An unusual version of the Naga as a playable race

MrMopp

Two Thousand Club
All right, I could use a little advice.


I'm developing a Sword and Sorcery RP that revolves somewhat heavily around traditional folklore. It's been an interesting challenge trying to figure out I'm going to incorporate tradition and my own inventions while still keeping it enjoyable to the players.


I there will be multiple playable races. Some are the traditional D&D ones such as elves, orcs, gnomes and dwarves, a few that are less typical but still familiar such as Minotaurs, Lucherpan (leprechaun), pixies and Saytrs, and a few that I have twisted a little such as Were-wolves (which is a vague term for "scary wolf men" hence there are multiple kinds), Kitsune (normal foxes that with illusion magic and only shape shift in dim light), Fairies (dark, mysterious, extra-dimensional humanoids with horns, barbed tails and glowing eyes) and Coatl (6 ft long snake-birds with feathers, beaks, wings and a cat-like personality)


The Coatl was a personal favorite of mine because they were exotic and the challenge of making a race that didn't have hands was interesting. I did manage to work around the no-hands problem with a dexterous tail and a second stomach to store small items, but they still couldn't lift heavy objects let alone use weapons properly and the personality that they developed as a result was so warped and lackadaisical that, while charming, would take a certain sense of humor and self-confidence to play that most role players do not possess. Overall, great familiar. Bad adventures.


Then I stumbled across another option as I was tinkering around with the different combination of snakes and birds I could use to model the Coatl after and I decided to try a cobra. What I got was a Naga.


This is where I butcher traditional a little. The Naga I came up with are 5 foot tall, highly civilized cobras with feathered wings and three large feathers on the end of their tail that can bend, fold and stiffen to act as fingers. They also have a huge advantage of having limited telekinesis, which even most magic users can't use.


I just need to work out the kinks of what their homeland and culture Is like (I know that they live deep underground in a huge cave network lit by glowing crystals, warmed by volcanic activity and abundant with strange wildlife, and that they are weak but very sophisticated arcane magicians) but overall I think they're doable as a race to play. I am a little worried however that people will want to play something more familiar. You know. With hands


Should I change them?
 
Seem pretty cool to me, even if divergent from the source material. I consider that a pretty positive development, one you should roll with.
 

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