So in my game there will be a bunch of artifacts tied into elements.
Here is one of them:
Speed 5, Damage 10L, accuracy +2 defense +3, rate 2, magical material bonus: orichalcrum (not included), an attuned user being able to use five motes to invoke a sphere of water to surround the user, who is completely unimpeded by it's presence, except that it is not breathable.
This Water Sphere gives the wielder a +3 cover bonus to both DVs, in addition to doubling their movement rate. The water supports his weight fully and flows around by the user's thoughts, allowing him to ignore any difficult terrain, and allow him to climb easily climbed areas like ladders and ropes without using any limb to do so at his full movement rate. The water is infused with healing essence, negating any poison that is exposed to the water, and healing the user's wounds at a rate of 1 bashing per minute. It cannot heal lethal or aggravated injuries. In water, the benefits are the same, except that the movement rate modifier is times five instead of two. Again, the user's attacks and defenses are completely unimpeded by this water bubble, and this extends to attacks made against people outside the bubble but in water.
I am not sure about the healing 1 bashing per minute, perhaps a longer time might be more reasonable.
Here is one of them:
Speed 5, Damage 10L, accuracy +2 defense +3, rate 2, magical material bonus: orichalcrum (not included), an attuned user being able to use five motes to invoke a sphere of water to surround the user, who is completely unimpeded by it's presence, except that it is not breathable.
This Water Sphere gives the wielder a +3 cover bonus to both DVs, in addition to doubling their movement rate. The water supports his weight fully and flows around by the user's thoughts, allowing him to ignore any difficult terrain, and allow him to climb easily climbed areas like ladders and ropes without using any limb to do so at his full movement rate. The water is infused with healing essence, negating any poison that is exposed to the water, and healing the user's wounds at a rate of 1 bashing per minute. It cannot heal lethal or aggravated injuries. In water, the benefits are the same, except that the movement rate modifier is times five instead of two. Again, the user's attacks and defenses are completely unimpeded by this water bubble, and this extends to attacks made against people outside the bubble but in water.
I am not sure about the healing 1 bashing per minute, perhaps a longer time might be more reasonable.
I was also going to add the effect that it can allow the bubble to engulf a larger area (only usable in water) and transport it threw water quickly. Like it can engulf many people, not just one.
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what do you think?
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what do you think?