- Dice
Howdy all. I am looking for some level of interest in an Exalted Essence game. This will be my first foray into the Essence rule system as Storyteller, so I'll be taking things slow as we all learn the intricacies of the system.
This game is going to be starring Exalts from the First Age that are explorers into the Wyld in a large custom airship. This simple expedition goes horribly awry during a Wyld storm of unprecedented scale, and the research trip that was supposed to take a decade or two suddenly ends up returning to Creation after many thousands of years have passed.
Needless to say, there are a few types of Exalts that are going to be off limits. No Abyssals or Infernals. That is a hard rule. There is a second restriction of only ONE Sidereal. For the rest, convince me as to why you would be included in a multi-year scientific expedition and I will listen. If someone wants to run an Alchemichal, you may use the ship you are on as a vat to be able to exchange your Charms for a different set.
Exalts in this game will start out at Essence 3 with all the perks thereof.
This game is going to be starring Exalts from the First Age that are explorers into the Wyld in a large custom airship. This simple expedition goes horribly awry during a Wyld storm of unprecedented scale, and the research trip that was supposed to take a decade or two suddenly ends up returning to Creation after many thousands of years have passed.
Needless to say, there are a few types of Exalts that are going to be off limits. No Abyssals or Infernals. That is a hard rule. There is a second restriction of only ONE Sidereal. For the rest, convince me as to why you would be included in a multi-year scientific expedition and I will listen. If someone wants to run an Alchemichal, you may use the ship you are on as a vat to be able to exchange your Charms for a different set.
Exalts in this game will start out at Essence 3 with all the perks thereof.