Synergy2
New Member
So I had the simple idea to have a roleplay set in post-Cataclysm Azeroth. The idea behind it would be a slightly alternate timeline where, instead of continuing to fight, the leaders of the Horde and Alliance realized that The Lich King and Deathwing popping up one after the other was to much for them to handle alone, and so an uneasy truce was formed.
Tensions are still high, and the "enemy faction" is not allowed in each others main cities, but every other small town outside of the largest main cities is neutral. This is to allow players who want to play Horde or Alliance to band together and talk. Because just talking with your own faction, while good in an MMO with thousands of other players on your side, doesn't work in a RP with maybe a dozen people. There needs to be interaction and changing the story a bit is fine if that happens.
The roleplay would be using a D20 system for combat, with all characters starting at level 5 out of 20. My character and my partners would start at level 8, simply because we've put so much damn thought into this. The system itself is here if you'd like to look, there's many different races and classes to choose from; http://www.winnow.veeshanvault.org/files/noncomic/World of Warcraft 2nd Edition.pdf
But please note, this is NOT a Dungeons and Dragons session. The D20 is there for when we decide to adventure and I can run some fighting for everyone, but this is mainly a social cannon to have fun in with leveling and combat on the side. Because of this story driven gameplay you will get 1 level automatically every 2 months, before counting how much you're in the thread and combat itself. Being in the thread a lot could get you a level a month before combat.
And finally you can NOT play an important, vital character. Nobody will be Thrall. Nobody will be King Varian Wrynn. You're simply a character out exploring the world.
Finally, not all the villains are dead like in the World of Warcraft MMO. The main ones of the last expansions, mainly Deathwing/The Lich King/Illidan, are all dead. Onyxia, for example, is not. Gotta leave something for us all to fight.
Any questions or interest in it, just let me know!
Tensions are still high, and the "enemy faction" is not allowed in each others main cities, but every other small town outside of the largest main cities is neutral. This is to allow players who want to play Horde or Alliance to band together and talk. Because just talking with your own faction, while good in an MMO with thousands of other players on your side, doesn't work in a RP with maybe a dozen people. There needs to be interaction and changing the story a bit is fine if that happens.
The roleplay would be using a D20 system for combat, with all characters starting at level 5 out of 20. My character and my partners would start at level 8, simply because we've put so much damn thought into this. The system itself is here if you'd like to look, there's many different races and classes to choose from; http://www.winnow.veeshanvault.org/files/noncomic/World of Warcraft 2nd Edition.pdf
But please note, this is NOT a Dungeons and Dragons session. The D20 is there for when we decide to adventure and I can run some fighting for everyone, but this is mainly a social cannon to have fun in with leveling and combat on the side. Because of this story driven gameplay you will get 1 level automatically every 2 months, before counting how much you're in the thread and combat itself. Being in the thread a lot could get you a level a month before combat.
And finally you can NOT play an important, vital character. Nobody will be Thrall. Nobody will be King Varian Wrynn. You're simply a character out exploring the world.
Finally, not all the villains are dead like in the World of Warcraft MMO. The main ones of the last expansions, mainly Deathwing/The Lich King/Illidan, are all dead. Onyxia, for example, is not. Gotta leave something for us all to fight.
Any questions or interest in it, just let me know!