Pariah Stark
The Sad Reality
Avatar:
A Legend Reborn
Water. Earth..Fire.. Air. Long ago, the four nations lived in harmony. Then, everything changed when the Fire Nation attacked. Only the Avatar, master of all four elements, could stop them, but with her on their side, the world had only hope. A hundred years past and the former Avatar did with it. My brother and I founded the Rising, a united a rebellion against the Fire Nation and Phoenix Kingdom. And although our numbers are great, we have a lot to prove before we can save anyone. But I believe we can save the world.
Introduction
Avatar: A Legend Reborn was created with the goal of changing the popular motif that a single person with gifted power can change the world into one where the combined efforts of many bring to fruition a shared goal. Although I do sincerely love Avatar, I feel the message that a single individual whom can dictate the fate of everyone doing so for the better of mankind is far less endearing than that of a whole world filled conflicted people being bound together in a unified struggle to overcome oppression, preserve their culture, and secure their way of life. That is the essence of this roleplay. No single person can do it alone, and I even communicate that in how the rebels have no single leader, but many with entirely different perspectives and a single combined motivation. In short, the legend of four elements has been reborn and the story is being retold... without an Avatar.
The characters within this roleplay may come from a variety of paths, several walks of life, whether they travel the road of strict tradition or an avenue of self-fulfillment. Although unique bending styles and techniques have been formed, the most powerful and most capable bending styles are those practiced by the fundamentalists and masters that have tirelessly worked at them for a lifetime. Even Phoenix King Ozai, the central figure of oppression and power, is so because of his years of practice and dedication towards bending - not just natural talent. No one is truly born a master and with no Avatar, there is no one alive with the potential to master an element in a decade or less, and even then there are different degrees of mastery. Cultural ties and adherence to strict tradition will also often be symbols of power, and that is simply how this world works.
This world is also not one of constant war. Although small skirmishes and police brutality do exist, there is no huge conflict. That happened in the past. The Hundred Year War did not last a Hundred Years; it lasted just over twenty-five. In this world, the Fire Nation won. The Phoenix Kingdom was built on a treaty that gave birth to a Kingdom of flame that outshines all others, and the Fire Nation was the spark for that kingdom. The Phoenix King rules over all, including the Fire Nation. That is the nature of this roleplay. The Southern Water Tribe has no interest in resistance, the Fire Nation is the enforcer outside the impregnable palace of the Phoenix King and the portions of the world still resisting are deprived through trade or oppression, if not both. This roleplay is not about a war of mass destruction. This roleplay is about rekindling a resistance. It is about starting a war in hopes of bringing down the Phoenix King and making sure he never returns from the ashes.
The characters within this roleplay may come from a variety of paths, several walks of life, whether they travel the road of strict tradition or an avenue of self-fulfillment. Although unique bending styles and techniques have been formed, the most powerful and most capable bending styles are those practiced by the fundamentalists and masters that have tirelessly worked at them for a lifetime. Even Phoenix King Ozai, the central figure of oppression and power, is so because of his years of practice and dedication towards bending - not just natural talent. No one is truly born a master and with no Avatar, there is no one alive with the potential to master an element in a decade or less, and even then there are different degrees of mastery. Cultural ties and adherence to strict tradition will also often be symbols of power, and that is simply how this world works.
This world is also not one of constant war. Although small skirmishes and police brutality do exist, there is no huge conflict. That happened in the past. The Hundred Year War did not last a Hundred Years; it lasted just over twenty-five. In this world, the Fire Nation won. The Phoenix Kingdom was built on a treaty that gave birth to a Kingdom of flame that outshines all others, and the Fire Nation was the spark for that kingdom. The Phoenix King rules over all, including the Fire Nation. That is the nature of this roleplay. The Southern Water Tribe has no interest in resistance, the Fire Nation is the enforcer outside the impregnable palace of the Phoenix King and the portions of the world still resisting are deprived through trade or oppression, if not both. This roleplay is not about a war of mass destruction. This roleplay is about rekindling a resistance. It is about starting a war in hopes of bringing down the Phoenix King and making sure he never returns from the ashes.
Alternate Universe
This roleplay is obviously an alternate universe, but from where does that start? What is the first and most fundamental difference? Well, it's rather simple:
Avatar Aang died in the storm as he left the Eastern Air Temple instead of being suspended.
The question now becomes: how did the death of Aang change the world? Well, it did in quite a few ways. First and foremost, the dating system changed. In canon, the dating system is rooted in a single epoch: the genocide of the Air Nation. In this world, that didn't exactly happen. The Air Nation, under intense pressure and with only a few thousand left of their nation, conceded to the Fire Nation and sent forth representatives to prove that the Avatar was dead. They willfully handed over the half-frozen corpse of Aang and all children that could have possibly been of age to be the Avatar; all of whom were executed simply to make sure the Avatar was, in fact, dead. Alongside the most fundamental changes, what else happened in this world?
Well, Fire Lord Sozin started his campaign with brutal assaults on the Western and Southern Air Temples, leaving them in ruin and their people massacred as he attempted to kill the Avatar. He was capable of doing this with use of his incredible naval fleet and a surprise attack on the otherwise peaceful nations. With the Southern Air Temple being used as an access point through its newly built docks, Fire Lord Sozin was capable of using the power of Sozin's comet to conquer the Southern Water Tribe easily, but at the suggestion of the Fire Sages, killed no child younger than four years of age, although they did slaughter all other Waterbenders. The Air Nation surrendered far before the use of Sozin's comet, having known that Avatar Aang had perished in the storm. The remaining Air Nation was taken prisoner by the Fire Nation, held within the Southern Air Temple as if it were concentration camp, thus intimately changed the course of history.
The Fire Nation began its campaign by pressing North. Fire Lord Sozin was in control of the East, West and South with the largest and most powerful navy in the world as well as the most prosperous Nation of the era. In a short decade, the only Earth Kingdom City that had not fell was Ba Sing Se and the Fire Nation had yet to successfully assault any farther North or through the mountains due to an alliance between the Northern Water Tribe and Earth Kingdom that made the waterways and land North of Ba Sing Se almost untouchable. But, a stroke of luck fell onto the Fire Nation. Within the battered remnants of the Southern Water Tribe was born Kiareu, the Avatar of her generation. Three years into the stalemate, she was identified as the Avatar at the age of thirteen and taken by the Fire Nation. The entire period while Avatar kiareu was being trained was considered a cold war where the Fire Nation attempted to put a chokehold on the Earth Kingdom. They had few outposts in the Northwest aside from the destroyed Taku and could not match the might of Waterbending sailors in their home water.
By order of Fire Lord Sozin, the Avatar was not only trained in all four elements by masters acquired at times through force more than persausion, but had her brainwashed so thoroughly that she believed she was truly spreading prosperity to the world. In addition to that, Sozin was capable of using Chi Blocking via acupuncture to prevent Kiareu from entering the Avatar State, thus keeping her out of contact with her former selves. In short, Fire Lord Sozin procured the perfect weapon to conquer the rest of the world. Unfortunately, he did not live to see the task completed. It was not until Avatar Kiareu was twenty-six, thirteen years after she was found, that she aided the Fire Nation in finally breaking through the Northern Water tribe. At that point, Fire Lord Sozin had died and his son, Fire Lord Azulon, had taken his place. It was at this time, what would have been 26 AG, that marked the new epoch: the birth of the Phoenix King.
Now this year was 0 APK (Age of the Pheonix King) and the Fire Nation effectively controlled all four nations. The home of the Phoenix King was made Ba Sing Se, the most impenetrable city in existence - made even more so by leveling the ground to its Northeast so much that it could only be accessed by sea and expanding its borders to the mountains. Nearly a decade was put into creating the Fourth Outer Wall and the deep trench of seawater that surrounded it like a moat, but in the end, the Phoenix King succeeded in creating a Capitol more impregnable than the one before it. This would lead up into the world we know today. 84 APK with Phoenix King Ozai inheriting the throne from Azulon in 79 APK and the death of Avatar Kiarue two years prior to the beginning of the roelplay at the age of 98. Her death was kept a secret from the world, but as the Phoenix Nation scoured the remnants of the Earth Kingdom for the next Avatar, the secret escaped. Now is the first time in eighty years that the nations of the world have had a real chance against the Fire Nation.
The Nations
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The Rising Tide
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Heads Ukoda, Uquolaan
Branches Jet, Master Zhing
"The Rising Tide is not just a rebellion, my friends. No... when that treaty was signed, the Phoenix Kingdom tried to take a part of every nation and replace it with a warped perception of prosperity / We are those that refused! We are those that will not have our homes taken and our ways changed to suit them! We are those that will not give up any part of who we are! We will knock them down from the pedestal they have placed themselves upon and take back what was stolen from the world! We are the Rising, and we will make sure they fall!" — Uquolaan, Northern Water Tribe, 61 APK
The Phoenix Kingdom
The brothers that head the Rising are both powerful waterbenders, but to far different degrees with significantly different skills. Ukoda is considered one of the most powerful waterbenders of his time, practicing the chauvinistic and traditional ways of waterbending and warrior principles taught by his people. Additionally, he is capable sailor and effective tactician, but as his skills are set around war, so is his mind. Ukoda believes that just as it was sheer force that brought down the Northern Water Tribe, it will be sheer force that returns it to its glory, and many support him. In person, many consider him a brute and his attitude to be poor, but behind a podium or in armor, many consider him more charismatic than his brother.
While Ukoda uses his influence in the Northern Water Tribe and by extension the colonies within the Northern Water Tribe Colonies that support him, Uquolaan has spread out into the world. While the Rising was once a mere thought between he and his brother, it has become far more. It has become a culture of people that have been brought together under the oppression of the Phoenix Kingdom. Uquolaan has traveled the world and see how the Phoenix Kingdom has not only influenced his people, but all those of the world. Although the Rising was born in the Northern Water Tribe, it has grown into the Earth Kingdom and its limbs reach as far as the Southern Air Temples. Powerful allies like Jet and his Freedom Fighters, thousands of Earth Kingdom inhabitants, the former Earth Kingdom royal family and countless more that were sent into disarray when the Fire Nation Attacked have lent their support to the Rising. The entire west coastline of the Earth Kingdom is riddled with the Rising, and it has spread into the world without ever truly coming to light. Shadowy Inns and taverns act as secret safe havens, buildings that are never and establishments that have hidden intentions disguise the Rising and its presence within the world. In short, the Rising is far from short of natural talent and with its supporters are growing every day; it is only a matter of time before they take action. The Rising accepts anyone from any walk of life, any bender from any nation and refuses to discriminate against anyone wronged by the Phoenix Kingdom. The Rising is the source of hope for the world, and many believe their success - or failure - will dictate the fate of the four nations.
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Phoenix Kingdom
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Phoenix King Ozai
"The Phoenix Kingdom has ushered in an era of prosperity unlike any other! My Grandfather, Fire Lord Sozin, saw a world that shared the same fortune and bounty that the Fire Nation of his era had to offer. My father worked to achieve that dream, and I stand here as the next Phoenix King to tell you, New Ba Sing Se, that their dream has been achieved! Never has the world seen such glory as it does today."— Ozai, New Ba Sing Se, 79 APK
The Phoenix Kingdom has one of two formal armies left in the world and it acts as a police force in every major city that assists as local embassies see fit to help. The actual army of the Phoenix Kingdom is fairly small as most soldiers either become Agents of the Dai Li, which now take any bender to be trained by masters and act as the personal guard and secret police force of the Phoenix King; or become part of the militant police force and set out to an embassy barrack to be used as they see fit. That said, the actual forces of the Phoenix Kingdom are spread relatively thin with a large concentration within New Ba Sing Se. This makes the Fire Nation often considered the actual enforcer of the Phoenix King as they wield the only other army and can be mobilized at any time outside the impregnable walls of New Ba Sing Se.
With a fortress so great the landscape was altered to fit it, an army of elite soldiers, a police force the world over and a secret police of the elite-of-elites, Phoenix King Ozai is easily the most powerful man on the planet. His entire family line have always been powerful benders, as are his children and brother, Iroh. The Phoenix Kingdom was built on the Fire Nation and its desire to bring its prosperity to the entire world. The Phoenix Kingdom has done that by ushering the world into an era of industrialization, dissolved all monarchies and consolidated power into a single facet. Whether or not the actions and behavior of Ozai and the Phoenix Kingdom are dubbed tyrannical or not, there is no denial of the power and influence the Phoenix Kingdom has had on the world and will continue to have.
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Air Nation
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"It is said that we must forgo our Earthly attachments, my brothers... so we must let go of our past, both what we have lost and the tragedy that struck us. Let go, my brothers and sisters, and let us rebuild." — Monk Gan-roa, Eastern Air Temple, 19 APK
Although the fundamentalists and the immigrant airbenders are almost two factions, they both identify with the Air Nation and both act to bring new life into the Air Nation. The fundamentalists hide away in the Eastern Air Temple, rejecting all of the outside world they can. Aside from the embassies created by the Treaty of the Phoenix, all those whom enter the Eastern Air Temple must adapt to the Air Nomad culture or be ejected from the community. This cultural rejection of others often leads to tension between even the fundamentalist Air Nomads and their more Western cousins.
Much of the Air Nomad culture was destroyed. With only a few herds of flying bison left alive after their slaughter, the Western Air Temple being almost completely annihilated and the Northern Air Temple renovated into a bastion for the Fire Nation while they assaulted the Northern Water tribe, very little was left for the Airbenders. Ultimately, the Northern Air Temple became the schematics for later Little Air Temples, the Western Air Temple was left in ruin and the Eastern Air Temple was rebuilt by Fire Lord Azulon for the Airbenders. With the destruction and relocation during the war, as well as the peaceful tendencies of the Air Nomads, little to nothing stopped the Fire Nation assault. What was left over for them was "gifted" to them by the Fire Nation whom "preserved" Air Nomad texts during the war, most of which were historical documents or journals from former monks, masters and gurus. Much of the oral traditions and Air Nomad hierarchy was destroyed, leaving their remnants in relative disorder even with a rebuilt Temple and several Little Air Temples in major cities.
The Western Airbenders do not identify with a group name, but more so identify as an airbender of their temple. The largest replicate temple is the Little Air Temple in the Fire Nation made to promote peaceful relations between the new Fire Nation and the once-detained Air Nation. Many seeking to embrace the grants and prosperity of the Fire Nation decided to live in the Little Air Temple or other Air Temples scattered throughout the entire Phoenix Kingdom. The Western Airbenders have deviated from the Air Nomad lifestyle, often opting to teach their history from textbooks and teach more functional, technical airbending. Many of those that opted for this level of integration have become highly respected individuals and have even became close to the leaders of the Fire Nation serving as lighthearted and aloof secretaries, marketeers, accountants and a variety of other professions.
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Fire Nation
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Fire Lord Azula
Fire Lord regent Zhao
"Zuko, you must never forget that our grandfather Sozin wanted nothing more than to share the wealth and prosperity of the Fire Nation. He saw the beauty of our land and of our people. I know you never met him, but I did and he was a great man. He wanted nothing more than for the beauty he saw in his people to be seen by the whole world."— Iroh to Zuko, 82 APK
The Fire Nation still acts as the root of almost all of the culture being forced onto other Nations. Their progressiveness, their prosperity and their pride have become worldwide traits. The Fire Nation brought forth industrialization to the entire world, but still acts as the leading nation for such progress. Although the Fire Nation is in fact sovereign from the Phoenix Kingdom just as all other nations are, the rest of the world sees the Fire Nation as nothing more than an extension of the Phoenix Kingdom. The Fire Nation itself struggles with its identity as most forget its accomplishments and favorable living standards prior to the Great War.
Under the leadership of Iroh, the Fire Nation has made even greater leaps and bounds in medicinal and educational fields. Iroh, although once considered to be a great leader and general, is now considered one of the greater politics for the people. The Fire Nation itself is virtually devoid of poverty and each generation has gifted the world with more brilliance than the last. Not only that, constructions like tanks, advanced ships and even war blimps from the genius of the engineers raised in the prosperity have given the militant nature of the Fire Nation even more power. Iroh has also made efforts to integrate the Little Air Temple more into Fire Nation culture, and has created a bridge between the two. Although the fundamentalists will forever reject this, most other airbenders worldwide see these actions as penance and the actions of a new era.
Within the last few months, the disappearance of Iroh and the apparent failure of Zuko as Fire Lord forced the hand of Ozao to appoint Admiral Zhao as the new regent and replace Zuko with Azula as the upcoming Fire Lord. What this means for the Fire Nation is currently unknown, and how this will affect the airbenders within the Fire Nation is also a mystery. The greatest mystery, however, is the complete disappearance of General Iroh and his son Lu Ten, as they both seemly vanished with no mention or reason. While it was the manipulation of Azula that earned her the throne, it is believed that Zuko failed so greatly to run the Fire Nation that assassins had taken the opportunity to try and kill Azula. While in truth it was a forlorn friend and member of the Rising, the fact is that Zuko has now become a royal disgrace.
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Earth Kingdom
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"The Earth Kingdom is a tough place, kid. If you think a few bandits is bad, you ought'a just go turn yourself in to those dogs right now 'cause a Phoenix Kingdom cell 'll'be the safest place for ya." — Jet to a wannabe Freedom Fighter, 79 APK
Towns and villages are often riddled with bandits and thieves that the Police Force ignore. Whether it is because their forces are too thin or they simply have no desire to help the Earth Kingdom is unclear. There is no true force leading the Earth Kingdom and its great numbers. Most live in fear of crime or the Police - sometimes both. There are places in the Earth Kingdom where the line between the two is so blurred that it's pointless to discriminate. The few good people of the land that actually try to make an honest living often have to work even harder to pay extortion fees, taxes and then live off whatever they can at the market. This chaotic oppression has created the tyrannical perspective of the Phoenix Kingdom and the mentality of the Earth Kingdom inhabitants that the world is an abysmal, corrupt place.
With the death of Avatar Kiareu, the Phoenix Kingdom has created free clinics with trained medics and even physicians in larger areas for the sake of possibly cultivating the next Avatar. Each new birth is recorded, each individual given a number, and it claimed to be an act of the Phoenix Kingdom trying to promote prosperity and health within the Earth Kingdom. The truth, to anyone informed, is obvious, but the amount of money being spent and troops being sent on this task make it one of the largest actions ever made by the Phoenix Kingdom, and required every Earth Kingdom ambassador to explain to their respective people what "great things" the Phoenix Kingdom was doing for their people.
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Water Tribes
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The Northern Water Tribe Colonies
Chief Khandu
The Southern Water Tribe
Chief Kiroka
The Northern Water Tribe
Chief Arnook
"Whether we all agree or not, we are brothers and sisters of the Water Tribes. Nothing will ever change that" — Ukoda, Southern Water Tribe, 71 APK
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Foggy Swamp Tribe
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Council Members Due, Huu, Kim, and Yen
"The Foggy Swamp Tribe is a small, peaceful group of backwater people residing in the marshlands of the southwestern Earth Kingdom. They believe in equality for all genders and all benders and non-benders alike, but they remain uneducated about matters in the world at large. Though the Foggy Swamp can hardly be called a nation unto itself, it is the last location in the world to truly maintain autonomy from the Phoenix Kingdom. This is due to their being so deeply tucked away in the Foggy Swamp that neither knew of the other’s existence. It wasn’t until the Phoenix Kingdom began a deforestation project on the Swamp that awareness came. Because of the dense maze of flora and the superstitions about monstrous Spirits that protect the place, soldiers have not been able to access the Tribesmen easily enough to force their surrender. Unfortunately for the Swamp natives, their numbers are too low and their weapons aren’t sophisticated enough to altogether halt the destruction of their homeland." — Thought Manifest, assistant designer
Within the swamp lands, familial units are broken down at around the age of eight. The next four years of their life will be spent with several families learning different trades until they become thirteen, at which time they choose what they want to learn. The foggy swamp, in that respect, doesn't have traditional marriage nor does it practice a completely solid image for a family. Everyone is kin, and everyone - women and men - can provide equally for the whole tribe. Although simple and only truly effective on the small scale of the isolated swamp - if considered effective at all - the culture of the Foggy Swamp is arguably the most unique. Recently, however, the weak communication skills of those within the foggy swamp has led to friction with the Rising. Normally, no one even takes notice of the Foggy Swamp, but the "living swamp" proved a complication for the Police Force and the inability to effectively recruit them as allies created a complex dynamic for the Rising. As of now, the Foggy Swamp is still a mystery to most and is at odds with everyone.
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Embassies and Ambassadors
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Within every Nation and nearly every major city has been placed a Phoenix Kingdom Embassy, as per the Treaty of the Phoenix. Each Embassy is designed to look like a smaller, less ornate version of the Fire Nation Royal Palace to instill the culture of the Fire Nation, which is the foundation of the Phoenix Kingdom. These Embassies act as branches of the Phoenix Kingdom as well as barracks for the Phoenix Kingdom Police Force. Some are larger than others, some are even more important. Each Nation has a Central Embassy: the Air Nation has its Central Embassy in the Eastern Air Temple, the Fire Nation has its Central Embassy in its capitol, the Earth Kingdom has it Central Embassy located in the Southern tip of New Ba Sing Se, guarding its primary entrance point and housing the bulk of the Police Force, and the Water Tribe Central Embassy is the largest, most fortified embassy located in the Northern Water Tribe. An act of disgrace or vandalism towards an Embassy is punishable by death, and has been enforced throughout the years they have been established. In addition to that, some nations have far more embassies than others. For example, the Air Nation has only its Central Embassy while the Earth Kingdom has roughly 14 scattered throughout it. The Southern Water Tribe has two Embassies and the Northern Water Tribe Colonies have 6, four in the East and two in the West. The Fire Nation Central Embassy is the its only Embassy and takes form as the Fire Lord, making the true Royal Palace and the Fire Nation Capitol the entire Fire Nation Embassy.
The leaders of these Embassies are important individuals whose decisions and input often affect the livelihood of those within their jurisdiction. The head of an Embassy is called an Ambassador and gains their title through representing their specific embassy; for instance, the Ambassador of the Omashu Embassy would be dubbed the "Ambassador of Omashu", but is technically outranked by the "Ambassador of the Earth Kingdom" whom would be the Ambassador that represents the Central Earth Kingdom Embassy. The only exception to this exists in the Fire Lord, whose title remains the same and whose embassy is truly the capitol of an entire nation. Periodically, Ambassadors are called away from their Embassies or to their Central Embassy to have a meeting with their superiors or even the Phoenix King among his Board of Advisers, to discuss important matters or the possibility of uprisings and/or rebellions. Some Embassies exist to better their people while others are merely there to enforce the will of the Phoenix King, primarily in the Earth Kingdom. Some Ambassadors truly wish to do better for their people while others merely want the power and influence that are associated with the title. In either case, Phoenix Kingdom Embassies are considered the epitome of influence and control in regards to the Phoenix Kingdom.
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[/border]Secret Locations of The Rising
- The Underground City
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The Underground City of Omashu, often merely referred to as the Underground City, is a city found deep underneath the actual city of Omashu. The Underground City is hidden within and under the sewer systems of Omashu, using elaborate tunnels and ventilation techniques to keep the city highly active. Forges and fires exist in the city due to the running water from an oasis similar to the one that feeds Omashu itself and the highly oxygenated air caused by drafts made by hot air and the cool outside air of the cliff overhang. The Underground City, although remarkably large and hidden, is still only a fraction of the size of Omashu, but acts as a one of the primary headquarters of the Rising. Founded by disgruntled former-aristicrats originally as well as former criminals and the unfairly persecuted, the Underground City has became an unseen beacon for the Rising. As the fire that burns within Omashu heats the air for ventilation and provides the primary sources of the still-admittedly dull light, its source is changed seasonally to alter the hue of its fire, which has became a type of celebration to those living in and working out of the city, making the Rising itself a culture of its own as well as bolstering morale. The only methods of entering the city are through underwater passages via its oasis feeds and/or underground springs, the highly secretive sewer systems of Omashu or cave entrances scattered between one and two miles outside of Omashu itself.
To the Rising, Omashu is considered the "Gateway to the South" and is often a step between refugees, fugitives or merely members of the Rising before they reach the Patola Mountains. Of the outposts of the Rising, the Underground City of Omashu stands out as the only one completely created with the resources of the Rising. While many consider the frigid North ran by Ukoda to be the true head of the Rising, many see the Underground City as its capitol. Created in just a few years by hundreds of Earthbenders, engineers and funds from the former royal Earth Kingdom family, the Underground City proves to be the most elaborate outpost of the Rising. There are several secret ways to enter it, including cave entrances from any series of nearby oasis, the sewer systems of Omashu or even a cliff side entrance where running water is used to cleanse hot air of smoke and debris before it exits. Those whom have stepped into the other outposts have seen how the Rising can bring people together or rebuild what has beenn destroyed, but only in the Underground City can one truly see the identity and creative force of the Rising.
- Patola Mountains
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After the release and reintegration of airbenders into the world conquered by the Fire Nation and newly established Phoenix Kingdom, efforts were made to rebuild the Eastern Air Temple and create several smaller Air Temples, notably called Little Air Temples, in major cities such as the Fire Nation Capitol and New Ba Sing Se, using designs from the mostly-intact Northern Air Temple. This ultimately led to the Southern Air Temple becoming vacant, and with it being poorly habitable for anyone aside from Airbenders, the Fire Nation essentially left it alone. Even with the newly carved staircases and access to the mountain tops, there existed no purpose for the Fire Nation or Phoenix Kingdom to keep this piece of territory, and with their forces thin as it was, there was no upkeep on the Temple. When Airbenders returned in secret to the Temple in search for lost culture, they found the Temple a perfect place to live without the oppression or influence of the Phoenix Kingdom, and thus the first true inhabitants of the current Patola Mountains came to be.
Since the first new inhabitants of the Patola Mountains and Southern Air Temple, hundreds have amassed. Most disgruntled Airbenders with intense grudges against the Phoenix Kingdom and Fire Nation for the near-genocide and almost complete destruction of the Air Nomad way of life. The Southern Air Temple receives almost no traffic (the only way to even reach the valleys is by ferry) and for decades was only inhabited by the Airbenders that called it home. Eventually, the Rising stumbled upon the lively mountain range while looking for an effective way to house refugees and fugitives from the Phoenix Kingdom. Uquolaan, having considered the valleys of the Patola Mountains, was surprised to find Airbenders now inhabiting the area. Ultimately, Uquolaan was capable of forging an alliance between these Airbenders and thus integrated them into the Rising. The Southern Air Temple is a secret and completely non-combative outpost of the Rising that houses any enemy of the Phoenix Kingdom or ally of the Rising. This has led to the vast expansion of the Patola Mountains with the integration of several other benders. While the Airbenders, for the most part, are the only true inhabitants of the Southern Air Temple, hundreds of refugees have made its misty valleys home, and conduct trade with the Air Temple. The Southern Air Temple, as part of the agreement, delegates and regulates all those within its territory, which generally involves resolving petty disputes. The downfall is that those imprisoned are often executed by The Rising, as the secret nature and seclusion of the outpost is paramount. While this does conflict with the Air Nomad way of life, it has become standard that the Air Nomads of the Patola Mountains and their leadership, while still peaceful, are far more stark than their predecessors.
- Treetop Village
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As the influence of the Rising and the Freedom Fighters grew, Jet was capable of allying himself with the Zhang and Gan Jin tribes of the Great Divide that were outcast there by the Phoenix Kingdom for being cowards when they fled to Ba Sing Se during the Great War. While the Zhang Tribe had become powerful earthbenders out of necessity, the Gan Jin tribe had tamed the canyon crawlers and together with Jet they were capable of improving standards of living for both tribes while also opening up travel through the Great Divide. After seeing the success with the formerly warring tribes, the Beetle-headed Merchants and other sandbenders of the Si Wong Desert pledged their assistance to the Rising and allied themselves with Jet. Thus, Jet brought together emissaries from the Si Wong Desert, the Great Divide and his own local area to establish safe passage for the Rising and bring together multiple cultures in the mixing pot that is the true Treetop Village. The Location of the Village most specifically is very near the Southwest border of the Great Divide near the Northern tip of the Si Wong Desert, making the outpost a stop between the Underground City and New Taku as well as a cultural center for those Jet had brought together.
- New Taku
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Despite the advantages Taku had, no colonists wanted to rebuild it. This made it, despite its ghastly nature, a perfect outpost for the Rising. As a matter of fact, many consider it the 'first' outpost of The Rising. Established to extend the influence The Rising by Ukoda, Taku became the first and for a while only place The Rising convened outside of the Northern Water Tribe. Taku continued growing as the familial trading and shipping business Ukoda and Uquolaan came from expanded, and their funds soon became met by those that donated to support the Rising. Even if it was mere local support, this was the first step the Rising took in attaining support outside the frozen walls of their Northern homeland.
New Taku, as it has been dubbed, still remains a secret as no one visits, and the area closest to the shoreline is left in intentional ruin. The Fire Nation, whom have no purpose to travel there anyway, consider the entire town a bad omen, and the ruins to be haunted. The entire area is shrouded in ghostly superstition met by the traditionalists of the Northern Water Tribe. While it is assumed that Uquolaan has the most influence over the other three outposts despite Master Zhing and Jet being their respective branch leaders, Ukoda essentially owns and leads New Taku. In this sense, New Taku is the bridge between The Rising of the Earth Kingdom and The Rising of the Northern Water Tribe, and is the city that brings the two together. Although one does have to travel through the Northern Water Tribe colonies to each the port to the Northern Water Tribe from Taku, travel is generally safe and the colonies of the surrounding areas are allied with The Rising. New Taku, formerly a phantom of the Fire Nation, is now one of the most powerful statements The Rising has made in its existence; they have rebuilt what the Fire Nation destroyed
Chi and Bending
Quick Introduction to Bending All of Avatar and bending as we know it essentially revolves around Chi and Chakras, ie the network of spiritual and physical energy in Avatar. Chi itself is the metaphysical energy of the Avatar world; Chi is the energy referred to in energybending and is the force from which all bending is made possible. Thus, when it comes to bending, the rules I have made are either to strengthen the importance of the concept of chi, ehance spirituality and give value to the chakras - or simply because I believe the mechanic is necessary to maintain a healthy roleplay. I do not require an understanding of chi or chakras for anyone to roleplay here, but I will be making my choices based on my understanding of them. Unlike the other parts of this roleplay, there isn't really meant to be a narrative here. I'm going to explain the rules, briefly explain why I have them, then move on. It is an important note that I'm not going to list out every bending form or technique, merely explain how I categorize them.
Energybending and Bloodbending are the only two forms of bending I strictly do now allow. Of course, I believe it is important to give everyone a chance, so if someone impresses me and earns my trust, there is a sliver of hope here for those that truly desire either one of these. However, I've already denied both several times, had people leave the roleplay due to my almost-immediate denial of them and even denied them to friends and confidants. In short, I suggest not wasting time in attempting to acquire these.
In short, no.
Metalbending is a slight exception to the upcoming Advanced Bending Forms. Metalbending has yet to be invented, Toph doesn't exist and it would take an incredible feat to get it from me. I'm still brainstorming ways to have it created that doesn't feel like a cheat or a work around. With that said, I really want to find a genuine and innovative way to reintroduce it if I do.
In short, in the future, but not now.
Advanced Bending Forms Are allowed, and are mediated by me. These include lightningbending, sandbending, icebending, so on and so forth. I believe all advanced bending forms are related to unique traits to the chakra and chi of their user, thus I do not allow multiple bending forms. For example, a lavabender cannot metalbend as it is my interpretation of Avatar mythos that the reason for advanced bending is an specialized chakra system. An example of this would be the Explosion Man, whose ability was described as channeling his "sea of chi" from his stomach and redirect it through his "light path" on his forehead. This is complex and unique technique of bending, and I believe that it is an example of how more natural advanced bending styles work. That said, the rule here is that to have an advanced bending style, you must justify it in such a way a believable difference in a character can be seen and you may only ever have one on a character.
In short, to these are available, but require a good CS and you may only use oneper character.
Advanced Bending Techniques Are also allowed, and I consider them separate from actual forms. Although I used the Combustion Man as an example in my former explanation, I did so only to highlight how specific his change in chi and chakra was to achieve the end result. Technically, any firebender could achieve the same result with the proper chi flow, tattoo and training, but at the cost of skill to their regular bending (the only two known users weren't seen greatly using firebending, if really at all). That said, the difference between a form and technique is that any skilled bender can learn a technique, but require intensive training to be good at it. This includes seismic sensing, combustion, healing, lightning redirection (not lightningbending, which I consider a form) and spiritbending. Although there could arguably be more, these are the examples I am giving. The rule here is that these require skill and practice, thus are directly influenced by said traits in a character. Some come with a drawback, combustion being a prime example.
In short, several techniques are available, but require talent and/or intense training.
Chi Blocking Is essentially an advanced technique for nonbenders. Chi Blocking requires an immense knowledge of the chi system and chakra paths. Whether it is used for acupuncture, botany or as a fighting style, Chi Blocking essentially requires the same knowledge, albeit practiced in different ways. To that extent, not all that manipulates Chi may be Chi Blocking per se, but will still fall into this category.
In short, Chi Blocking is rare and requires an IC trainer.
Energybending and Bloodbending are the only two forms of bending I strictly do now allow. Of course, I believe it is important to give everyone a chance, so if someone impresses me and earns my trust, there is a sliver of hope here for those that truly desire either one of these. However, I've already denied both several times, had people leave the roleplay due to my almost-immediate denial of them and even denied them to friends and confidants. In short, I suggest not wasting time in attempting to acquire these.
In short, no.
Metalbending is a slight exception to the upcoming Advanced Bending Forms. Metalbending has yet to be invented, Toph doesn't exist and it would take an incredible feat to get it from me. I'm still brainstorming ways to have it created that doesn't feel like a cheat or a work around. With that said, I really want to find a genuine and innovative way to reintroduce it if I do.
In short, in the future, but not now.
Advanced Bending Forms Are allowed, and are mediated by me. These include lightningbending, sandbending, icebending, so on and so forth. I believe all advanced bending forms are related to unique traits to the chakra and chi of their user, thus I do not allow multiple bending forms. For example, a lavabender cannot metalbend as it is my interpretation of Avatar mythos that the reason for advanced bending is an specialized chakra system. An example of this would be the Explosion Man, whose ability was described as channeling his "sea of chi" from his stomach and redirect it through his "light path" on his forehead. This is complex and unique technique of bending, and I believe that it is an example of how more natural advanced bending styles work. That said, the rule here is that to have an advanced bending style, you must justify it in such a way a believable difference in a character can be seen and you may only ever have one on a character.
In short, to these are available, but require a good CS and you may only use oneper character.
Advanced Bending Techniques Are also allowed, and I consider them separate from actual forms. Although I used the Combustion Man as an example in my former explanation, I did so only to highlight how specific his change in chi and chakra was to achieve the end result. Technically, any firebender could achieve the same result with the proper chi flow, tattoo and training, but at the cost of skill to their regular bending (the only two known users weren't seen greatly using firebending, if really at all). That said, the difference between a form and technique is that any skilled bender can learn a technique, but require intensive training to be good at it. This includes seismic sensing, combustion, healing, lightning redirection (not lightningbending, which I consider a form) and spiritbending. Although there could arguably be more, these are the examples I am giving. The rule here is that these require skill and practice, thus are directly influenced by said traits in a character. Some come with a drawback, combustion being a prime example.
In short, several techniques are available, but require talent and/or intense training.
Chi Blocking Is essentially an advanced technique for nonbenders. Chi Blocking requires an immense knowledge of the chi system and chakra paths. Whether it is used for acupuncture, botany or as a fighting style, Chi Blocking essentially requires the same knowledge, albeit practiced in different ways. To that extent, not all that manipulates Chi may be Chi Blocking per se, but will still fall into this category.
In short, Chi Blocking is rare and requires an IC trainer.
Rules
Aside from the Five Golden Rules, a standard I set in all of my roleplays, the rules for this roleplay are simple: use standard etiquette, keep in mind I focus on the narrative and story above individual characters and the general rules against powerplay, Godmodding, metagaming, etc. Things I really don't think I should have to state as "rules" but apparently do. Regardless, if you're going to take a leave of absence, tell someone. Lastly, I'm going to list this as a rule only to put emphasis on it, the system I use for bending in this roleplay is a firm and detailed understanding of chi and chakra from canon Avatar. That said, there will be no dual bending or anything of the like; that is not what this brand of roleplay is for. There may at times become some blurred lines due to Spiritual intervention, but that will happen IC.
#1 The Null Rhetoric Clause | Metaphors, similes, analogies and other figures of speech used in any description made by a roleplayer are not considered 'true' and can be contested and/or debunked by a Moderator. This applies to any background, history or description of an item, character or event not made by Staff.
- In short, no amount of clever wording or witty interpretation will result in an effect that cannot be overruled.
#2 The Interpretation Clause | Metaphors, similes, analogies and other figures of speech as well as general descriptions may be interpreted by a GM. This rule is an extension of the first in fully describing what can be held true and to what degree in terms of player-generated content.
- In short, the GM can pick and choose which parts of that 'witty wording' is allowed, when and to what degree.
#3 The Rite of Creative Domain | Anything created by the players for the setting, or for their characters, is subject to use and subjugation by the Staff. This does not apply to specific characters or items (as such would conflict with RPNation rules), but it does apply to anything not approved into the setting and used as descriptors for their characters, items, or events, such as NPCs.
- In short, if you created a vague background, series of historical events, set of items or anything of the like, the GM may use or edit at any time - as long as it does not, at that time, directly interfere with an approved player-character.
#4 The Rite of Retroactive Continuity | The staff/moderators have the privilege of going back and changing any aspect of this roleplay, including characters, events and even dialogue which have happened and/or were not created by and subsequently accepted; anything that was accepted will require approval from its creator.
- In short, the GM can edit anything created himself, his Staff or as an NPC as well as anything that was 'indirectly' accepted into the roleplay. However, anything directly accepted as well as created by a player will requite consult.
#5 The Rite of Proactive Continuity | The staff/moderators have the right to end a plot arc at any time resulting in a time skip. These timeskips are subject to whatever additions, plot events, dialogue, decisions, so on and so forth that are required or saw fit.
- In short, the GM can end an arc and skip it to whatever effects they like at any time they want.
There will be no excuse for rejecting these rules. If you do not accept them, do not create a character sheet and move on. By choosing to take part of this roleplay, you accept the five rules listed above in addition to the regular rules in place by RPNation.
Additional Resources
- Altered Timeline
-
Before the Era of Raava (before c.19,855 BPK)
- Tui and La manifest in the physical world, assuming mortal forms as koi fish.
- The Mother of Faces gives birth to Koh, the Face Stealer; however, they later become separated.
- Vaatu breaks through the barriers that separate humans and spirits, allowing both to travel between the spirit and mortal worlds.
Era of Raava (c.19,855 BG — c. 9,855 BPK)
c.19,855 BG — Era of Raava
- Raava, the spirit of light and peace, duels with her counterpart, Vaatu, the spirit of darkness and chaos. The first known Harmonic Convergence occurs.
9,876 BPK — Year of the Dragon
- Wan is born.
9,874 BPK — Year of the Horse
- Jaya is born.
Unknown date before c. 9,859 BPK
- Humans begin to build their cities on the shells of lion turtles to protect themselves from the dangers of the Spirit Wilds. Whenever the people have to venture into the wilds to collect food, the lion turtles bestowed upon the hunters the ability to control one of the elements either being fire, air, water, or earth.
c. 9,858 BPK — Year of the Dog
- Wan steals the element of fire from a lion turtle to incite rebellion and steal food from the Chou family.
- Wan is banished into the Spirit Wilds.
- Wan befriended the spirits and learned the Dancing Dragon firebending form.
c. 9,856 BPK — Year of the Rat
- Wan severs the link connecting Raava and Vaatu, in the process releasing chaos into the world.
- Wan and Raava begin their journey together to master the other elements.
c. 9,855 BG — Year of the Ox
- A large group of firebending settlers, led by Jaya, are killed by dark spirits during the battle in the Spirit Wilds.
- The second known Harmonic Convergence occurs.
- Wan and Raava become permanently bonded, making Wan the first Avatar.
- Wan defeats and locks away Vaatu in an elemental barrier in the hollow of the Tree of Time.
- Wan separates the two realms by sealing the two spirit portals located in the North and South Poles.
First Age of the Avatar (c. 9,829 BG —)
Before war (c. 9,835 BPK — 26 BPK)
Unknown date before 371 BG
- In the advent of the Avatar, the lion turtles collectively decided that their task as protectors of mankind was done and that they would no longer grant any more bending powers.
- The humans begin to wage war against each other, forcing Wan to intervene in order to maintain peace. His efforts, however, are of little success. The violent conflicts continue until his death and beyond. The next Avatar is born into the cycle after Wan's death.
- Wan Shi Tong brings his library from the Spirit World into the physical world.
- The four bending arts are proliferated across humanity, giving way to the establishment of the four nations.
- Humanity splits into the four nations, each divided by the respective elements. The Air Nomads learn the art of airbending from the flying bison, the Earth Kingdom learn the art of earthbending from the badgermoles (Oma and Shu being the first known humans to earthbend), the Sun Warriors learn the art of firebending from the dragons, and the Water Tribes learn the art of waterbending by observing the pull of the moon on the ocean tides.
- A group of waterbenders from the Northern Water Tribe construct a large city out of ice in order to unite the various tribes inhabiting the North Pole region.
Following a civil unrest, the Water Tribe —which was originally centered around the North Pole— splits into two groups: one stayed at the North Pole, while the other group went out to settle the South Pole. Relations with their sister tribe were later healed, and the two tribes would gather together at annual New Moon celebrations.
- A large group of waterbenders from the Southern Water Tribe, who are wandering through the Earth Kingdom, discover the Foggy Swamp and, comfortable with the large amount of water there, decide to stay, forming the Foggy Swamp Tribe. The Southern Water Tribe never learns of this offshoot and the Foggy Swamp Tribe itself later forgets its own origins.
- The Sun Warriors gradually fade into obscurity as their civilization declines, leaving many ruins across their island archipelago. The Sun Warriors are believed to have gone extinct, though in reality a handful hiding in the ruins would continue their culture for centuries. The art of firebending, however, was passed on to the other inhabitants of the islands. These would gradually coalesce into the "Fire Nation" Originally the Fire Nation was a spiritual people ruled by Fire Sages, much as the Air Nomads were led by their monks. Over time, however, one sage rose to prominence above the others, ruling the Fire Nation as a sovereign, and the office became hereditary, beginning the line of Fire Lords.
- The vast Earth Kingdom is gradually united under the political authority of the city-state of Ba Sing Se. The King of Ba Sing Se becomes Earth King, overlord of all of the smaller kingdoms within the Earth Kingdom, some of which retain their own hereditary lordship.
- Avatar Yangchen of the Air Nomads is born in the Western Air Temple, after the death of her predecessor. Her reign as Avatar is a peaceful one, due to her fierce dedication to keeping balance and serving the world. She dies around 371 BPK, and Avatar Kuruk is born in the Northern Water Tribe.
- Avatar Kuruk tries to kill Koh, the Face Stealer, as revenge for stealing the face of his fiancée Ummi. This event is confusing to place chronologically, as if Koh's description of the event is taken literally, it would have happened c. 800-700 BPK, over three hundred years before Kuruk's death.
c. 3,845 BPK
- The airbending Guru Laghima achieves weightlessness, and lives his final forty years without touching the ground.
338 BPK — Year of the Dragon
- Avatar Kuruk dies; Avatar Kyoshi of the Earth Kingdom is born.
c. 306 BPK — Year of the Dog
- Avatar Kyoshi kills the warlord Chin and founds Kyoshi Island; the War of Chin the Conqueror ends with the victory of the Earth Kingdom government. The 46th Earth King restores his reign over the whole Earth Kingdom, though civil unrest begins to spread on the continent. The day of Chin's death is remembered as Avatar Day in Chin Village and Kyoshi Day on Kyoshi Island.
- Sometime after this event, a peasant uprising in Ba Sing Se spurs Kyoshi to create the Dai Li. In the process, the Earth Kingdom is turned into a constitutional monarchy.
108 BPK — Year of the Horse
- Avatar Kyoshi dies at age 230; Avatar Roku of the Fire Nation is born.
- Fire Lord Sozin is born the same day as Roku.
92 BPK — Year of the Dog
- Avatar Roku is confirmed as Avatar at his sixteenth birthday, and leaves the Fire Nation to master the elements.
c. 84 BPK — Year of the Horse
- Fire Lord Sozin ascends the throne, following the death of his father.
81 BPK — Year of the Rooster
- Avatar Roku destroys the Fire Temple on the winter solstice while stuck in the Avatar State during his training.
80 BPK — Year of the Dog
Avatar Roku returns to the Fire Nation after twelve years of travel and marries Ta Min, a noblewoman from the Capital.
76 BPK — Year of the Tiger
- Guru Pathik is born.
59 BPK — Year of the Rabbit
Avatar Roku discovers the first Fire Nation colonies in the Earth Kingdom and confronts Fire Lord Sozin. Roku and Sozin engage in battle, resulting in Roku destroying part of the Fire Nation Royal Palace.
34 BPK — Year of the Dragon
Avatar Roku is killed while fighting a volcanic eruption at age seventy; Avatar Aang of the Air Nomads is born.
before c. 24 — 25 BPK
Aang receives his tattoos after inventing the air scooter technique, making him the youngest airbending master in recorded history.
c. 24— 25 BPK
- Aang and his eccentric childhood friend Bumi would slide down the Omashu delivery system for fun.
- Aang played with his friend Kuzon in the Fire Nation
(26 BPK - 0 APK War Years)
26 BPK | 0 BG
- Avatar Aang is confirmed as Avatar at the age of twelve, four years earlier than normal, because the monks were fearful of a possible war. The monks decided to send Aang to the Eastern Air Temple to continue his training. Distraught and confused by his destiny, he flees from the Southern Air Temple with his flying bison, Appa. Upon getting caught in a storm and being pulled underwater, drowning tragically and being found later by search parties from the Eastern Air Temple.
- Fire Lord Sozin begins his war on the other nations. He uses the power of a comet, later renamed Sozin's Comet in his honor, to launch a genocidal attack on the Air Nomads. Instead, he is informed it is "proven" the Avatar is dead and the remaining Airbenders are relocated, then forcefully detained in the Southern Air Temple, which is now essentially a large prison complex.
- c. Avatar Kiareu of the Southern Water Tribe is born.
- c. The city of Taku is destroyed by the Fire Nation.
- Azulon of the Fire Nation is born.
- The Southern Water Tribe is forced to surrender due to the power of the Fire Nation while using Sozin's comet. All waterbenders are either captured or executed, although the newborn Avatar Kiareu is overlooked.[/i]
13 BPK
- Fire Lord Sozin finds and commences the training of Avatar Kiareu, assuring she would not follow the same path as his former friend, Avatar Roku.
6 BPK
- Fire Lord Sozin dies at age 102; Fire Lord Azulon ascends the throne.
4 BPK
- Fire Lord Azulon forces a more reckless, time-pressed advance on the Earth Kingdom, including severing its ties with the Northern Water Tribe.
-Fire Lord Azulon successfully stops all import and export from Ba Sing Se and begins his march on other Earth Kingdom and territory (as well as Water Tribe camps.)
- Fire Lord Azulon and Avatar Kiareu successfully take over Ba Sing Se and execute the Earth King, ending the reign of the Earth Monarch.
0 BPK
- Fire Lord Azulon and Avatar Kiareu successfully breech the frozen walls of the Northern Water Tribe
- The Northern Water tribe agrees to surrender to the Fire Nation after the initial raids on their tribe.
- Pakku, considered the world's greatest Waterbender, is killed. Kanna never leaves the Northern Water Tribe as her grief manifested in her new desire to preserve the culture she hated.
- The Fire Nation creates the Treaty of the Phoenix, signed by the Air Nation, Earth Kingdom General (former Head of the Dai Li), Southern Water Tribe and now Northern Water Tribe
- The Treaty of the Phoenix ushers in the Age of the Phoenix King
16 APK
- Phoenix King Azulon released the detained Airbenders from the Southern Air Temple and in an attempt to integrate them back into society (and somewhat as an apology for the forty-years of detainment creates new jobs and titles for the cooperative Airbenders.
24 APK
- The Fourth Outer Wall of Ba Sing Se is finished and considerations for rewarding the Watertribe Colonies that assisted go underway. Ba Sing Se has become a beacon of prosperity as well as an reminder of the indestructible Phoenix Kingdom.
26 APK
- Phoenix King Azulon binds together the Water Tribe colonies in the Earth Kingdom to create their own territory. He grants them rights, titles and other treatment using the model created by the Air Nation restructure, which was found an effective tool for diffusing animosity among nations.
34 APK
Arnook, future Chief of the Northern Water Tribe, is born. He is the first chief born during the Age of the Phoenix King.
69 APK
- Mai of the Fire Nation is born to a Fire Nation nobleman and his wife.
- Princess Azula is born to Prince Ozai and Princess Ursa.
- Ty Lee and her six identical sisters are born into a noble Fire Nation family.
78 APK
Princess Yue is born to Chief Arnook of the Northern Water Tribe and his wife. A sickly infant, Yue is healed by the Moon Spirit, Tui, by having some of its life spirit infused within her.
79 APK
- Princess Ursa conspires with Fire Lord Ozai to kill Phoenix King Azulon in order to save Zuko and make Ozai Phoenix King. With Azulon's passing at age ninety-five, Ozai succeeds him as Phoenix King and Ursa is banished from the Fire Nation.
- Prince Zuko becomes Heir to the throne of the Fire Nation with his uncle, Iroh, as Fire Lord regent
82 APK
- Avatar Kiareu dies at age 98. Her death is kept secret from the public by Phoenix King Ozai. Not even his brother or son know
- The new Avatar is born in the Earth Kingdom... somewhere..
84 APK
- Knowledge of the death of Avatar Kiareu is leaked to the Rising and the roleplay begins.
Notes
- Because the Air Nation was spared, there was obviously no mass genocide in this universe.
- Because Sozin essentially conquered the Southern Water Tribe with the use of Sozin's Comet in this universe, Azulon was never accredited with incredible tactician due to what would have been his chief accomplishment.
- Because Fire Lord Azulon is now accredited with the fall of Ba Sing Se as his chief accomplishment as a tactician, General Iroh was never considered the brilliant tactician of his generation. Additionally, Lu Ten never died, thus never pushing Iroh to become highly-spiritual or have an immense change of heart.
- Because Ozai ascended to the throne too early for Zuko to take the throne (or Azula), General Iroh was made Fire Lord regent. General Iroh has made dragon-hunting a sport with Lu Ten, as his history and persona are significantly different now and Sozin was too busy to encourage the hunt for Dragons in his era.
- Because Pakku died and stopped Kanna from leaving the Northern Water Tribe by choice, Chief Hakoda, Katara and Sokka were never born as well as altering the bloodline of the Southern Tribe Chieftain.
- Because of the changes to the Earth Kingdom royal hierarchy, Toph is never born.
- Reference Maps
-
This is a quick mock up of the current status of the Avatar world. Includes rough boundaries and a better view of what Ba Sing Se will look like with its fourth wall. It is poor quality, but I made it quick just for reference sake.[/i]
Although this maps lacks edition, it is an effective reference to places and the use of color to display geographic climate and references to most major cities and places (most of which still exist) are useful.
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