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Crocodile I imagine this alien type depends more on energy resource than it does materials or likely biomass. For example, this race specifically can decide to break a single unit of energy into something called "Voice" -- 100 units of voice for the energy unit broken down, (as the invasion escalates it may be able to break down more energy to make more voice) -- the more voice the "Color" has the stronger it is, but it needs to surrender voice (1-3 units per host, 10 for a particularly useful "agent") -- making the color weaker the more hosts it has unless it can feed on more energy. Biomass not spent quickly wastes away in possession of the color -- or maybe it cannot use biomass at all for it's unique mechanics... something to balance it taking hosts and not making hosts at the same time, for example.It's an interesting concept for sure, but... how do you plan to incorporate it into the mechanical side of the RP? It does seem you will mainly focus on energy consumption over other resources, fair enough, but what about the things you do with energy? Normal uses involve building stuff, unlocking developments, making your units.... And quite aside from that, there is also the need to complete missions. Do you have an idea of what these things might look like under your species?
Pat or anyone else out there, do you have a good answer for this question?For curiosity's sake, how much of this is a usual RP, with how much focus on any story or character development? Sounds fairly high entry from first read
Activeness matters -- in that you have to make sure you do a minimum of activity every turn, and there is potential for other opportunities if you have more time/interest to dedicate.... but even if you find you have no time for a while the RP can accomodate you for a while until you can come back, if you make your intentions clear.I can probably guess that it's not, but my definition of "usual" is definitely something else since the Interest Checks I've seen are a lot more in-depth and thought out from advertisements I'm used to
Does activeness matter? I never see anyone around German timezones lmao (Also thinking about simultaneously joining another roleplay and perhaps even running something on top of that)
What's the minimum per turn? I could do something every day or two if it's not troublesome and just check in every so often. It's not difficult to set aside some time need be, but I'll see.Activeness matters -- in that you have to make sure you do a minimum of activity every turn, and there is potential for other opportunities if you have more time/interest to dedicate.... but even if you find you have no time for a while the RP can accomodate you for a while until you can come back, if you make your intentions clear.
Does activeness matter? I never see anyone around German timezones lmao (Also thinking about simultaneously joining another roleplay and perhaps even running something on top of that)
What's the minimum per turn? I could do something every day or two if it's not troublesome and just check in every so often. It's not difficult to set aside some time need be, but I'll see.
That doesn't sound that bad, that could be managed.I am not in German Timezone, but I'm a fellow European, so I don't think we'd be that far apart. And I'm reachable if you need someone to talk to.
I believe in their earlier response to me Beckoncall established a minimum 1 week requirement per round. Ideally it would be faster than that, but that's the set minimum.
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Do we need to research Tier 0 root techs of "Probe/Scout Ships (vessels) + Fighters (vessels)" to purchase and use the starter scout/probe/fighter technologies?
You can be the last player let in, potentially. I'll send you a link to the discord via Direct MessageGonna show my interest here since I like xcom and the concept.
Should I remove the server links or leave them for additional folks to audition for inclusion?You can be the last player let in, potentially. I'll send you a link to the discord via Direct Message
leave them. people can follow. we don't HAVE to let them in.Should I remove the server links or leave them for additional folks to audition for inclusion?
I think we're presently full with approx. 15 players -- but if you ARE interested, not everyone may make it through character creation and some players may die in as early as the first turn.... so I can keep you "on deck" for the next opening... or maybe I can cram one more person in. we'll see.As someone with almost 1500 hours on Xcom 2 I would like to express my interest in this.