jaydude
Five Thousand Club
For characters.
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[TABS]
[TAB=Background]
[B]Name:[/B] (Self-explanatory)
[B]Playbook:[/B] (Self-explanatory)
[B]Training:[/B] (Choose one from Waterbending, Earthbending, Firebending, Airbending, Weapons and Technology)
[B]Fighting Style:[/B] (This doesn't have to be more than just a short phrase or a rough description; it's just something than makes your character different from others with the same training)
[B]Background:[/B] (Choose up to two from Military, Monastic, Outlaw, Privileged, Urban and Wilderness)
[B]Hometown:[/B] (Either a canon location from the Avatarverse that exists during this era, or a homebrew one)
[B]Demeanor:[/B] (Each Playbook has six demeanors that complement it; you can pick one or more of these, or come up with your own)
[B]Look:[/B] (You don't need much more than their most noticeable features, but feel free to go nuts. If you decide to use image claims, please use ones of characters who wouldn't look completely out of place in the Avatarverse)
[B]History:[/B] (Each playbook comes with five questions, the answers of which explain how they came to be who they are today, and why they have this particular playbook. As long as you provide them, you can pretty much write out the history however you like. The questions are generally along the lines of the following.)
[LIST]
[*]The first question concerns your character’s motivation— why they act as they do and what’s most important to them.
[*]The next two questions are about the non-player characters (NPCs) important to you. The GM plays these characters, so if you get stuck, ask them for suggestions.
[*]The fourth question is about an object or symbol that belongs to your character—something really important to them, like Avatar Kyoshi’s makeup or Katara’s necklace.
[*]The fifth question is about why you’re committed to the group—why you choose to be here, with these companions, pursuing the group’s purpose. Make sure to use this connection to explain your character’s attachment to the group focus.
[/LIST]
[B]Connections:[/B] (Two of these, each determined by your Playbook.)
[LIST]
[*] Connection #1
[*] Connection #2
[/LIST]
[/TAB]
[TAB=Conflict Stats]
[B]Stats:[/B] (Determined by Playbook, but you can add a single point to one of them during CC)
Creativity:
Focus:
Harmony:
Passion:
[B]Fatigue:[/B] [_][_][_][_][_] (Starts at zero)
[B]Conditions:[/B] (All start unmarked)
Afraid [_]
Angry [_]
Guilty [_]
Insecure [_]
Troubled [_]
[B]Balance:[/B] (Both Balance and Center start in the middle of the graph. Your Balance and Center are represented by "B" and "{_}" respectively here here.)
Principle #1 - (_)-(_)-(_)-{B}-(_)-(_)-(_) - Principle #2
[B]Moment of Balance:[/B] (Determined by Playbook)
[/TAB]
[TAB=Playbook]
Playbook Feature: (Determined by Playbook)
Moves: (Pick two from your Playbook)
[LIST]
[*] Move #1
[*] Move #2
[/LIST]
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[TAB=Techniques]
(Start with one Mastered Technique, and one Learned Technique. For each Technique, specify what approach it is - Defend and Maneuvre, Advance and Attack or Evade and Observe - and whether it's Learned, Practiced or Mastered)
[/TAB]
[TAB=Character Advancement]
(All of these start unmarked.)
Growth: [_][_][_][_]
Growth Question: (Determined by Playbook)
Growth Advancements:
Take a new move from your playbook: [_][_]
Take a new move from another playbook: [_][_]
Raise a stat by +1 (maximum of +2 in any given stat): [_][_]
Shift your center one step: [_][_]
Unlock your Moment of Balance: [_][_]
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