Artifact help

Persell

Ten Thousand Club
I am building a First Age Solar for purposes of setting up a back story for my Second Edition character.  Granted, I understand some of the stats might change once SecX-Ed comes around, but that is easy enough to do.  So here are what I am currently considering.


Reaver Daiklave (Artifact 3):


As per normal R.D. except it has the added ability of:


"Any ally of the Exalt within the Exalt's Essence x 50 yards gains +1 to any attack roll made against an enemy of the Exalt."


Articulated Plate (Artifact 5):


13L/13B, 2 fatigue (the rest as per book)


+2 str


*When considering the Dawn Caste anima ability, all enemies of the Exalt have their valor reduced by 1.


*The armor has a number of -0 health levels equal to the Exalts Perm Essence.  When the Exalt is damaged, the armor may take the damage instead.  It heals at the rate of a normal human.


Hearthstone (Manse 3):


By spending 3 motes after an attack is made by the attuner, the speed of the attack is reduced by 1.  This may not be done more than once per attack.


I have not ever really made artifacts and hearthstones, so if they are overpowered, or under, let me know.
 

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