Pat
Three Thousand Club
K. If you want to be my Royal Tagmaster, go find and tag everyone that posted in the interest check here.
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Perks are dumb. The most I'm willing to include is some level ups for SPECIALs.Kazami42 said:Will there be perks, or is that the CC's final form?
Ok.Pat said:Perks are dumb. At most I'm willing to include is some level ups for SPECIALs.
If you guys want we can institute a stat system as well, although that would be a pain to do level ups for.Krim said:I assume the skill for chem making is Science, meaning it's governed by Intelligence. What should I do if I want my character to be good at making Chems but have unimpressive intelligence?
That seems legit. That isn't sarcasm, it really does. I guess some specialization that isn't really stated in the character sheet could work.Krim said:I meant more just in general. Like, I just want to be able to convey that his expertise with chemistry is very specialized, and doesn't apply to stuff like building rayguns or hacking computers.
Kazami42 said:Character Sheet
Name/Nickname/Alias: Issac Iekat/Issy/[self given.] Dark knight.
Appearance:
except the blue shirt is white.
(Total 30 Points)
Strength: 4.
Perception: 4.
Endurance: 4.
Charisma: 4
Intelligence: 5.
Agility: 6.
Luck: 3.
Bio: (Preferably short and sweet like your dick. Trololollolololol.)
He was raised by his family. At the age of 7 his father gave him his own combat knife and trained him the ways of melee combat. He would be trained everyday at dawn for five or three hours, until the age of 11 when his father died from radiation poisoning. His mother got Ill and he took care of her until the age of 22, when she passed away due to the lack of medical supplies. He buried his parents and had to leave his home. He trained himself everyday in stealth techniques to survive the world, often mainly running, agility, and quickly sliding over rubble if need be, in his personal training zone he designated that was all rubble. He also raised rubble as weights but eventually succumbing to a wound and having to stop for a couple of months. He left the zone, and is devoted to helping people, however if need be or he sees someone as a threat. He will attempt to attack them first should they become aware of his presence.
Possessions: (Preferably nothing too amazeballs. Because too much means you don't have any balls.) Combat knife, Sweater-vest.
I know I didn't specifically state that, but I consider celebrity pictures to be overused. Jesus Christ, last time you did Emma Watson. Maybe use somebody that isn't nationally recognized?
Everyone else I have isn't Asian, and are Russian.Pat said:I know I didn't specifically state that, but I consider celebrity pictures to be overused. Jesus Christ, last time you did Emma Watson. Maybe use somebody that isn't nationally recognized?
There are so many Asians out there. Can't you just take a trip to China and paparazzo the fuck out of random people?Kazami42 said:Everyone else I have isn't Asian, and are Russian.
No.Pat said:There are so many Asians out there. Can't you just take a trip to China and paparazzo the fuck out of random people?
Yet you're the stingy bastard?Pat said:Jav. My eyelids are drooping.
I'm tired.
Of your shit.
Closing... Please... Help... Bored.Kazami42 said:Yet you're the stingy bastard?
Pat said:Closing... Please... Help... Bored.
Jav. I swear to god I won't accept your character until he's not a celebrity. I know it's not hard to do a Google search.Kazami42 said:
Ammunition for the RPG-7 would be very rare and limited. That's my only note to keep in mind.Krim said:Name/Nickname/Alias: Benji "Augur" Augustus
Appearance:
Strength: 4 - Scrawny, but accustomed to lugging heavy ordnance
Perception: 6 - Senses remain sharp, despite often-distorted perceptions of reality
Endurance: 8 - Highly resistant to pain, worryingly difficult to stop once set on a course of action
Charisma: 1 - Inarticulate at the best of times, prone to fits of offensive and/or pseudoreligious babbling
Intelligence: 3 - Uneducated on topics that do not involve chems, IEDs, or macramé
Agility: 3 - Years of chem use has left nerves jerky and imprecise
Luck: 5 - Probably just lucky to be alive at this point
Bio: No particular single event can be considered to be the root cause of Augur's mania. A lifetime spent in wastelands devoid of law or reason, where death is a constant companion and trauma is the spice of life. In an attempt to cope, he turned to religion, drugs, and madness (not necessarily in that order). Not currently a part of any official raider bands, but has drifted in and out of them as necessary, and may be personally responsible for the destruction of one or two, which he insists was purely accidental. Nowadays typically cruises for chems and ammunition, but paradoxically has no trouble getting along with strangers provided they stay and listen to his (post-)apocalyptic rambling.
Possessions:
-Gas Mask, mostly functional. Modified with an injector for quick chem use
-Various explosives, including an RPG-7 and some bottlecap mines
-Some makeshift torso armor, more intended to protect himself from shrapnel than enemy attacks
-Pre-war fur coat (for cold climates)
-Steel knuckles and other fist weapons
-Some stimpacks, painkillers and gauze
-A positively staggering amount of chems, both standard and new ones he's hybridized and invented himself
Then I guess this is the only RP I am not getting accepted from at the moment. My stubbornness will not fail.Pat said:Jav. I swear to god I won't accept your character until he's not a celebrity. I know it's not hard to do a Google search.
Yeah he'll only have like two or three shots with it to start, after that he'll have to pretty much just hope he finds an ammo cache somewhere.Pat said:Ammunition for the RPG-7 would be very rare and limited. That's my only note to keep in mind.
Ketringa said:Ray Irving
Total=30
Strength: 7
Perception: 4
Endurance: 5
Charisma: 3
Intelligence: 4
Agility: 5
Luck: 2
Once was a child member of the Brotherhood of Steel, and now is an outcast who wanders the wasteland. Before and after Ray was born, his father was among the paladins of the Brotherhood. His mother died after giving birth. When Ray turned 14, his father refused to kill a Super Mutant claiming it saved his life. It was the very first time Ray's father saw Super Mutants differently. Since the Super Mutant did not die, the mission was considered a failure. As punishment, Ray and his father were banished.
Even with all the training his father accomplished, raiders still was a handful to deal with. Eventually Ray's father couldn't handle one specific attack. Ray was the sole survivor of that attack at the age of 18. Thankfully, he's learned a lot from his father and the Brotherhood of Steel. The knowledge and training was what helped him survive.
- Marksman Carbine
- .45 pistol
- Combat knife
- Kevlar vest
- Gas mask
- Backpack
- Stimpacks