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Multiple Settings (apps/characters) they left ʂօʍҽէհìղց behind - [ apoc futuristic wild west fantasy rp. open! ]

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I am currently recruiting for a roleplay.
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    you will be sent a link to the discord server <3
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    LORE
    TBA (second tab in this page contains important lore to keep in mind)

    ROLES, RULES, and OVERVIEW are found in the Interest Check. Questions may be asked in the Interest Check.
    SHEET
    Name:
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    Role:
    Curse: (describe it in detail, please!)
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    • You can edit this sheet as you please as long as it covers the same general information! Please don’t remove parts, but you can add as you please, and you can also split things up into little parts to make them easier. You don’t have to use fancy code, but you can if you want to.
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    Artist: Yusuf Sabqi


 
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NAME: Matthias Larkspur.

AGE: 20, going on 21.

GENDER: Male.

ORIENTATION: Unlabelled.

ROLE: The Townsfolk.

CURSE: Cryophobia, the fear of the cold. For those living with cryophobia, this curse would certainly be a hellscape. For Matthias, it's more of an inconvience. Being cursed to a life of freezing temperatures, the man is akin to being a living ice cube, with his skin cold to the touch and his mere presence leaving frost in its path. He’s acutely aware of it, too. He gets the pleasure of experiencing the briefest of warmth on occasion, however, it is always so fleeting. No matter how warm he dresses or how sunny it is outside, he can never feel warm. Not really.

PERSONALITY: Awkwardly charming. He makes a lot of jokes that don’t tend to land, always seems sort of unsure of himself, is constantly fidgeting with his attire in hopes of smoothing out creases that aren’t there. The man seems to always be stewing in self doubt about his own thoughts. He’ll make seemingly self assured statements and decisions, only to falter the moment nobody shows their approval. Man’s is rather anxiety ridden and it stems from his own overthinking. Matthias has the energy of someone who never socialized with kids his own age, but rather, was surrounded by older folk his whole upbringing; probably because he was.

APPEARANCE: Matthias Headshot. Unseen, but his hands and feet are blackened at the tips, mimicking the visual of hypothermia. His lips are often blueish. Matthias puts a lot of effort into looking more "normal", often wearing gloves and covering up his oddities. If I had to guess, Matthias stands at a solid 5'11", though he's often hunched down to a 5'9". (Art drawn by me.)

BACKSTORY: Growing up as the previous Mayor’s son, Matthias had his future laid out for him from before he could walk. He couldn’t complain much. I mean, having all the big decisions predestined for you made living easy— you didn’t need to think, you let others do the thinking for you. He followed the rules and advice given, going through the motions of being alive, and hung onto every little word his superiors spoke.
He’s much more of a follower than a leader. Even still, there’s always been hope for him following in his parent’s footsteps, even though he himself would rather do anything but.

OTHER/FUN FACT: Sometimes, his leftover frost melts and he slips on it. This is most common when he’s indoors and he's, given up, on trying to prevent it from happening...​
 
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Name: Eolan Gears
Age: 24
Gender: Male
Orientation: Asexual- due to a life seeing bloated corpses, he prefers a intelligent conversation to "The Sex"
Role: Doctor
Curse: Doc fears the undead, with any dead bodies around him rising from the dead in order to kill him. This was discovered when his family found that an ancient corpse had clawed its way from miles of dirt to reach Doc. These undead that arise are nearly unkillable, intelligent- and every day another joins the horde. Fortunately, they can only attack at midnight until dawn- during that time Doc uses the psychic link between them to hunt them, attempt to kill them, and hide their bodies before they can return the next day.
Personality: Doc is cold and serious due to his life hunting the undead his curse created- with his family abandoning him in fear that the creatures would some day turn on them.
Appearance: Doc wears a plague doctor mask and trenchcoat at all times
Backstory: Born in one of those perfect cities, life was perfect until Mr Bones showed up. Doc began to hear a voice speaking to him- telling him to do things. People first thought it was an imaginary friend- but when it told Doc to begin digging in an exact spot, and after it told him the exact location of an old world tin of gold, people reckoned his curse was manifesting. One day the voice in the back of his head found him- a rotting corpse of a long dead criminal, his skeletal face always smiling as he tried to kill the boy. Eventually he was contained, and after the neighbor was discovered to have a curse to attract dead bodies, with his mother hearing the whispers of the dead- he was discovered as a bastard and a danger and was kicked out of the settlement at midnight. Doc wandered for weeks, starving and afraid- hiding from the monsters born from his curse, until he encountered a zombie that had awoken only to be pinned by a cement pillar. Like all the infected, his true urge was to kill the boy, but Doc found that his proximity with this infected blocked the psychic tracking by the others. Doc practiced the mental link between his captive over time and realized he could manipulate it- to steal information and knowledge or experience memories. Using this, Doc began seeking out specific corpses- Survivalists and fighters, and absorbed their experiences, taking his captives medical knowledge before departing- wandering from town to town as a traveling doctor, always leaving at midnight.
Other: The night they abandoned the boy, they didn't realize that Mr. Bones had awoken to pursue his target- and even though he had been created to kill the boy. hearing he was abandoned led to him killing every member of the settlement, one-by-one as they killed him, only for him return the next night. When the people fled the city, he slowly tracked them down until Doc was the last- which just so happens to be the day IC posts start.
(Credit, Darkest Dungeons)
 
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  • WESLEY BOONE
    AGE:
    38
    GENDER:
    Male
    ORIENTATION:
    Bisexual
    ROLE:
    Metalworker

    CURSE:

    Sedatephobia: The fear of the silence.

    Whenever his surroundings become quiet enough, a cacophony of sounds come out of nowhere. It could be something as simple as dripping water or a ticking clock; on darker days, it could be a bloodcurdling scream. Sometimes, it’s the sound of his voice, mocking him, saying his most private thoughts out loud. Other times, it’s a woman humming to herself, that lilting tone familiar and faraway all at once. That’s when he turns the volume on this radio all the way up, drowning his little workshop in crackling static. Occasionally, it works. Mostly, he slumps in his chair, hands over his ears, as if no matter how hard he tries, some things are just meant to echo in his head forever.


    PERSONALITY:

    Wesley likes to keep to himself, perhaps to a degree that might arouse the suspicion of those around him. His responses are usually terse and transactional; he’ll get the job done, but don’t expect him to give you any extras. Here is a man with many questions, though he’d much rather observe and find the answers himself than ask someone else.

    Still, there are times when he almost seems to forget himself. A rare piece of rock, some ancient tech from before The Great Cessation: every now and then, there are little curios that make his eyes glimmer, that slip the ghost of a smile on his face. And then he’ll ask his questions, and he’ll ramble on with an almost boyish enthusiasm. But then eventually he’ll catch himself and retreat, the walls coming back up as he clears his throat and excuses himself with a muttered word or two.

    APPEARANCE:

    With dishevelled dark hair and a face often smudged with grease, Wesley can look a little rough around the edges. His hands are calloused, his jaw clean-shaven. The brown leather jacket he wears all the time looks worn, and his trousers are faded and ripped, but the lone silver band on his finger shines like it’s impervious to scratches. He smells like metal and soap. There are dark circles under his brown eyes, like it had been a long, long time since he’s had a good night’s sleep.

    It often surprises people how tall Wesley is at 6’3”, given how much time he spends slouched over a chair, tinkering on machines. He’s lean and almost looks agile, until you see him walk and catch his limp. From the knee down, his right leg has been replaced with a metal prosthetic, wires and pipes whirring softly and creaking faintly with each step, like a reminder that it’s as weary as the man who wears it.

    BACKSTORY:


    Wesley found himself in town almost two years ago – or, more accurately, the town found him. A bounty hunter was coming back from one of the smaller towns when they came across Wesley, passed out on the ground and with a half-opened duffel bag full of electronics, parts spilling out in a haphazard mess that seemed to beg for the attention of opportunistic bandits.

    The town’s reception of him was lukewarm at best, and rumours around his past had swirled around ever since. Had he salvaged his loot from a dying town? Or, worse yet, was he a plant, sent by The City to spy on them and make sure they couldn’t build their tower of Babel? Wesley did himself no favours, of course, brushing off people’s questions with one-word answers or a simple I don’t know.

    What he did know, however, was that the frequent power outages were tied to a malfunctioning power relay in the old architecture. He could tell from the way the lights flickered, from the sickly whirr of their generator, like the machines spoke to him. He looked at the guns that jammed, the screens that glitched and went black, at the things that were falling apart; easy fixes, he thought, as if he were compensating for something.

    It was a reluctant alliance, at first. He needed food and shelter; the town needed an engineer. The last one had died a year prior without training an apprentice, leaving the town fumbling through makeshift repairs and a crumbling infrastructure. Under the weary watch of the sheriff, Wesley worked on fixing the power grid, on patching up broken radios, and tinkering with whatever machinery they could bring him – small things at first, then gradually larger, more vital systems.

    Over time, the whispers stopped; whatever people thought of him now was lost to the wind. As if in a show of trust, they’d even given him the old metalworker’s workshop, tucked away in a lonely corner of the town.

    There, in that little cabin where the light never seemed to go out, the air seemed to settle in a sense of stillness – but never of silence. As the lanky silhouette moved around the room, shadows shifting in the warm orange light, one might hear the soft whir of a fan clutch, or perhaps the occasional clattering of metal against wood. But always, just always, there was the mundane static of a radio – almost faint at times, and painfully loud on his bad days – fighting total silence as though something might crawl from out of it if left unchecked.

    Face Claim: Ioan Gruffudd


 
Here’s my child. This is still a bit of a w.i.p, I may change or add things later on.

NAME Eris Ashely Lane

AGE: 22

GENDER: Non-binary

ORIENTATION: Asexual | Pan-Romantic

ROLE: Bounty hunter

CURSE: Spectrophobia, fear of reflections or in some cases one’s own reflection.
When faced with a mirror or some form of reflective surface Eris begins to ‘lose a part of themself’ as they would put it. The meaning of this has varied over time, while in some scenarios they have been found wreathing in pain others they have experienced temporary psychosis. Claiming to see the faces of figures long since passed. While this curse to many would be seen as a living hell they have grown accustomed to it, wearing a rabbit mask to help dampen some effects of the curse.


PERSONALITY:
"Everyone has a reflection, However not everyone's can be trusted."
Eris is known for her bluntness and straight shooting way of communication. Preferring to keep to themself, they often present themself as aloof and closed off even to those their closest to and holding a pessimistic outlook on life. They can be very witty and sarcastic, especially towards people whom they find irritating or incompetent, holding little patience for inefficiency. They have a difficult time trusting most people, holding the belief that everyone has a flip side however, with the few that they have grown to trust they are fiercely loyal.


APPEARANCE: Eris’ appearance underneath the mask is unknown. They are rather short and thin, only standing at around 5’3ft and holding a rather sickly figure about them to the point they have been mistaken for being undead. They have tan freckled skin, their knuckles dry and callous from their travels, covered by long tattered gloves. They wear a dirty outfit that with a belt with various pouches and a throwable knife. Around all of that they wore a long red cloak and a slightly cracked white rabbits mask which concealed their face.

RANDOM MANERISMS:
-
They always seem to stand perfectly still when not doing anything, their constantly tense stature making them appear as though they are constantly waiting for something to happen.

- Sometimes with people there close with they’ll subconsciously find themself leaving them random things from their pockets, some spare change, sure. Leftover snack, have it. Rock with suspicious red spots on it, its yours, free of charge.


BACKSTORY:
Growing up Eris always felt this overwhelming sense of guilt. Their mother, Ophelia Lane, dying of child birth shortly after they came into this god forsaken world. Them and their father, Alec Lane, lived in a small town in the middle of ‘bum nowhere’ as he would describe it. Honestly, calling it a town would be an overstatement, more like a glorified camp.

He often hopped from job to job so often you would’ve thought he was a grasshopper, working himself to the bone to just barely keep a roof over their heads, and after work the he would take them along to search for scraps in the remnants of what was once a forest.
As a child he would always tell them stories of what life was like in the city,





OTHER/FUN FACT:
 
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This is a draft of the character open to change but it contains most of the important stuff about her

Name: Eolara Baxter (The White Lady)

Age: 29

Gender: Female

Orientation: Demisexual/Heteroromantic

Role: The preacher

Curse:
Arachnophobia - the fear of arachnids aka spiders, scorpions, ticks and so on
She is cursed to be permanently surrounded by arachnids. She always has some climbing on her skin, in her hair and around her on the ground. Some have been there ever since she was born some have just found her over time. The largest are an average dog's size and the smallest rice grain and they are in a cycle of fighting and eating one another. Eolara has little to no control over them but she has managed to befriend them in a way that allows her to get a little use out of the older bigger ones as transport in exchange for feeding them something other than their brethren.

Personality: She possesses an otherworldly calm but that is just the response to being constantly surrounded by critters crawling around. Eolara has a strike of cunning every once in a while but in general, she is very loving and caring towards those who manage to find their way into her inner circle but as one may guess not that many get that close and even fewer stay close. To others, she might come off as eccentric or downright mad.

Appearance:
She is often cloaked in the spiderwebs to a point where not an inch of her skin is showing to the outside giving her the appearance of a nun. Eolara does try her best to drape any of the newer webs in a flattering way but it is a daily battle of willpower and creativity. She has a permanent veil of webs covering her face and a big black scorpion named Charlie sitting on the top of her head. Ever so often Eolara decorates her "clothes" with tiny live spiders and scorpions as they are there anyways. On the height front, she is about 5'7'' and of fairly average build. Her face while rarely seen is round with wavy black hair billowing around it and her eyes are that of forest green.

Backstory:
Eolara grew up in a small group of worshipers of the old gods and was seen as a divine gift as her curse attracted all the arachnids in the nearby vicinity and thus made a stable food and fibre source but it was a lonely life sitting on a perch something to be ogled at and worshipped. Living in that group lasted a good 20 years before their "prosperity" was discovered by others. Most of them were just slaughtered and she was taken. To what purpose, she never found out as she ran away under the cover of night. The following days were hell on Earth and there were many of times when she just thought of surrendering herself to the critters and being eaten alive but something in her kept going. Eolara wasn't sure how long it took her but soon she reached the town that she now calls home. There she managed to find some food and shelter even if at the time it was temporary. Any scrap of food or sip of water didn't come any easier in the town than it had come in the wilderness as she had to beg for it. Soon her beggar pleas turned into preachings of a better future and has been of the past. Eolara unbeknownst to her at the time had turned into a figure of reverends and worship once more but this time she knew she was something more than just a source of physical needs she was the one to soothe the souls while the body was to be taken care of others.


Other:
She is mostly locked up in her house as to not disturb people with her many-legged friends only emerging for the sunrise and sunset prayer. The house that she stays in is covered with numerous cobwebs and arachnids and stands a little ways apart from anything else.
 
- [1] -

╔═════.✵.══════════════╗
"We’re in this together whether ya’ like it or not.”

↠ Auburn ↞

[ male [he/him] - involved - 34 - foniasophobia ]

===========

Full Name: Auburn No Last Name Given

Nickname(s): Aubrey, Red, Asshole, Dumbass, Dickhead

Sexuality: What’s it to ya?

Curse:
foniasophobia — the fear of being murdered
Every person in Auburn’s life will attempt to kill him. It doesn’t matter who it is or what their opinion of him is — they will try. If they’re unlikely to kill him, the curse will come up with a reason for them to, such as a sudden and brief psychosis or a famine causing them to try to eat him out of hunger. The curse may ruin his relationship with the person in order to make a situation where they would realistically try to kill him.

There is a percent chance that a person will attempt to kill him that slowly increases as time passes. If a person has either participated in or been complicit in a murder attempt, that percent chance will reset to 0. Afterward, it will slowly grow higher but never reach 100%. A person may never try to kill him. For the roleplay, we’ll say that the town just recently tried to hang him — since everyone in the town was complicit and it was so recent, no one has to try to kill him unless their roleplayer wants them to.

»»————- ⚔︎ ————-««

Appearance:
image0.jpg

made by me, dokjacore dokjacore . please do not steal.

Auburn is, to be quite frank, incredibly roughed up. He’s got countless scars crossing his body, whether it be bullet wounds, burned scar tissue, rope marks, and just regular ol’ scars. He’s missing an eyebrow from the one that spans the left side of his face, and he’s missing just a bit of his right one from where another scar crosses his eye. He is also, quite notably, missing one of his legs. It’s been replaced with a robotic version. He likes to claim his real one is stronger.

His name likely comes from his signature auburn-colored hair, just a tinge off from being red or being brown and instead settled somewhere firmly in the middle. His eyes are a similar shade, albeit a bit more on the brown side. If you asked, he’d tell you that they’re russet — most people, however, are not as particular about the colors of Auburn’s physique as Auburn himself is, so they would not ask.

He’s about 6’0 (the cutoff for being handsome and perfect, which he is) and with a fair amount of muscle, lithe and built like a panther, or a lion, or whatever feline comparison you’d like to make. He also moves with a similar amount of grace, and he can contort his body similarly to how a cat could to fit into the smallest box you can fathom, despite being a decently large guy.

Personality:
Auburn could best be described, by everyone who knows him (and quite possibly himself), as a “self-absorbed existence.” Not just because he talks about himself a lot — which, while not his default state, he is quite willing to do if given the slightest prompting — but because he’s just an incredibly selfish human being. The type to cut down a tree, even though trees are an invaluable resource in infertile land, just because he wanted a “real campfire”. Cocky, too — he has a strong belief in his own abilities and is willing to show them off whenever prompted, whether it be via bet, fight, or robbery. He doesn’t care whether he’s beating the shit out of people, stealing their livelihoods, or eating the damn grass — as long as he’s proving something about how capable he is, he’s happy with it.

The worst part about it is that he’s, unfortunately, often right. Auburn is an incredibly skilled man — wins most duels, is in and out of a robbery faster than you can blink, and able to dodge most things that come his way, and he is smug about it, and when he’s smug, he taunts. He taunts just for fun, even — he’s just an overall obnoxious individual, a guy with an immature soul who laughs at potty humor and dick jokes, and the one who challenges you to a fight when you get angry and unfortunately wins, because he’s an asshole but an asshole who can usually back it up.

He thinks he’s immortal because of it. Incapable of dying. It’s a mix of his genuine skill and his curse — constantly almost getting killed and avoiding death each time does that to you. No matter how many near-death situations he enters, he comes out of it with only a few more scars — and he loves them. Flaunts them like trophies of his unkillable perfection. Because he’s lucky, he’s protected by God, he is perfect. He’ll taunt people into trying to kill him as much as he damn well pleases just to prove it.

Background:
According to what he’s told the town since he appeared about four years ago, he’s a bandit. A lone ranger in the night who steals from the rich and also steals from the poor. It seems accurate, since all he’s done since he’s shown up is steal from this town.

… Actually, no, that’s a generalization — that’s mostly all he’s done. Auburn’s introduction was simple and a staple for what most of his time with this town would be — he showed up one night, stole half their shit, and left. Evidently, his success got him cocky and made him show up the next night, during which he was captured and hanged.

The rope snapped and he got away scot-free. He took this as an invitation to return the next day to flaunt his un-snapped neck.

This became a bit of an (annoying) routine — Auburn would show up and steal their stuff, and either he would get away with it thanks to his ungodly speed and stealth, or they’d catch him some way or another, try to hang him, and he’d get away alive because he’s God’s favorite child. He created an endless game of cat-and-mouse that eventually just became somewhat of an annoyance for the townsfolk and a fun activity to do on the side of Auburn. Why Auburn kept coming back despite the fact his neck still bears the scars of previous hanging attempts, no one knows, but he’s certainly still there.

Now, thanks to their cat-and-mouse routine and against the town’s best efforts, Auburn’s comfortable hanging around. He’ll bother the townsfolk, pop in on events he knows are going on in order to pull a prank on the people or just enjoy the festivities, or demand items in exchange for his silence and even more items in exchange for him making himself scarce. If the townsfolk give him enough items for his participation, they’ve found, he’ll also help protect the town, do bounties, or, on more than one occasion, eat a rat. Anything is free game so long as he’s paid.

He doesn’t seem to give a single shit whether anyone wants him around or not, and it’ll stay that way for the foreseeable future.

»»————- ⚔︎ ————-««

Strengths:
+ Speed :: Auburn is incredibly quick. It’s his main skill when it comes to surviving an apocalypse. Most altercations with him end before they start, as do most robberies. +
+ Stealth :: His second main skill, and when paired with the first, the skills that make him as useful as he is in this scenario. He can somehow move with almost complete silence despite his literal metal limb. As a result, he can get in and out of places like no one else. +

Weaknesses:
- Unlucky :: Auburn is, essentially, doomed to suffer misfortune after misfortune and betrayal after betrayal and come through the other side alive. The amount of times he’s suffered traumatic near-death stunts is monu-fucking-mental. -
- Selfish :: As extensively covered in the personality, Auburn only thinks for himself. This can be obnoxious and also make him somewhat useless when paid to protect the town, since his first instinct in response to a bullet is to duck and it takes another 5 instincts for him to remember he needs to remind other people to duck, too. -
- Stupid :: Despite being skilled at surviving the apocalypse and most skills necessary to do so, Auburn’s stupid in about all other ways. As in, the type to ask what animal the pink panther is. Not exactly the type of guy you’d ask to compete in the Science Olympiad. -
- Close-Range :: It’s not necessarily that he’s bad at fisticuffs, but he certainly pales in comparison to his long-range capabilities. He can dodge and weave just fine, but his fists don’t pack as much of a punch as he’d like them to. He’s perfectly capable of playing dirty and landing a hit to the crotch, though. -

Weaponry:
Gun One >> His lovingly named Gun One, a powerful handgun stolen off of a city fella on a patrol. He uses it for close quarters, although Auburn’s habit is to never get too close in a fight, so “close quarters” is more like 40 feet away.
Gun Two >> His equally lovingly named Gun Two, a sniper rifle he has slung on his back for when he wants to get at an enemy from far away.

Notable Items:
Ammo >> Plenty of ammo for Gun One and Gun Two, his prized possessions.
Jewels >> While most people in the apocalypse couldn’t give less of a shit about anything that doesn’t raise their chances for survival, Auburn has an eye for pretty things. He has a couple fragile but shiny minerals stored in his bags for no reason except to look at them.

»»————- ⚔︎ ————-««

Theme Song(s):
shut ur mouth (pls) - Crustsox
Blue Pigz - King Shelter

Trivia/Other:
- Despite the drawing, his default expression is not a cocky smile. He usually looks neutral unless he’s actively taunting someone.
- Despite his description as “an incredibly skilled man who wins most fights,” in roleplay, he will NOT be winning most fights or ending most interactions in 2 seconds unless agreed upon by the roleplay partner, as that would be really boring for everyone. Just know that in lore, that is what he is, because it’s funnier that way.
- I started on this character sheet entirely intending to make it short to match everyone else’s and to not overwhelm anyone, but when I got started, I unfortunately could not stop. Do as I say, not as I do — keep your writing as short as you damn well please. You do not have to be like me. You guys did it fine.

╚══════════════.✵.═════╝
 





SILAS BRAN

TWENTY EIGHT // MALE // AROACE // THE CARETAKER
  • 1
    2
ART BY WAKAYUU
云 / YUNN


 
W.I.P - please check back later for completed sections.

202002261033190558.jpg

| N A M E |
Elias Grant

| A G E |
30.

| G E N D E R|
Male.

| O R I E N T A T I O N |
Straight.

| R O L E |
Bounty Hunter.

| C U R S E |
Claustrophobia, fear of confined spaces .
His eyes are narrowed, one lid beginning to close as he focuses through the scope. Down the valley, a man on horseback stares into the distance, pistol pointed up to the sky, ready to fire off warning shots. He was looking in the wrong direction, completely unaware of the bounty hunter staring down the scope to the back of his head. Elias's finger begins to tighten around the trigger, the robotic attachment on his arm steadying his hand. He breathes in — breathes ... no, wait — he doesn't breathe. Elias's chest tightens. He can feel his throat beginning to constrict. The air is sucked out of his lungs as if he was just punched in the gut. Focus, focus...take the shot. His body betrays him and he is instead completely frozen, watching as his target begins to ride out of sight, slipping into the shadow of the valley. His gun drops to the ground with a thud as he kneels down. He's gone through this hundreds, if not thousands, of times. He was well-rehearsed.

His head tilts back and he stares up into the wide, open, unfettered sky, his lips slightly parted, breath exiting his mouth in violent, ragged sighs. Elias spreads his arms out, now completely looking like a madman praying to the skies. Panic begins to swell in his chest as he feels that familiar pressure at his throat, his breastbone. There's only space. Move your fingers, grasp the air. He pulls at the air as if it was a lifeline, and slowly, the weight begins to lift. His vision begins to refocus — anything in his field of vision usually rushes toward him, as if suddenly closing in. Cold air fills his lungs as he sucks in a breath through clenched teeth. It was fine. At least he wasn't indoors. Elias reaches for his rifle, rises to his feet, and positions to aim. Through his scope, the top of a man's head rises out of a shadow in the distance. He fires.

| P E R S O N A L I T Y |
Lawful Neutral
| Reserved | Dutiful | Responsible |

Quiet - reserved - Sense of duty and responsibility - at the worst of times can appear sullen, preferring to ignore those that agitate him rather than argue or retort. At the best of times, will offer a kind smile and encouragement. He likes his alone time and his reading. He isn't particularly guarded, per se -- at times he can be an open book. Treats his work like the job it is. He doesn't hate it, he doesn't love it. Tries to stay level-headed and collected, believing it to somehow elevate him or at least be an improvement over his younger, rash, irrational self. Under great stress he might crack. Suppresses a lot of anger.

| A P P E A R A N C E |
Face claim: David Enrico
Still dresses as if he is the son of a well-to-do pastor - dresses in mostly black and white. Of course, the "white" shirts are mostly now a permanent shade of beige, with the occasional blood-stain he wasn't able to scrub out. Has hazel eyes. When he has had the time to do himself up, he looks unusually....[i]soft[/i] for a bounty hunter. Keeps his facial hair well-maintained. Since his weapon of choice is usually long-range rifles, he wears an attachment on his arm (under his shirt) that extends all the way to his index and middle finger. Thin metal pieces in a joint-like structure rest on the back of his fingers, and then at the wrist it wraps around his arm on both sides. This is to steady his arm and prevent him from shaking when aiming/firing. Lean build, approx. 5'10.

| B A C K S T O R Y|
Father was a pastor (son of a preacher man) - seems ironic that the son of a pastor, who espoused belief in the sacredness of all life, ended up being a hired gun. Punished with worse version of curse as punishment for his anger.

 
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Herald of Gaia

Name:
Malcolm Ivan Theodore Kowalczyk-Espinoza IIOriginal: Mack.Artstation.com

Age:
Late 50s

Gender:
Male

Orientation:
Unknown

Role:
Involved - Wandering Merchant and Religious Prophet of Gaia

Curse:

Mysophobia/Bacteriophobia; The pathological fear of contamination and germs.

Dressed in thick robes and protected by layers upon layers of cloth and metal, Malcolm sees the world through a triple-layered lens and breathes the air after it passes through a somewhat excessive breathing apparatus.

The very thought of bare skin- naked, exposed, vulnerable- makes him shiver and jitter. It's a difficult curse to have been bestowed with, one that had been impossible for his grandfather to mask within the confined safety of one of the great cities.

For Malcolm however it's a part of his life and a constant factor to account for in every decision and action out in the great wastelands. He has no choice but to cover and shield himself, for out here nothing is clean or pure.


Personality:
Quiet, reserved and difficult to read, Malcolm tends to travel alone and in silence. Be that because of his masked visage or because of the message he spreads as a Prophet of Gaia, nobody truly knows. Those that do trade with him know him to be fair and kind and those few that consider him a friend know him to be a loyal friend that will help to carry any burden and aid anyone in need.

Appearance:
Few have witnessed Malcolm without his hood and breathing apparatus and of those none have- at least publicly- spoken about what he might look like underneath. Some theorize that he's horribly disfigured- a punishment from a roving gang of bandits- or that he's near-alien in appearance, due to experiments conducted by The Cities.

Malcolm has a seemingly average build, though most of his torso and legs are too covered to say for sure.


Backstory:
To the followers of Gaia Malcolm is said to have spawned from the dawn itself, heralding the winds of change as Gaia- Mother Earth- begins to reclaim her world from the greed and corruption of Humans.

In reality, Malcolm is originally Cityborn. He was around three years old when his grandfather- a respected chief scientist- was banished alongside the rest of his family after security forces discovered his true curse. Branded as undesirable despite years of loyal service the family of eight were dropped off in the middle of nowhere.

Following that event young Malcolm's life would be filled with tragedy as his family passed away, one by one. By the age of twelve he was alone and left to fend for himself and by the age of fifteen he was picked up by a wandering caravan who adopted Malcolm as one of their own.

From there he was taught the tools of the trade until he himself was ready to depart and stake out his own path as a wandering merchant. It's a difficult life, but it is also humble and free.

Later down the line Malcolm returned to his old caravan, now speaking of a great prophecy that had been set in motion. He was not the only one however as similar whispers began to echo across the great wastelands, perhaps bearing some truth to it?


Other:Original: Isaac Hannaford/Bungie
While he considers himself a man of peace, Malcolm is no stranger to violence and is always armed in one way or the other. If he's not armed with his Outlaw Light Patrol Rifle- nicknamed 'Diana', as inscribed on the side- he has a wide assortment of concealed pistols, flash grenades and blades to defend himself with.
 
IMG_1091.jpeg
Name:
Little man
Age:
24
M
Orientation:
Straight
Curse:
Radiophobia The fear of radiation

Little man is to put it in the simplest explanation possible a living nuclear detonation. A man whose curse changed his very being into that of a living Nuclear reaction inside a suit, his body constantly pours out radiation and heat like a nuclear reactor. Perhaps the biggest curse to him though isn’t the fact he can never be free of his suit again but instead the fact that he unlike other nuclear materials doesn’t have a half life, quite the opposite in fact where his half life doesn’t weaken or dwindle how radiological he is but instead increases it. The suit he was sealed in a marvel of technology in its own right, powered on Little man’s curse and designed to keep him fully contained for eternity, completely and permanently sealed never to be opened again
Appearance:
IMG_1088.jpeg
Little man’s true appearance is entirely unknown due to his curse but when it comes to his suit it’s best to see it as his actual appearance. A massive hulking suit of metal standing around 12-15 feet tall and weighing about 4 tons. Little man’s suit was designed to contain his curse and its ability to withstand damage and the power it has being nothing more than a byproduct of it needing to be strong enough to withhold the curse. In addition to it the suit is permanently sealed Around him not that you’d want to open it up. The name little man comes from a plate on the back of his armors neck with those words engraved onto it

Personality:
Little man despite his hulking demeanor and his current role as a bounty hunter is to put it simply the dumb giant with a heart of gold. Being mute due to the suit Little man has learned to talk through actions and gestures but he is an overly kind and loving being, often to kind Little man always wants to help in any way he can, even if it’s sometimes to the detriment of those he’s trying to help but make no mistake about his kind demeanor. Little man is still a brutal war machine and possible one of the most brutal hunters around, often simply utilizing his strength and weight to simply crush those who attack or oppose him. When it comes to children though is when Little man’s biggest soft spot. He has an undying and eternal love for children and the youth in general. He loves being around them, playing with them, letting them play on him just as long as the innocent are around and having fun Little man is in bliss. Perhaps the only time he will forsake everyone else is when children are in danger, being so overly protective of them Little man would and has been known to sacrifice and simply leave adults behind while saving children. He’s even brought a few orphans he’s found on his adventures to the town.

Backstory:
Little man was born in a secluded area far from the chaos of the world outside. Deep in an underground base filled with scientists and engineers were where he took his first moments in life but that time didn’t last long. His curse showed himself before he was 5 years old. Tripping off Geiger Muller’s everywhere he went it truly didn’t take long before those around him found the source. Truthfully it was pure luck he survived, there were a million other ways to deal with little man but of all that this community of scientists and engineers could have done they chose to build him a suit. Over the years the population dwindled but even as they fell one by one to the radiation that he produced they worked and at the age of 9 the suit was completed Little man was put into it. Everyone was dead, destroyed and consumed by Little man’s radiation he was left alone. His parents last dying breaths and moments having been taken finally sealing away their son in this eternal armor. He stayed for a while but eventually Little man had to leave the dark confined mountain and his family behind so into the world he went, a wandering beast among these wastes until finally after years of searching, having forgotten his name, the touch of another person or even the company of others he came across a town and hasn’t left it since.

Other:
 
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yue , honglian
❛ the doctor ❜ ᅳ 月红莲
shadow
zhou shen
this ruthless world disregards the facts and truths
code by opaline
❝ hold , let me sleep first . ❞
  • i.
    ii.
    iii.
    iv.
    v.
    general
    name
    yue, honglian
    nickname
    lotus, red, xiao lian
    age
    twenty one, if you ask her -- around twenty six if you check her id
    gender
    female ( she/her )
    sexuality
    she does not put much thought into this nor does she really care
 
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Name:
Anais
Age:
9
Gender:
Female

Orientation:

Curse: Anais doesn’t currently show signs of having any curse

Personality:
Many people say than with the way this world is no one should be as innocent and happy as Anais especially after what has happened. She is a sweet, hyper, innocent ball of just joy and sunlight and makes sure everyone knows how happy she is to see them. Running all over town every day just to see everyone and say hi to them. Trying to help anyway she can just to brighten the days a little more Anais feels it’s her duty to make everyone happy and have a good day.

Appearance:
IMG_9077.jpeg
Backstory:
Anais wasn’t originally from the town but under the circumstances of when she came to it she was quickly accepted. Her family were nomads among the world with a group. Growing up on the road exploring the world and trading with every city and town they come to. It was the life really, a well defended safe till a curse hit their entire group, a curse of petrification that consumed the tribe of nomads one by one like a virus. It wasn’t long till only Anais and the nomad doctor and chief were left. All already afflicted and struggling they fought their hardest to get to town if only to save the last child of their tribe. As the petrification started in her feet and was eating its way up drastic measures were taken to save her. The doctor passed but their tribal leader continued on with Anais, now with her legs completely amputated as best the adults could do he spent his last breaths and strained steps carrying Anais to town. Taking solace as the stone petrification took its final phases in taking him he handed the weak and dying girl to the town. Thankfully despite the poor amputations Anais was saved and given the only prosthetics that weee available at the time. Alone, orphaned, and with new legs Anais was welcomed into town as one of their own.

Other:
Anais’s original legs were lost to a curse. Her new legs as can be seen are based on a horse, they were originally a full robot that was deconstructed and retrofitted into being prosthetics for Anais when she came to town. A design meant to grow and upgrade as Anais ages she will never outgrow her prosthetics as the technology was designed to grow and be easily upgraded as she grows. Due to the desperate “botch” amputation Anais had to go through these prosthetics has to be permanently augmented onto the girl. In addition the back half of it is designed to detach, giving Anais the choice to walk on two or four legs though she much more enjoys four.
IMG_9078.jpeg
 
Name: Roderick “Roddy” Zachary Belfort

Age: 36

Gender: Male (He/Him)

Orientation: Bisexual

Role: Sheriff

Curse: Ornithophobia - the fear of birds
Roddy is deeply afraid of birds. Crows, pigeons, even chickens to some degree. He is especially afraid of larger birds like eagles and vultures. When he sees birds, he gets a chill down his spine, and his thoughts become disorganized.

Much time fighting the curse has made him at least able to function under the curse’s effects. He does his best to avoid birds when possible, such as shooting at vultures if he discovers a body. However, prolonged exposure can make him lock up in place.

Personality: Roddy is a deeply cynical trickster. Years of conversing and shooting at dishonorable men has made him doubtful about human life, or, “better angels.” He is dependable, to a point. If he smells something off he is likely to dip out the back door, even on friends.

Roddy is however always up for a dance, a party, or anything in between. He still chases thrills, maybe to run to something, or run away from something.

Appearance: Roddy is a wrinkled, smoke marked older man with a blend of brown and grey hair, often gelled to shape. His large square face always has a grin.

Roddy is thin, and at 5’7’’ most don’t see him as threatening. He often wears thick shirts, reinforced pants, and high boots. On short, cold trips he wears a heavy black jacket. On long trips with lots of walking included he wears a brown duster. He only wears his white, wide brimmed hat with his sheriff’s star on the front when he’s doing “official business” which is almost every day.

Backstory: Roddy’s mother was a school teacher, and his father an armed guard in one of the more established cities, New Memphis. Roddy grew up a troublemaker, and was often on the wrong side of the law in New Memphis. One day the lawman Sheriff August Brown gave him an ultimatum; either he’s taken out back by the refuse mill and “recycled,” or leave New Memphis and never return. Roddy left New Memphis with not much but his clothes and some food.

Roddy suffered for a long time in the outside world, only just getting by on the hunting, bartering, and working he could get in the random towns of the accursed Earth. But he developed true grit.

Roddy grew up to do trouble for a good cause so to speak. Herding the last remaining free cattle of the plains, being the gun to bring down one of many men of ill repute, and fixing up guns for honest enough pay.

Roddy got the sheriff gig from his gift of gab, as well as his skill with weaponry. Keeping the peace is sometimes easier with your mouth than a gun. He is considered old in a young man’s game. The only ones who get old play the game well.

Other:

Equipment:

Conagher Arms Mark 2 Pistol (Modified)
3d9927f9a006a50d7d96c430d4160b13.jpg

10 rnds of 9x19mm

One of many tube pistols of the common era, the CA Mark 2 is a pistol common with police forces in a few allied cities. It is lightweight, and easy to modify. There are even some versions with stocks and bipods for short range hunting.

Lead and brass are still relatively cheap compared to the fusion cells of energy weapons, making it a steal for dirt poor desperados as well.

Roddy acquired his off of a dead city raider, and has added a suppressor, a flashlight, and a scope, as well as a lead fishing weight in the handle to make tilt drawing from the hip lightning fast.

C: Aaron Cross

Davidson Model 2700 (Modified)
c636006fc6928a7c61533fbbd43a7183.jpg

7+1 12 gauge

If you have two eyes and two ears, you’ve likely seen or heard a Davidson shotgun in use. They come from a small city, Verdant Springs, and are built on three pillars: cheap, reliable, and fixable. Numerous copies exist in the world, but all of them do the same thing, send lead down range.

Roddy bought his off a trader some time ago. It damn near cost him an arm and a leg, but the shotgun came with a Moreno Combat Package. An improved pump spring, lighter frame, a top rail, and a stock with storage space for a field kit. It seemed like a stolen piece destined for a military outfit, but that didn’t matter to Roddy, he just wanted the gun.

C: Dale Hise

Bowed Knife
8c82b5a75ab9e6dfb464a0dd22a93ae0.jpg

After hundreds of years of language corruption, what was long ago called a Bowie Knife is now often called a Bowed knife. A Bowed knife has a long, wide blade, often with a curved handle, and a dropped point. It works for dressing killed animals, batoning wood, cutting brush, and even the odd knife fight. Roddy doesn’t do much knife fighting, but this survival tool is always on his person.

C: Arham Cutlery

Skills:
Skilled with pistols
Proficient with shotguns
Proficient with animals and animal taming
Proficient negotiator
Novice gunsmith
Novice pickpocket
Novice vehicle operator
 

code by opaline
achluophobia
fear of darkness
basics
full name —
Elodie
nickname —
Ellie
age —
14
gender —
Female
pronouns —
She/Her
sexuality —
Pansexual
role—
Kid

curse
she who walks in darkness—
Elodie was cursed with Achluophobia, the fear of darkness. Randomly and without warning, darkness covers her vision and she will temporarily lose her ability to see. No matter how bright the light may be, Elodie sees nothing but a never-ending void of darkness. The duration of this curse varies, there are times where she only loses her sight for a couple of minutes but there have been moments where it has lasted for over an hour.

appearance

height —
4'7" | 140 cm
weight—
90 lbs | 41 kg
hair —
Long, blonde curls that tumble towards her waist. Most days Elodie will let her curls tumble loose around her shoulders or she will pull small sections away from her face and secure them with a bow at the back of her head, with some loose pieces framing her heart-shaped face.
eye color —
Her pale green eyes are her most noticeable feature, set in a heart-shaped face with rounds cheeks and a delicate nose. They are generally bright with joy but will turn a darker green whenever she is upset.
build —
Lithe and slender, Elodie seems small for a girl her age and is often mistaken for being younger than she actually is.

persona

fears —
That one day her sight wont return and she would be left to live in the darkness.

Elodie can be described as very quiet, someone that generally blends into the background. Elodie rarely speaks out-loud unless she has need to and even then her tone is rather soft and gentle. Rarely would Elodie ever raise her voice unless absolutely necessary.

Elodie can be shy towards those she does not know, especially those she has never seen before; it would not be uncommon for her to hide behind someone nearby when confronted with a stranger, green eyes peeking out at the person warily.

She is fairly decent at masking her emotions, which leads others to believe that she is calm and collected but in reality, she is just able to hide how she is truly feeling.

A kind-hearted soul by nature, Elodie's empathetic tendencies lead her to lending a helping hand whenever she is able and she is unable to turn away from a person in need of help. She can be quite gullible at times, which when combined with her empathetic nature, can lead her to being fooled by those with ill-intentions.

Elodie can also be a bit of a perfectionist; she tends to be very hard on herself when she is unable to complete a task to her satisfaction and she has a bad habit of comparing her accomplishments (or lack there of) to the accomplishments of others.

Due to her masking her emotions at times, instead of confronting her negative emotions in a healthy way, Elodie bottles them up until she is eventually over-whelmed by them.

background

{I can edit her backstory if anyone is interested in Elodie being related to their character, just let me know ^^}

Elodie doesn't remember her parents very well. Her mother died during giving birth to her and her father disappeared shortly after that. With no other family to call her own, Elodie was left in the care of the other townsfolk. But she wasn't lonely, growing up with the other children in the town. As she grew older she tried her best to help out when she could, hoping to shoulder some of the burden of looking after the other children.

misc.

relationships —
open for plotting

artist credit —

top left: zel231 - Hobbyist, Digital Artist | DeviantArt
top right: Pinlin User Profile | DeviantArt
bottom left: Sh1ve - Student, Digital Artist | DeviantArt
bottom middle & right: BisBiswas - Professional, Digital Artist | DeviantArt

headcanons —

↬ Scrunches up her nose when she is confused about something
↬ Taps her fingers together when she is trying to lie
↬ Twirls her hair when she is nervous
↬ Tends to force a smile when she is upset or angry, she pretends that everything is fine
↬ She tends to hum softly to herself whenever she is concentrating on something
↬ Tends to walk around silently, like a cat. Probably needs a little ankle bracelet with a bell on it to avoid spooking people.

 
({[WIP]})
Name
“Aisling. And I mean Aisling. Not ‘Ais’. Not ‘Ling’. Not ‘Sling.’ Aisling … No family name to carry.”
Aisling Kabus… Last name is scratched out…
Age
“Old enough to drink, smart enough not to.”
37
Gender
“They/Them, Sir, Milady, I’ve got other things to worry about then how you address me.”
Agender (Leans more to masculine terms, but will accept feminine titles)
Orientation
“… You really like pushing your nose where it ain’t needed.”
Pansexual
Role
“I’m just someone trying to keep this circus running.”
Deputy
Curse
“I’m bloody fine. Things need to be done and I’d rather them actually get done than wait for someone else to do it.”
It seems silly to be afraid of the ‘Bogeyman’. Something you search the beneath of children’s beds to ease such childish fears… But no one wants to wake up to eyes staring at them from the darkness. The feeling of claws scraping along their scalp… Blood seeping into their eyes. Waking up choking, wheezing through a handprint branded around your throat. It’s hard to tell if the injuries Aisling sustains after rest are self-inflicted. No documentation of any entities that can be contributed to Aisling have been found near or around the settlement at this time. Not that Aisling lets it occur anyways. Sleeping. Anything remotely like rest. Anything that lets the shadows linger in the corners of their mind… Or room. Only the doctors know the full extent of what Aisling’s done in their desperation to stay awake. They run themselves ragged. Anything to prevent the night terrors from hell.
Personality
“I do not have a stick up my-“
Stressed. Stress is practically their entire identity. Keeping themselves awake. Keeping the town running. Giving them a pretty well known grumpy addittude. Despite their sourpuss state, Aisling cares. Cares too much to be honest. It’s part of the reason they work themselves to near death. Staying up to ensure the town’s safety. Always going, going, going… Until they drop. And being twice as stubborn to avoid having help to get back up.
Appearance:
Backstory: (details are optional!)
Other:
 

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