Kazama
Definite Crook
The Premise
B.A.R.C. will see players solving cases and mysteries, resolving conflicts between supernatural entities, and participating in the juggle that is B.A.R.C.'s job.
This thread will serve as the OOC, Sign-Ups, and will contain a post reserved to act as a Lore booklet. I'm cramming everything in here because I like to keep things in one, easily visible place as opposed to weaving a spiderweb of forum threads everywhere.
This RP's selection process will not be first-come, first-serve. Character applications will be subject to scrutiny and the entries that show more effort and creativity will be selected. While I wish I could give everyone a spot, the cases and RP's general structure aren't designed for large groups of players. If a lot of players sign up, I may seek out a co-GM to set up a second group to allow more of you to play.
As of writing, the group size stands at 5 spots.
In the post below this one, you'll find a large lore post that will serve to inform you about the setting and introduce a few characters and concepts you'll be seeing often. Knowing myself, I'm a wordy person so it'll probably be several walls of text. You don't need to read these all in one go, just what you think might be important to you while making your character and save the rest for a rainy day or something. I'll try and keep the important stuff on top for ease of skimming. I'm not very strict as far lore goes and am generally open to shifting things around in order to accommodate characters so long as the shift is within reason.
Your character's race and background can be whatever you so desire. The world is full of creatures and races of all kinds; and even humans have endless potential.
Below is an example sheet. Yours can be structured however you want, but should include the same general information. Afterwards, those who get chosen will get neat little ID cards similar to the one shown below the sheet.
Feel free to contact me with any questions about anything.
Note: This RP will include hard language and some violence. Nothing gratuitous, but we're going to be looking at crime scenes, and some characters are probably going to drop some F-Bombs.
This interest check begins like so many others with me smugly telling you that monsters, myth, and magic have been real this whole time. Hiding away. What I don't tell you is that we control and cover up the supernatural, cause that would be a lie. We're supposed to, but it's kind of complicated.
We are The Bureau for Anomalous Research and Control. Or B.A.R.C. for short.
We don't really hide the supernatural. We just make sure it doesn't break parole. Literally.
And we're currently hiring parole officers.
The supernatural world was never kept hidden by some secret order or shadow organization, not really. We never had to hide the supernatural. They hid themselves. Most supernaturals tended to adhere to self-isolating behaviors. For some, it's even tradition to remain hidden. And barring that, they at least knew that being found by the zealous townsfolk just itching for a witch hunt was bad for their life expectancy. For most of human history, supernaturals hid themselves, and they did it well. It was easy. Human beings were busy with their own problems and the average villager often didn't even live long enough or have enough influence to make the occasional run-in an issue.
Yeah we had our mishaps and that's where we got a lot of myths. Even fairy tales have some form of truth to them or their characters. But for the most part, everything was fine. Of course, it didn't stay fine. We'd be out of a job if it did.
As human beings modernized the planet like so many little skyscraper building termites, we literally changed the face of the Earth. We were a simple species for millennia and then in the last few hundred years we went from ox-carts to helicopters. We stopped being afraid of the wilds and started building casinos on deserts and carpet bombing tropical jungles. We started trying to dig up or dig out anything and everything, trying to learn everything. Surveillance, industry, science, war. Everything we did made it harder to stay hidden. The world of magic had to adapt.
Most of them chose to move in with us. Figure out how to hide from us, blend in with us. Or at least stay out of sight.
This creates problems. We've just taken millennia of magic history, inter-group relations, traditions, taboos, internal politics, behavior, and a million other things; and we've forced it to cram itself between our fast food joints and public swimming pools.
Most supernaturals were used to having large swaths of territory or isolation freely available. Now we have situations where we've got rival vampire families who've been fighting for thousands of years living four blocks away from each other. The world of magic snuck into our house and started living in our closet. It wasn't long before somebody found out. And they figured they had to do something to keep one world from disrupting the other. Because most supernaturals don't really like each other...
That's where we come in.
Officially establish in the 1860's, B.A.R.C.'s job is to keep the supernatural world safe from humans and most importantly, from itself. We work with the supernaturals, and even employ many of them in order to maintain a balance in our modern, noisy society. Sometimes whether they like it or not. That's why we've got both a hammer and a key on our badge. You either let us in so we can fix the problem or we break the door down, kick your ass, and then fix the problem.
We do not control the supernatural world (even if the word is in our name). It is too big, spread far too wide, and holds too many variables. What we do is police it. We keep them living where we tell them to live. We keep them from hurting humans. We keep them hidden and invisible. We keep them from turning their presence into a problem. We keep them from killing each other.
And when that fails, we come knocking, we figure out who did it, why, and what we're going to do with them. Believe it or not, crime is still a thing in the supernatural world.
Solving that is your job. You're the ones who go investigating when someone slips up and makes a mess.
And we have a lot of messes.
B.A.R.C. will see players solving cases and mysteries, resolving conflicts between supernatural entities, and participating in the juggle that is B.A.R.C.'s job.
This thread will serve as the OOC, Sign-Ups, and will contain a post reserved to act as a Lore booklet. I'm cramming everything in here because I like to keep things in one, easily visible place as opposed to weaving a spiderweb of forum threads everywhere.
This RP's selection process will not be first-come, first-serve. Character applications will be subject to scrutiny and the entries that show more effort and creativity will be selected. While I wish I could give everyone a spot, the cases and RP's general structure aren't designed for large groups of players. If a lot of players sign up, I may seek out a co-GM to set up a second group to allow more of you to play.
As of writing, the group size stands at 5 spots.
In the post below this one, you'll find a large lore post that will serve to inform you about the setting and introduce a few characters and concepts you'll be seeing often. Knowing myself, I'm a wordy person so it'll probably be several walls of text. You don't need to read these all in one go, just what you think might be important to you while making your character and save the rest for a rainy day or something. I'll try and keep the important stuff on top for ease of skimming. I'm not very strict as far lore goes and am generally open to shifting things around in order to accommodate characters so long as the shift is within reason.
Your character's race and background can be whatever you so desire. The world is full of creatures and races of all kinds; and even humans have endless potential.
Below is an example sheet. Yours can be structured however you want, but should include the same general information. Afterwards, those who get chosen will get neat little ID cards similar to the one shown below the sheet.
Your Name: What are you called? The Bureau needs to call you something.
Race: What are you? As in species. If you're human, just write human.
Age: How long have you existed. Keep it reasonable.
Gender: Self explanatory.
Appearance: No images of real life people. Pretty much anything else is fine. You can include an additional blurb below it for more details. If you have more than one appearance, include the others.
Seniority: How long have you been with the Bureau?
Blood Type: Whatcha bleedin'? Can just leave N/A if bleeding does not apply to you.
Next of Kin: Who gets your stuff if you die or become otherwise unrecoverable? Don't overthink it, just a B.A.R.C. release form requirement.
Salary: Leave this blank, that's for me to fill.
Background: Where do you come from? Previous experience? Whatever makes you, you.
Expertise: What do you specialize in? Regardless of race, you should know something. Anything from wilderness hunting, to dead languages to supernatural flora. You never know what you may end up needing.
Personality: What are you like today?
Race: What are you? As in species. If you're human, just write human.
Age: How long have you existed. Keep it reasonable.
Gender: Self explanatory.
Appearance: No images of real life people. Pretty much anything else is fine. You can include an additional blurb below it for more details. If you have more than one appearance, include the others.
Seniority: How long have you been with the Bureau?
Blood Type: Whatcha bleedin'? Can just leave N/A if bleeding does not apply to you.
Next of Kin: Who gets your stuff if you die or become otherwise unrecoverable? Don't overthink it, just a B.A.R.C. release form requirement.
Salary: Leave this blank, that's for me to fill.
Background: Where do you come from? Previous experience? Whatever makes you, you.
Expertise: What do you specialize in? Regardless of race, you should know something. Anything from wilderness hunting, to dead languages to supernatural flora. You never know what you may end up needing.
Personality: What are you like today?
Feel free to contact me with any questions about anything.
Note: This RP will include hard language and some violence. Nothing gratuitous, but we're going to be looking at crime scenes, and some characters are probably going to drop some F-Bombs.
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