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Fantasy Arlandia's Fate - CS

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Character Sheets & Guidelines
This is the CS thread, which house all submitted character sheets along with the template. This will include plot-relevant NPCs as well. Keep the OOC in the OOC thread, including CS reviews and feedback.

Approved CSs will receive a like.
 
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Character Sheet TemplateThese are the essentials, do not remove or alter any of them. However, feel free to add some fancy bbcode, if you desire, or more details such as themes, quotes, etc.

Place Character Image Here.

Name:
Age: *Must not go lower than 17.
Gender:
Race: *If you decide to create a custom race (one which isn't a common fantasy race), please expand on their details - history, culture, general looks, etc. You can place it here, or on the Lore thread.

Height: *Measured in feet(ft).
Weight: *Measured in pounds (lbs).

Appearance: *Optional. At least a paragraph, if you choose to do so. If you cannot provide a picture, it must be at least a paragraph.

Personality: *At least a paragraph.

Backstory: *At least a paragraph. Describe your character's life until the current time, why they joined the Liberation Front, etc.


Rate your character's capabilities from F to S, with F being the lowest, and S being the highest. Remember that these stats compare your character to the average of all races. Humans might peak at A or B on some stats, but they may peak on S on others. The same goes for every other race.

Strength: *Determines the character's overall physical strength.
Dexterity: *Determines the character's agility and reflexes.
Constitution: *Determines the character's toughness.
Intelligence: *Determines the character's overall intellect.
Wisdom: *Determines the character's intuition and overall rationality.
Charisma: *Determines the character's overall personality, and how it affects others.


Inventory: *List and describe anything that your character has with them.


For plot purposes, I will only allow one character, among all of you, to start with a Regalia. Other characters will have their chance to claim a Regalia further into the story. Do note that this initial Regalia will be randomly made for the character.

Regalia: *Name of Regalia, and link to its entry on the Lore thread.
 
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Name: Alya Silverwood
Age: 48 (appears 19)
Gender: Female
Race: Half Human, Half Dwarf

Height: 4'11"
Weight: 122
Personality: Alya is a bit of a loud character. It's almost impossible to shut her up, even in dire circumstances. She's very blunt, but not necessarily pessimistic; she'll happily tell you all of the things she likes about a subject as well as rant about the things she dislikes. She's an open book, rarely hiding anything, and usually bad at hiding things even when she tries. There are a few secrets she can and will carry to her grave, but generally, it's not hard to get an honest answer out of her. Alya has a fiery attitude and is always ready for an adventure or a fight, or both. She's not afraid to play dirty, and often doesn't follow rules if it means winning overall.

Backstory: Alya was born and raised in a town north of the Arliandian Capital, in the Northlands. She was born of a dwarfen father and a human mother, the latter of whom died during childbirth. From day one, she was raised as a dwarf, surrounded by dwarves, and treated as one despite a few developmental differences. Seeing as though she was the only child of her father, Dorin, he raised her as though he would've raised a son; teaching her how to create and repair weapons. And at one point, she even learned how to use a few of them, despite the fact that she would probably never see a battle. She aged much faster than dwarves did, but still slow for a human; although her "rapid" aging seems to have slowed down significantly after she hit puberty.
When Alya was still relatively young, around 35 or so (11), her home in the mountains was put at risk. A battle had broken out between the Liberation
and the Empire, and Alya's home was caught right in the middle of the fight. The fight was over fairly quickly, but significant damage had been done to their mountain; all it took was a couple of misplaced attacks. A majority of the dwarves inside of the system of caves had been trapped inside; rubble covering many of the entrances. It took a while to dig everyone out, and by the time enough rubble was cleared, many had died from suffocation or had been crushed during the battle-caused quakes. Alya had been one of the lucky ones to have escaped with her life.
Now, she has a bit of a distaste for both the Liberation and the Empire. Her dislike isn't strong enough to be full-fledged, bloodthirsty hatred, but if she had to choose between staying out of the fighting, and picking a side, she'd rather just stay out of it.
Currently, Alya travels around; selling her father's weapons and taking requests from those who want any that are custom made.


Strength: A
Dexterity: C
Constitution: A
Intelligence: B
Wisdom: D
Charisma: C


Inventory:
-Large bag of weapons (most of which she has no idea how to properly fight with)
-Battle Axe
-Basic supplies (food, a flask for water, robe, etc)
-Some tools for emergency weapon repair
-Slingshot

-Small pouch for coins
 

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Colette Shilula

  • Name: Colette Shilula
    Nickname: Cole
    Age: 24
    Gender: Female
    Race: Snow Harpy
    Harpies have the form of a bird with the form of a human on their upper body(wings for arms, hands hidden at the tips of her wings, claws and feathers/scales for lower legs). In ancient times(greek mythology), they were responsible for the punishment of the guilty. Additionally, they carried evildoers in their claws to be punished elsewhere. They were also known for their never-ending hunger and almost bottomless stomachs. In more recent times, they have become known as useful labourers, messengers and escorters, due to their ability to carry varying objects in the air across great distances. Alongside this, they appear more justice-seeking than others. However, after the beginning of Arlandia's fall, discrimination has slowly built up towards their race. Perhaps not as serious as the discrimination towards other species, but nonetheless still a problem. Some have begun disliking their pestering attitudes, and how they try to meddle and halt illegal or morally wrong affairs. Others have disliked their attitudes in public eating areas, due to the amount they eat and their ravenous nature.
    Source (For ancient times which I then altered for more recent times)
    Snow harpies are a variant of the race, which typically reside in frozen climates with their light-coloured feathers/scales. Their claws tend to be larger than other harpies, to prevent sinking into snow or ice with their weight well spread across. They tend to dislike spending unnecessary energy doing mundane tasks, as they are used to having to conserve as much energy as possible in cold climates which drain their strength.

 
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GENERAL INFORMATION
Name
: Drevis Senade
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Age: 25
Gender: Male
Race: Human

PERSONAL INFORMATION
Height
: 5 ft 11 inch
Weight: 147 lbs
Personality:
Charismatic. Most people would describe him as that. Courteous manner, eternally polite. He despises being the centre of attention, preferring to let others take the spotlight while he receives the thanks and favour from those who know better. Despite his friendly mannerism, he was moreknown as distant figure, being close to others yet feel distant to those around him.

What most people don't know of him is his pettiness. He dislikes being ignored and will hold grudges until he can avenge them. He respects law and rules but will try to go around it through existing loophole or paying favour through the right person. Cunning, yet respectable. To those who know him, Drevis is a figure both to love and to be cautious of when they are against him. Few know him closely, but he holds them dearly once he cares about them.

Backstory:
Born and raised in the city of Quisire, the chaos of war never affected Drevis' childhood. No, raised in the city of merchant, he soon started to associate war with profit. War needs soldiers. Soldier needs food and weapons. Food that couldn't be grown in the battle-stircken land and weapons that was always lacking due to the constant fighting. With his meticulous streak and wide web of connection all around the city, Drevis had managed to become one of the wealthiest merchant in Quisire. Like any good merchant would do, he was not picky about his customers. Liberation army. The Empire. As long as they brought him money, he would not differentiate them.

That was so, until the balance started to tip.

He received massive orders of Regalia from the Empire, which turned the tide of battle against Liberation Army. Though his merchant self was thrilled of the increasing order, his more cautious, suspicious self was worried. No matter how you look at it, with the defeat of the Liberation Army, the Empire would turn its force toward Quisire. A strategic port city that connected Arlandia with other countries. Simply refusing to take Regalia order from the Empire would not do anything; The Empire would just turn to another merchant.

It was decided then. He needed to give the Liberation Army a helping hand.

It was a risky move from his side. Being found would essentially end his connection with the Empire and his life. On the other hand, if he successfully helped the Liberation Army, his connection with the people inside them would be guaranteed even after the war has ended. Unlike how many merchants hope, no war last forever. The war between the Empire and Liberation Army would come to an end. And when the end had came, Drevis wanted to be on the right side.


STATS
Strength: E
Dexterity: D
Constitution: C
Intelligence: A
Wisdom: A
Charisma: A


INVENTORY
Pouches of money
A silver dagger
Leather bag filled with necessities
Ink and quill
Parchments

 
Name: Eachan
Age: 24
Gender: Male
Race: Kelpie


Kelpies are shapeshift water demons that take the form of a black horse. Though beautiful in appearance, they are carnivorous monsters that will feast upon anything they can kill. Due to their insatiable hunger and cannibalistic nature, Kelpies live in solitude under deep water and are rarely seen conforming to the ways of society. Upon their ability to adopt human form, it is wisely told to be wary of handsome strangers.

Height: 6’4
Weight: 189 lb


Appearance
Despite having the face of Adonis, Eachan is one miserable looking fellow. His slouched posture shortens his tall physique and his brooding repels the desire to approach him. Curls form from his unruly mess of hair, and is shaved once a week due to its rate of growth. His dark and handsome features are defined by his black eyes that appear to gaze at others hungrily. Though he harbours the habits of a gluttonous sloth, his body is well built and toned (with useless muscles). The only characteristic that deviates him from a human are the black skin of his hands.


His human form is weak. Very weak. He can’t even run fast, and is often considered a burden in battle. Even the recoil from a handgun will hurt him. This is due to the fact that his human form exhausts his physical prowess. His hands, however retain the skin of his Kelpie form and are as hard as steel (which is good for blocking weapons but useless for attacking since he has zero physical strength). Fortunately, his mental fortitude is strengthened.

Personality
By nature, Eachan is reclusive and withdrawn. He seldom finds himself feeling lonely, and doesn’t take to offence harsh words or prejudice. Needless to say, he doesn’t give a shit about anyone else’s opinion of him. But he’s got a temper, and won’t tolerate belligerence against his allies. Despite his lazy demeanor, he’s the type to bite the bullet. He’s a hard worker that always appears to be slacking, and will finish his set of responsibilities before finding leisure. Surprisingly, he knows how to charm others due to his good intuition on character, and is also very trusting of his companions. Just because he’s introverted doesn’t mean he doesn’t know how to socialize. He also knows how to agitate someone, and will go above and beyond to piss off his victims.


Backstory
Eachan remembers little of his early life in the deep waters of Dead Man’s Sea. Upon his capture by the Empire, his youth consisted of chains as he was forced to participate in the battle of war. Exploited and treated by his monstrous nature, the Empire disregarded his potential for humanity and encouraged his beastly hunger to accumulate. Ultimately, the Empire had left him for dead to the raiding rebels.
Instead of ending the life of a wounded and exhausted beast, the Liberation Front had taken him in. In contrast to the Empire’s inhumane treatment, the rebel’s were understanding of his nature. Instead of taming him, he was given the right to exercise free will. Furthermore, he was taught how to conform to society and took limitations in his diet. In current time, Eachan has adjusted to his role with the rebels and is a member of a group that controls and organizes supplies.


Human | Kelpie
STR: F | S
DEX: E | S
CON: F | A
INT: B | E
WIS: A | F
CHA: A | E


Inventory
Eachan is often dragging around a shield due to the pestering of his allies. However, he hates baggage. Sure, he’ll carry around a pouch of coins (so in dire situations he can eat away his problems), but the only things he can really tolerate carrying are ten pounds of dried meat, a shit ton of explosives and a flask of water (or vodka).


Regalia
...
 

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[div class=fyuriwrapper][div class=fyuribox1][div class=fyuriimagebox]
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[/div][div class=fyuriheader] Identity[/div]
Name: Hans Weeber

Occupation: ALF's Field Medic
[div class=fyuriheader] Attributes[/div]
Strength:
C
Dexterity:
A
Constitution:
C
Intelligence:
B
Wisdom:
C
Charisma:
E

[/div][div class=fyuribox2]
[div class=fyuriheader2] Red Runner
[/div][div class=fyuriheader] General[/div]
Age: 21

Gender: Male

Race: Human

Height: 5 ft. 9 in. (175 cm)

Weight: 165 lbs. (75 kg)


[div class=fyuriheader] Persona[/div]
Personality:
A wide-eyed country boy, Hans is usually cheerful and tends to sought after others to learn and to understand. He usually tend to his quieter side during the day, upholding his vigilance and work-ethics. Hans believes in honest work and favors, and would seldom say no to a challenge. Eager and optimistic, his conduct of actions are usually determined by efficiency rather doing things exactly by the book. His state of mind are usually heart-lifting, despite his apparels betraying his persona, but like all humans, Hans can display extreme emotions if tense or stressed out.


Backstory:
Born and raised in a small village of Edelweiss, Hans lived in an orphanage and spent most of his childhood on the farms. During his teenage years, the boy fascinated himself with learning and working as a woodsman. It was there, he learned the arts of hunting and gathering. As the war broke out, Edelweiss was placed in a destitute state, as the village changed hands several times during the war. During the aftermath of the battles for Edelweiss, Hans would follow the surgeons around, and with it, came Hans's realization of his calling. Still figuring out his goals for life, the young man enlisted in the Arlandian Liberation Front as a runner and was eventually assigned the role of a field medic, due to his extensive knowledge of natural medicines and personal experience. Dedicating himself to the cause, Hans found in himself a goal to accomplish, and that was to do his best in saving lives, while also hoping that he would own a potato farm once the war is over.


[div class=fyuriheader] Equipment & Regalia[/div]
Equipment/Inventory:
- Improvised leather-padded tunic and lamellar pauldrons.
- Pair of gloves and ankle-wrapped gaiter boots
- Weathered crimson cloak (easily distinguishes him as a field medic)
- Steel sword and daggers
- Satchel of medical equipment: herbs, field dressings, etc. (and anything that can be gathered in the field or bartered for)
- Personal journal and other sorts of texts
- Field rations and supplies, including a canteen of water.

Regalia: N/A
[/div][/div][div class=fyuricredit]code/design by Fable Fable [/div]
 
NPC
four_sketch_by_sonellion-d93afdt.jpg
Shanna Trovale
Age: 29
Gender: Female
Race: Human

Height: 5'3
Weight: 121 lbs


Strength: D
Dexterity: D
Constitution: C
Intelligence: A
Wisdom: B
Charisma: A


A prodigy in diplomacy and tactics, who originated from a far off town in the Northlands. She met the Liberation Front in a fateful encounter with one of the Empire's most abusive officials, when she was pleading for an increase in support to her hometown. After witnessing the conflict unfold between the two forces, the Liberation Front's unyielding resolve and ambitious end-goal convinced her to join their ranks.

Currently, she has been tasked to lead a small troop.
 
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Name:
Nairna MacCinidh
Age:
25
Gender:
Female
Race:
Wulver
Wulvers are an ancient breed of werewolf hailing from Scotland. Unlike other tales, Wulvers do not shed their wolfish skin and cannot shift to that of a human. Unlike wolves, Wulvers are solitary creatures who do not seek out the company of others outside of their own kind. Their diet is a carnivorous one primarily consisted of fish. Wulvers are avid fishers and can often be found along rivers and lakes fishing. Despite their seemingly intimidating appearance, Wulvers are truly generous souls and, while typically avoiding human contact, often leave baskets of fish on the windowsills of those they see struggling. Despite their kind natures, Wulvers are naturally prideful and wary of those outside their own and will attack if surprised or provoked. A fast way to get a Wulver's skin is to steal from them, something that they consider a great crime as it contradicts their typically selfless and generous natures and consider it a great insult.
In combat, Wulvers are flighty and swift fighters, relying on quick-footedness and wit rather than pure strength. As they do not fight unless attacked or provoked first, Wulvers allow their opponents to make the first move to justify the typically swift and powerful blows they can deal.

Height:
7 ft
Weight:
Between 210 to 230 lbs


Appearance:
Nairna is tall for a female Wulver (typically 6ft) and takes after her mother in having ashen grey fur along her back with ivory white on the underbelly, feet, paws and the bottom of her face and muzzle with white surrounding her hawk yellow eyes, taken from her father. The fur along her back is darker than the rest and her tail fades from grey to black with a white tip on the end. Her dark, almost black mane falls from behind her ears down to her midriff, some tied back into a braid. Much like the Pict clans of old, she has blue tattoos painted onto her outer thighs, upper biceps, along her snout and above her eyes. Nairna has a slight overbite, causing her top canine teeth to protrude out of her mouth, something she is self-conscious about and does not like people mentioning it.


Personality:
Like all Wulvers, Nairna is a solitary creature who prefers her own company, not seeking out and quickly becoming annoyed with any kind of social interaction. When interacting with others, she is sarcastic and reluctant to keep up a conversation which can cause her to come across as aloof and uncaring to people upon their first meeting. Despite her aloof aura, Nairna is a truly kind natured creature with a strong sense of justice and is quickly angered by the sight of people being unjustly hurt. Nairna is an intelligent individual with sharp reflexes, though she typically only attacks when attacked herself. While Nairna is typically aloof and stoic, she is not above it all as her typically serious approach to most things can lead to her having some unintentionally funny moments. Despite everything, Nairna is, to an extent, a laid-back individual whos only main interests include having her freedom, fish and a steady supply of fortified wine, something Nairna drinks frequently up to the point where it is arguable if she is addicted or not.


Backstory:
Nairna grew up in the forest with her family, where she was taught to fish and how to hunt. Being an only cub, she was the sole focus of her parents and for a long time, life was tranquil. But when Nairna was fourteen, her family's territory was attacked by humans. Nairna never learned of the reason of their attack but she was forced to run by her father, and to this day she does not know what happened to her parents as when she returned, their home had been destroyed and they were nowhere in sight.


After the loss of her parents, Nairna ventured into the wild alone. She struggled to survive as it was winter and it was almost impossible to fish effectively. Exceedingly hungry, she resorted to sneaking into houses and rummaging through leftovers. One of the houses she happened to ransack belonged to an older warrior who took her in for the night and fed her.

She stayed with the warrior, Kensuke for two years. He gave her her dirks and taught her how to fight with them as well as introducing her to the fortified wine that she is now arguably addicted to. She was happy with Kensuke for a while, appreciating his teachings. After some time with him, he told her that she was then ready to leave into the wild and find her own path. Since then Nairna has been wandering the wilderness, travelling from town to town with no real goal other than simply for the adventure. However, she still lives a very solitary life, but she likes it that way. She had heard about the Liberation Front but despite some initial curiosity, she is unsure to pursue it or not. Her innate instinct to help others pushes her towards it.

Strength:
A
Dexterity:
S
Constitution:
B
Intelligence:
A
Wisdom:
B
Charisma:
C


Inventory:
Fishing rod- Typical of a Wulver, Nairna enjoys fishing so carries the rod with her wherever she travels if the opportunity arises.
Dirks- Nairna is skilful with her dirks. Having two of them she uses for defence. When intending to fight, she will often perform a dirk dance to confuse or intimidate her opponent before attacking.
Wineskin- A bit of a drinker, Nairna likes having a steady supply of fortified wine.
Medicinal herbs- Nairna carries the small packages of herbs on her belt and uses them when injured or sick.
Small bag of coins- For buying stuff. Obviously.


Others:
Nairna is native to Scotland so is fluent in Gaelic and has a limited grasp on English.
Her ears and tail are extremely... sensitive when touched.
Nairna wags her tail when happy. She doesn't like it.


Voice:


Theme:



Quotes:
Chan eil iasg ann? Gun fhìon? Gu tur mì-chinnteach!
Tha mi air a chuairteachadh le stiotan...
Yer goin' the right way for a right good skelping, laddie!


Reinhardt Reinhardt
 
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