Kajata
Junior Member
The Alchemicals seem cool, but I'm trying to work out if they'd really work in a mixed circle of Creation dwelling Exalts. Â I mean, would you be able to slot an Alchem into a group of Solars and expect to be able to play him properly (considering that at essence 4 he's gonna be about 10 feet tall and still made of metal...). Â Also do you think it's possible, if you were to play with an Alchem in the group, to actually construct some modicum of a vat system, so he could gain new charms, etc... without having to trek all the way back to Autochthonia for refits?
I love the idea of the Alchems, but I think it's really irritating trying to play them in creation giving the restrictions on them socially; ie. 12 feet tall and made of clay, crystal and magical materials doesn't lend itself to "fitting in". Â I'm wondering if anyone has overcome this problem or think it could be worked out well enough to make alchems in creation playable (I've not really tried it myself for an entire story).
I love the idea of the Alchems, but I think it's really irritating trying to play them in creation giving the restrictions on them socially; ie. 12 feet tall and made of clay, crystal and magical materials doesn't lend itself to "fitting in". Â I'm wondering if anyone has overcome this problem or think it could be worked out well enough to make alchems in creation playable (I've not really tried it myself for an entire story).