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Fantasy B L O O D S W O R N

Lekiel

Two Thousand Club
Supporter
A High Fantasy RP of EPIC proportions ^3^. Elves, humans, forces of chaos, magic and awesome wars!!!
-not recommended for mobile viewing-


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[div class=Title]BLOODSWORN[/div][/div]
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Legends of Andarun
roleplay

by: Lekiel
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"The obvious strike, easily parried, hides the hidden blade."
-Tel`Quessir Proverb









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⊰~❇~⊱
Lye Seldarine cael-aman lle Haranrim,
Yassen beleg ranqui, yassen nomin oio palantir,
Lirill-seere sii’ Sildorin Velahr vardarim,
Lye ohta lle dagor ar’lakilea,
I’utune en coia lye on’vari,
Sildorin Velahr,
Lye essa n’quella.


Alye’ er’gwaith,
Er’vesta lye kam’uva sii’
Lye vakha en templa taure en ar’orod,
E’lle en llie
Mano agar tanya er’Anwa Haranrim,
Lle ra’rashwe,
Iluve wanwa’a en lle goth neva’a
Yel’e lye’au, hin Velahr,
Lle goth’a sintuva,
Ainast lye’tempa en kiriss pelekko,


Sina lye tanak’vesta,
Vesta tengw’agar!

~Tengwagar. Yen 1013, Randa Uruloki.



The Gods have indeed blessed thee O' Great King,
With a mighty arm, and wisdom ever farseeing,
Lie in peace now Sildorin Velahr great savior,
Our battle you've fought and won,
The price of life for which you willingly gave,
Sildorin Velahr,
May your name never fade.


United as one
An oath we now shall make,
As keepers of the Mystical Forests and Noble Mountains,
To you and yours
Whose blood is of the One True King,
If ever there is dire need,
When all seems lost and your enemies surround,
Call to us once again, o child of Velahr,
Your foes will know then,
The sting of magic and slash of axe,


Tis' our promise our oath,
Sworn in blood.

~The Bloodoath. Year 1013, Drakarian Age



⊰~❇~⊱​
Journal of Ameranth Faenalla "Silverhand", First Princess of An`Falithe
Year 913, The Age of ChaosYear 1, The Age of Hope.


The streets are resounding with singing and dancing. It has been going on for a whole week now, day and night, a tumultuous festival of celebration. I can barely sleep, but... it's not because of the noise. It's been ages since I've last smelled the sweet scents of the Moonglimmers of dearest An`Falithe. I know I should be happy, relieved. But I'm not. I feel this, dread... in my heart. I cannot explain it.

We have reclaimed beloved Tal`Velahr back from The Wretched, or at least, what was left of it. I... lost many many men that day. Kalindras... Mithrun... Oh Goddess... my heart still bleeds for them. I doubt their widows and children are singing in joy, I still rememb- *at this point, the writing abruptly stops halfway down the page. There are splotches of ink, but whatever had been written was not legible, smudged by drops of water now long dried, leaving behind crinkly parchment. The journal continues on the next page.*

News from the Northern front is heartening. We have liberated Cal`Ancalen from its five-decade long siege, (I can't wait to see Israfael again! It's been too long!) their mages will definitely be a welcome presence back among the troops.

I cannot deny that these are sure causes for celebration. Father has even declared this year to be the start of a new 'Age'. The Age of Hope he calls it; no doubt, brother had something to do with this. Just the thought of it makes me sick! Sure we have reclaimed our lands, but did they forget the fact that we still have but a fraction of what we once had!?

Darkness still permeates from Blightreun. We are so far from it, not even our swiftest scouts dare to try and glimpse the forsaken border. Have the people of An`Falithe forgotten that while they party merrily and throw rambunctious orgies of debauchery, that out there.... a child in Numenlad is cowering under a blanket, afraid that the walls of her house may not even stand the night!? That she may never see her parents again as the fires of Chaos pillage through her village!? Did they think that they have the luxury of drinking themselves into a stupor because their resplendent walls protect them from the reach of Chaos?! ... NO!

It's the blood of our people, their sweat and their tears! For every inch of ground that we gained, was bought with the blood of we the Tel`Quessir! Have they forgotten that despite our victories, no merchant caravan can travel safely between the outskirts of this city to neighboring Ilshari without the escort of a whole battalion of soldiers?

Oh Father.... what have you done to your people...?

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⊰~❇~⊱
A thousand years of blighted darkness, shrouded by a seething Chaos that could barely be contained. That was the world you grew up in. The only one you ever knew. Our people, the Tel`Quessir, as we called ourselves. An ancient race from ages past are now but a fragment of what they once were. And yet, we are all that stands between the ravaging forces of Chaos, and the utter destruction of the entirety of the World of Order. This is the land of Andarun. This is your home.[/COLOR}

It started more than an Age ago, thousands of years. Our people, elves as we were known in commons, were caught at our weakest when the forces of Chaos swept out of the desolate West. We were a divided Kingdom, having foolishly let our hubris blind us to the ancient evil that our people had once sworn to fight. Instead, we made each other the enemy, staining our blades with the blood of our kin. That we were still reeling from the great loss of the Wyrmwars was no excuse. It was supposed to be a time of rebuilding, of reclaiming. The Great King Sildorin Velahr, leader of us all, gave his life for us; a gift, that we squandered so readily. His six children, though their veins ran with blood of gold, had hearts of darkest black. Their petty squabbles and greed drew our people apart. To say it was their fault was to disregard the fact that we did nothing to stop them. And so civil war broke out. If the Great King were still alive, he'd have been sorely disappointed. By the end of it, two princes lay dead, and one princess. The oldest, Crown Prince Eldorin, looked at what they had done in shame took his men and left for the Northlands; to be never seen again. Thus the kingdom was sundered between the remaining two.

Prince Hiraeth took the throne of our greatest city, Tal`Velahr and became the new High King. His brother, Prince Ayred took the Southern Forests. King Hiraeth's reign was shortlived, for the Wretched had come. They poured out of the cursed halls of Dol`Amar and spread across the lands like blighted plague. The blood of our people ran like rivers through our once bustling streets. Our great shining capital Tal`Velahr, was laid to waste. It was said, Prince Hiraeth took his own life, throwing himself from atop the tallest spire. That would've been the end, except that our Lord, King Ayred, took up his father's sword and led his people into fearless battle once again. The tides of Wretched crashed against the Emerald Legion of the Tel`Quessir, and the emerald line prevailed. That was many generations ago my child.

Today marks the fiftieth anniversary of King Erlathan Velahr's death. The last of the line of the Great Sildorin Velahr. No heirs. Your father took the throne unwillingly, I hope you understand that Ameranth. He was Erlathan's most loyal adviser, they grew up together. Erlathan's death probably hit him the hardest, out of all of us.

I've told you many stories, that of the mystical Saelas who fought with King Sildorin during the Wyrmwars, but have not been seen again in over a thousand years. I've also told you of a time when the Dwarves of Dol`Nughdim fought alongside King Ayred, until their own king was betrayed by Ayred's son, surrounded and left to die on the battlefield. And no doubt, you've heard many stories of the Emerald Legion, legendary warriors who were once King Sildorin's mightiest Dragon Slayers. Many will say these are but stories Ameranth. I don't know whether you believe them, but when the time comes, and belief is all we have. I hope to the Goddess that you do.


, . ; ' ` ~ ✿ ~ ` ' ; . , . ; ' ` ~ ✿ ~ ` ' ; . , . ; ' ` ~ ✿ ~ ` ' ; . ,

Hi guys!!! I hope you've loved what I've written thus far. This RP is actually part of a larger High Fantasy world setting, called Andarun, that I have created (ask me for the link if you want to know more!). However, i will try to make this one as standalone as possible. so unless you're my co-GM, you won't have to read much from the original thread. It is also set in the 'past' of where most of my RPs in Andarun is done. As most of the story Arcs I've done in Andarun so far are more adventure not so much end-of-the-world esque, I thought starting one during one of the darker periods of Andarun would be a good idea. So yeah, spoilers alert, everything turns out fine. But its only fine, because of the actions of many different individuals. Names that will one day, become legends. This story is now yours, should you choose to be a part of it.


❈ - ❈ - ❈

So... now what? You might ask ^3^ Well... first off....

ALL RPN RULES APPLY! :o
I expect a stupendous amount of detail!!Or at least, I expect RPers to be able to write to that level That being said, I'm no ace writer myself, and neither do I expect a novel with every post. Sometimes people just want to talk about the weather without thinking about a traumatic past. P.s. If you get confused between you're and your, they're and their... I'm going to join one of your own RPs and burn your character's house down!!!
THERE WILL BE ROMANCE! 'cos I'm that kind of person... don't judge >.> You will also be playing this 'Israfael' that you may have read in the story brief. He is basically the childhood friend of Ameranth (whom I will be playing). That much is certain, his actual name, class, etc. is entirely up to you! Israfael is just a placeholder name.
As I'm rather fussy, I don't know if I'll find a good match soon. BUT, if this RP does in fact start, I'm not expecting a post everyday. Just once every five days will be great for me. There will be leeways of course, reallife does tend to suck alot, as long as you let me know I'm cool ^^
Which brings me to the next part. I'm looking for a co-GM!! Which is the reason why I'm posting it here as a 1 x 1. It may shift into a group later on, but that is a tentative thing. Ideally, my co-GM should be someone I can click with, who can input ideas, who will not be afraid of the amount of lore Andarun already has. Someone who can take whatever's written and flow with it and expand on it! I have a barebones idea of how the RP will play out, but I'm definitely going to need someone to drive it along with me, even when the going gets tough and the creative juices run dry :( Of course, I'd like to take a look at your RP hosting experience if you have one!
**As co-GM, you'll be playing a 'canon' character. You may have seen mention of a certain 'Israfael' in Princess Ameranth's journal. Well, the name's just a placeholder. He'll be an elf of a minor noble house who worked his way up the ranks to become one of the Elven army's generals. *note: he doesn't have to be a warrior. Could be a mage/ranger etc.* He'll also be Ameranth's childhood friendand love interest*cough*
If you've found this whole idea intriguing thus far, I really really really thank you for your appreciation of my effort ^-^. My apologies in advance, if I have not found you suitable. Please do not take it as a personal afront of your persona! I am afterall, looking for the right fit!

All that being said, I'd like to tell you that we'll be playing heroes... elves and perhaps a human or two, during a dark period of our history where all manner of beasts and creatures of Chaos (Orcs, Otherworlders, Horrors even Demons.) roam the lands outside of the city walls. Recent small victories have lulled the people into a meek sense of security, but darker things loom on the horizon, more of a surety than the next dawn. And all that is left to brave the coming onslaught, is an ancient pact made with long-forgotten allies. There will be adventure, there will be war, there will be peaceful moments, love, friendship but all in its own time and space.
- ❈ -


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Role
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⊰~TABLE OF CONTENTS~⊱

⊰~1.RACES OF THE TEL`QUESSIR~⊱

[class=tabis] background-image: url(https://i.pinimg.com/564x/ae/fa/64/aefa6473c8a508402dd46e7387fc785e.jpg); border-radius: 5px; box-shadow: 0px 0px 5px #774503; box-sizing: border-box; color: wheat; font-size: 18px; font-weight: bold; line-height: 1; margin: 20px auto; min-width: 350px; text-align: center; width: 50%; [/class] [class=tabi] box-sizing: border-box; cursor: pointer; display: inline-block; padding: 10px 0; width: 33%; [/class] [class name=tabi state=hover] background-color: #2b7abb; [/class] [script class=tabi on=click] hide tabsContent set currentTab (getText) if (eq ${currentTab} ANARHIN) (show tabsContentInformation) if (eq ${currentTab} ISILHIN) (show tabsContentRules) if (eq ${currentTab} EDAN) (show tabsContentCharacters) [/script] [div class=tabis][div class=tabi style="border-top-left-radius: 5px; border-bottom-left-radius: 5px;"]ANARHIN[/div][div class=tabi]ISILHIN[/div][div class=tabi style="border-top-right-radius: 5px; border-bottom-right-radius: 5px; width: 34%;"]EDAN[/div][/div] [div class="tabsContent tabsContentInformation"] [class name=stonelyBackgroundanar] width: 200px; height: 300px; background-image: url(https://www.rpnation.com/media/anarhin.37057/full); border: 5px solid black; background-repeat: no-repeat; background-position: 44% 15%; margin: auto; overflow: hidden; transition: all 0.5s ease; [/class] [class=stonelyBoxanar] width: 100%; height: 100%; margin: auto; transition: all 1s ease; [/class] [class name=stonelyBackgroundanar state=hover] width: 450px; overflow: auto; transition: all 0.5s ease; [/class] [class name=stonelyBoxanar state=hover] background-color: rgba(0, 0, 0, .6); transition: all 1s ease; overflow: hidden; [/class] [class name=stonelyWrapperanar] height: 300px; width: calc(100%; + 17px); opacity: 0; transition: all 0.5s ease; [/class] [class name=stonelyWrapperanar state=hover] opacity: 1; transition: all 0.5s ease; [/class] [class name=stonelyHeaderanar] color: wheat; text-align: center; font-size: 45px; justify-content: center; -webkit-text-stroke: 2px #d7e5f4; [/class] [class name=stonelyTextanar] height: 223px; width: 465px; color: white; padding: 5px; overflow-y: scroll; overflow-x: hidden; margin: auto; [/class] [class name=stoneCredit] font-size: 10px; color: rgba(114, 50, 130, 1); text-align: right; [/class] [div class=stonelyWrapper2][div class=stonelyBackgroundanar][div class=stonelyBoxanar][div class=stonelyWrapperanar][div class=stonelyHeaderanar]Anarhin[/div][div class=stonelyTextanar] Children of the Goddess Anara, the Anarhin or Sun Elves form one of the two largest portions of the Tel'Quessir. Arguably the oldest running civilization in all of Andarun, the elves are a prideful race, and especially haughty towards humans and dwarves; though the latter has not been seen in a few hundred years. Rumoured to have once been near immortal, their lifespan is now around 500 years. They mature at the same rate as humans, though they are not considered a full fledged adult culturally until the age of 30. Maturation drastically slows at the age of 30 onwards, giving them an everlasting youthful look; until a rapid decline in the last several decades of their life. Similar in height to humans but of more slender built. Other distinguishing features of the Anarhin include: vibrantly coloured hair (e.g. brown, wheat blonde, red) and olive or tan skin. Anarhin dedicate themselves to Anara, Goddess of the Sun, and celebrate a large festival during the summer solstice. They have exceptional vision during the day though their eyesight is normal (relative to a human) during the night. Children of mixed elven parentage usually take after the same gender parent. Daughters will take after their mothers and sons their fathers (e.g. the son of an Anarhin mother and Isilhin Father will be born an Isilhin). There are no instances of a mixed elf, they're either one or the other. [/div][/div][/div][/div][/div] [/div] [div class="tabsContent tabsContentRules" style="display: none;"] [class name=stonelyBackgroundisi] width: 200px; height: 300px; background-image: url(https://www.rpnation.com/media/isilhin.37058/full); border: 5px solid black; background-repeat: no-repeat; background-position: 20% 50%; margin: auto; overflow: hidden; transition: all 0.5s ease; [/class] [class=stonelyBoxisi] width: 100%; height: 100%; margin: auto; transition: all 1s ease; [/class] [class name=stonelyBackgroundisi state=hover] width: 450px; overflow: auto; transition: all 0.5s ease; [/class] [class name=stonelyBoxisi state=hover] background-color: rgba(0, 0, 0, .6); transition: all 1s ease; overflow: hidden; [/class] [class name=stonelyWrapper] height: 300px; width: calc(100%; + 17px); opacity: 0; transition: all 0.5s ease; [/class] [class name=stonelyWrapper state=hover] opacity: 1; transition: all 0.5s ease; [/class] [class name=stonelyHeaderisi] color: silver; text-align: center; font-size: 45px; justify-content: center; -webkit-text-stroke: 2px #d7e5f4; [/class] [class name=stonelyText] height: 223px; width: 465px; color: white; padding: 5px; position: relative; overflow-y: scroll; overflow-x: hidden; margin: auto; [/class] [class name=stoneCredit] font-size: 10px; color: rgba(114, 50, 130, 1); text-align: right; [/class] [div class=stonelyWrapper2][div class=stonelyBackgroundisi][div class=stonelyBoxisi][div class=stonelyWrapper][div class=stonelyHeaderisi]Isilhin[/div][div class=stonelyText] Children of the Moon Goddess Eweca, the Isilhin or Moon Elves form one of the two largest portions of the Tel'Quessir. Arguably the oldest running civilization in all of Andarun, the elves are a prideful race, and especially haughty towards humans and dwarves; though the latter has not been seen in a few hundred years. Rumoured to have once been near immortal, their lifespan is now around 500 years. They mature at the same rate as humans, though they are not considered a full fledged adult culturally until the age of 30. Maturation drastically slows at the age of 30 onwards, giving them an everlasting youthful look; until a rapid decline in the last several decades of their life. Similar in height to humans but of more slender built. Other distinguishing features of the Isilhin include: fair or monochrome coloured hair (e.g. black, platinum blonde, silver) and pale almost translucent skin tone. Isilhin dedicate themselves to Eweca, and celebrate a large festival during the height of winter. They have exceptional vision in low light and a hint of ultravision (can see heat signatures) in darkness. However, glaring broad open daylight causes flares in their vision making their sight inferior to their olive skinned cousins. Children of mixed elven parentage usually take after the same gender parent. Daughters will take after their mothers and sons their fathers (e.g. the son of an Anarhin mother and Isilhin Father will be born an Isilhin). There are no instances of a mixed elf, they're either one or the other. [/div][/div][/div][/div][/div] [/div] [div class="tabsContent tabsContentCharacters" style="display: none;"] [class name=stonelyBackgroundeda] width: 200px; height: 300px; background-image: url(https://www.rpnation.com/media/edan.37059/full); border: 5px solid black; background-repeat: no-repeat; background-position: 50% 30%; margin: auto; overflow: hidden; transition: all 0.5s ease; [/class] [class=stonelyBoxeda] width: 100%; height: 100%; margin: auto; transition: all 1s ease; [/class] [class name=stonelyBackgroundeda state=hover] width: 450px; overflow: auto; transition: all 0.5s ease; [/class] [class name=stonelyBoxeda state=hover] background-color: rgba(0, 0, 0, .6); transition: all 1s ease; overflow: hidden; [/class] [class name=stonelyWrapper] height: 300px; width: calc(100%; + 17px); opacity: 0; transition: all 0.5s ease; [/class] [class name=stonelyWrapper state=hover] opacity: 1; transition: all 0.5s ease; [/class] [class name=stonelyHeadereda] color: #630404; text-align: center; font-size: 45px; justify-content: center; -webkit-text-stroke: 2px #d7e5f4; [/class] [class name=stonelyText] height: 223px; width: 465px; color: white; padding: 5px; position: relative; overflow-y: scroll; overflow-x: hidden; margin: auto; [/class] [class name=stoneCredit] font-size: 10px; color: rgba(114, 50, 130, 1); text-align: right; [/class] [div class=stonelyWrapper2][div class=stonelyBackgroundeda][div class=stonelyBoxeda][div class=stonelyWrapper][div class=stonelyHeadereda]Edan[/div][div class=stonelyText] Often spoken of in a derragatory tone, Edan, are also known in commons as, Human. Descendants of a once powerful empire in the far east, the remnants of the human race live a life under the oppresive prejudice of the Tel`Quessir. Once mortal enemies of the elves, their former kingdom is now long burried under the sands of time. While they are allowed to roam freely, they are often treated with near subservient disregard by the Elves. Most humans are employed as servants and frontline soldiers or guardsmen. Additionally, they are not allowed to carry any form of weapon when not on duty. Despite their meager standing in elven society, certain quarters of elves have started sympathizing with the humans, especially in light of the Wretched threat. One such prominent individual is Arclord Kharis Ballen, Grandmagus of the Council of Storms and uncle of High King Alturas Faenalla. Arclord Ballen took a risk and defied the king and public opinion by gathering a group of magic attuned humans, training them in the ways of the Stormlord when Cal`Ancalen came under siege. His gamble paid off when those humans proved a valuable asset to the Tel`Quessir, helping to fend off the Wretched. Several elven generals followed Arclord Ballen's example, exalting outstanding humans within the army. When their numbers grew large enough, Arclord Ballen gathered these humans together and formed a separate organization under his direct command called the Bluecloaks, because of the sky-blue cloaks that they wore. The High King was not pleased, but tolerated them largely due to the influence of Arclord Ballen and the insistence of his daughter, Princess Amaranth. In recent times, elves have taken to calling edans who joined the ranks of the Bluecloaks, 'Valiants'. Although Valiants are treated with higher regard (than normal humans) by most elves, they are nevertheless still human and subject to the same racial undertones, though not as overtly as their less fortunate kin. [/div][/div][/div][/div][/div] [/div]

⊰~2.CLASSES~⊱

[class=tabula] background-image: url(https://i.pinimg.com/564x/ae/fa/64/aefa6473c8a508402dd46e7387fc785e.jpg); border-radius: 5px; box-shadow: 0px 0px 5px #774503; box-sizing: border-box; color: wheat; font-size: 18px; font-weight: bold; line-height: 1; margin: 20px auto; min-width: 350px; text-align: center; width: 65%; [/class] [class=tabu] box-sizing: border-box; cursor: pointer; display: inline-block; padding: 10px 0; width: 25%; [/class] [class name=tabu state=hover] background-color: #2b7abb; [/class] [script class=tabu on=click] hide tabsContent set currentTab (getText) if (eq ${currentTab} WARRIOR) (show tabsContentWarrior) if (eq ${currentTab} MAGUS) (show tabsContentMagus) if (eq ${currentTab} RANGER) (show tabsContentRanger) if (eq ${currentTab} ROGUE) (show tabsContentRogue) [/script] [div class=tabula][div class=tabu style="border-top-left-radius: 5px; border-bottom-left-radius: 5px;"]WARRIOR[/div][div class=tabu]MAGUS[/div][div class=tabu]RANGER[/div][div class=tabu style="border-top-right-radius: 5px; border-bottom-right-radius: 5px; width: 25%;"]ROGUE[/div][/div] [div class="tabsContent tabsContentWarrior"] [class name=stonelyBackgroundwar] width: 200px; height: 300px; background-image: url(https://www.rpnation.com/media/warrior.37070/full); border: 5px solid black; background-repeat: no-repeat; background-position: 40% 5%; margin: auto; overflow: hidden; transition: all 0.5s ease; [/class] [class=stonelyBoxwar] width: 100%; height: 100%; margin: auto; transition: all 1s ease; [/class] [class name=stonelyBackgroundwar state=hover] width: 450px; overflow: auto; transition: all 0.5s ease; [/class] [class name=stonelyBoxwar state=hover] background-color: rgba(0, 0, 0, .6); transition: all 1s ease; overflow: hidden; [/class] [class name=stonelyWrapper] height: 300px; width: calc(100%; + 17px); opacity: 0; transition: all 0.5s ease; [/class] [class name=stonelyWrapper state=hover] opacity: 1; transition: all 0.5s ease; [/class] [class name=stonelyHeaderwar] color: silver; text-align: center; font-size: 45px; justify-content: center; -webkit-text-stroke: 2px #d7e5f4; [/class] [class name=stonelyText] height: 223px; width: 465px; color: white; padding: 5px; position: relative; overflow-y: scroll; overflow-x: hidden; margin: auto; [/class] [class name=stoneCredit] font-size: 10px; color: rgba(114, 50, 130, 1); text-align: right; [/class] [div class=stonelyWrapper2][div class=stonelyBackgroundwar][div class=stonelyBoxwar][div class=stonelyWrapper][div class=stonelyHeaderwar]Warrior[/div][div class=stonelyText] WARMASTER - The warrior caste of the Tel`Quessir are known for their tactical brilliance as well as boldness in battle. As the oldest surviving empire of the known mortal races, the elves have faced countless battles over the Ages, each fight adding to their already vast experience in warfare. Outfitted by Master Elven craftsmen, the warmaster often dons plate armor, wielding large weapons and adding extra protection with a shield on the offhand. Racial Restrictions - Isilhin, Anarhin, Human [/div][/div][/div][/div][/div] [/div] [div class="tabsContent tabsContentMagus" style="display: none;"] [class name=stonelyBackgroundmag] width: 200px; height: 300px; background-image: url(https://www.rpnation.com/media/magus.37072/full); border: 5px solid black; background-repeat: no-repeat; background-position: 60% 10%; margin: auto; overflow: hidden; transition: all 0.5s ease; [/class] [class=stonelyBoxmag] width: 100%; height: 100%; margin: auto; transition: all 1s ease; [/class] [class name=stonelyBackgroundmag state=hover] width: 450px; overflow: auto; transition: all 0.5s ease; [/class] [class name=stonelyBoxmag state=hover] background-color: rgba(0, 0, 0, .6); transition: all 1s ease; overflow: hidden; [/class] [class name=stonelyWrapper] height: 300px; width: calc(100%; + 17px); opacity: 0; transition: all 0.5s ease; [/class] [class name=stonelyWrapper state=hover] opacity: 1; transition: all 0.5s ease; [/class] [class name=stonelyHeadermag] color: #01013a; text-align: center; font-size: 45px; justify-content: center; -webkit-text-stroke: 2px #d7e5f4; [/class] [class name=stonelyTextmag] height: 223px; width: 465px; color: white; padding: 5px; overflow-y: scroll; overflow-x: hidden; margin: auto; [/class] [class name=stoneCredit] font-size: 10px; color: rgba(114, 50, 130, 1); text-align: right; [/class] [div class=stonelyWrapper2][div class=stonelyBackgroundmag][div class=stonelyBoxmag][div class=stonelyWrapper][div class=stonelyHeadermag]Magus[/div][div class=stonelyTextmag] STORMLORD - Powerful adepts of the latent energy harnessed from within the soul, the Stormlords are masters of elemental magic. Wielding devastating power, Stormlords can hurl bolts of ice, fire and electricity. They can also hasten the winds at the feet of allies to make them move quicker, or conjure gusts of wind to knock their enemies off balance. To be a Stormlord or any of the related classes, please peruse the 'Lore' section below and read the associated book on magic and Stormlords. Stormlords can choose to specialize into two other separate branches of magic: Planeswalker and Tempest. Racial Restriction - Anarhin, Isilhin, Human. TEMPEST - Elite members of the Council of Storms, a powerful sect of mages founded from the time of King Sildorin Velahr and now lead by the Arclord Kharis Bhallen. They make their home at the Grand Spire located in the center of Cal`Ancalen, the mage city of the Tel`Quessir. Up until the last year, the Tempests were imprisoned within their own city for over fifty years by the Nashazim, wicked and terrifyingly powerful magic users of the Wretched. Tempests are Storm Lords choosing to master a particular element. This comes at the cost of losing substantial ability to use others. They are usually distinguished by their robes and from the sheer elemental power that emanates from their eyes. Their control over their element is so powerful that they can call down flaming meteors from the sky or even freezing blizzards over an army; although it is no small feat and takes plenty of energy and concentration from the Tempest. Racial Restriction - Isilhin, Anarhin, Human (rare). PLANESWALKER - Planeswalkers are born, not made. Only a handful of elves receive this gift. Like Tempests, each Planeswalker is particularly adept at a certain element (but not as restricted to it as a Tempest). As their name suggests, a Planeswalker is able to tap into the elemental realm itself to call upon planar spirits. Forgoing the use of offensive spells, a Planeswalker can command the Planar Spirit to aid them in battle, with similar if not more devastating effects. Just like the Tempests, they were locked down in Cal`Ancalen up until the recent year. Racial Restriction - Anarhin, Isilhin. [/div][/div][/div][/div][/div] [/div] [div class="tabsContent tabsContentRanger" style="display: none;"] [class name=stonelyBackgroundran] width: 200px; height: 300px; background-image: url(https://www.rpnation.com/media/ranger.37069/full); border: 5px solid black; background-repeat: no-repeat; background-position: 30% 30%; margin: auto; overflow: hidden; transition: all 0.5s ease; [/class] [class=stonelyBoxran] width: 100%; height: 100%; margin: auto; transition: all 1s ease; [/class] [class name=stonelyBackgroundran state=hover] width: 450px; overflow: auto; transition: all 0.5s ease; [/class] [class name=stonelyBoxran state=hover] background-color: rgba(0, 0, 0, .6); transition: all 1s ease; overflow: hidden; [/class] [class name=stonelyWrapper] height: 300px; width: calc(100%; + 17px); opacity: 0; transition: all 0.5s ease; [/class] [class name=stonelyWrapper state=hover] opacity: 1; transition: all 0.5s ease; [/class] [class name=stonelyHeaderran] color: #013d04; text-align: center; font-size: 45px; justify-content: center; -webkit-text-stroke: 2px #d7e5f4; [/class] [class name=stonelyText] height: 223px; width: 465px; color: white; padding: 5px; position: relative; overflow-y: scroll; overflow-x: hidden; margin: auto; [/class] [class name=stoneCredit] font-size: 10px; color: rgba(114, 50, 130, 1); text-align: right; [/class] [div class=stonelyWrapper2][div class=stonelyBackgroundran][div class=stonelyBoxran][div class=stonelyWrapper][div class=stonelyHeaderran]Ranger[/div][div class=stonelyText] RANGER - If there is one thing the Tel`Quessir is best known for, it is their rangers. Specialists in all areas, they can fight in the melee through the elven art of bladedancing. At range, their skilled use of the elven longbow makes them all the more deadlier. They are accomplished scouts and trackers, able to traverse great distances undetected. Because of their close affinity to the land and its creatures, rangers also have a certain degree of knowledge when it comes to making healing poultices. Some rangers also dedicate themselves to one of the three Tel`Quessir Goddesses, becoming Warpriest(priestesses). Racial Restriction - Anarhin, Isilhin, Human. SUNGARDE - Warpriestesses of the Goddess Anara, Sungarde are rangers who wish to further hone their skills in archery and range attacks. On the battlefield, they sometimes ride the vicious Hippogriffs to rain death from above. Sungardes are best known for their ability to perform `Anara's Fury`. Through years of practice and by offering prayers to their Goddess, the Sungarde imbues a single arrow with such power that it can penetrate the toughest of defenses. Fired like a lance of pure sunlight, Anara's Fury has the potential to decimate a whole line of foes who were unfortunate enough to stand in its path. Racial Restriction - Anarhin. MOONGARDE - Devotees of the Goddess Eweca, the Moongarde is a ranger who wishes to concentrate more on the art of blade dancing and battleflow. Wearing medium to no armour and armed with long spear glaves or twin swords, the Moon Guard can cut through ranks of enemies so effortlessly that they make fighting almost too easy; as though they were simply floating and dancing around the battlefield. As they live and breathe for the bladedance, Moongardes have superior instincts such that they can fight even when nearly all their cognitive sense are suppressed. Although more than capable with a bow, most Moongarde have trained themselves to deal with ranged treats the same way they would in close combat; with the edge of their blade across the throat of their hapless foe. Racial Restriction - Isilhin. ENCHANTER - Nature is thy friend. A phrase so often coined by Felariel's priestesses to aspiring enchanters. The powers of an enchanter is in her ability to befriend and understand the language of the wilds. Their powers extend beyond the natural fauna (unnatural beings are unaffected; e.g. dire wolves). Whether it involves charming an enraged grizzly or scouting through the eyes of a hawk, the resourcefulness of an enchanter cannot be denied. Enchanters are also the only class of warpriests that can directly channel the divine powers of their Goddess to restore wounds, though the act is very exhausting. Often they would form a bond with a particular animal. Such a bond inseparable and carries on till death. When forced into a melee, enchanters are far from defenseless, having retained their training as a ranger. To be an Enchanter, please peruse the 'Lore' section and read the associated book on magic. Racial Restriction - Anarhin, Isilhin. [/div][/div][/div][/div][/div] [/div] [div class="tabsContent tabsContentRogue" style="display: none;"] [class name=stonelyBackgroundrog] width: 200px; height: 300px; background-image: url(https://www.rpnation.com/media/rogue-2.37076/full); border: 5px solid black; background-repeat: no-repeat; background-position: 50% 25%; margin: auto; overflow: hidden; transition: all 0.5s ease; [/class] [class=stonelyBoxrog] width: 100%; height: 100%; margin: auto; transition: all 1s ease; [/class] [class name=stonelyBackgroundrog state=hover] width: 450px; overflow: auto; transition: all 0.5s ease; [/class] [class name=stonelyBoxrog state=hover] background-color: rgba(0, 0, 0, .6); transition: all 1s ease; overflow: hidden; [/class] [class name=stonelyWrapper] height: 300px; width: calc(100%; + 17px); opacity: 0; transition: all 0.5s ease; [/class] [class name=stonelyWrapper state=hover] opacity: 1; transition: all 0.5s ease; [/class] [class name=stonelyHeaderrog] color: #262626; text-align: center; font-size: 45px; justify-content: center; -webkit-text-stroke: 2px #d7e5f4; [/class] [class name=stonelyText] height: 223px; width: 465px; color: white; padding: 5px; position: relative; overflow-y: scroll; overflow-x: hidden; margin: auto; [/class] [class name=stoneCredit] font-size: 10px; color: rgba(114, 50, 130, 1); text-align: right; [/class] [div class=stonelyWrapper2][div class=stonelyBackgroundrog][div class=stonelyBoxrog][div class=stonelyWrapper][div class=stonelyHeaderrog]Rogue[/div][div class=stonelyText] INFILTRATOR - Known by many names, Court Assassins, Infiltrators, but perhaps most infamously, Royal Assassins. A popular tavern tale was that the first Court Assassins were enlisted during the 'Dispute of the Five Princes', the war between the five sons of King Sildorin Velahr that claimed many lives and splilt the Tel`Quessir kingdom in two. They appeared as a separate entity, calling themselves the Conclave of Shadows, and offered their services to the feuding princes in exchange for gold. Their existence within the Tel`Quessir is on very peculiar circumstances. Outwardly declared non-existent by the High King, nevertheless, the word among the noble houses was that his son, Crown Prince Luthien Faenalla is the Patron of the Conclave of Shadows. Whether fact or fiction, no one really knows, even the infiltrators themselves would admit they do not know who their true patron is. They simply carry out orders whenever they receive a 'Mark'; a shimmering midnight-blue feather so dark it could be mistaken for black, wrapped in a sealed letter. Not native to any creature known within the land, the feather will disintegrate into bone-white ash moments after it is uncovered by the infiltrator. Despite their nature, there have not been many 'unexplained deaths' over the years, no doubt the ever present threat of the Wretched leaving little room for infighting. Racial Restriction - Isilhin, Anarhin, Human. [/div][/div][/div][/div][/div] [/div]


⊰~3.MAJOR CITIES~⊱

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[class=tabuly] background-image: url(https://i.pinimg.com/564x/ae/fa/64/aefa6473c8a508402dd46e7387fc785e.jpg); border-radius: 5px; box-shadow: 0px 0px 5px #774503; box-sizing: border-box; color: wheat; font-size: 18px; font-weight: bold; line-height: 1; margin: 20px auto; min-width: 350px; text-align: center; width: 75%; [/class] [class=taby] box-sizing: border-box; cursor: pointer; display: inline-block; padding: 10px 0; width: 25%; [/class] [class name=taby state=hover] background-color: #2b7abb; [/class] [script class=taby on=click] hide tabsContent set currentTab (getText) if (eq ${currentTab} AN`FALITHE) (show tabsContentanfalithe) if (eq ${currentTab} ILSHARI) (show tabsContentilshari) if (eq ${currentTab} NUMENLAD) (show tabsContentnumenlad) if (eq ${currentTab} CAL`ANCALEN) (show tabsContentcalancalen) [/script] [div class=tabuly][div class=taby style="border-top-left-radius: 5px; border-bottom-left-radius: 5px;"]AN`FALITHE[/div][div class=taby]ILSHARI[/div][div class=taby]NUMENLAD[/div][div class=taby style="border-top-right-radius: 5px; border-bottom-right-radius: 5px; width: 25%;"]CAL`ANCALEN[/div][/div] [div class="tabsContent tabsContentanfalithe"]
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An`Falithe. The oldest standing city of the Tel`Quessir and also the capital. An`Falithe sits on the shores of the Lake Elena (Sea of Stars in Elvish). She has had a long line of noble rulers, from the time of King Ayred. Though the Wretched scour the lands, An`Falithe has always stood strong, a bastion of hope for the forces of Order. Notable landmarks include the Palace, Temple of Felariel and Temple of Anara. Current ruler: High King Althuras Faenalla. [/div] [div class="tabsContent tabsContentilshari" style="display: none;"]
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The forest Haven of Ilshari is home to the Temple of Eweca. The architecture of Ilshari mimics that of the ancient elves, with structures and homes formed by the careful cultivation of the great trees of the Eastern Forests. Bathed in silvery moonlight during the night, Ilshari guards the lands of the Tel`Quessir from the horrors of Mistwood and Fel`Nueleth. Current ruler: Lord Evindall Ellrohir. [/div] [div class="tabsContent tabsContentnumenlad" style="display: none;"]
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Once a small quiet hamlet located by the River Nimras, Numenlad is now an embattled frontier. Acting as a forward base for the Tel`Quessir legions to press against the encroaching Wretched. The lines of battle have been drawn and redrawn around Numenlad for centuries; some say the reddish hue of its dirt roads is due to the spilled blood of the fallen. The forests around Numenlad should not be ventured to alone at any cost, not even in the day. Nevertheless, with the reclaiming of Tal`Velahr, the battlelines have shifted further out west. Being furthest from An`Falithe and also having a significant population of humans also means that all manner of shoddy activity and dealings take place within its narrow winding alleys. Current ruler: High General Haldumar Orcsbane. [/div] [div class="tabsContent tabsContentcalancalen" style="display: none;"]
c78faaf7d8eb310d4dc7b79f43c29292.jpg
The arcane city of Cal`Ancalen stands at the snowy foothills of the Sundered Highlands to the North. Its mountainous terrain and powerful mages have stood the test of the forces of Chaos for centuries, even when the Wretched pushed into the deep south, cutting the people of Cal`Ancalen off from the rest. The Grand Spire at its center is home to the Keepers of Lore and Council of Storms. The latter are elite and powerful stormlords of the Tel`Quessir, while the Keepers' charge, is the Great Library that was carved deep into the mountainside. Fifty years ago, the Nashazim (powerful chaos magic users of the Wretched) sought to breach the enchantments that surround Cal`Ancalen with powerful Chaos magic. But a desperate attack from the then, High King, Erlathan Velahr thwarted the attempt at the cost of his life. Though the spell was disrupted, and Cal`Ancalen's walls remained strong, the large number of Wretched surrounding its lands effectively kept the mages captive in their own city. Until a year ago, when forces from the south arrived to lift the siege, with the aid of the Bluecloak Valiants. Current ruler: Grandmagus Arclord Kharis Bhallen. [/div]

⊰~4.LOREBOOKS~⊱

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Just as there's a certain.. pattern or order to Chaos. So too does Order seek in its own way to fall into chaos. Both sides ever pushing and breaching the seams that bind them together. For though they oppose each other, neither can exist without the other.
Nefari the Arcane

The Unseen World

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1. Soulstream (Order)


2. Materia


3. Possibilities (mirror realm)


4. Dream (Emerald Realm)


5. Gaia


6. Argenon (13 Gates of Death)


7. Primal


8. Zephyr


9. Flow


10. Fury


11. Firmament


12. Chaosstream


. . . .

Ahh, the unseen world... the very foundations on which the Calaseld drew the Overworlds upon. Now, it forms the basis for which the land you call Andarun stand. I have seen the entirety of it with my own eyes... it is.. astounding.. my words fail me. When Iolos created Order, his brother matched him with a similar realm of his own; Chaos. Try as I might, I cannot see much further beyond the firmament into Valos' realm... but what I do know, it is the source of Life from which the chaos creatures derive from, just as all beings of Order draw theirs from the Soulstream.


One might ask, with the firmament clearly defining the borders of Order and Chaos, why then do creatures of Chaos exist on Materia, the plane of existence, or as you mortals call it.. Andarun. Why do the orcs and goblins ravage your lands, the witches take your children? The answer is in the very nature of Chaos and Order itself.


Just as there's a certain.. pattern and order to Chaos. The very fact that Chaos has to be... Chaotic. So too does Order seek in its own way to fall into chaos. Both sides ever pushing and breaching the seams that bind them together. For though they oppose each other, neither can exist without the other.


When the Calaseld drew forth living creation, they placed them in the only plane that can give them form. Materia. Thus, Iolos began a circle of rebirth which Miseli adhered to. Taking a soul from the Soulstream, infusing it with the elements before passing it through the final plane of creation, Gaia. From there, a new being is born. More often than not, mortal beings are infused with more than one element. The elves - Primal, Zephyr, Flow, Fury, Gaia. Saelas - Primal, Zephyr, Flow, Fury, Dream and Gaia. And so forth.


This pattern must be followed, if one seeks to exist on the Materia plane (the only exceptions being the Otherworlders from Chaos, whom may pass through Rifts in the Firmament at will, by-passing the hallowed plane of Gaia altogether. This may be the reason why they often form misshapen creatures of darkness when appearing on Materia. As for the lesser Chaos (orcs and goblins), who inherently dwell on Materia, they go through the same pattern of creation; though their soul derives from the Chaosstream.

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Wielders of the four primary elements. To be able to cast a spell, the Stormlord has to tap into two inherent abilities. Planar Affinity and Manna.


Manna or soul strength, is the driving force through which the Stormlord brings his spells into existence from the other planes. Everytime the Stormlord casts a spell, he taps into the inherent energy of his soul and when it runs out, he will have to rest in order to quickly replenish it. Years or training and experience can expand the Stormlord's manapool, as in the case of Tempests. On top of an expanded Manna pool, Tempests also train themselves to use their Manna as an elemental conflux. A place where they store raw elemental energy or in a direct sense, using themselves as a vessel for elemental power. This short-cut, or brute forcing the elements, allows Tempests to shorten spellcasting time as well as have the energy to cast spells of greater magnitude and complexity. However, due to the very nature of each element, the Tempest can only perform conflux on one element for life; in extremely rare cases, two. If he attempts to store differing elements, there is a huge risk that the clash of energies might result in soulburn rendering him unable to cast any magic for life.


Planar Affinity, unlike Manna cannot be trained. Through studying the ways of a Stormlord, individuals may become more aware of their Planar Affinity and as such become more adept at shaping their spells. However, this threshold will usually be reached by the time the Stormlord graduates from the Academy. Planar Affinity is the Stormlord's soul's inherent understanding of the way the elements flow and exist on the Materia plane. A Stormlord who has fully understood his Planar Affinity is able to weave the spell threads into tidier and more graceful magic runes, allowing him the opportunity to do more complex and intricate spells. e.g. Instead of casting a single icebolt, greater understanding allows the Stormlord to get creative and maybe split the icebolt into a ring of shards at the appropriate time. Planeswalkers are individuals born with very high Planar Affinity thresholds. As they gain understanding of the way the elements flow, they will eventually be able to use this understanding to converse with elemental spirits to the point of being able to summon them into the Materia plane. However, they still require Mana to give the Elemental a form and to be able to bind that Elemental to the form. As such, the Planeswalker must be cautious lest he summon an Elemental too powerful for him to handle.


In essence, planar affinity outlines the shape and blueprint of the spell while Manna is the driving force to bring that spell into existence. When casting a spell, the Stormlord must first use his Planar Affinity to 'see' or 'feel' the veins of raw energy that binds the elemental planes to the plane of Materia. Most 'veins' are of a fixed pattern and perpetuate all of Andarun; these fixed veins forms the basis of all spells. Using manna, the stormlord can begin to 'draw' the vein patterns he needs to form whatever spell he wishes. 'Drawing' can be done literally, as in the case of rune etchings, with finger gestures and to a certain extend with sounds or words. The more vein patterns a stormlord can recognize and memorize, the more spells he can perform. To put things in perspective, a simple icebolt requires a combination of up to 12 vein patterns. In order to fling it at the enemy, an additional 5 vein patterns need to be drawn. Of course, with tireless practice and dedication, a stormlord can become so familiar with the vein patterns he can effectively cast the spell like it was second nature to him. Take for example yourself, here in the classroom now. If I were to tell you to go to the toilet right now, you can immediately imagine taking the necessary 'out the front door', 'two left turns' and 'the long halllway' that you will take to reach your destination; all these you probably imagined in less than a second. If I were to ask you to pack your bags, and return home to An`Falithe, you probably can imagine the journey but it'll take you sometime. Such is the case of casting a spell.


But to become a true master of the elements, it requires more than just memorizing. It requires understanding. If a stormlord knows the exact nature of a vein pattern, and understand how it gives form to a spell, he can use his flair and imagination to perform shortcuts, allowing him to cast spells faster and with less effort.


On staves and amulets - Unlike warriors, a stormlord does not require any physical weapon to fight. In fact, having significant amounts of metallic substances in close proximity to the magus disrupts their connection to the elemental planes and the effort required harness their manna, making it increasingly difficult to cast spells. Nevertheless, staves can be made with special elemental crystals to store raw elemental energy to be used at a later time. This allows the stormlord to cast all manner of spells using the element stored within the staff, without having to rely on his own innate manna reserves. However, the staff's power will eventually deplete and must be recharged using the stormlord's own manna. Amulets work in the same way, though they are more common with Planeswalkers. Many claim that drawing power from a crystal housed in an amulet fashioned with mythrill is easier, compared with an ironbark staff; when used to summon planar spirits.


If you have read this book on Stormlords, please add the word 'Nefari of Storms' to your character application

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  • It is recommended to read the Lorebook on Magic: The Unseen World, to make more sense of how the various creatures of Andarun are categorized.

    Chaos - Creatures whose souls originate from the Chaosstream.

    Order Neutral - Creatures whose souls originate from the Soulstream, and are inherent in Andarun. e.g. Grizzly Bear.

    Fel - Indicates corruption of chaos.

    Order Fel - Are creatures from order (whom entered the world as creatures of Order), whom have been irreversibly corrupted by Chaos. e.g. Were-people, dire wolves.

    Chaos/Fel - Chaos Fel creatures indicate that these creatures's souls originate from the Chaosstream, they are also inherently present and found in the world of Order in corrupted physical bodies. Majority of the commonly sighted chaos creatures are Chaos/Fel. Basically, born in Andarun. e.g. Orcs.

    Chaos/Horror - Chaos Horrors are the first category of 'True Chaos' creatures, deriving their souls from the Chaosstream. Their physical bodies are not 'born' in Materia like that of the Fel, but are the result of the spillover of their chaotic essence into the Materia plane.

    Chaos/Demon - Chaos Demons are the second category of True Chaos creatures. Unlike horrors, demons are mostly attributed to their greater sentience and magical capabilities, allowing them to often derive more clearly defined physical bodies. Demons are the most feared of all creatures of chaos, though the level of power and intelligence among their kin is still very wide, ranging from the elite beast up till the Chaos Princes.

    Wretched - While used by the mortal races to categorize all creatures of chaos, there are many chaos creatures who do not identify themselves strictly to the 'greater notion' of Chaos commonly associated by the term 'Wretched'. Witches for example, usually usually exist for their own selfish gains. On the other hand, some creatures are so irrevocably 'chaotic' they cannot be controlled or tamed by lesser chaos creatures. Non Wretched Chaos examples include: Were-people, Witches, Blood Maidens, Lich.

    Other - Creatures that do not reasonably fall within any of the other categories. e.g. Constructs, denizens or Argenon.

    Cognition - Is rated from a scale of 1 to 10. All races of High Order (humans, elves, dwarves etc.) have a cognitive ability of 9. Any creature that has a cognitive ability beyond that of the mortal races or cannot be reliably compared with have a score of 10.






⊰~5.INDEX~⊱

Goddess - May refer to any one of the three goddesses that the Tel`Quessir worship. Felariel, Anara or Eweca.

The Twins/Twins - When spoken with reverance or in exclamation, likely refers to the goddesses Eweca and Anara.

Felariel - One of the three goddesses that the elves worship. Known as the Lady of the Woods or Mistress of the Hunt. Associated with the cycle of life and the Albino Great Stag. Many rangers seek her blessing before a hunt or battle. Priesthood is comprised of both male and female as well as both Tel`Quessir subraces. There are numerous temples dedicated to Felariel all over Andarun, but the largest is located in An`Falithe.

Faradome - Time of the Hunt. A festival held in honor of Felariel that celebrates the coming of age for the Tel`Quessir, held on the first night of the first day of Spring. Elves who choose to become warriors and rangers head out for a night of orc (or other fel creature) hunting.

Anara - The Sun Goddess. Lady of Dawn. Anara is associated with victory, hope and progress. Sighting of the Golden Thunderbird is considered a good omen. Together with her twin sister Eweca, they govern the circle of days. Priesthood is comprised only of female Anarhin (does not include the Sungarde Warpriests). Nevertheless, Isilhin can still choose to revere the Sun Goddess. The Sun Temple is located in An`Falithe.

Ehtele`mele - A festival held in honor of Anara during the summer solstice. A week of romance and song, celebrating the joys and abundance of life. Is also one of only two periods during the year that the Moonglimmers around An`Falithe are in full bloom.

Eweca - Lady Silverlight. Moon Goddess. Eweca is associated with perseverance, wisdom and unbreakable spirit. The Great Silverwolves are said to be Eweca's messengers. Together with her twin sister Anara, they govern the circle of days. The Priesthood is comprised only of female Isilhin (does not include the Moongarde Warpriests). Nevertheless, Anarhin can still choose to revere the Sun Goddess. The Moon Temple is located in the city of Ilshari.

Yenearsira - A festival in honor of Eweca during the winter solstice. A time of remembrance for the dead and lost. It is a sombre festival but also brings the comfort of closure and acceptance. Also one of only two periods during the year that the Moonglimmers around An`Falithe are in full bloom.

Moonglimmer - Large oak-like trees that grow largely around the city of An`Falithe. Known for their breathtakingly beautiful dark purple Moonglimmer flowers that only bloom during the nights twice a year. On very rare instances, the Moonglimmer tree may produce a shimmering ephemeral white Moonglimmer flower. The white Moonglimmer is said to be a sign of undying love to those that chance upon it. However, a Moonglimmer tree will only bloom a single white moonglimmer (out of the thousands on its branches) for one night during each festival; even then, not every tree is guaranteed to produce them, or so they saying goes.

Grandmagus Archlord Kharis Bhallen - An aging albeit very powerful Fire Tempest, the Grand Magus is hailed as a hero by the Tel`Quessir for his many accomplishments throughout his long lifetime. As the oldest elf among the ruling families, his vast experience and council is often sought after by those who seek to rule with wisdom. He is also the uncle of the High King Alturas Faenalla.

High King Erlathan Velahr - The great grandson of King Ayred Velahr, fourth prince of Sildorin Velahr the Great. He is the last descendant of the line of Sildorin Velhar and had no wife nor children to succeed him. King Erlathan was slain about fifty years ago, attempting to defend Cal`Ancalen from the magical imprisonment of the Wretched's Nashazim.

High King Althuras Faenalla - Althuras was the childhood friend and closest advisor to Erlathan during his reign. Upon the King's death, the crown was passed on to him. Once a brave and brilliant general, Althuras is now a shadow of his former self. It was said that he blames himself for Erlathan's death and had never quite recovered from his grief.

Queen Elmyra Ellrohir - Wife of King Althuras. She passed away giving birth to their third child Nymeria Faenalla about twenty years ago. Her passing weighed heavily on Althuras, who was already burdened by Erlathan's death.

Crown Prince Luthien Faenalla - An ambitious opportunist, Luthien has managed to quickly garner the support of many of the ruling noble houses shortly after his father was crowned as High King and moreso after his mother's death. A charismatic figure, the oldest child of Althuras is often seen by his father's side advising him on almost all matters of governance; though some inwardly question if he really was merely advising or actually pulling puppet strings behind the backdrop.

Amaranth Silverhand, First Princess of An`Falithe - Well respected by the poorer folk and especially the people of Numenlad, she was a Priestess of Felariel during her younger years and very much involved in the hardships of the elves who were closer to the borders. Often seen among the soldiers near the frontlines tending to their wounds with her magic where she earned her title 'Silverhand'. She later joined the rangers and eventually became a Warpriestess, choosing to lead the Tel`Quessir on front in their struggle against the Wretched.

Nymeria Faenalla - The youngest daughter of Althuras and Elmyra. Still considered an adolescent by many and politically insignificant. Playable Character, firstname negotiable

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Lore
& CS Creation~

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opacity:0; transition: opacity .5s ease-in; [/class] [class=tabNameShow] opacity: 1; [/class] [class=tabs] width: 100%; height: 100%; display: flex; flew-flow: row nowrap; justify-content: space-around; font-size: calc(1.25vw + 6px); [/class] [class=tab] flex: 1 1 auto; text-align: center; cursor: pointer; [/class] [class=titletab] color: var(--tab-color-1); transition: all .5s ease-in; [/class] [class name=titletab state=hover] color: white; background-color: var(--tab-color-1); [/class] [class=titleName] color: var(--tab-color-1); transition: opacity .5s ease-in; [/class] [script class=titletab on=mouseenter] addClass tabNameShow titleName [/script] [script class=titletab on=mouseleave] removeClass tabNameShow titleName [/script] [class=introtab] color: var(--tab-color-2); transition: all .5s ease-in; [/class] [class name=introtab state=hover] color: white; background-color: var(--tab-color-2); [/class] [class=introName] color: var(--tab-color-2); [/class] [script class=introtab on=mouseenter] addClass tabNameShow introName [/script] [script class=introtab on=mouseleave] removeClass tabNameShow introName [/script] [class=requeststab] color: var(--tab-color-3); transition: all .5s ease-in; [/class] [class name=requeststab state=hover] color: white; background-color: var(--tab-color-3); [/class] [class=requestsName] color: var(--tab-color-3); [/class] [script class=requeststab on=mouseenter] addClass tabNameShow requestsName [/script] [script class=requeststab on=mouseleave] removeClass tabNameShow requestsName [/script] [class=bbcodetab] color: var(--tab-color-4); transition: all .5s ease-in; [/class] [class name=bbcodetab state=hover] color: white; background-color: var(--tab-color-4); [/class] [class=bbcodeName] color: var(--tab-color-4); [/class] [script class=bbcodetab on=mouseenter] addClass tabNameShow bbcodeName [/script] [script class=bbcodetab on=mouseleave] removeClass tabNameShow bbcodeName [/script] [class=spoke] --math: calc( var(--cir-center-w) + ( 100% - var(--cir-center-w) ) * var(--cir-radius) / 100 + var(--cir-thickness) + 10 * var(--divide-thick) ); position: absolute; height: 100%; width: 100%; bottom: calc( 100% - var(--cir-center-h) - var(--divide-thick) / 2 ); 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max-height:0; top: calc(100% + var(--divide-thick) ); line-height: .9; font-size: calc( 5.5vw + 2px ); overflow:hidden; position: absolute; transition: max-height 1.5s ease-in-out; [/class] [class=Title] height: auto; left:0; bottom: 0; position: absolute; color: white; font-size: calc( 5.5vw + 8px ); line-height:.9; [/class] [class=caption] width:100%; height: 4vw; font-size: calc( 1.75vw + 6px ); line-height: 1.2; position: absolute; [/class] [class=ShowContent] max-height: 75vh; transition: max-height 1.5s ease-in-out 3.25s; [/class] [class=ShowHeader] max-height: 75vh; transition: max-height 1.5s ease-in-out 3.25s; [/class] [class=circle] width: calc( 2 * ( ( 100% - var(--cir-center-w) ) * var(--cir-radius) / 100 ) + 2 * var(--cir-thickness) ); height: calc( ( 2 * ( 100% - var(--cir-center-w) ) * var(--cir-radius) / 100 ) * var(--img-w) / var(--img-h) + 2 * var(--cir-thickness)); box-sizing: border-box; border-radius: 50%; top: calc( var(--cir-center-h) - ( 100% - var(--cir-center-w) ) * var(--cir-radius) / 100 * var(--img-w) / var(--img-h) - var(--cir-thickness) ); left: calc( var(--cir-center-w) - ( 100% - var(--cir-center-w) ) * var(--cir-radius) / 100 - var(--cir-thickness) ); right: calc( 100% - ( var(--cir-center-w) + ( 100% - var(--cir-center-w) ) * var(--cir-radius) / 100 + var(--cir-thickness) ) ); position: absolute; cursor: pointer; border: 0px white solid; transition: border-width .5s ease-in-out 1s; [/class] [class=circleReveal] transition: border-width .5s ease-in-out; border-width: calc(var(--cir-thickness) + 2px); [/class] [class=circleClose] text-align: center; color: gray; top: 50%; left: 50%; font-size: calc( 1vw + 6px); transform: translateX(-50%) translateY(-50%); position: absolute; opacity: 0; transition: opacity .2s ease-in-out; [/class] [class=circleOpen] text-align: center; color: gray; top: 50%; left: 50%; font-size: calc( 1vw + 6px); transform: translateX(-50%) translateY(-50%); position: absolute; opacity: 0; transition: opacity .2s ease-in-out; [/class] [class=circleOpacity] opacity:1; [/class] [script=circle] set isOpen 1 addClass circleReveal circle addClass glazeOpen glaze [/script] [script class=circle on=mouseenter] if (eq ${isOpen} 1) (addClass circleOpacity circleClose) (addClass circleOpacity circleOpen) [/script] [script class=circle on=mouseleave] removeClass circleOpacity circleClose removeClass circleOpacity circleOpen [/script] [script class=circle on=click] removeClass circleOpacity circleClose removeClass circleOpacity circleOpen if (eq ${isOpen} 1) (removeClass glazeOpen glaze) if (eq ${isOpen} 1) (removeClass circleReveal circle) if (eq ${isOpen} 0) (addClass glazeOpen glaze) if (eq ${isOpen} 0) (addClass circleReveal circle) if (eq ${isOpen} 1) (set isOpen 0) (set isOpen 1) [/script] [script=tab] set TabSel 0 set TabHis 1 addClass ShowContent titleContent addClass ShowHeader titleHeader addClass SpokeReveal titleSpoke [/script] [script class=tab on=click] set TabSel (getText) if (eq ${TabSel} ${TabHis}) (stop) //if tab selected is current tab, stop. if (eq ${TabHis} 1) (removeClass ShowContent titleContent) if (eq ${TabHis} 1) (removeClass ShowHeader titleHeader) if (eq ${TabHis} 2) (removeClass ShowContent introContent) if (eq ${TabHis} 2) (removeClass ShowHeader introHeader) if (eq ${TabHis} 3) (removeClass ShowContent requestsContent) if (eq ${TabHis} 3) (removeClass ShowHeader requestsHeader) if (eq ${TabHis} 4) (removeClass ShowContent bbcodeContent) if (eq ${TabHis} 4) (removeClass ShowHeader bbcodeHeader) //hide the text and prepare for SPINNING if (eq ${TabHis} 1) (removeClass SpokeReveal titleSpoke) if (eq ${TabHis} 2) (removeClass SpokeReveal introSpoke) if (eq ${TabHis} 3) (removeClass SpokeReveal requestsSpoke) if (eq ${TabHis} 4) (removeClass SpokeReveal bbcodeSpoke) //spinning to hide spoke complete. Prepare to spin spoke into view if (eq ${TabSel} 1) (addClass SpokeReveal titleSpoke) if (eq ${TabSel} 2) (addClass SpokeReveal introSpoke) if (eq ${TabSel} 3) (addClass SpokeReveal requestsSpoke) if (eq ${TabSel} 4) (addClass SpokeReveal bbcodeSpoke) //spinning complete. Show the new stuff if (eq ${TabSel} 1) (addClass ShowContent titleContent) if (eq ${TabSel} 1) (addClass ShowHeader titleHeader) if (eq ${TabSel} 2) (addClass ShowContent introContent) if (eq ${TabSel} 2) (addClass ShowHeader introHeader) if (eq ${TabSel} 3) (addClass ShowContent requestsContent) if (eq ${TabSel} 3) (addClass ShowHeader requestsHeader) if (eq ${TabSel} 4) (addClass ShowContent bbcodeContent) if (eq ${TabSel} 4) (addClass ShowHeader bbcodeHeader) set TabHis ${TabSel} [/script]

HUGE HUGE PROPS to @Alteras & @StoneWolf18 for allowing me to make use of the coding!!! All credit goes to them for the beautiful work-of-art ^3^!
Elvish Language Resources: Ed'Lammen & Common Phrases Credits to Thranduil Graywolf of the Grey Company.
If you can't see the word docs, try downloading or opening in google doc's
 
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You need some music to go along with the visual presentation.
i love the design though. it draws you in.

Yeah I wish I could link a music score seamlessly! Unfortunately it's not possible. Thanks though ^3^ definitely credits to the code makers for the design!
 
Excellent piece of writing. It's difficult to read the slanted style, but it seems fitting considering the style you're aiming for.
Duly noted :D Yeah, your comments are spot on with my dilemma actually! I'm thinking of changing the background to something darker, which might help.
 
I'm going to take the time to read this. As someone who's put four years of thought into a world of my own, I can appreciate the level of work put into it. I am interested in joining if it is possible.
 
I'm going to take the time to read this. As someone who's put four years of thought into a world of my own, I can appreciate the level of work put into it. I am interested in joining if it is possible.

I changed the glaze overlay to black, hopefully that's better on the eyes! And your interest is possible! HAHA xD Let me know what you think after you're gone through it ^3^ It's quite a bit, and you may have a change of heart after it!
 
I'll admit, I won't remember all of it, but the material is intriguing. I'm also certain you can clarify things if I need you to.
 
I'll admit, I won't remember all of it, but the material is intriguing. I'm also certain you can clarify things if I need you to.

Do ask away if you've any questions, I'll be awake for about 2 more hours. Not in a hurry to find a writing partner too so there's no rush.

Edit: also yeah, i don't expect anyone to remember everything. But if you've gone through it at least once it'll go a long way :D
 

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