SagaciousAscendingHero
Member
So with CoCD6 being finally complete I want to run an Alchemical game, but with only one core book and more than a couple players, I was thinking of how to speed up char-gen. The idea of the Storyteller's Companion model of Charm Packages struck me as great, even if it wasn't implemented well.
So what I'm looking for is help with help making up these Charm Packages. Here are the guidelines:
- Each package must include 4 charms.
- Ignore Dedicated/General slots.
- Must be either a combat or non-combat package.
- List the Installation cost.
- List Attribute/Essence requirements.
- No subroutines.
- Never include Strain-Resistant Chassis Modification.
- Give each package a title to inform what it covers.
My plan is to let each player pick one combat and one non-combat package and then spend their bonus points on anything else they feel they need/want, including on S-RCM's.
So what I'm looking for is help with help making up these Charm Packages. Here are the guidelines:
- Each package must include 4 charms.
- Ignore Dedicated/General slots.
- Must be either a combat or non-combat package.
- List the Installation cost.
- List Attribute/Essence requirements.
- No subroutines.
- Never include Strain-Resistant Chassis Modification.
- Give each package a title to inform what it covers.
My plan is to let each player pick one combat and one non-combat package and then spend their bonus points on anything else they feel they need/want, including on S-RCM's.