Forest Eyes
New Member
Occasionally in past efforts at STing, I have occasionally railroaded my players slightly more than I'd like to. However, one of the best sessions I ever had involved one of my players coming up with a solution I hadn't even thought of as a possibility, and then the rest of the players got really into it. So I decided for my next attempt at STing I want to make things more episodic in nature, and avoid long story arcs with pre-determined branches and conclusions.
Rather than just pull things out of nowhere and continually improvise, I decided the best way to prepare for this type of game would be to just think of a general theme and then develop a consistent supporting cast. So the theme I thought of as a challenge to my players (and myself) to overcome the tendency to railroad, so the metaphysical challenge I'm posing to them is to make their own destiny and not be tools to others. Thus, the supporting cast all have their own ulterior motives.
The first staple of the supporting cast is a Terrestrial Sworn Brotherhood who's out for some Anathema blood. Sounds typical, right? Well, the twist is that they all have some honor to regain or face to save another ulterior motive involved, so rather than just walking home with the Anathema's heads, they want to make sure they take them down with plenty of onlookers. So if they meet in a deserted place, they'll spare them. If they get desperate enough, they might cause some mayhem of their own that they can frame on the PC Circle, just to get that much more reputation.
On the less (seemingly) antagonistic side is Haruji Forest-Eyes, seemingly a wandering scholar documenting a journey across Creation. He seems to have a knack for being in the wrong place at the right time and a tendency to be absent-minded. In truth, he's a Chosen of Secrets documenting the Circle's experience as Gold Faction propaganda. Unfortunately for the Circle, he's more interested in making a good story than their own safety, so he'll point them in the direction where they'll get in the most trouble, and attract a LOT of unwanted attention to them. Besides, a heroic sacrifice might even be a better story than triumph. (I realized a while after I made him up that he vaguely resembles Xellos from Slayers.)
The last major player among the supporting cast is The Supernal Black Rose, a masked woman dressed in the finest black silks, hair filled with black flowers flecked with red like bloodstains. I'm the the players will probably figure she's an Abyssal within seconds of meeting her, which is apt since she is a Moonshadow Caste Deathknight. However, she's also probably the nicest person they'll meet, offering them aide, advice, and guidance, then disappearing as mysteriously as she arrived. In reality, she's pitting them against rival Deathknights in order to earn the ire of other Deathlords. Her ultimate goal is to maneuver them into a situation where their only hope of survival is to swear fealty to her Deathlord. And she's very patient.
So that's the basic setup, I'm going to let the PCs and the supporting cast do most of the work here, let their interactions dictate the adventure path. I do have a couple potential spots for action going on, and I'll be able to incorperate some "monster of the week" type stuff without it drifting too far away from the overall story. The potential pitfalls I'm worried about are falling in love with the supporting cast to the point where they overshadow the PCs, and that I overestimate my ability to improvise.
Rather than just pull things out of nowhere and continually improvise, I decided the best way to prepare for this type of game would be to just think of a general theme and then develop a consistent supporting cast. So the theme I thought of as a challenge to my players (and myself) to overcome the tendency to railroad, so the metaphysical challenge I'm posing to them is to make their own destiny and not be tools to others. Thus, the supporting cast all have their own ulterior motives.
The first staple of the supporting cast is a Terrestrial Sworn Brotherhood who's out for some Anathema blood. Sounds typical, right? Well, the twist is that they all have some honor to regain or face to save another ulterior motive involved, so rather than just walking home with the Anathema's heads, they want to make sure they take them down with plenty of onlookers. So if they meet in a deserted place, they'll spare them. If they get desperate enough, they might cause some mayhem of their own that they can frame on the PC Circle, just to get that much more reputation.
On the less (seemingly) antagonistic side is Haruji Forest-Eyes, seemingly a wandering scholar documenting a journey across Creation. He seems to have a knack for being in the wrong place at the right time and a tendency to be absent-minded. In truth, he's a Chosen of Secrets documenting the Circle's experience as Gold Faction propaganda. Unfortunately for the Circle, he's more interested in making a good story than their own safety, so he'll point them in the direction where they'll get in the most trouble, and attract a LOT of unwanted attention to them. Besides, a heroic sacrifice might even be a better story than triumph. (I realized a while after I made him up that he vaguely resembles Xellos from Slayers.)
The last major player among the supporting cast is The Supernal Black Rose, a masked woman dressed in the finest black silks, hair filled with black flowers flecked with red like bloodstains. I'm the the players will probably figure she's an Abyssal within seconds of meeting her, which is apt since she is a Moonshadow Caste Deathknight. However, she's also probably the nicest person they'll meet, offering them aide, advice, and guidance, then disappearing as mysteriously as she arrived. In reality, she's pitting them against rival Deathknights in order to earn the ire of other Deathlords. Her ultimate goal is to maneuver them into a situation where their only hope of survival is to swear fealty to her Deathlord. And she's very patient.
So that's the basic setup, I'm going to let the PCs and the supporting cast do most of the work here, let their interactions dictate the adventure path. I do have a couple potential spots for action going on, and I'll be able to incorperate some "monster of the week" type stuff without it drifting too far away from the overall story. The potential pitfalls I'm worried about are falling in love with the supporting cast to the point where they overshadow the PCs, and that I overestimate my ability to improvise.