaurs are second in command and have been known to despise humans openly for their refusal to treat them as fellow wizards rather than beasts. They are arguably more intelligent than most wizards and have all the same emotions as well as being physically half human.
The giants, half-giants and goblins also harbour animosity toward wizarding folk. Goblins despise humans for their lack of gratitude and respect for them and it is a well-known wizarding story that they have a particular dislike for a certain Hogwarts founder.
House elves are another marginalised group, though not many of them are disposed to join the ragtag group of outcasts, especially the house elves of the British Isles due to Minister Weasley and former Minister Kingsley Shackleboltâs concerted efforts to abolish house elf enslavement.
Group members can choose to fill these roles or they will be NPCs, however there will only be TWO slots for each type of outcast. The choices are as follows:
Werewolves
1. Somnus Featherwright
2.
Centaurs
1
2
Goblins (or their distant relatIves Pukwudgies)
1. Filluk GripLock II
2
Giants
1
2
THE NON-MAGICAL COMMUNITY
Some muggles upon realising the existence of the magical world have formed an organisation to eradicate wizards and witches by any means.
On the other side, aurors have teamed up with select muggles to help keep both the magical and non-magical worlds safe.
Hey there if you read all that and you're still interested then hooray! This is actually a reboot of an RP I created just after the first Fantastic Beasts movie, but this will be a much simpler version of it, and I'd like to keep the group fairly small.
If this gets enough interest I will make a thread, but until then, have a think about what sort of characters you might want to make!
discord, signup
bad beasts rising
about
The year is 2025. It has been 26 years since the Battle of Hogwarts and although much peace was brought to the wizarding world through that dark day, discontent has been rife among the more sentient magical creatures. Feeling unheard and unappreciated by the wizarding community, they have slowly been forming an uprising with the help of wizards sympathetic to their plight.
But what if those wizards arenât really on their side? What if they have ulterior motives of their own? What if a well-intentioned uprising threatens to destroy the very fabric of the wizarding communities of the world and even the non-magical world?
When chaos breaks out amongst magical creatures and wizards, it is up to the aurors of the nations to put an end to the menace and violence. It will take all they have and even the newest recruits will fight.
AURORS
The main headquarters to report to will be in the Magical Congress of the United States and the Ministry of Magic of Great Britain, however there will be aurors from all corners of the world. The main wizarding governments are as follows:
The Magical Congress of the United States (MACUSA). The current president is Rita Sondheim.
The Ministry of Magic, UK. The current Minister of Magic is Hermione Granger-Weasley, The Head of the Auror Office is Harry Potter.
LâUnion Magique (The Magical Union)- The magical overseer of all French speaking European and non-European countries including parts of Africa, the Caribbean etc. The Chief of The Magical Union is Hildegard Monet.
Das Zauberer Parlament (The Wizard Parliament)- The German Ministry of Magic equivalent. The leader of the Parliament is Heinrich Schneider.
The Commonwealth Magical Alliance (CMA)- This oversees Australia, New Zealand, Canada and all other commonwealth countries under the rule of the British Monarch. The leader of the Alliance is Jeremiah Merryweather.
There are many more smaller ministries, which characters may hail from, but aurors can also work freelance, not affiliating with any particular government department.
All group members must create ONE rookie or ONE veteran. There are six slots for each.
THE NEW HOPE
The leader of this organisation is unknown to all but a handful of itâs most loyal members. They are a fast growing group of wizards and witches with a pureblood elite ideology. They wish to exterminate all muggles and non-purebloods because they believe they are nuisances diluting the magical blood and hindering wizardkind from true greatness. They are using the underappreciated magical creatures to their advantage and having them unwittingly do their work for them.
Though the true leader is unknown, they do have a representative in the form of Clarion Morningstar, an ambitious pureblood zealot with a bloodthirsty streak.
It is preferred that players create ONE villain though this is not necessary. There will be a total of twelve slots for villains, though not all may be filled and more slots may be added upon requirement.
Commander in chief: Clarion Morningstar (NPC)
THE OUTCASTS
The de facto leaders of the magical outcasts are the werewolf community who have been ostracised by other wizards since time immemorial. They are regular wizards for most of the year apart from when the full moon is up. Wizards have famously been known to treat them as magical beasts rather than human beings.
The centaurs are second in command and have been known to despise humans openly for their refusal to treat them as fellow wizards rather than beasts. They are arguably more intelligent than most wizards and have all the same emotions as well as being physically half human.
The giants, half-giants and goblins also harbour animosity toward wizarding folk. Goblins despise humans for their lack of gratitude and respect for them and it is a well-known wizarding story that they have a particular dislike for a certain Hogwarts founder.
House elves are another marginalised group, though not many of them are disposed to join the ragtag group of outcasts, especially the house elves of the British Isles due to Minister Weasley and former Minister Kingsley Shackleboltâs concerted efforts to abolish house elf enslavement.
Group members can choose to fill these roles or they will be NPCs, however there will only be TWO slots for each type of outcast.
THE NON-MAGICAL COMMUNITY
Some muggles upon realising the existence of the magical world have formed an organisation to eradicate wizards and witches by any means.
On the other side, aurors have teamed up with select muggles to help keep both the magical and non-magical worlds safe.
roles
rookie aurors
6/6
Qualifying to become an auror is incredibly rare amongst wizards and witches, and in order to qualify one must have attained five N.E.W.Ts of no less than Exceeds Expectations or the equivalent in their country of origin. Across the board, the Auror Training program lasts three years and students are taught in Concealment and Disguises, Stealth and Tracking, Poisons and Antidotes, Curse Breaking, Memory Charms, Practical Defence, Dark Magic Tracing and Magical Law and Jurisprudence.
Your 'rookie' auror can be at any stage of their training and must have a unique specialism (e.g. a particular proclivity for memory charms, occlumency etc.). The same applies to veteran aurors with regards to specialist talent.
veteran aurors
5/6
Accomplished aurors working either for their country's government or as a freelance vigilante. Essentially the wizard police.
the new hope
7/12
The leader of this organisation is unknown to all but a handful of itâs most loyal members. They are a fast growing group of wizards and witches with a pureblood elite ideology. They wish to exterminate all muggles and non-purebloods because they believe they are nuisances diluting the magical blood and hindering wizardkind from true greatness. They are using the underappreciated magical creatures to their advantage and having them unwittingly do their work for them.
Though the true leader is unknown, they do have a representative in the form of Clarion Morningstar, an ambitious pureblood zealot with a bloodthirsty streak.
the werewolves
1/2
The de facto leaders of the magical outcasts are the werewolf community who have been ostracised by other wizards since time immemorial. They are regular wizards for most of the year apart from when the full moon is up. Wizards have famously been known to treat them as magical beasts rather than human beings.
The giants, half-giants and goblins also harbour animosity toward wizarding folk.
House elves are another marginalised group, though not many of them are disposed to join the ragtag group of outcasts, especially the house elves of the British Isles due to Minister Weasley and former Minister Kingsley Shackleboltâs concerted efforts to abolish house elf enslavement.
These roles are entirely optional and there are only 2 slots per creature.
the centaurs
0/2
The centaurs are second in command and have been known to despise humans openly for their refusal to treat them as fellow wizards rather than beasts. They are arguably more intelligent than most wizards and have all the same emotions as well as being physically half human.
the goblins/pukwudgies
1/2
Goblins despise humans for their lack of gratitude and respect for them and it is a well-known wizarding story that they have a particular dislike for a certain Hogwarts founder.
the half-giants
0/2
Like Rubeus Hagrid, half giant half humans are incredibly feared and stigmatised in the magical community and many are feeling frustrated and antagonised.
rules & extras
Hey there if you read all that and you're still interested then hooray! This is actually a reboot of an RP I created just after the first Fantastic Beasts movie, but this will be a much simpler version of it, and I'd like to keep the group fairly small.
If this gets enough interest I will make a thread, but until then, have a think about what sort of characters you might want to make!
The Rules (so to speak):
- All RPN rules apply
- Please beâŠActive -Both in and out of character! I would like everyone to reply at least once a week and let me know if you wonât be able to post or would like to leave the RP. I understand that life gets in the way. This won't be a hard and fast rule, but the more activity the better
- Please beâŠDetailed- Averaging around 3 paragraphs (more is certainly welcome), quality over quantity
- Please beâŠEngaged - Interested in the other characters and storytelling.
- Discord is essential for out of character plotting, updates and discussions.
filler! ignore
filler! ignore
filler! ignore
bad beasts rising
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