TheAdept
One Thousand Club
GM: TheAdept
Co-GM: KinggUnlucky
In the year 2120...
A mercenary company, Maniacles Corporation has risen in power and influence thanks to their efforts in the advancement of technology, medicine, and also...weapons. Maniacles is credited for the invention of laser rifles, power armor, and many other marvelous new inventions. In addition to these advancements they had a major victory over a mysterious occurrence that many can't quite explain or understand.
In 2086 strange bug-like creatures started appearing in large numbers around the globe. These bugs liked the flesh of living things, mainly humans and came to be known as Pests. Thanks to Maniacles, the Pests were defeated in the western world.
It is perhaps due to this that you have decided to join Maniacles Corporation as a mercenary. Or maybe you just wanted a suit of power armor or to feel the kickback of a laser rifle when it fires. Regardless you are now a mercenary and are being sent on your first mission.
Likely related to the problem back in 2086 there has been a mysterious mass disappearance of most of the population of Moonlight Falls, West Virginia. The few still living in this area report sightings of the Pests. Being that we thought we had ended this problem decades ago, and of course we are being paid, a great first assignment for new mercenaries is the investigation into this matter.
But this is only the first of many missions...
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Welcome to the Unnatural Universe, and original universe me and my friend Young Gun made up. There is a mix of sci fi and fantasy set in a futuristic world but resembling out current modern one. While low key and not well known about by the average person, there are mages and vampires living among ordinary people. Thats right, we got you a mix of laser weapons and spell flinging, high tech and ancient rituals, vampires and mutants and so much more! Join us!
Co-GM: KinggUnlucky
In the year 2120...
A mercenary company, Maniacles Corporation has risen in power and influence thanks to their efforts in the advancement of technology, medicine, and also...weapons. Maniacles is credited for the invention of laser rifles, power armor, and many other marvelous new inventions. In addition to these advancements they had a major victory over a mysterious occurrence that many can't quite explain or understand.
In 2086 strange bug-like creatures started appearing in large numbers around the globe. These bugs liked the flesh of living things, mainly humans and came to be known as Pests. Thanks to Maniacles, the Pests were defeated in the western world.
It is perhaps due to this that you have decided to join Maniacles Corporation as a mercenary. Or maybe you just wanted a suit of power armor or to feel the kickback of a laser rifle when it fires. Regardless you are now a mercenary and are being sent on your first mission.
Likely related to the problem back in 2086 there has been a mysterious mass disappearance of most of the population of Moonlight Falls, West Virginia. The few still living in this area report sightings of the Pests. Being that we thought we had ended this problem decades ago, and of course we are being paid, a great first assignment for new mercenaries is the investigation into this matter.
But this is only the first of many missions...
-------------------------------------------------------------------------------------
Welcome to the Unnatural Universe, and original universe me and my friend Young Gun made up. There is a mix of sci fi and fantasy set in a futuristic world but resembling out current modern one. While low key and not well known about by the average person, there are mages and vampires living among ordinary people. Thats right, we got you a mix of laser weapons and spell flinging, high tech and ancient rituals, vampires and mutants and so much more! Join us!
Ya know...regular humans. Though not exactly if you work for Maniacles. Maniacles Mercs are some of the meanest sons of bitches out there. Advanced combat training, high tech equipment, and maybe a genetic enhancement to keep up with the supernatural guys.
Human CS
Name:
Age:
Gender:
Appearance:
Skills: (You can have three. Don't put stats like strength and endurance, you are already a badass in that department, but put other stuff like are you best with sniper rifles? Handguns? Your fists? This is also where expertise with hacking, repairing, or other major non-combat skills go.)
Enhancements: (Maniacles has different enhancements for its mercenaries, be it super strength, speed, a regeneration factor, etc. Pick one, for now if you want, but if you get one of these you won't get a laser weapon.)
Equipment: (What kind of weapons do you use. Pick a main weapon and a sidearm. Remember you don't get a laser weapon if you have a genetic enhancement.)
Backstory: (Optional)
Human CS
Name:
Age:
Gender:
Appearance:
Skills: (You can have three. Don't put stats like strength and endurance, you are already a badass in that department, but put other stuff like are you best with sniper rifles? Handguns? Your fists? This is also where expertise with hacking, repairing, or other major non-combat skills go.)
Enhancements: (Maniacles has different enhancements for its mercenaries, be it super strength, speed, a regeneration factor, etc. Pick one, for now if you want, but if you get one of these you won't get a laser weapon.)
Equipment: (What kind of weapons do you use. Pick a main weapon and a sidearm. Remember you don't get a laser weapon if you have a genetic enhancement.)
Backstory: (Optional)
Humans...but humans who know the secrets of magic. Anyone can be a mage through know how, hard work and dedication. No need for incantations or wands for most spells, just cast at will.
Mage CS
Name:
Age: (Some magic can prolong life and slow aging)
Gender:
Appearance:
Skills: (Pick three skills, either combat or non-combat related. But this isn't for things like base strength and endurance, as a mercenary you are already badass with those.)
Magic type: (You may pick one of these and will be intermediate level. Fire magic, Ice magic, Buff Magic (enhances your own strength, speed, durability with magic), healing magic, necromancy, or even blood magic. You can pick a second type but it will cost you won't get to have laser weapons if you do.)
Equipment: (Pick a main weapon and a sidearm. No laser weapons if you have two magic types however.)
Backstory: (Optional)
Mage CS
Name:
Age: (Some magic can prolong life and slow aging)
Gender:
Appearance:
Skills: (Pick three skills, either combat or non-combat related. But this isn't for things like base strength and endurance, as a mercenary you are already badass with those.)
Magic type: (You may pick one of these and will be intermediate level. Fire magic, Ice magic, Buff Magic (enhances your own strength, speed, durability with magic), healing magic, necromancy, or even blood magic. You can pick a second type but it will cost you won't get to have laser weapons if you do.)
Equipment: (Pick a main weapon and a sidearm. No laser weapons if you have two magic types however.)
Backstory: (Optional)
*Magic is not hereditary. Any living thing can do it besides Vampires as they are cursed. It takes a lot of know-how and practice however.
*Staves, wands and incantations aren't necessary for most magic, this is part of what makes mages very dangerous as they might incinerate you or mangle your organs with a thought (this level of magic takes time and focus however.)
*Magic doesn't come from some "holy god" but is possible as a result of the Dead Gods (Dead Gods will be explored later on) thus no "holy" or "unholy" magic.
*Staves, wands and incantations aren't necessary for most magic, this is part of what makes mages very dangerous as they might incinerate you or mangle your organs with a thought (this level of magic takes time and focus however.)
*Magic doesn't come from some "holy god" but is possible as a result of the Dead Gods (Dead Gods will be explored later on) thus no "holy" or "unholy" magic.
Wrongly demonized, vampires live among humans and have for as long as human history and perhaps before. Some do crave human blood, yes, but others merely need it for survival and prefer blood of animals for the taste and lack of guilt.
Vampire CS
Name:
Age: (Can live forever if they feed properly)
Gender:
Skills: (Combat related skills and non-combat. Not the place for things like base stats strength, endurance, etc. You are not only a mercenary but a vampire, you are already a badass in this department. Is your vampire a good sharpshooter? Good with forging weapons? Plumbing?"
Instinct Level: (Vampires already have drastically better strength, speed and resilience than a human or mage. Pick up to three levels. Level one is like an Olympic athlete who can survive bullet wounds. Level two and your physical capabilities are even better but you won't get laser weapons or power armor. Level three you zip around at supersonic speed, punching holes through the heads of ordinary humans and bullet wounds heal as they appear, but you don't fight with modern weaponry, restricting you options to melee, bows, and maybe muskets.)
Equipment (What weapons? Pick a main and a sidearm. Mind you instinct level.)
Backstory: (Optional)
Vampire CS
Name:
Age: (Can live forever if they feed properly)
Gender:
Skills: (Combat related skills and non-combat. Not the place for things like base stats strength, endurance, etc. You are not only a mercenary but a vampire, you are already a badass in this department. Is your vampire a good sharpshooter? Good with forging weapons? Plumbing?"
Instinct Level: (Vampires already have drastically better strength, speed and resilience than a human or mage. Pick up to three levels. Level one is like an Olympic athlete who can survive bullet wounds. Level two and your physical capabilities are even better but you won't get laser weapons or power armor. Level three you zip around at supersonic speed, punching holes through the heads of ordinary humans and bullet wounds heal as they appear, but you don't fight with modern weaponry, restricting you options to melee, bows, and maybe muskets.)
Equipment (What weapons? Pick a main and a sidearm. Mind you instinct level.)
Backstory: (Optional)
* Vampires have a strong thirst like the media portrays, however they still have morality like a normal human. This is why some choose to feed on whoever they can get away with and others choose to be selective or only feed on animals, blood bags, and of course on enemies.
*The vampire thirst can be nullified by taking up another habbit such as alcoholism or drug use (I will bring in another character like this). They are capable of overcoming it through only force of will, but its not easy.
*The universe doesn't really abide by any religion as being truth, so holy symbols or grounds don't hurt vampires at all.
*The Vampire Curse is a curse which passes onto those who are bitten, and this curse includes the inability to use magic (some of the characters kinda break this lore though.)
*Vampires aren't necessarily dead, just...cursed. They are still extremely hard to kill however can be through conventional means it is just very difficult. If one, for example, take a mortar shell directly to the forehead...yeah most likely not getting back up.
*The vampire thirst can be nullified by taking up another habbit such as alcoholism or drug use (I will bring in another character like this). They are capable of overcoming it through only force of will, but its not easy.
*The universe doesn't really abide by any religion as being truth, so holy symbols or grounds don't hurt vampires at all.
*The Vampire Curse is a curse which passes onto those who are bitten, and this curse includes the inability to use magic (some of the characters kinda break this lore though.)
*Vampires aren't necessarily dead, just...cursed. They are still extremely hard to kill however can be through conventional means it is just very difficult. If one, for example, take a mortar shell directly to the forehead...yeah most likely not getting back up.
1. No Auto Hitting
2. No controlling other people's characters
3. No auto killing major NPCs such as boss fights and quest givers
4. No hijacking the plot
5. No arguing with the GM or co-gm. What we say goes.
6. No arguing, hazing, or bullying in the ooc
7. I might update this list if need be.
8. If I tell you to edit a post, edit it.
9. Enjoy
2. No controlling other people's characters
3. No auto killing major NPCs such as boss fights and quest givers
4. No hijacking the plot
5. No arguing with the GM or co-gm. What we say goes.
6. No arguing, hazing, or bullying in the ooc
7. I might update this list if need be.
8. If I tell you to edit a post, edit it.
9. Enjoy
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