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Fantasy Azure Moon: Thieves Guild |Interest Check| (OPEN)

Caragia

The Lorekeeper
Roleplay Availability
Roleplay Type(s)
Guild Emblem.jpg



This RP will be about a thieves' guild, The Azure Moon and their criminal activities (and the like). Currently they are in competition against a rival guild, [enter guild name here]. I chose the name Silver Dragons, however that is subject to change. As I am now accepting applications for core members of the Azure Moon and the rival guild. For the Azure Moon there are the Leader and 5 council members. The same for the rival Guild. As to be expected, players and their characters will be members of either guild. The world is an alternate universe of Earth in 1696. Japan and all Eastern countries are still Feudal and, as someone so aptly put it, "Westerners can go bugger off". Magic is allowed and a variety of races as well. Keep in mind since the A.M. (Azure Moon) is located in Old Japan, Japanese Mythology applies. (And so does traditional Japanese culture and rules of conduct.) The run-of-the-mill Oni (Ogres), Kami(Spirits), Yurei (Ghosts), Yamabushi (Closest equivalent to wizards) apply. If you wish to bring in a class or eastern race from D&D, you may do that as well. If you REALLY want a western character, keep in mind that he/she will be met as an outsider. The same applies for if you bring characters from other universes. (Below is a picture of the Provinces of Old Japan.)


Now as for the "ceiling of power" I would like to keep it within reason. Keep powers & magics to that of the age of your character and what mythology dictates. Now those applying I'd like you to tell me your character's stats. (e.g. years of experience and knowledge in their area of expertise or specialty) Also, all players please give me a list of ALL your character's special abilities, attributes, weapons, armor, etc. Anything that puts your character above and beyond the norm. If your character is of celestial or divine descendancy; forward me a character sheet via private message.


Azure Moon is a unique guild of thieves that formed because of a small band's pride in their work; their honor. They're kind of like the "Robin Hoods" of Old Japan. Most of the items they steal are from the rich. Since such items you will steal will be illegal and merchants won't buy them from you, A.M. will have a fence. A fence is a way for you to sell your ill-gotten gains. For this aspect for each guild there will be an additional core member will need to apply. That person will decide what you get by a dice roll generator. (e.g. you steal a valuable katana, the fencer will roll on 2 100-sided dice. Whatever number pops up is how much gold you get.) Also because of the reasoning behind their banning together, other guilds, especially the guild in question, will look down upon A.M.


Now I'll be introducing a special gem called the "Sushing Ruby". Although I haven't decided what it does or how it applies to the RP. Other than being extremely rare and valuable, it would be the item of power the guilds fight over. Beyond that, those who apply and I will discuss in OOC what it should be used for and what not. Also, the leader for Azure Moon will be an NPC unless needed otherwise. For the Rival Guild that can also be the case. Council members essentially run the guild, but since this IS a RP, then all decisions will be discussed with all RP members. Start applying!



Japan Map.jpg




Also, I thought I should add the link for the fence as that would help with things. Remember, it's not about winning or losing. As I said above, the dice is mainly used for determining how much gold you get when you fence an item you've stolen. (I will use it for the Sushing Ruby to determine how much Aoko is going to ask for retrieving it for the Azure Moon boss.) Now, when we get a person appointed as a fence, you can haggle the price with them. Until then we can just NPC the fence.

Ruby.jpg
 
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As soon as we get a few more people I will start this. I also want to discuss what purpose or goal we'd like to set.
 

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