StoneWolf18
Within the Depths of a Dream
Animals at Heart
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- The RaanAs I had said before, they are a race of werebeasts that dominate this land. They are the only sapient creatures to exist thus far (although some have speculated that there were others in the past that have now died out/went extinct) alongside some basic flora and fauna.
The most common type of Raan are mammals, followed by reptiles, avians, amphibians, fish, and insects. These are all animals that currently exist within their world, and while some believe in more mythical and exotic types such as dragons, they are assumed not to exist (and therefore are not playable.) Raan’s beast forms are purely anthropomorphic in nature, or as much as their animal type will allow.
There are three biological subraces of Raan. The Kiir, Diin, and the Niin. They are based upon the individual’s bloodline and play a large part in their class and what they have access too.
The Kiir are the most common type of Raan. They have both a base and beast form as their souls only contain half of an animal’s. It is believed that they are the purest form of Kaan’s children, as they are what she intended them to be. Most don’t have any animalistic aspects in their Jul form, but it isn’t uncommon.
The Diin are an uncommon type of Raan in where their soul is much more animal than Jul, which means that they are permanently stuck in a bestial form. They normally found in tribes but can be seen in cities, but normally are associated with being feral and are more often than not distrusted and looked down, but not denied work or service too often (but it does happen.)
The Niin are the rarest type of Raan where their soul is much more Jul than animal, meaning they are stuck within a base form rather than being able to transform. They rarely have a few aspects of what their animal is, such as eyes or even patches of scales or fur and occasionally limbs as well. Some accounts even tell that they have been able to force a partial transformation but this hasn’t been proven. Because they are unable to obtain a beastlike form and have a serious disadvantage because of it (such as lack of heightened senses, night vision, and so on) they are thought of as weak and are normally used as servants, slaves, and laborers.
There are three cultural types of Raan. The Mun, Fel, and Sul. These types are largely based upon where and who they had grown up with, and normally aren’t the complete basis for a person’s personality. They do not have an impact upon the person's biological subrace at it is a learned behavior. Any of the biological subraces can have any cultural subrace. A Diin doesn't need to be Fel and a Kiir doesn't need to be Sul. Be creative, dammit.
The Mun would rather remain in their Jul form, thinking that their beast counterpart is either a blessing that they are not worthy to use/that shouldn’t be abused or maybe even that they are cursed individuals although the latter isn’t a common outlook unless they are Niin or Diin. They would rarely transform and only do so when the need is of dire importance.
The Fel would remain in their beast form over Jul, believing it to be their true selves and dislike the weakness of the other. More often than not they are feral and Diin but that isn’t always the case.
The Sul are indifferent of either form and would readily shift between the two should it be required. Kiir are most often found of this type.
Once all this of a person is finally discovered, they would be labeled as a Animal Raan-Sub Race - Cultural Type. (Ex. Lion Raan-Kiir-Sul) - The CultureRaan as children only have a basic Jul form without any telltale signs of their animal. All children are treated equally without indifference until they reach around 11-14 when puberty and transition into adolescence would begin. Around this age they would be given a mixture of herbs and other flora if their family can afford it to induce the transformation. If they are Kiir, they will transform completely and be required to stay in that form for a total of 12 hours being moving back so their body can become used and adapt to the changes before being able to transform back. If they are Diin, they will be unable to transform back. And if they are Niin, nothing would happen or they will gain the little animalistic features their subrace has.
The initial transformation/addition is rather painful should it occur, and is painful from then on until their body gets used to such a thing.
Should they not be able to afford the mixture, they are considered a Niin until they can. But not many survive the initial transformation as an adult, should they choose to buy it later in life.
Other important cultural info:- Gender equality does exist and is a large factor in their society.
- They worship the gods readily with shrines and temples, many leaving inanimate riches and currency although a few still do offer live sacrifices.
- While a large portion are civilized and living among cities within kingdoms, they are smaller villages and tribes scattered about that haven’t yet adjusted to such ways.
- The many different Raan species to live together, but specialized communities aren’t uncommon.
This section isn’t complete so please suggest things! - The GodsThey worship a pantheon of nature related gods, although specific groups may worship one over another.
Kaan is the goddess of nature, life, and fertility and most often referred to as Mother and the mother of the gods. While creation stories differ, it’s widely accepted that she had birthed her godly children before the stars, moon, and earth, then finally shaping the animals and the Raan to inhabit her beautifully crafted land. Out of the entire pantheon, she is the most reveered.
Krien is the god of the sun, warmth, and light. He is the the first son of Kaan.
Iiz is the goddess of the moon, ice, cold, and dark. She is the first daughter of Kaan.
Tiid is the god of the stars, space, time, and energy. He is the second son of Kaan.
Zii is the goddess of the spirit, knowledge, and air. She is the second daughter Kaan.
Yol is the god of the mind, destruction, and fire. He is the third son of Kaan.
Okaaz is the goddess of the sea, creativity, and water. She is the third daughter of Kaan.
Faraan is the god of economy, commerce, trade, and greed. He is the fourth son and final child of Kaan.
- The WorldView attachment 345153
I. Yuvona or more commonly known as The Golden Hill or Goldenhill due to the large golden swaths of plains that it was settled inside of. It is one of the largest kingdoms in the entire known world. Not only are they known for its diverse population, but their baked goods as well. They are the least tyrannical although still known to be rather harsh.
II. Lot’Reyth or Great Tree is where the kingdom is among the trees and the only method into their sky city would be flight. All of the trees among this forest are massively tall with the canopy blocking out most of the light from reaching the forest floor. They are the most secretive of the kingdoms so not much is known about them, as once someone enters it is unlikely they leave the forest.
III. Nahlaas’gol or Living Earth is settled within a harsh stretch of mountains. They are the largest tyrants of the known world, enslaving any of their citizens not able to afford the high taxes. Borders are tight and escape or entry is extremely difficult.
IIII. Fo’Sahsun or Frost Village is tucked away in the far north where only those that enjoy bracing the harsh climate reside. They have a strict but just ruler that had fled from slavery in Nahlass’gol and settled there to start a new life. Soon many others followed and their kingdom grew to a reasonable size. However, while they are recognized by many other kingdoms, Living Earth does not and is constantly trying to absorb their territory, if it wasn’t coated in a fierce permafrost. Many believe all refugees were blessed by Iiz to ignore the cold and escape, but this hasn’t yet been proven.
V. Bruniik Golt or Savage Lands is the only part of the known world that isn’t taken by a kingdom but rather where all of the remaining tribes that weren’t willing to pay taxes were pushed into. The competition for hunting grounds and territory is fierce, and because of this no one has made a move to try and take it, yet at least.
VI. Sizzan or literally translating to Lost is an island to the far northeast. Mostly aquatic and other such Raan dwell there with a peaceful, semi-civilized society. They are the only ones to have a partially functioning navy. - The PlotThere are two ways to play within Animals at Heart.
The first is a sandbox. Feel free to explore the world with or without others, so on and so forth. Little to no guidance supplied other than the canon lore.
Then there's the plot line that can be participated in if you wish.
The world is in tatters as far as everyone can tell. Wars sparking at the smallest conflict, trade partners closing down their borders, natural disasters around every corner. And while some people would like to simply keep their heads down as to not attract any attention to themselves, a certain group is a bit more ambitious than that.
Known only as Transcendence they are a secretive group of alchemists that have scorned the idea of any higher power, believing that with science they will reign over all fictitious idols that had been created by those without anything else to turn too. Before they hadn’t been much of a problem, a small little cult that wasn’t on anyone’s radar. But now, with the constant attacks, robberies, and other crimes with their calling cards at the scene (an empty poison vial) and rumors of cruel experiments happening with those that the kidnap, the king has hired a team of adventurers, mercenaries, soldiers, and even servants from his own castle to find and eradicate this group before it spirals out of control and the gods become even more angered. - FAQWhat is this RP about
Check the in-character page for more info.
Is it open still?
I don’t have plans to ever close it at this time.
Why is there a character limit?
Because I want to avoid the whole “I’m playing 8 characters just because I can but I only ever use one” type of thing. If there is a large request later on, I might reconsider.
Why is there a character age limit?
I’ve been in too many awful situations where things get rowdy between an adult and a minor. With this being a medieval setting, that's even more likely to happen to I want to try and avoid it at all costs.
Can I make a mythical creature Raan?
If you read the lore, then you would find the answer to this question. In other words, no. Some believe them to exist but they are not playable.
Can I make a Raan hybrid?
No. Even if two different types of Raan mate, their child will be one or the other, not both.
Is there a plot?
An optional one, on the lore page.
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