SagaciousAscendingHero
Member
Has anyone done a rework up of the armors, similar to the Armorium for weapons?
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And minimum damage.cyl said:Well there was this thread where you have good inspiration: viewtopic.php?f=15&t=6803
But there's no real problem with armors except that hardness doesn't do its job.
The problem comes more from the damage trait of some weapons and the Piecing tag.
Simple math: Martial Artist vs Tank... Martial Artist couldn't draw first blood from Tank (and we're not talking super heavy MM armor here).I honestly can't figure out why they ever instituted the newer rule in the first place.
Because in (pre power combat) 1E, everyone bitched about how armor made you invulnerable.Virjigorm said:I honestly can't figure out why they ever instituted the newer rule in the first place.
Yeah that too :mrgreen:wordman said:Because in (pre power combat) 1E, everyone bitched about how armor made you invulnerable.Virjigorm said:I honestly can't figure out why they ever instituted the newer rule in the first place.
So it was broken one way, then they fixed it so hard it broke the other way? That definately sounds like Sidereal work there.wordman said:Because in (pre power combat) 1E, everyone bitched about how armor made you invulnerable.