AngelicAsylum
The Snail Whisperer
Name: Mordra Sayd
Age: 272 years
Appearance:
When Mordra was a girl she was fairly plain, with a thin, sallow body and long dark hair that was too limp to put into any popular styles. As the years progressed, however, she has used her magic to keep her youth and life everlasting. There have been some negative side effects, of course. Her hair has become so ethereal that it floats above her, constantly moving and changing into odd shapes and colors. Her skin and clothing has also taken on this ethereal quality, and some believe that she has become more magic than human.
Location: After being banished from the Anorgath's School of Magic, she traveled to the Talking Marshes and resided there for over 200 years. Rumor has it that she used the spirits in the Marsh to manipulate any travelers that came across her home to do her bidding. However, it has been proven that she has taken up residence in the Silvershadow Woods, and the King believes that she has stolen the magical harp that keeps the Fairy King at bay.
Class/Weapon: Human magi, powerful beyond imagination and incredibly dangerous. Can shape shift into other forms, manipulate the weather and the elements, and can drain the life energy from enemies to heal herself. It's difficult to say what her weaknesses are but the strange looking mouth on her chest might be a hint...
Personality: Bitter and angry at her banishment, she despises almost all magic users regardless of alignment, but is willing to use them for her advances if need be. She sees every other living creature as below her, not worth her valuable time and frighteningly pathetic. Her goal is to take over Athamar and reign over these worthless beings with her power and might. Those that scorned her for her love of power and the dark arts will soon bow at her heels.
History: As a young girl she always held onto her beliefs of superiority amongst her peers and advanced quickly in the arcane arts. Evil magic is strictly forbidden there, however, but this never stopped Mordra, who would sneak into the ancient libraries at night and get caught studying powerful spells that used evil spirits and demons. Eventually her lust for knowledge worried the masters of the school so much she was banished without ever taking her final test. Infuriated at being thrown away, she entered the Talking Marshes and used the spirits to further her own ends. Over the years she grew more powerful and more knowledgeable in the dark arts, letting her fury build over the years until it became ready to spill over and attack all other beings in the world.
Events of Chapter 1:
Mordra was successfully killed by Ialia and the other adventurers, though many died in the process. Her tower was stormed, and though she used vicious magic and even giants to do her bidding, she was finally struck down and decapitated for her crimes.
After her death, the curse on Silvershadow Woods was lifted, and the creatures that once lived in peace were free to rebuild and live as they once did. The Fairy King, so grateful for the adventurers help, granted each one of them a prophecy - if they chose to listen, of course.
Her head was presented to the King of Lorana and each adventurer was rewarded handsomely for their efforts.
Age: 272 years
Appearance:
When Mordra was a girl she was fairly plain, with a thin, sallow body and long dark hair that was too limp to put into any popular styles. As the years progressed, however, she has used her magic to keep her youth and life everlasting. There have been some negative side effects, of course. Her hair has become so ethereal that it floats above her, constantly moving and changing into odd shapes and colors. Her skin and clothing has also taken on this ethereal quality, and some believe that she has become more magic than human.
Location: After being banished from the Anorgath's School of Magic, she traveled to the Talking Marshes and resided there for over 200 years. Rumor has it that she used the spirits in the Marsh to manipulate any travelers that came across her home to do her bidding. However, it has been proven that she has taken up residence in the Silvershadow Woods, and the King believes that she has stolen the magical harp that keeps the Fairy King at bay.
Class/Weapon: Human magi, powerful beyond imagination and incredibly dangerous. Can shape shift into other forms, manipulate the weather and the elements, and can drain the life energy from enemies to heal herself. It's difficult to say what her weaknesses are but the strange looking mouth on her chest might be a hint...
Personality: Bitter and angry at her banishment, she despises almost all magic users regardless of alignment, but is willing to use them for her advances if need be. She sees every other living creature as below her, not worth her valuable time and frighteningly pathetic. Her goal is to take over Athamar and reign over these worthless beings with her power and might. Those that scorned her for her love of power and the dark arts will soon bow at her heels.
History: As a young girl she always held onto her beliefs of superiority amongst her peers and advanced quickly in the arcane arts. Evil magic is strictly forbidden there, however, but this never stopped Mordra, who would sneak into the ancient libraries at night and get caught studying powerful spells that used evil spirits and demons. Eventually her lust for knowledge worried the masters of the school so much she was banished without ever taking her final test. Infuriated at being thrown away, she entered the Talking Marshes and used the spirits to further her own ends. Over the years she grew more powerful and more knowledgeable in the dark arts, letting her fury build over the years until it became ready to spill over and attack all other beings in the world.
Events of Chapter 1:
Mordra was successfully killed by Ialia and the other adventurers, though many died in the process. Her tower was stormed, and though she used vicious magic and even giants to do her bidding, she was finally struck down and decapitated for her crimes.
After her death, the curse on Silvershadow Woods was lifted, and the creatures that once lived in peace were free to rebuild and live as they once did. The Fairy King, so grateful for the adventurers help, granted each one of them a prophecy - if they chose to listen, of course.
Her head was presented to the King of Lorana and each adventurer was rewarded handsomely for their efforts.