Alchemicals Charm Packages?

So with CoCD6 being finally complete I want to run an Alchemical game, but with only one core book and more than a couple players, I was thinking of how to speed up char-gen. The idea of the Storyteller's Companion model of Charm Packages struck me as great, even if it wasn't implemented well.


So what I'm looking for is help with help making up these Charm Packages. Here are the guidelines:


- Each package must include 4 charms.


- Ignore Dedicated/General slots.


- Must be either a combat or non-combat package.


- List the Installation cost.


- List Attribute/Essence requirements.


- No subroutines.


- Never include Strain-Resistant Chassis Modification.


- Give each package a title to inform what it covers.


My plan is to let each player pick one combat and one non-combat package and then spend their bonus points on anything else they feel they need/want, including on S-RCM's.
 
Here're some combat ones for you. Hope this helps.


Triumphant Brawler Load-out


This load-out focuses on hitting hard with your fist and being able to take a hit or two back. Consider also buying a Dexterity Augmentation and/or a few defensive Charms to increase your survivability


Type: Combat


Installation Cost: 4m


Requirements: Strength 2, Stamina 3, Essence 2


Charms:


1st Strength Augmentation


Piston-Driven Megaton Hammer


Essence-Irradiation Corona


4th Stamina Augmentation


Unstoppable Juggernaut Load-out


This Load-out is all about being hard as **** to take down in a fight. Consider also getting Transitory Invulnerability Engine for a perfect, or a stregth Augmentation or two so you can pack a punch too.


Type: Combat


Installation Cost: 6m


Requirements: Stamina 4, Essence 3


Charms:


4th Stamina Augmentation


Alloyed Reinforcement of Flesh


Exoskeletal Armour Plating


Essence-Shield Projector


Human Ram Load-out


This load-out is all about throwing your opponents around as much as you can. Used tactically this can be effective by knocking targets away from a vital objective and into environmental hazards or the waiting blades of your team-mates. It lacks defense though, so consider getting a Dexterity Augmentation to up your DV in case of an emergencu.


Type: Combat


Installation Cost: 3m


Requirements: Strength 4, Essence 3


Charms:


1st Strength Augmentation



Toroidal Shockwave Catalyst



Shock and Awe Cannonade Delivery



Shockwave Driver Barrage (from CoCD: Autochthonia)



True Marksman Load-Out


This load-out is all about making precise and accurate ranged attacks. If you want to be more of a Marksman in the thick of battle, then consider taking some other Combat/Defensive Charms. If you want to be more of a Sniper, consider combining this with the Silent Stalker load-out.


Type: Combat


Installation Cost: 4m


Requirements: Dexterity 3, Perception 3, Essence 3


Charms


2nd Dexterity Augmentation



Protosynthetic Ammunition Replicator



Aim-Calibrating Sensors



Dedicated Harmonic Targeting



Unbreakable Guardian Load-out


This Load-out focuses on protecting and guarding others. Consider also getting some combat and counter-attack Charms so you can be more of a pro-active defender.


Type: Combat


Installation Cost: 4m


Requirements: Dexterity 3, Stamina 3, Essence 2


Charms:


2nd Dexterity Augmentation



Casualty-Minimising Equation (from CoCD: Autochthonia)



4th Stamina Augmentation



Exoskeletal Armour Plating



Swift Reaver Load-out


This Load-out focuses on being a swift and agile fighter rather being hugely strong or tough. Consider combining it with the Leaping Acrobat Load-Out (still to come) for true acrobatic fighting, also consider purchasing Pre-Calculated Evasion System for a semi-Perfect.


Type: Combat


Installation Cost: 4m


Requirements: Perception 2, Dexterity 4, Essence 3


Charms:


1st Dexterity Augmentation



Aim-Calibrating Sensors



Recursive Fractal Targeting Calculations



Accelerated Response System



If I get the time I'll do a few more, along with some non-combat ones.
 

Users who are viewing this thread

Back
Top