Action 1: Building of 10 agents and 2 fighters successful. (within tolerance)
Action 2: Scan AND launch. (action pushes what is possible, potential complications)
The seed-ship searched for a target in distress, at sea. A few possible acceptable targets. This was a rush job, with scanning complete simultaneous to the thawing of the contestants who were thrown, Wet and covered with Stasis Fluid, into the scout ship and FIRED at the planet. Warlord Xilu, already thawed, does not suffer this penalty.
TIP OF FLORIDA, OFF THE COAST OF FORT MYERS. DEEP WATERS NEAR SANIBEL ISLAND.
The scout ship SKIPPED like a pebble off the prow of the great super-container ship, it was raining and it was night and the waves were such that the great sea vessel rocked like a see-saw. The scout ship cut towers of metal crates in half as it wobbled to a somehow controlled stop in the middle of the lurching boat. The rear of the craft seemed to have some kind of huge engine or device tacked on to the back of it in the darkness, devoit of light and whisper quiet.
(What Xilu and company don't know is that this is a secretly consigned military vessel hauling nuclear materials... and the odd attachment at the rear of the ship is actually a large Drop-Vessel filled with terrorist black-operatives intent on seizing that material.
The Black operatives are Transhumanist agitators, and have already swept the top deck of Technologist purestrain humans looking for a specific cargo crate. It seems what they are looking for lies in the hold below however, and they are operating with speed to locate the nuclear cargo just as Xilu and his aliens crash-land on the cargo ship. Two squads of elite killers are dispatched back topside to find out what the hell happened.
Xilu is digorged onto the deck of the ship with his half-thawed and vomiting contestants. None have died in transit but agents receive a two-round penalty for this scene.
The invaders are surrounded with smoking rubble of the crash, and dotted in the debris the corpses of the Technologist crew who fought in vain to repel the terrorists that are rapidly forming a perimeter around the crash site.
At the same time, aircraft from fort myers are scrambled to interdict the attack on the vessel and the safety of it's cargo. SEVEN interceptors will arrive in three rounds unless the fighters engage them first.
Action 1: Scan planet or elsewhere in system for points of interest.
Action 2: Awaken troops and a scoutship.
Research: Research Lab
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The Tercoli were reserved in their approach to the invasion, at least compared to some. They scrutinized potentially anomalous signatures in the heavens around Earth, and gave good scrutiny to earth itself. As a result, three nearby spacial anomalies were found:
A) The poles of Earth's moon were "glassed" by some kind of energy discharge. cleared of dust, the exact poles were bored down to bedrock leaving two "Cup-like" depressions.
B) The fate of the forward scouting force is revealed: Scout 5 of the 5 scout ships deployed ahead of the seed-ship retreated to an ancient alien ruin on Mars (Cydonia) -- the site has been blasted with a tactocal plasma bomb, seemingly shortly after a basic research lab was established along with a Biomass farm containing numerous human plant samples that have all been burned beyond recognition. While the farm is of no use, the research and destruction relating to plasma technology unlocks the Tech for the Tercoli. (Tier 3 Plasma Suite Unlocked)
There might be further discoveries of interest at the new cydonia crater, but the liklihood of this is minimal.
C) A particularly rich and reflective meteorite was cherry-picked out of the inner asteroid belt of the Sol system. Blasted into managable chunks, it is worth 3 Minerals and 1 Energy.
Various intelligence is gathered from communication wave-forms by the Tercoli, but nothing of obvious use emerges in the patterns of data. +20 data points* collected.
*a data point can be added to increase the percentile roll on a die to determine intel or information on a topic or situation.
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While this strangeness was catalogued, A new scout ship and Cadre of invasion troops and agents were revived from stasis without incident.
Trax's Forces revived from stasis without incident, though subjects experiencing deep hunger rather than expected stasis sickness. Investigation to this detail considered extraneous. Disregard.
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Action 2
The Space Surveillance System will be used to find a farming area in Canada suitable for landing and biomass gathering, and any further information about the immediate area if possible. Using this information, a scout ship with 10 agents is sent in order to conduct a farm raid, gathering any crops and livestock (biomass) in the vicinity. (While a scan and deployment in the same action carries risk, I'm hoping that some of the bonuses/skills listed below may mitigate them.)
Exacting information on farmland data all over Eastern Canada is gathered. Biodiversity is up 47% from previous records of planetary habitation, including many breeds of mutant produce since significant event titled "Transhuman Revolution" -- further study into mutant biomass may be fruitful, but Rene-Levasseur is not the best region for this.
This circular island is almost free of humanoid habitation, barring a small garrison of park rangers from the Louis-Babel Ecological Reserve, who were, along with their crude air conveyance, delicious. The side of the island that is not an ecological reserve is a belt of "fallow farming" where land is sown, grown wild, and harvested later by Technologist farmergroups. Small numbers of humanoids in non-static dwellings remained to take care of a herd of cattle. Both the ranchers and cattle proved succulent, if a bit tough. Gain 3 Biomass. Crude datawave communication spiked in various areas on the island, which were labeled resistance and shot from low-low orbit. Biomass is frozen into cubes for efficiency of storage.
Ship capable of leaving but decision point is reached: Lone Survivor on island eludes detection and capture.
A) leave it to tell the tale. +1 terror point
B) Detatch an agent to "Hunt the Hunter" -- will be recovered by probe after SCENE.
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Research
Research into Missile Platform/Hardpoints is to commence.
Action:
Build Support Platform (C.U.P) x2 with 1 Mat/ 1 Energy. Excess production will be diverted to Ditoc/Pengs in hopes of further collaboration. (Engineering skill used)
The support platforms were assembled and awakened without incident - The C.U.P.(s) raring to life and following Ch'p about the hangar and cryo-quarters, the Pengs immediately flooding the Demitasse construction bays with the overflow of their own production demands. The Pengs needed help with such a sudden and monstrous undertaking building a Supply ship alone at this stage, much less anything else they wanted... but the Demitasse would comply, and with their engineering, The Peng would likely get what they wanted. Likely.
SCENE: Engagement with progressively more dangerous terrestrial aircraft. After test concludes, face SEVEN terrestrial "Angel" designation interceptors in support of Warlord Xilu off the coast of Florida.
RESEARCH: Gains TBD based on results of combat investigations. (scene)
This was done, and easily. zoned-out Dorix gobbos began to slowly crowd their way out of the cryo-quarters and into the hangar, pushing a chosen scapegoat to somehow be packed in first and situated to exit last by crunching them in the most uncomfortable configuration possible. After the first Dorix "boarded" the overhead bin above the scout exit, the Minehoof hoppa was loaded onboard above the exit hatch beneath the scout and the rest of the Dorix started boarding the scout like a freakin' clown car. 1..2..6...8... rationally there was only space for six personnel after the support platform took up so much space, but the little freaks continued to pack in like sardines... 9...10... the Dorix began to laugh at the prospect of how many they could get on the scout ship and still all be alive. Actual crew complement may be above 10 Dorix + platform. (roll a d4s until you roll a 1 -- if you roll a one, no more gobbos fit.)
Action 2: Use the Scout Ship to launch an Assault on a Gas Station in California.
Planetary Data: Lonoak Mutant Holdfast, Random Gas Station, California mountains.
The Scout ship lands upside down on mainstreet, Lonoak... tearing up a burning furrow of the road six feet deep filled with burning debris coming to a sudden halt in front of the tiny town's only gas station. The minehoof hoppa somehow already deployed unharmed during the crash, and the Dorix began to pile out of the scoutship on all sides, despite great certainty to the outside observer there was only one means of egress, top tops.
SCENE: The Dorix will attempt to capture the Gas Station Intact... whatever that means. The rest of the community however would be burned up and peed on... even if they all had to die. Indeed, to a Dorix, the boredom of not obliterating this settlement was worse than death.
RESEARCH: Goblobber (goblin launching cannon) Unique tech to player, T1.
Three casualties (rank and file) incurred during testing and development. First test projected goblin successfully, but as an aerosol. Second tests beheaded test subject during launch. Third tests wildly successful, Target goblin obliterated by flying goblin which survived. (may synergize with missile tech to fire HOMING goblin.)
Action 1: Produce 5 Zgaki Agents and 25 Zgaki Troops (2 Biomass consumed). Produce a Scout Ship (2 Material, 1 Energy consumed).
The party was over, but a new party was about to begin. looking at all the room they had in the spacecraft, 8 Zgak would need to be left behind. A contest quickly ensued where the Warlord would break a boot off in each soldiers posterior, while simultaneously holding them beneath a effervescent alcohol dispensing machine. If you could Fart the boot out of your ass without vomiting or shitting, you got to go on the ship. If you couldn't you were hung like a pinata within sticks range of the other pinata Zgak, ostensibly to beat one another for the duration of the planned voyage or until they all fell to the ground from the constant pummelling of thier rejected peers.
The 5 Zgagi agents and 17 Zgak soldiers climbed into the probes and scout ships as readily as they could be disgorged from the seedship, and all punched in as an answer to "Coordinates?" the word "SCARPYRAD" into the navigation system and rammed each other all the way down as they crowded to reach the center-most point of light indicated on their sensors.
Scagpest hollered as they neared the drop zone. He forgot to put any new boots on. He only had 4 pairs of shoes and he had kicked them up the asses of the pinata boys that were left on the ship. It didn't matter. Keep your eyes on the prize. Next time he'd be riding a trike he mused, and would have no need for shoes to sully the ground...
Action 2: Raid a secluded scrap yard for Materials using the Scout Ships and Probes to transport troops and loot.
Karnataka, India, "Random Scrapyard" and Stone Quarry.
Scene: A collective of Homeostatic Transhumans (folk striking a balance between cybernetics and mutation) were waiting when the Zgaki craft all pretty much landed in a steaming pile on top of each other. A collective of monks and their civilian adherents greeted the "New Arrivals" -- and were promptly hosed with various temperatures of rocket fuel, with the Zgak lighting a monk's head the same color orange or red as his robes was deemed "A winner."
The Zgaki started to steal everything that wasn't nailed down... for they knew the next wave that was coming were the cops.
[1] Create 5 Agents (-1 Biomass) (Deployment in dense jungle at nighttime)
Thawed from stasis successfully. Minor tissue damage from freezing in low-berths within acceptable parameters even for impaired regeneration. Agents are ready for inquiry and potential confrontation.
[2] Capture Local Wildlife for study and biomass:
Tapanti National Park, Costa Rican Jungle, Central America:
Night-time. Hot, damp air. Wet environs. Rainforest/Jungle. Biodiversity High. Venoms and poisons in wildlife well represented.
Gathering of multiple strains of paralytic amphibians -- poison frogs. Toucan Birds. Various species of lower primate useful for generalized study of aformentioned paralytics on humans. Most wildlife avoidant of Khimauri agents. Operative word: Most. The monkey the frog and the Couati are easily gathered. Lower-lifeforms (insects, parasites, microbiotics) comprehensively sampled. Practice precaution acquiring: Jaguar, Great Crocodile, Giant Tree Viper, Human Specimens (Technologists.)
SCENE: encounter with more dangerous specimens, to see if they can be easily acquired, including human park rangers of appreciable, if modest, tech level.
Apex predators in habitat pose potential concerns for agents. Practice precaution.
[Research] Field Medicine -- SUCCESSFUL. Regen increased to base 10. Medical cybernetics enabled.