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Futuristic Alliance: Servitus Indcuta Animi Characters

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YsFanatic

Senior Member
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Format that I want for a character sheet is pretty simple.

Name:
Species:
Gender:
Age:
Appearance:
Personality:
Bio:
Equipment:
Abilities: (pick 4 primary powers/skills and rank them 1-4 in regards to how proficient the character is with that power/skill, with 1 being the best. Can have other abilities, but those won't be as useful for dealing with challenging situations. Abilities in this case can also include being knowledgeable about a certain topic, such as engineering or arcane mysteries. If this seems confusing, just let me know and I can post a sheet for Dennis as an example.)
Misc:
 
Per Tetro Tetro 's request I am posting the character sheet for Dennis as an example.

Name: Dennis
Species: Human
Gender: Male
Age: 40’s
Appearance: Short blond hair, blue eyes, numerous scars covering his muscular body. Normally wears a blue cloak and body armor.
Personality: Normally cool and composed, but is terrified at losing his freedom ever again. Is trying to save up for retirement, but without much luck at the present. Loves kite flying.

Bio: Having worked as a mercenary since he was 20, Dennis has seen and done a fair amount of bad things, but has a good record of getting the job done and staying loyal to his employers. However, at one point he was captured and held in a death camp for several months before escaping and ever since then he’s lost much of his former enthusiasm for his work. These last few years have seen him working primarily out of the Hell’s Heaven space station, a criminal run place where mercenaries can frequently find work.

Equipment: Body armor, basic kinetic pistol

Abilities
1. Barrier Magic - Dennis is extremely skilled at creating barrier spells to protect himself and his allies against a wide variety of threats.

2. Barrier Buster - His understanding of how barrier magic and the like works means that Dennis is also knowledgeable on how to break them.

3. Arcane Lore - Dennis has spent a solid amount of time studying magic and arcane topics, even those that lay outside his specialty of barrier magic.

4. Healing Magic - While Dennis knows a bit more healing magic than most mages, he is far from being a specialist in the healing arts.

Also has some basic mage spells of other kinds, such as a simple fire bolt, but nothing really notable.

Misc: N/A
 
I hope this is okay!!

Name: Sabjorn Fenrarke
Species: Human, Nord
Gender: Male
Age: 28
Appearance: Will an image suffice?
Screenshot_79.png

(Casual Clothing Btw)
Personality: Sabjorn, due to only having half a soul, is emotionally unstable. He has a terrible temper, and becomes violent as a result. However, the few people he's close to have earned his unwavering loyalty, and while fairly ornery and lacking in intelligence, Sabjorn is pretty valuable as an ally. He also fears commitment, having run out on relationships when they get too demanding of him.
Bio: Sabjorn grew up an orphan until his mentor, a former Dragonknight, took him in and trained him, traveling across all of Tamriel with him. Then, after splitting from his mentor, he became a mercenary and sellsword. He ended up tangled in some Oblivion related events, lost half his soul, and ended up as hired help for the Ebonheart Pact. Through all the tampering with Oblivion, it opened up Nirn and Mundus to the rest of the multiverse(s), and drew Sabjorn's attention. Now he wanders and still works as a freelance mercenary. For now, anyways.
Equipment: A set of medium armor, a greatsword, and a bow
Abilities:
General Base Skill: Dragonknight Training
1. Proficient with Two-Handed Weapons, specifically Greatswords
2. Poison resistance/use, Has Venomous blood (passive), and can breathe a poisonous gas like a dragon would (active)
3. Archery with a tendency to poison his arrows
4. Soul Shatter - which is incredibly powerful but also incredibly draining and difficult to use. When he is on the last 20% of health, the remaining half of his soul explodes in a violent physical shockwave before slowly reforming. Has a 24 hour cool down.
Other Less Notable Skills/Abilities or lack thereof:
Is proficient in animal handling, woodworking, and medium/light armor crafting. Is a terrible cook
Also note, his venom/poison abilities are not lethal by themself, but does have the same symptoms as the irukandji jellyfish
 
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Name: Tobias Blackwood
Nickname(s): Fabricator General, Techpriest

Species: Amped (Cybernetically and biologically augmented human)

Gender: Male

Age: 26

Appearance:
Screenshot (2).png

Personality:
Good personality traits: Driven, imaginative, Blunt (Honest), Loyal to those whom earn it
Bad personality traits: Autistic (High Functioning Asperger's Syndrome), Socially awkward, hard to read, Explosive temper when pushed over the edge, unable to feel remorse
Mood character is most often in: Ponderous (Seemingly oblivious to those who don't know him)
Sense of humor: Warped (Morbid, dark, out there)
Character’s greatest joy in life: Being able to invent and see his creations functional and in use
Character’s greatest fear: Spiders. Giant Fucking Spiders
Priorities: Advancing tech, "Upgrading" Himself and others, Surviving

Bio: Tobias originated from a dimension where survival wasn't guaranteed. The Necrophage Virus eliminating 96.3% of human life from the world. His group were a bunch of technophiles that had found a way to improve their odds of survival and thrive in the hostile world where the dead walk and everything wants to kill you including the carnivorous trees. At 15, he was subjected to cybernetic and biological enhancement, his chassis (bones) was replaced with a titanium-ceramic composite, and most of his body covered in Bio-alloy giving the same flexibility and suppleness of flesh, but becomes hard as tungsten with a thought.
On a scavenging mission, his group was wiped out by one of the evolved wildlife. Alone and in desperate need of repair, he found himself warped onto the Hell's Heaven's Space station. Alone and surrounded by advanced tech, Tobias soon found himself working as a merc, buying new tech to advance and upgrade himself becoming less human with each implant and genemod.

Equipment:
1. Cybernetic augmentations (Ceramo-titanium composite skeleton, Bio-alloy skin, Multi-spectrum Photo-receptors, Mechidendrites, Neural implants, voice modulator, Toxin filter)
2. Biological Augments/genemods (Bio-electric dispersal, Muscle density injections, Haemastamen (Blood maker organ, used in conjuction with the Larraman's Organ to allow rapid healing) Larraman's Organ (manufactures the synthetic biological cells known as Larraman Cells to allow rapid healing in hours or minutes))
3. Superconducting SMG
4. Ohm's Law (an enchanted blade that multiplies the impact force upon strike while discharging the bio-electricity Tobias stores into it's capacitor rune)
5. Bolt Pistol
6. capacitor glaive
4. Nanoforge

Abilities:
1. Technology Manipulation - Tobias can create, shape and manipulate technology and technological constructs, computers, robots, hardware and other devices that can be termed as "technology." can control the flow of intricate machinery, and assemble or disengage their programming at will and operate most technology at distance. A variation of Electricity Manipulation, they control specific electrons and instructs them which items to engage or disengage and may be able to use the electric impulses to gently control smaller metal parts.

2. Nano Magic - Tobias can utilize a form of magic that involves nanites, machines or robots whose components are at or near the scale of a nanometre. allowing for harnessing their magical energies and/or mystical control of their aspects. With this users will be able to perform a variety of magical spells and feats that manipulate nanotechnology .

3. Fabrication - Extremely knowledgeable in the invention and fabrication of weapons, gear, and other forms of tech

3. Surgeon - Due to his knowledge of implants, cybernetics, and genemods, and having to implant them himself, he has become adept at patching himself and others up.

Misc:
If granted one wish, it would be: to not need to ever sleep.
Greatest strength: Technological Adaptability
Greatest vulnerability or weakness: not understanding outsiders

Habits
Hobbies: Inventing, augmenting gear/himself and other, construction
Smokes: yes
Drinks: yes
Other drugs: Caffeine (Lots of it)
Extremely skilled at: Inventing/adapting new tech
Extremely unskilled at: Social interaction


Traits
Optimist or pessimist?: Cynic
Introvert or extrovert?: Introvert
Daredevil or cautious?: Healthy balance
Logical or emotional?: Logical until pushed
Disorderly and messy or methodical and neat?: Yes (Ordered Chaos. Don't touch his stuff. it's there for a reason)
Prefers working or relaxing?: "Is there a difference?"
Confident or unsure of himself/herself?: Confident in his abilities, unsure socially
Animal lover?: If they're used as guinea pigs

Other: Has installed a voice modulator into his mask. (Idea of how his voice sounds)
 
Name: "Milicent"

Species: Abomination

Gender: "Male"

Age: Unknown

Appearance:
1582667000804.png

Personality: Milicent has a careful and deliberate personality. Having a very strong mind they are curious by nature, are equally as cautious, and even more clever. Milicent is very self-centered and calculating as a means to preserve themselves to the best of their ability. Even if it means sacrificing the lives of others to buy themselves a minute of time in a situation. They have a rather clear lack of morality, having no issues with committing acts of blasphemy, theft, torture, kidnapping, murder, or any other acts seen as heinous by others. Milicent is unable to sincerely display human emotions but holds a natural talent to mimic them when the need arises. Their mindset is a prideful one, viewing other races, creatures, or any living being, as below them. They are commonly mistaken for being compassionate when in reality they are displaying pity for a lesser being. Only in the heat of battle does their humanity surface and they express genuine emotion, commonly revealing their psychopathy.

Bio: Milicent was born Xana (Zah-Nuh), a horrible abomination, holding no human aspects due to their hydridic genes in a dimension of higher beings. Being born the bastard human hybrid child of one of these beings Xana was treated with contempt by their family members and quickly abandoned by the age of five. - Xana was adopted by a woman named Milicent and grew up knowing her as their mother. Milicent saw Xana's clear inhumanity as the child grew but was undeterred in teaching them the importance of kindness and good. Xana was taught over time by Milicent how to use the powers inherited from their father. After coming of age Xana set off to explore the countless universes, hoping to find purpose while on their search for their family, and renaming themselves after the one who cared for them. It wasn't long before Milicent took jobs as a 'gun for hire', working mostly in teams to learn how to better assimilate and act human.

Equipment:
1. Mithril armor

Abilities:
1. Biomancy - Using psionic magic Milicent can mutate and manipulate organic matter, which can involve the healing and modification or combination of organisms to form new ones, with physiological limitations to how the biology of the organic material can be modified.

2. Paragon - Milicent's physical capabilities and physiological functions are at peak performance, rendering them a superhuman, only able to be matched by those enhanced with magic or technological advancements.

3. Perfect Memory - Remembers everything heard, seen, tasted, and touched with perfect memorization.

4. Fairy Magic - Taught by their mother, Milicent learned various healing, curing, and light spells used commonly by fairies.

Misc:

Famous Quotes

"I don't need biomancy, I'm already perfect."

"What's an underwear?"

"I'm NOT supposed to eat it?"

"Where I come from we call it consent. Now stop squirming."

Likes
Science, Magic, Experiments, Nudity, Fighting, Destruction, Helping, Eating other peoples food, Offerings

Dislikes
Clothes, 'gods', hats, low-fat or fat free milk
 
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Name: Tanner Hayward
Species: Human
Gender: Male
Age: 25
Appearance: Dirty Blond hair, Brown eyesn clean cut face. He stands at a staggering six feet five inches and is as thin as a waif. He keeps himself clean shaven and his hair trim.
Personality: Tanner is laid back and jovial, always quipping and making bad jokes whenever he can. To the outside it seems like he doesn't take anything seriously but he is extremely focused and hard working.
Bio: Tanner joined the military as a scout sniper after scoring high in marksmanship, and after he did a tour of duty he joined the Wiscot Corporation, an arms manufacturer with an infamous R&D department. An experiment went wrong and Tanner was shunted into another dimension. Without much family connectionn Tanner happily took up mercenary work to survive.
Equipment:
Sniper Rifle "Monica"
Infrared binoculars "Tommy"
Laser Pistol "Mara"
Thermal grenades
Hand mirror
Straight razor
Playing cards
Acrive camoflauge suit: Full body suit with mask that can change color and pattern to blend in with the surroundings. Can also mask body heat for short periods. The mask can filter out gas and dust in the air.

Abilities:

1 Stealth: Sneaking around is second nature to Tanner, and with assistance of his active camo suit

2: Limited precognition: Manifests as a gut feeling, he has an easier time dodging even unseen dangers, as well as sense threats in a vague, impending doom sort of way. Possible side effect of the accident

3: Incredible vision: Tanner can see further than most people, and uses that ability to operate his rifle without a scope, preventing glare from giving away his position.

4: Quick Hands: Muscle memory allows him to reach for whatever he needs on his person and draw it out quickly

Misc:n/a
 
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Name: Poltroon
Species: Dark elf
Gender: Male
Age: 26
Appearance:
Desktop Screenshot 2020.02.25 - 00.04.42.30.png
Personality: Poltroon is a, as his name suggests, a coward, he prefers to stay out of the fight and provide support as needed from the sidelines. Outside of combat he is a caring, although sometimes annoying, friend. If you're the dark and broody type you can bet Poltroon will bug you half to death, and you're never ever getting rid of him.
Bio: Poltroon remembers very little of who he was before the shipwreck that cost him his memory. He had to rebuild his life from scratch, starting with a new body, as the one he woke up with caused him more grief than anything. He joined the Ebonheart Pact with the intentions of becoming a healer, but instead was trained to be an assassin. He was sent by the pact to investigate what seemed to be some sort of rift, and was pulled in.
Equipment: A pair of daggers, a mismatched set of armor, and a small portable alchemy set
Abilities:
Base skill: Nightblade
1. Dual wielding - specifically daggers
2. Soul shred - Poltroon uses a night rune to deal damage and stun enemies for a few seconds
3. Pressure points - After years of nightblade training Poltroon knows just where to hit his targets, usually he simply stuns them so he can run away
4. Alchemy
Misc:
 
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Name: Maia
Species: Half elf?

Gender: Female

Age: Appears to be in her late teens/early twenties, but who knows with those damned elf genes, amirite?

Appearance: Clocking in at a massive 5' in height and slight of frame, Maia is probably the furthest one can get from being an intimidating figure. Short, deep blue almost black hair is in stark contrast to silvery gray eyes, her gaze generally cast anywhere but the people near her.

Personality: Quiet, timid, anxious, withdrawn. These words best describe the young woman in front of you.

Bio: Circumstance hasn't treated Maia well, to say the least. Much of her life has been sent in an asylum and lab, which might explain her being mute.

Equipment: Maia has little to her name other than her clothing, including the articles that are most important to her: her gloves.

Abilities: Maia' abilities almost entirely center around her mental abilities.
1. Telepathy - Maia's primary method of communication. Not only is she able to mentally communicate with individuals, she can also serve as a metal relay for a small group - particularily useful in situations where stealh and silence is paramount, but communication is is a necessity.
2. Healing - Pretty self explanatory. Maybe she simply wills the damaged cells to mend themselves. Maybe it's Maybeline. It's a mystery to everybody. Including her.
3. Elemental Kinesis - The ability to spontaneously materialize projectiles. Much like her barriers, those projectiles can both be neutral or elemental in nature.
4. Psionic Barrier - A protective shield generated by psychic energy. Her barriers can be either elemental or neutral in nature.

Misc: Retrocognition - The ability that she has the least control over. Maia is able to see the past history of any object or person she touches (and often memories and emotions of the latter)... making it both a boon and a curse as it can threaten to overwhelm her at times.
Maia also possesses some minor telekinetic ability, but nothing that would be significant enough to be useful outside of basic utilitarian purposes.
 

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