Idea
The Pun Tyrant
Perfectly ok2
((Hi, is it okay if I join?))
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Perfectly ok2
((Hi, is it okay if I join?))
Yep! Sorry I didn't make it clear.So .2?
Wait, I'm super confused, didn't they both touch us?
Ah, so it has to be the palm. I thought all touching was enough.Mia acquires powers through touching others (her palm makes contact with their skin). She wasn't given the opportunity to touch either of them, as Karter avoided her and Rena simply grabbed her head while she was restrained by Karter. Therefore she didn't acquire the abilities of either. I should've made that clear from the start with some sort of demonstration, my apologies.
Hmmm.... you almost got me convinced, except for one small detail you may have forgotten: Karter knows that we have coldskin's ability. By rushing to him we have the element of surprise there, but ultimately he will be counting on us using coldskin's ability. Now consider that he was introduced as "an upgraded version of coldskin" and that he has shown to be profecient in self-defense combat. We would likely get a punch... followed by getting a zap of eletricty at point blank range in our head.What!?! No 1's? It seems super bad ass to me.
3 is out of the question for me, here's why: In order for us to gain that power, we would have to make physical contact with Rena, however, her power allows her to "ghost" thereby avoiding our touch even if we got close enough. She also seems to have so teleporting powers, which gives her another option to avoid us by teleporting either herself or us away. Seeing that she is already aware of our powers and thus actively avoiding physical contact, the 40 meters is an insurmountable distance. (The fact that this has a high chance of failing certainty doesn't help)
2 is a little bit better, but still not the optimal choice for me. There are too many unknown variables here: Such as whether we can dodge the electricity (keep in mind Trust's power also increases our mass, and that the electricity can travel to near the speed of light, so dodging it seems insane) and the extent to which Coldskin's power will protect us considering that Karter's volts exceed 20,000 PSI and that even a mere knife swung by a common criminal was able to pierce our skin. (In Mia's words, her "powers [are] really weak") This makes sense as Coldskin is considered a weak hero, so our version of his powers should stand no chance against 20, 000 PSI. It is also worth noting that electricity usually causes damage beyond direct damage, so we risk the chance of being burned or even paralyzed through nerve damage, among other dangers. Considering that both Rena and Karter's powers seem to be mainly offensive, it is suicide to think that we can survive using a purely defensive strategy.
That leaves only Option 1. This is by far the best option from a strategic standpoint as it utilizes a very potent weapon: the element of surprise. As the audience, we are aware of everyone's thoughts, and Karter has made it repeatedly clear that he does not view us as a threat, looking down on us even more than Coldskin did. His arrogance could very well be his undoing if we decide to utilize this advantage and strike first. Based on Trust's top speed of 140 miles/hour, it would take 1.118468146 seconds for us to reach Karter, which is probably not enough time for either Karter or Rena to react (ok, human reaction times are around 200ms, but this still gives us a better chance than the other options, and we hopefully have some plot armour to protect us), especially since they believe we are incapable of fighting back in any manner. Regardless, once we pushed off, our momentum would be pretty much unstoppable, and should take Karter out of the fight. At this point, we would be dealing solely with Rena, which sounds a lot less threatening than having to deal with two supers. What really convinced me to choose this option was the fact that Rena was hesitant to hurt us, and is essentially only doing so because Karter forcefully decided for her. This, coupled with the way Karter has been treating her actually gives me some hope that Rena will agree to stop fighting us once Karter is out of the picture and maybe even decide to join us, as she certainly looks out of place among the morally corrupt duo.
This actually took me quite a while to write and do the research for, so hopefully this will inspire some of you to change your choices or at least further the discussion.
1.
You can absolutely join. In fact, you can drop into pretty much any quest you're interested in with a vote, no questions asked.Can I join this? I never tried these "quest" roleplays, but the friend that recommended me to this site said I might like them. I'm not entirely sure how it Works even. Do we just vote?
Really? That's so weird...You can absolutely join. In fact, you can drop into pretty much any quest you're interested in with a vote, no questions asked.
Yep, ya're free to join! quest roleplays are like "choose your own adventure" books, one players writes and gives options, the others chooseCan I join this? I never tried these "quest" roleplays, but the friend that recommended me to this site said I might like them. I'm not entirely sure how it Works even. Do we just vote?
oh! So that's what my friend meant! Great, I might start one of these sometimeYep, ya're free to join! quest roleplays are like "choose your own adventure" books, one players writes and gives options, the others choose
Can I join this? I never tried these "quest" roleplays, but the friend that recommended me to this site said I might like them. I'm not entirely sure how it Works even. Do we just vote?
(I was working on this this morning, but I sort of lost motivation, midway through. I'll post it anyways as I think I still covered a few good points, and I'll see if I can add to it later if I have time/feel the motivation to do it.)Hmmm.... you almost got me convinced, except for one small detail you may have forgotten: Karter knows that we have Coldskin's ability. By rushing to him we have the element of surprise there, but ultimately he will be counting on us using Coldskin's ability. Now consider that he was introduced as "an upgraded version of coldskin" and that he has shown to be profecient in self-defense combat. We would likely get a punch... followed by getting a zap of electricity at point blank range in our head.
So there is a risk with option 1 as well. Plus even if we pick 3 we still have the element of surprise. I do agree that 2 is wrong though, as in addition to what you've said, we can't forget the whole fatigue business.
And now the cherry on top of the cake, while there is, admittedly , a bigger risk in picking 3, there is also a considerably greater reward. Teleportation is an amazing way to get us out of binds. It's an assured fail-safe should we find ourselves outmatched in anything except speed.
I can't agree with your analysis completely, but I'm convinced.(I was working on this this morning, but I sort of lost motivation, midway through. I'll post it anyways as I think I still covered a few good points, and I'll see if I can add to it later if I have time/feel the motivation to do it.)
Yes, that is all part of my consideration. For now, the only power we possess that Karter is aware of is Coldskin’s power, and it is likely that he has not even considered the possibility of us having copied additional powers, based on his assessment that even Coldskin would be able to take us down and his arrogant attitude up to this point. He also mentioned that if we only have Coldskin’s power, we would be an easy fight, so his indifferent attitude seems to suggest that he believes we only have Coldskin’s powers. However, choice 1 actually relies on using Trust’s powers, something that Karter has likely never been exposed to before and thus would not know how to counter. I completely agree with your assessment that using Coldskin’s powers should be out of the question, since Karter is extremely familiar with it and likely knows how to counter it effectively – something that he would do as soon as our eyes flash grey. Thus, Option 2, which relies heavily on using Coldskin’s powers to withstand Karter’s onslaught, should certainly be disregarded.
I think that it is highly unlikely that Karter is "an upgraded version of Coldskin". (Unless my memory is failing me again, I don’t recall when he was introduced as such) For one, none of the supers we have encountered so far have the same powers as another super, although I won’t completely discount this possibility based on the fact that Trust and Coldskin initially thought that we had the same powers as him, so perhaps it is more common than we have been shown. However, the fact that his power is the ability to shoot red lightning(with exhaust fumes?) makes it highly unlikely that he would also possess durability powers like Coldskin, since it is completely unheard of for a super to possess multiple powers, which is what makes us so unique.
On the contrary, I don’t think it has been satisfactorily shown that he is proficient in CQC; while he is able to manhandle a girl that has only started to hit the gym and has no combat training at all, his training consisted of shooting his lighting towards “heaps of metal”. This, coupled with the fact that he mentioned that he would be sure to keep away from us when fighting us, shows that he is uncomfortable with us getting close, which perhaps could be something we use to our advantage(really depends on if he freezes in the moment or not). Neither do I think he could stop us with a punch when we are engaging Trust’s power, which both increases our density (and therefore mass) and energy, while giving us strength and speed boosts. Considering that Trust increases his weight to 25,000 pounds and can increase his speed to 140 miles per hour, stopping us would be akin to punching a speeding truck, which he wouldn’t be able to do unless he had a strength enhancing power. (See above paragraph regarding the likelihood of that) That leaves his only defense being his lightning, which despite having a PSI of 20,000, has been shown to focus only on small areas (small holes in heaps of metal), considering that our momentum would be significant (p=mv), his lightning would certainly not be enough to stop us. Even considering the worst case scenario where his lightning has other effects such as temporary paralysis, we would still slam into him, and there is nothing he, or Rena, can do to stop us once we activated Trust’s powers and launched ourselves at him.
Barring some miracle or the appearance of another super, choosing option 1 would almost certainly take Karter out of the fight. (Realistically it would kill him, but some suspension of belief is needed here. Or we could say we held back/Karter’s powers saves him or something.) Once this is achieved, we would attempt to convince Rena to stop attacking us, which is plausible based on the evidence outlined in my previous post. (Hesitation to attack us, Karter’s rude treatment of her, etc.)
My main argument against Option 3 other than it’s low probability is the fact that it is actually high risk, low reward. I think it is significant to note that the distance between us and Rena is actually more than double the distance between us and Karter. This means that they have double the time to react. In addition, since our intention is to copy Rena’s power, we would have to retain a measure of control and precision, which means we cannot go at full speed, further decreasing our chances at success. With Karter not being directly threatened, he would have plenty of time to just shoot us down. I’m also assuming that Rena is somewhere behind Karter, so we would be putting ourselves in a position between our two attackers, which never turns out well except in movies. Ok, let’s say that by some Deus ex Machina, we successfully get to Rena and manage to grab her despite her efforts to ghost or teleport herself or us away, what are we going to with those powers other than avoid attacks or run away. This does not get rid of the fact that Karter will continue to hunt us and if our intention was just to run to live another day, why wouldn’t we just use Trust’s powers and get the hell out of there.