Master of Malfeasance
New Member
If anyone has ever read the Gamma World GM's guide, there is a blurb about the "Art of the RetCon"
This isn't so much a topic beginning with a question as it is an explanation of this concept to STs just starting out.
Also, all third person pronouns are him/he/his/it. Â This is not to draw attention to the latent superiority of males, but to give my poor, tortured fingers a rest. Â If you're an easily offended female, no loss; we probably wouldn't ever have been friends anyway. Â I am a chauvanist pig.
The RetCon, or Retroactive Continuity is a temporal way of making your plots fit together. Â We are all human, except maybe Jakk, who I think is a ghost who has possess the WW game studio building. Â Being human, we make mistakes. Â Yes, you heard me say it, STs make mistakes.
But a good ST doesn't make mistakes. Â If he is good, his stories are divinely ordained (by him, of course), and therefore, beyond reproach. Â How do you, the ST, mold yourself into the stuff of legend before the suspicious eyes of your players?
There are a lot of ways, and they're pretty easy until you stumble and make a mistake. Â You handle this in one of two ways:
You can fall like Christopher Reeves and actually backtrack your game. Â Do this once, and your players might let it slide, twice, and they will run you over like the orient express and suddenly, the mongrel race which comprises your players will be asking stupid questions at every turn because they will no longer trust you know the game front to back, all of their character's abilities, dots, familiars, masturbation habits by rote and can parrot them back to the player at any time.
Or, you can roll with it. Â This is easier said than done, but the rewards are many and varied. Â This tactic, called the RetCon, can be as simple or as complicated as you want. Â Here are some examples:
Simple RetCon:
(players are walking through a forest, my 5 senses description of the forest has been omitted so I won't have to kill you and eat your children for copying my style)
me: Â Hey, you! Â (throws die to get player's attention.. okay, I'm not THAT much of an asshole) Â You suddenly find yourself under attack as a creature explodes out of the underbrush to attack you.
player #1: Â hey, don't I get an initiative roll?
me: Â (gives the player an eye roll instead) Â Why would you get that?
player #1: Â I have thermal senses, I can see things that give off heat.
me: Â (Makes note to himself to throw his player's guide into an induction furnace) Â
-Wonder Years-esque pause for Fred Savage (played by me) to yammer some-
Now, since I haven't thought this encounter out beyond "creature attacks party, is smacked down, party becomes wary," I could back the game up at this point and have him roll initiative to slay my rabid lemur outright, and then every time I opened my mouth, I could expect to see the animal cunning-intensive brains of my players creating questions like the Army creates useless paperwork. Â I hate paperwork, and I despise questions that don't deal directly with the setting or the game.
Or, door #2, RetCon; I heave a sigh and examine my knowledge of how thermographic vision works. Â I decide that Arnold's example in the movie "Predator" will do nicely and the following scenario unfolds:
me: Â and that matters because...?
Player #1: Â well, I should have seen it coming...
me: Â First off (because my sentences start with caps), even if you said you'd been looking, which you didn't, your thermal sense wouldn't have picked up this particular opponent because of the copious mud that is now getting everywhere as the creature tears into you. Â (I also decide at this point, that every time the player argues, I'm going to ratchet up the difficulty a level) Â
[power level: Â Weak; still a muddy, rabid lemur] Â We'll see how long this lasts
Player #1: Â That's bullshit, I should even get to see it through the mud! Â The Predator got to see hazy things in the mud!
[power level: Â Not too bad; a muddy, mutant, rabid lemur]
me: Â (Now he's asking for it) That's probably true. Â Maybe if you survive to reach civilization, you can create an artifact with your non-existent Craft skill that will hone your existing heat sense.
Player #1: Â If it allowed me to hunt in the wild before I was Exalted, why doesn't it work now?
[power level: Â making me mad; a muddy, mutant, rabid lemur that is the familiar or representative of a local spirit]
me:  Have you ever read about an Exalt who was a mutant?  Last I checked  (I didn't, of course, it's my damn game and I own all the books.  The only opportunities the players get to read them is when I'm in town), there weren't any.  Either mutants don't Exalt, or Exaltation corrects mutation.  Which would you prefer?  (a small RetCon in and of itself)
Player #1: Â C'mon, I specifically bought this ability to be able to see around in forests. Â I want a roll!
[power level: Â Ire aroused; a muddy, mutant, rabid lemur that is the familiar of a nearby Lunar Exalted]
me: Â (looks at player #1 expectantly)
Player #1: Â Besides, it's not a mutation, it's a gift from... oh hell, I forgot the name
[power level: geysers of the purest rage, radiating waves of animosity visible to the naked eye; the rabid lemur is an extremely powerful first age Lunar who saw a lover who spurned her in the party and wants BLOOD]
Players will eventually catch on to this, but it is your job as the god-like ST to always keep them guessing. Â It helps to have a few such encounters in the back of your head at all times to get the ball rolling. Â
Also, never, ever, under any circumstances, allow any merit like common sense, or danger sense. Â Soliton radar as a sensory ability should probably also be right out. Â Just like me. Â I'm too tired to exist.
This isn't so much a topic beginning with a question as it is an explanation of this concept to STs just starting out.
Also, all third person pronouns are him/he/his/it. Â This is not to draw attention to the latent superiority of males, but to give my poor, tortured fingers a rest. Â If you're an easily offended female, no loss; we probably wouldn't ever have been friends anyway. Â I am a chauvanist pig.
The RetCon, or Retroactive Continuity is a temporal way of making your plots fit together. Â We are all human, except maybe Jakk, who I think is a ghost who has possess the WW game studio building. Â Being human, we make mistakes. Â Yes, you heard me say it, STs make mistakes.
But a good ST doesn't make mistakes. Â If he is good, his stories are divinely ordained (by him, of course), and therefore, beyond reproach. Â How do you, the ST, mold yourself into the stuff of legend before the suspicious eyes of your players?
There are a lot of ways, and they're pretty easy until you stumble and make a mistake. Â You handle this in one of two ways:
You can fall like Christopher Reeves and actually backtrack your game. Â Do this once, and your players might let it slide, twice, and they will run you over like the orient express and suddenly, the mongrel race which comprises your players will be asking stupid questions at every turn because they will no longer trust you know the game front to back, all of their character's abilities, dots, familiars, masturbation habits by rote and can parrot them back to the player at any time.
Or, you can roll with it. Â This is easier said than done, but the rewards are many and varied. Â This tactic, called the RetCon, can be as simple or as complicated as you want. Â Here are some examples:
Simple RetCon:
(players are walking through a forest, my 5 senses description of the forest has been omitted so I won't have to kill you and eat your children for copying my style)
me: Â Hey, you! Â (throws die to get player's attention.. okay, I'm not THAT much of an asshole) Â You suddenly find yourself under attack as a creature explodes out of the underbrush to attack you.
player #1: Â hey, don't I get an initiative roll?
me: Â (gives the player an eye roll instead) Â Why would you get that?
player #1: Â I have thermal senses, I can see things that give off heat.
me: Â (Makes note to himself to throw his player's guide into an induction furnace) Â
-Wonder Years-esque pause for Fred Savage (played by me) to yammer some-
Now, since I haven't thought this encounter out beyond "creature attacks party, is smacked down, party becomes wary," I could back the game up at this point and have him roll initiative to slay my rabid lemur outright, and then every time I opened my mouth, I could expect to see the animal cunning-intensive brains of my players creating questions like the Army creates useless paperwork. Â I hate paperwork, and I despise questions that don't deal directly with the setting or the game.
Or, door #2, RetCon; I heave a sigh and examine my knowledge of how thermographic vision works. Â I decide that Arnold's example in the movie "Predator" will do nicely and the following scenario unfolds:
me: Â and that matters because...?
Player #1: Â well, I should have seen it coming...
me: Â First off (because my sentences start with caps), even if you said you'd been looking, which you didn't, your thermal sense wouldn't have picked up this particular opponent because of the copious mud that is now getting everywhere as the creature tears into you. Â (I also decide at this point, that every time the player argues, I'm going to ratchet up the difficulty a level) Â
[power level: Â Weak; still a muddy, rabid lemur] Â We'll see how long this lasts
Player #1: Â That's bullshit, I should even get to see it through the mud! Â The Predator got to see hazy things in the mud!
[power level: Â Not too bad; a muddy, mutant, rabid lemur]
me: Â (Now he's asking for it) That's probably true. Â Maybe if you survive to reach civilization, you can create an artifact with your non-existent Craft skill that will hone your existing heat sense.
Player #1: Â If it allowed me to hunt in the wild before I was Exalted, why doesn't it work now?
[power level: Â making me mad; a muddy, mutant, rabid lemur that is the familiar or representative of a local spirit]
me:  Have you ever read about an Exalt who was a mutant?  Last I checked  (I didn't, of course, it's my damn game and I own all the books.  The only opportunities the players get to read them is when I'm in town), there weren't any.  Either mutants don't Exalt, or Exaltation corrects mutation.  Which would you prefer?  (a small RetCon in and of itself)
Player #1: Â C'mon, I specifically bought this ability to be able to see around in forests. Â I want a roll!
[power level: Â Ire aroused; a muddy, mutant, rabid lemur that is the familiar of a nearby Lunar Exalted]
me: Â (looks at player #1 expectantly)
Player #1: Â Besides, it's not a mutation, it's a gift from... oh hell, I forgot the name
[power level: geysers of the purest rage, radiating waves of animosity visible to the naked eye; the rabid lemur is an extremely powerful first age Lunar who saw a lover who spurned her in the party and wants BLOOD]
Players will eventually catch on to this, but it is your job as the god-like ST to always keep them guessing. Â It helps to have a few such encounters in the back of your head at all times to get the ball rolling. Â
Also, never, ever, under any circumstances, allow any merit like common sense, or danger sense. Â Soliton radar as a sensory ability should probably also be right out. Â Just like me. Â I'm too tired to exist.