~Armageddon's Call~
There shall come a time when the sins of men be visited upon him, and the Gates of Heaven shall remain closed, silent in response to his cries. - Lucas Ainsworth, December 12 Year 2012.
- Year 2012: Several people begin prophesying about the end of the world. Among them, was Lucas Ainsworth a former scientist, now a pastor in a small church. Unlike the rest who spoke of natural disasters, his descriptions were far beyond their imaginations... different. Not unexpectedly, they were ignored.
- Year 2013: The first few strange creatures were discovered. Rare occurrences, they were quickly put down before much harm came to the public. Scientists call them a new breed of creatures, evolved beings, or some forgotten species. Others call them demons. Strange weather patterns prompt the governments to think twice about an impending disaster; though they still refuse to believe in the end of the world. Project Utopia begins.
- Year 2017: Due to massive funding and new breakthroughs in construction tech engineering, Project Utopia nears completion. Futuristic Self Sustainable Cities (SSC's) are erected in almost every major state. Recent technological advances have given birth to the energy barrier, a forcefield capable of absorbing shock waves and radiation. Coupled with the high walls of the various Utopias, these cities are capable of protecting its inhabitants from nearly any form of natural disaster, from tidal waves to nuclear fallout. No 'demon' sightings have been reported for the past year.
- Year 2018, AJ 1: The End of the Old World, a new and more terrifying one begins. AD 2018, or rather, Anno Judicium 01 in 'the year of Judgement'. The world which Lucas Ainsworth saw in his mind's eye, six years prior. Portals of Fire materialize all over the world. From within their fiery interiors, horrors emerge. Swarms of savage bloodthirsty demons, quickly overwhelming all initial resistance by the armies. In panic, some governments launch nuclear weapons at the portals; it did more harm than good, the portals were indestructible, while miles of land became uninhabitable. It was Judgement Day. Non-believers turn to their governments and technology, believers pray for the Rapture, pray that they be taken straight up to Heaven... nothing but silence was their answer.
- A.J. 02: Humankind struggles to survive, no longer thriving on earth. Some managed to hole up in the Utopian SSCs. Current Weapons Tech are only effective for a certain time. Over time, the demon's became more and more resistant to attacks; especially weapons of the modern world. Ammunition composition had to be changed, different explosives will have to be used. There are many varieties of arms, but there are even more demons. Some SSCs have already fallen, and many more will fall. Still, the non-believers put their trust in earthly knowledge, science and technology. But to those who still hold their faith... those who live in fear and terror, but never seized to hope... to them, the first angels appeared.
~The Present~
Gatekeep coat-of-arms
It is now A.J. 25, twenty five years since Judgement, as that day was called. Most of the SSCs still stand, but they fight a losing battle. Unbeknownst to most of them, a separate organization called the Gate Keepers have come into being. Daily, they oppose the demon swarms, with weapons only those who Believe can wield. Made with a silver alloy called Felanium, soaked in Holy Water and blessed by the angels who helped them, they can continually use them against the unholy without fear that they grow immune. Ever vigilant, they seek to add to their numbers. Whether one be a Utopian or a Wanderer (those who survive in small communities or alone), all were welcome as long as they Believed. Believe that someday, Heaven shall shine its cleansing light upon the blighted lands, as told in the prophecy the angels brought with them.
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On the twenty fifth year, seek ye O son of men,
A Morning Star it shall be, Of place only the Avarin shall know,
Thus the Star shall guide thee to a place unknown,
And ye shall't find a boy, one Chosen,
To him be granted the power, power to cleanse the land of evil so ancient,
Only then shall paradise and peace come unto you.
. , ; ' ` ~ * ~ ` ' ; , . , ; ' ` ~ * ~ ` ' ; , .
Though helped by the Avarin, the Gate Keepers were still no match for the sheer numbers that poured forth from Hell's Portals. Though they brought hope to the people, in some aspects it was perhaps worse than it was before. For reasons unknown, Heaven remained silent, and Earth was shut out to them. The Avarin were the only Angels to take pity on Earth and chose to help them, though at great cost to their numbers and original power. Banished for defying Heaven, even portions of their memory were missing. Enough survived to bring knowledge of legendary weaponry and the Prophecy, but enough will never be enough. Their numbers, scattered to all the various Sanctums of the Gate Keepers, dwindled with each battle.
~Weapons and Equipment~
Just as a general idea of things. You can come up with your own, and if it's balanced should be fine.
Automatic Rifles - Not limited to rifles, but basically any weapon that has a high rate of fire. These weapons can only be loaded with standard Felanium shells. As such, it will take quite a few shots to bring down a demon. Damage scale 5/10.
Bows/Crossbows - Much slower rate of fire, but used for its simplicity and stealth. The silver arrows and bolts are all painstakingly made. Engraved with Holy Verses, these bolts do more damage than their piercing edge. The mere touch of the metal burns all things unholy. Damage scale 7/10.
Snipers - Applies to all single fire weapons. Where the snipers lack in speed, they make up in deadliness. The slow rate of fire allows the use of Gospels, Felanium bullets encasing a vial of Holy Water. A single shot straight to the vitals is enough to take down most ordinary demons. Damage scale 8/10.
Melee Weapons - Made with the hardest of Felanium alloys, damage by these is determined by not only the weapon, but also the skill with which it is wielded. Daggers generally have less damage than swords. Damage scale 5-9/10
Magic - Limited to Avarin. The powers of the Avarin are not limited to healing and blessing. With but a prayer, the Avarin can call down scorching light upon unholy flesh. Though the use of such divine power quickly attracts more demons, moreso that the blast of a gun. Takes time to cast and generally used as a last resort. Damage scale 10/10.
Gatekeeper Sanctums are often hidden such as in the foothills of mountains and usually only have one easily defensible main entrance.
~Things you should know~
- Avarin are the only ones who can wield magic. Their reflexes and strength is perhaps only slightly better than the average human. However, with their blessings, even humans can be greatly enhanced. When wielding melee weapons, they can do more damage to demons due to their experience and celestial blood. However, this also means they take more damage when hurt. All Avarin wear a chain pendant (called an Oathkeeper) to suppress their powers, limiting their magic to healing. Only when faced with certain death, they can break the Oathkeeper to unleash their power.
- The claws of demons are poisonous. As such, power suits will have to be worn. These suits or armour are powered by both magic and energy. This has been aptly named FAITH Systems, and was developed by the late Lucas Ainsworth with the aid of the Avarin. More explanation of FAITH Systems will be below.
- You can RP as either a human or Avarin (angel, though there will be restrictions on the number of these). As a human, you can start of as either a Gate Keeper or an Acolyte. Acolytes are in training and can be from a Utopian SSC or a Wanderer.
- Gate Keepers live in a semi medieval semi futuristic environment. Horses, cars, castles and magic fields instead of the utopian energy fields. Our starting location will be somewhere in the United States on mountainous and forest terrain, but not months away from the ruins of a city (I'm purposely vague here to give more freedom later. Also, the landscape of places have changed drastically since Judgement due to the many wars)
- We will start 25 years after Judgement. The Avarin are in the process of deciphering their scriptures to determine the location of the star. I will be roleplaying as Lucas Ainsworth's Grand Daughter, someone else can-will RP as my husband =] The background of the other characters are up to the rest.
- Most demons are your usual nightmares, anything you can imagine out. On occasion, there are greater demons. These are smarter and can actually speak O__O!
- A demon's weak spot is its heart (middle of torso, just above belly) or head (Yeah, I know its the same as a human's, put it this way. One shot to the heart or fifteen shots to the chest
- Though they can appear and fight anytime of the day, most demons (except the really powerful ones) are at their weakest in the hour of dawn (~5-6am). Conversely, they are more powerful at the hour of sundown (~6-7pm).
- The Gate Keepers have fortresses called Sanctums all over the world. Each Sanctum is managed (not quite ruled) by a Cardinal. Below the Cardinal are the Exarchs. Exarchs perform a variety of responsibilities: leader of expeditions or even the head scientist, working with the Avarin to develop new weapons. They are aided by Deacons, officers to help in the chain of command. Crusaders are those who fight on expeditions and Sentinels are the ones who guard the castle Sanctum. Though there is a hierarchy of rank, the Gate Keepers generally revere 'experience' more than rank.
- Avarin do not have ranks, although each Sanctum has an appointed Patriarch/Matriarch to lead them. They also do not have wings. They probably did in the past, but the journey through the planes of existence to get to earth stripped them of some power.
- Any questions, PLEASE don't hesitate to ask !
~F.A.I.T.H. Systems~
The main architect of the Gate Keepers' unique technology, Lucas Ainsworth managed to combine the powerful magic of Blessed Waters with the technological advances of the human race to create a unique combat armour, deemed the F.A.I.T.H. System. The F.A.I.T.H. Systems have been incorporated into power suits. Each suit has a specific F.A.I.T.H. core, designed to enhance specific abilities. Below you will find the different Cores available.
Faith is used to shield from harm as well as enhance movements. As such, during combat, everyone starts with a set percentage of Faith to be written at the end of their post (e.g. 100%). Taking damage or using abilities will reduce Faith levels. Generally starting at 3% per special ability, also depending on the severity of the situation; I will leave the power level reduction up to the individual puppeteer as this is just to make sure things stay practical. Faith can be replenished via prayers and Blessed Waters in specific places of a Sanctum (Blessed Waters are purified by the Avarin over a week to retain its magical properties. Yay for mineral water *-*!)
~REVELATION ARMS~
Most Faith Cores have the ability to activate the Revelation mode. Activating Revelation mode immediately reduces Faith levels by 30 percent (flat amount) and doubles the energy cost of all abilities. However, the further enhanced abilities (unique to each Core) gained when using the mode could turn a losing battle into a battle won.
~F.A.I.T.H. Cores~
**Under stats and abilities, the points each represent the power enhancement relative to an average human; e.g. strength +1.0 means that with the suit, your strength is 2 times that of your base character's strength as a normal human. Reflexes is how fast the suit can react in close quarter movements, such as the swing of an arm. Agility is the sustained speed or power of the suit, such as the running speed and how long that speed can be maintained. Sensory is the suit's inbuilt environmental fluctuation equipment (wind speed, sound detection, sight scope distance) and targeting systems, this is highly beneficial for marksmen using any form of projectile weapons to shoot the highly mobile demons.**
Core Name: Alpha Core
Info: The first Faith Core to ever be created, it was also one of Lucas Ainsworth's crowning achievements and for some reason, he could not replicate it. Although somewhat lacking in terms of specs, it boasts the highest amount of stored energy compared to the other cores. Base Faith energy level is 300%.
Stats and abilities: Strength +0.5, Reflexes +1.5, Agility +1.0, Sensory +2.0
Ability: Helping hand. The Alpha Core can channel its Faith energy to replenish the depleted supplies of another core.
Revelation Mode: Thy Word is My Shield. The Alpha core can form a protective shield to protect all other Faith Systems nearby from harm. Damage taken by others will be rendered on the Alpha Core.
User: Sensadelia Ainsworth
Omega Core
Core Name: Omega Core
Info: The latest core to be developed, and is still in its prototype stages. Its design was left unfinished by Lucas Ainsworth and was later finished by the Exarchs. As such, Faith energy consumption is doubled in normal mode, and quadrupled in Revelation mode. Base Faith energy level is 200%.
Stats and abilities: Strength +4.0, Reflexes +1.0, Agility +1.0, Sensory +1.0 You may rearrange the points if you wish, max 7 points.
Ability: Zeal. Core user may at will rearrange 3 points from strength into reflexes, agility or sensory, or vice versa. Each swap costs Faith Energy.
Revelation Mode: Miasma. Unique ability by RP-er
User: Sensadelia Ainsworth's husband.
Standard issue mass produced Cores. L - Sentinel Core, R - Crusader Core
Core Name: Crusader Core
Info: Mass produced core. Base Faith energy level is 100%.
Stats and abilities: Strength +1.0, Reflexes +0.5, Agility +1.0, Sensory +0.5
Ability: n/a
Revelation Mode: n/a
User: Crusaders and Sentinels.
Caliburn Core. Juggernaut of the Gatekeepers
Core Name: Caliburn Core
Info: One of the few specialized cores designed by Lucas Ainsworth himself. Excels in brawn and has higher than average faith levels for extra defense. Base Faith energy level is 150%. Core is also the largest in terms of size.
Stats and abilities: Strength +3.0, Reflexes +0.5, Agility +1.0, Sensory +1.0
Ability: Smite. Even without a proper weapon the Caliburn Core is more than able to pack a punch. With its superior strength and powered gauntlets, a punch from this armour can send shockwaves through a demon's body or tremble the ground.
Revelation Mode: Judgement. The juggernaut core gains a further +2.0 boost to strength, increasing smite's effectiveness. Smite can also be performed with both hands (as opposed to one, in normal mode).
Users: -
Yggdrasil, the master of melee
Core Name: Yggdrasil Core
Info: One of the few specialized cores designed by Lucas Ainsworth himself. Excels in quick movement. Base Faith energy level is 100%.
Stats and abilities: Strength +0.5, Reflexes +3.0, Agility +2.0, Sensory +0.5
Ability: Leap of Faith. Enhanced mechanics in the boots and stabilizers in the hands have allowed this core to perform extra-human acrobatic feats. Leaping a fifteen foot wall, performing a backflip, and then reversing the flip again, and again under 2 seconds.
Revelation Mode: Vindicator. The Yggdrasil core is able to move short distances (3 feet) or react at blinding speed so much so that it creates a mirror image of itself in its previous position. Can only last 10 seconds before overheating.
Users: -
"He's dead, before he would know it!"
Core Name: Avalon Core
Info: One of the few specialized cores designed by Lucas Ainsworth himself. Excels in scouting and ranged weaponry. Is outfitted with ground stabilizers to help with sniping in difficult positions. Base Faith energy level is 100%.
Stats and abilities: Strength +0.5, Reflexes +2.0, Agility +0.5, Sensory +3.0
Ability: In plain sight. Stealth technology have enabled the Avalon core to literally stalk under the noses of lesser demons, and even some of the more intelligent ones.
Revelation Mode: Judicator. The Avalon core powers up the weapons it is synchronized to, greatly increasing its power and rate of fire. Gains a +1.0 to reflexes and strength.
Users: -
~Oathkeepers~
Avarin do not bother with FAITH cores. They wield their magic and melee weapons, fighting armoured or in battle robes. Though they all wear their Oathkeepers, they can still use some of their abilities other than the default blessing and healing.
Flame of the Spirit. The fire of purification. Used by avarin aligned with the element of fire. They can enchant their equiment to wreath it in flames or use minor fire spells, such as hurling a firebolt.
Caress of the Void. The chill that cleanses. Similar to Flame of the Spirit, but used by avarin aligned with the ice element. The magnitude of both these avarin's spells greatly increases when the oathkeeper is broken.
Chained but not broken. A rare Oathkeeper as the Avarin who wear them are few. These Avarin can take a huge amount of punishment and are known for the unbreakable will. They regenerate themselves more rapidly than usual when given the chance to recuperate (not in battle). When the Oathkeeper is broken, these avarin regain their wings and is bathed in a protective light. They also gain the ability to create force blocks (like a 3 foot square hovering in thin air) for defense or mobility. Eyes aflame, they dive into battle with enhanced will and strength, fighting until they fall.
~Character Skelley~
Name: (Duh~)
Age: (Appearance age for avarin)
Real Age: (For Avarin)
Gender:
Race:
Personality: (Short description, but please dont go 'Sometimes quiet sometimes funny and talkative' I'd rather you say 'clumsy'. That's a more defined character. No Jane Does and John Smiths please.)
Weapon: (You could have more than one, but try to be good at one thing. You could also have none! But please, no walking arsenals.)
Description: (Just a few lines describing how your character looks.)
Core Type: (For Humans, you do not have to start with a specialized one. Somewhere along the storyline you will be gifted with one.)
Oathkeeper: (For Avarin)
Partner: (Can be romance partner or fighting buddy )
Appearance: (Other than a brief description, would appreciate it if you can find a picture although it is not necessary. If looking for a picture since there is both medieval and modern cultures, armour or suits from both eras are fine. The ideal one would be something like from that game, Hellgate O_O
Background: (Put a few lines about your character if you want. Otherwise, just put your rank -if any- and what you are; Gatekeeper Crusader/Sentinel, Acolyte, New Acolyte, former Wanderer, blablabla.)
- Posting frequency at the very least twice a week =]
- Two good sized paragraphs minimum per post, and do your best to make it good ^^.
- Standard RP Nation RolePlaying rules apply of course, and don't forget simply courtesies.
- No Gmodding. Most NPC's without names should not be killed. If in doubt don't hesitate to ask! This is more of a PvE rp, with minimal to no PvP. Friendly brawls are welcome though! But if it gets too far, you will be brought into line! >
- Please dont ditch me :<, if you really can't continue with the RP at all, just let me know. Give me a reason, I don't care what. I'd rather you say "It rained for two days, I can't RP anymore!" than not say anything and just stop posting.
- If you're really unable to find a picture, it's fine, but make sure you give a good description!
- Lastly, I'd appreciate it if you stick to the lore =] Where I have not specified anything, feel free to come up with your own explanations ^^
- If you have questions.. ask! =D
All applications and OOC shall be posted to the Signup Thread!
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