TanteRegenbogen
Cuddly enby auntcle
Plot: Long ago, the demon lord was defeated by a team of heroes. However soon after miasma began to spread throughout the world, killing the sentient species that came in contact with it. Plants remained relatively unharmed and animals and beasts mutated from it. The sentient species however were pushed to untouched pockets of land and to the great desert which somehow also remained untouched. Over 200 years later, the sentient species live in large cities protected by barriers that managed to push back the miasma a little. Parts of the great desert have been redeveloped into arable land. However they still seek to reconquer the miasmic lands and find and eliminate the source of the miasma.
Due to the deadly nature of the miasma, adventurers can only venture to a certain point before the effects become to much to bear. To venture into the thick miasma, adventurers have to adopt mechanical bodies that basically run on the mana of their souls. There are however risks such as not all souls remain unchanged when transferred to soul gems and some personalities can "break" from the procedure, creating dangerous and unpredictable personalities. Also the cyborg adventurers are not completely immune to the miasma and some go rogue. The cities however only ban corrupted adventurers from returning as they still are useful for thinning out the numbers of potential enemies. Bounties are only put out on rogue adventurers who become too dangerous to the cities.
Protected cities: - Large cities protected by barriers to reduce miasma to expand beyond their original boundaries. The cities are full of skyscrapers and lights. Everything from adventurers, to arcane scholars to merchants traverse the streets. These cities have special rules for the mechanical/cyborg adventurers:
-Manatech adventurers must retain humanoid appearances and identifiable faces within the cities. No transformations allowed.
-Adventurers are not allowed to use inbuilt weapons or magic within the cities unless it is an emergency.
-Adventurers must be identifiable with a signet on a necklace or a signet tattoo.
-Adventurers are only allowed to enter the center district with special permission.
Mechanical/cyborg/manatech adventurers: Due to organic bodies being unable to survive the thick miasma, there are adventurers who have had their soul transferred into a soul gem which has been put into a mechanical manatech body. Modern bodies can resemble organic bodies, however usually these bodies are identifiable as artificial since the skin has an unnatural shine, often glowing eyes and being comparably heavy. Bodies however can be more visibly mechanical. Especially rogue adventurers and "zombie" adventurers will look less humanoid/more mechanical, even to horrifying degrees.
Usually adventurers are granted standard bodies that can perform spells with the mana from the soul gem or fight on a normal level. With reward points and money, the bodies can be improved and modified. The customization options are nearly limitless to which there are adventurers who run around with gold finishes, embedded jewels, specialized parts and even light strips.
Miasma: The miasma covers about 85% of the main continent. The outlying satellite continent and the island nations are unaffected. Areas immediately outside of the cities are only affected with light miasma and normal people can survive there for days without adverse effects. However the further you travel into the miasmic lands, the more unbearable it becomes. At some point the miasma becomes so thick that it can kill within a minute. That's why the special adventurers exist.
Playable species: Humans, Elves, Orcs, Ogres, Demi-humans, Beastfolk.
Due to the deadly nature of the miasma, adventurers can only venture to a certain point before the effects become to much to bear. To venture into the thick miasma, adventurers have to adopt mechanical bodies that basically run on the mana of their souls. There are however risks such as not all souls remain unchanged when transferred to soul gems and some personalities can "break" from the procedure, creating dangerous and unpredictable personalities. Also the cyborg adventurers are not completely immune to the miasma and some go rogue. The cities however only ban corrupted adventurers from returning as they still are useful for thinning out the numbers of potential enemies. Bounties are only put out on rogue adventurers who become too dangerous to the cities.
Protected cities: - Large cities protected by barriers to reduce miasma to expand beyond their original boundaries. The cities are full of skyscrapers and lights. Everything from adventurers, to arcane scholars to merchants traverse the streets. These cities have special rules for the mechanical/cyborg adventurers:
-Manatech adventurers must retain humanoid appearances and identifiable faces within the cities. No transformations allowed.
-Adventurers are not allowed to use inbuilt weapons or magic within the cities unless it is an emergency.
-Adventurers must be identifiable with a signet on a necklace or a signet tattoo.
-Adventurers are only allowed to enter the center district with special permission.
Mechanical/cyborg/manatech adventurers: Due to organic bodies being unable to survive the thick miasma, there are adventurers who have had their soul transferred into a soul gem which has been put into a mechanical manatech body. Modern bodies can resemble organic bodies, however usually these bodies are identifiable as artificial since the skin has an unnatural shine, often glowing eyes and being comparably heavy. Bodies however can be more visibly mechanical. Especially rogue adventurers and "zombie" adventurers will look less humanoid/more mechanical, even to horrifying degrees.
Usually adventurers are granted standard bodies that can perform spells with the mana from the soul gem or fight on a normal level. With reward points and money, the bodies can be improved and modified. The customization options are nearly limitless to which there are adventurers who run around with gold finishes, embedded jewels, specialized parts and even light strips.
Miasma: The miasma covers about 85% of the main continent. The outlying satellite continent and the island nations are unaffected. Areas immediately outside of the cities are only affected with light miasma and normal people can survive there for days without adverse effects. However the further you travel into the miasmic lands, the more unbearable it becomes. At some point the miasma becomes so thick that it can kill within a minute. That's why the special adventurers exist.
Playable species: Humans, Elves, Orcs, Ogres, Demi-humans, Beastfolk.