Carl
Not A Llama...
Guidelines/Rules:
- Please, read the Al Drechar - Info Thread: http://www.rpnation.com/showthread.php/1682-Al-Drechar-Info
- If you have any questions, feel free to post them in this thread: http://www.rpnation.com/showthread.php/1682-Al-Drechar-Info
- Try to rp "realisticly" and in-tune with your created character's persona, it adds to the fun.
- Try to describe the setting, atmosphere, whatever, ... in your posts, it helps avoid one/two-liners (People will appreciate more indepth post)
- No godmoding (Try to rp relatively realisticly...Example: Don't fight a dozen enemies at once and come out unscathed...again, it adds to the fun if you rp somewhat realisticly and with NPC-difficulty, rather than cut through every opponent/event/encounter with ease. )
- Try not to meta-game (Meta-gaming basicly means that your character always knows or "for some reason notices/sees/knows" every single thing. Even if you, the player, knows something will happen through reading the RP-thread, that doesn't mean your character knows it. I hope this makes sense, because if you RP without meta-gaming, it adds alot to the fun imo.)
-No bunny'ing other people's characters (Don't control other players' characters, some people really dislike that and unless given permission, should be avoided nearly always.)
- No calling hits/wounds on other players' characters (Don't say you cut off another player's character's arm without giving them a chance to fight back, most players will, hopefully, rp properly and call a wound/hit when it's deemed "necessary" => Example: Get attacked in the back by a very skilled assassin who drank a potion for a short duration-invisibility (Example!) = Should result in a wound/hit. )
- Have fun! RP'ing is a hobby and should be treated as such, hobbies are meant to be enjoyed so have fun guys/gals!
~~~~
INFO:
Playable Races and their Benefits & Downsides:
Human:
Jack-of-all-trades / good at diplomacy / lionshare of the world-population are humans
Dragonborne:
Good mages & fighters / Scaled hide gives natural protection against most weaponry / Adept-Resistance to Elemental Magic / Rare & hunted for their scaled hide/corpses
Dwarves:
Excellent fighters & good Druidic and Divine magic-users / Good strength
High Elves:
Good Mages over-all / Usually haughty / Friends in high place
Wood Elves:
Excellent archers & Nature magic-users / Usually have a companion-pet (wolf/bear/cougar/...)
Drow Elves:
Excellent stealty liquidators & Dark and Alchemy magic-users / Usually mistrusted by other species
Demons/Undead:
Excellent Summoners (Demons: Familiars / Undead: Necromancy ) / Hated by other species, Hunted by certain groups
Angels:
Excellent Divine magic-users / Flight / Weak against Darkness-magic / Hates Demons;Undead;Vampires;Lycanthropes
Vampires:
Enhanced senses & bodily abilities / Automatic Vampiric Magic-users / Slow regeneration / Weaker during the day and stronger during e night / Able to cure near-fatal wounds by draining the blood of a willing/unwilling being.
Lycantrophes:
Automatic Lycantrophy Magic-uers /Enhanc. senses & bodily abilities / able to shapeshift into a werewolf at will/ loses control during full moon / can cure near-fatal wounds by feeding on a being.
Halflings:
Excellent bards/minstrels (Music-magic) aswell as excellent thieves
Sergal:
Excellent Combatants / Can communicate with canines / Rare and hunted for it / Weak at most magic
PLAYABLE CLASSES and their Benefits & Downsides:
Fighter:
Jack-of-all-trades / Proficient with an armada of weapons / Can't use magic (Unless it's racial)
Barbarian:
Tough and stronger than your average warrior / unintelligent / Can't use magic (Unless it's racial)
Ranger:
Proficient with ranged weapons / Can take the Nature magic tree / Weak in close-quartes
Assassin:
Proficient with small weapons / Can sneak around better than others / Can take Alchemy tree, but only Poisins / Loners
Thief:
Quick and Agile / Hated by many / Can't use magic (Unless it's racial)
Monk:
Automatic Chi magic tree / Proficient with hand-to-hand combat / Weak against ranged attacks
Druid:
Automatic Druidic magic tree / Automatic animal companion / Not very good with any weapon (Except their Claw, paws, etc.)
Alchemist:
Automatic Alchemy tree / Can detect poisions / Not too bad with weapons
Summoner:
Automatic Summoning tree (Except Necromancy) / Weak against all other attacks, and must be protected
Bard:
Automatic Music magic tree / Can "Buff" allies / Can only used melee weapons (not very good at it)
Battlemage:
Can pick one of any tree (Except those that are only racial) / Tough and strong
Necromancer:
Automatic Summoning (Only Necromancy) / Can take one other magic tree (Except those that are racial) / Not very good with any type of weapon
Pure Mages:
Can take up to 3 magic trees (Except those that are racial) / Very weak in melee
PLAYABLE MAGIC DISCIPLINES:
Magic-Trees:
Elememental
Chi
Divine
Dark
Music
Druidic / Shapeshifting
Alchemy / Potion & Poison Crafting
Summoning
Nature
Vampiric
Lycantrophy
~~~
Elemental => Water/Earth/Fire/Wind
Chi => Enhancing one's senses and body
Divine => Healing / Protection / Light-magic
Dark => Damage / Evil / Darkness-magic
Music => Aura / Group - magic
Druidic => Shapeshifting
Alchemy => Poison & Potion Crafting ; Gathering/Knowledge of ingredients(arachnid/centipede/moss/...)
Summoning => Necromancy/Familiars/Elemental Conjuration
Nature => Control over Fauna & Flora
Vampiric => Enhanced senses & bodily abilities, slow regeneration, weaker during the day/stronger during the night, can cure near-fatal wounds by bloodsucking
Lycantrophy => Enhanced senses & bodily abilities, able to shapeshift into a werewolf at will, loses control during full moon-nights, can cure near-fatal wounds by feeding, very vulnerable to silver
~~~~
Character-Sheet Skeleton:
Name:
Age:
Species/Race:
Class:
Magic Discipline(s) (If any):
What are you skilled in/Other/Misc: (Examples: Good dual wielder and a good storyteller, etc. etc. )
Appearance: (Description or Picture)
Personality:
(Short?) History before they joined the Fang:
Freshly joined or veteran-member of the Fang: (Choose one)
Personal ambitions/goals:
Flaws:
Do you like cookies: (?)
~~
That is all. ^^ Cheers everyone!
PS: This RP is a collaboration between xxJameson & me. ^^
- Please, read the Al Drechar - Info Thread: http://www.rpnation.com/showthread.php/1682-Al-Drechar-Info
- If you have any questions, feel free to post them in this thread: http://www.rpnation.com/showthread.php/1682-Al-Drechar-Info
- Try to rp "realisticly" and in-tune with your created character's persona, it adds to the fun.
- Try to describe the setting, atmosphere, whatever, ... in your posts, it helps avoid one/two-liners (People will appreciate more indepth post)
- No godmoding (Try to rp relatively realisticly...Example: Don't fight a dozen enemies at once and come out unscathed...again, it adds to the fun if you rp somewhat realisticly and with NPC-difficulty, rather than cut through every opponent/event/encounter with ease. )
- Try not to meta-game (Meta-gaming basicly means that your character always knows or "for some reason notices/sees/knows" every single thing. Even if you, the player, knows something will happen through reading the RP-thread, that doesn't mean your character knows it. I hope this makes sense, because if you RP without meta-gaming, it adds alot to the fun imo.)
-No bunny'ing other people's characters (Don't control other players' characters, some people really dislike that and unless given permission, should be avoided nearly always.)
- No calling hits/wounds on other players' characters (Don't say you cut off another player's character's arm without giving them a chance to fight back, most players will, hopefully, rp properly and call a wound/hit when it's deemed "necessary" => Example: Get attacked in the back by a very skilled assassin who drank a potion for a short duration-invisibility (Example!) = Should result in a wound/hit. )
- Have fun! RP'ing is a hobby and should be treated as such, hobbies are meant to be enjoyed so have fun guys/gals!
~~~~
INFO:
Playable Races and their Benefits & Downsides:
Human:
Jack-of-all-trades / good at diplomacy / lionshare of the world-population are humans
Dragonborne:
Good mages & fighters / Scaled hide gives natural protection against most weaponry / Adept-Resistance to Elemental Magic / Rare & hunted for their scaled hide/corpses
Dwarves:
Excellent fighters & good Druidic and Divine magic-users / Good strength
High Elves:
Good Mages over-all / Usually haughty / Friends in high place
Wood Elves:
Excellent archers & Nature magic-users / Usually have a companion-pet (wolf/bear/cougar/...)
Drow Elves:
Excellent stealty liquidators & Dark and Alchemy magic-users / Usually mistrusted by other species
Demons/Undead:
Excellent Summoners (Demons: Familiars / Undead: Necromancy ) / Hated by other species, Hunted by certain groups
Angels:
Excellent Divine magic-users / Flight / Weak against Darkness-magic / Hates Demons;Undead;Vampires;Lycanthropes
Vampires:
Enhanced senses & bodily abilities / Automatic Vampiric Magic-users / Slow regeneration / Weaker during the day and stronger during e night / Able to cure near-fatal wounds by draining the blood of a willing/unwilling being.
Lycantrophes:
Automatic Lycantrophy Magic-uers /Enhanc. senses & bodily abilities / able to shapeshift into a werewolf at will/ loses control during full moon / can cure near-fatal wounds by feeding on a being.
Halflings:
Excellent bards/minstrels (Music-magic) aswell as excellent thieves
Sergal:
Excellent Combatants / Can communicate with canines / Rare and hunted for it / Weak at most magic
PLAYABLE CLASSES and their Benefits & Downsides:
Fighter:
Jack-of-all-trades / Proficient with an armada of weapons / Can't use magic (Unless it's racial)
Barbarian:
Tough and stronger than your average warrior / unintelligent / Can't use magic (Unless it's racial)
Ranger:
Proficient with ranged weapons / Can take the Nature magic tree / Weak in close-quartes
Assassin:
Proficient with small weapons / Can sneak around better than others / Can take Alchemy tree, but only Poisins / Loners
Thief:
Quick and Agile / Hated by many / Can't use magic (Unless it's racial)
Monk:
Automatic Chi magic tree / Proficient with hand-to-hand combat / Weak against ranged attacks
Druid:
Automatic Druidic magic tree / Automatic animal companion / Not very good with any weapon (Except their Claw, paws, etc.)
Alchemist:
Automatic Alchemy tree / Can detect poisions / Not too bad with weapons
Summoner:
Automatic Summoning tree (Except Necromancy) / Weak against all other attacks, and must be protected
Bard:
Automatic Music magic tree / Can "Buff" allies / Can only used melee weapons (not very good at it)
Battlemage:
Can pick one of any tree (Except those that are only racial) / Tough and strong
Necromancer:
Automatic Summoning (Only Necromancy) / Can take one other magic tree (Except those that are racial) / Not very good with any type of weapon
Pure Mages:
Can take up to 3 magic trees (Except those that are racial) / Very weak in melee
PLAYABLE MAGIC DISCIPLINES:
Magic-Trees:
Elememental
Chi
Divine
Dark
Music
Druidic / Shapeshifting
Alchemy / Potion & Poison Crafting
Summoning
Nature
Vampiric
Lycantrophy
~~~
Elemental => Water/Earth/Fire/Wind
Chi => Enhancing one's senses and body
Divine => Healing / Protection / Light-magic
Dark => Damage / Evil / Darkness-magic
Music => Aura / Group - magic
Druidic => Shapeshifting
Alchemy => Poison & Potion Crafting ; Gathering/Knowledge of ingredients(arachnid/centipede/moss/...)
Summoning => Necromancy/Familiars/Elemental Conjuration
Nature => Control over Fauna & Flora
Vampiric => Enhanced senses & bodily abilities, slow regeneration, weaker during the day/stronger during the night, can cure near-fatal wounds by bloodsucking
Lycantrophy => Enhanced senses & bodily abilities, able to shapeshift into a werewolf at will, loses control during full moon-nights, can cure near-fatal wounds by feeding, very vulnerable to silver
~~~~
Character-Sheet Skeleton:
Name:
Age:
Species/Race:
Class:
Magic Discipline(s) (If any):
What are you skilled in/Other/Misc: (Examples: Good dual wielder and a good storyteller, etc. etc. )
Appearance: (Description or Picture)
Personality:
(Short?) History before they joined the Fang:
Freshly joined or veteran-member of the Fang: (Choose one)
Personal ambitions/goals:
Flaws:
Do you like cookies: (?)
~~
That is all. ^^ Cheers everyone!
PS: This RP is a collaboration between xxJameson & me. ^^