☀ Adventures in Isakar | Small Groups | Open ☀
High Fantasy | Adventure | Quest | Slice of Life
Last Updated: 01/15/20
"When worlds collide and blood divides,
When darkness falls, fate calls."
High Fantasy | Adventure | Quest | Slice of Life
Last Updated: 01/15/20
"When worlds collide and blood divides,
When darkness falls, fate calls."
Where: Isakar is a medium continent located in the Northern Hemisphere. It's separated into two landmasses - West Isakar and East Isakar. A large body of water known as the Aldarian Sea separates these two halves. It has a variety of climates from the harsh cold of the far north to more sub-tropical regions in the south east. Most of the West possesses cold winters and warm summers with a moderate rainy season, though the far north is most renown for harsher winters and shorter summers. Normal seasons for East Isakar include mild winters and long, hot summers. In this current time period, it is uncertain of what lies beyond the Aldarian Sea. Many believe it to be a flat endless ocean while others have begun to consider exploration.
Illyia: Once called Neörn in their native tongues, Illyia has been a colony of Thalantis for generations after the fall of the Dragon Kings of the North. However, the end of the 2nd Crusades brought about thoughts of revolution against the conquering west and the northerners raised their banner under their new queen -- Aesa Snowborn of the Old Níðhö. Their mining industry is the largest in all the realm, producing resources such as metals, coal and precious gemstones.
Thalantis: Home to the Witcher Kings, notorious for their religious crusades and ruthless conquerors. They follow a dark god, Nepherion, and are set on spreading his influence. With their 2nd crusades against the moon elves at an end, Thalantis has found itself occupied with the Northern Uprising and the old race of Dragon Men are being brought to extinction by the hand of the ruthless Queen Regent, Queen Hellene Dewguard. The capital city is shaped liked the crescent moon.
Noria: A military fortress nestled in at the base of the mountain, Noria is currently home to the west's largest military. High on Mount Ire, the highest point in all of Isakar, is the Crimson Embassy where relative peace is held over the realm by a hero of men known as The Great Strauss, an old shield maiden who freed the western continent from an eldrich champion generations ago. While peace is stable, many wonder how long it will last with the birth of an assassins guild known as the Black Blades.
Meridia: The most commercialized area in all of Isakar, Meridia serves as the central hub for many the traveling merchant caravans, foreign traders and inner city vendors. It's home to the Emerald Bank, a powerful merchant's guild whose hand is in the pockets of many influential royals, clergymen, nobles and guilds. Its ruling house, House Fournier, are children of a heroic demigod Ruther the Red -- his heirloom, a blood binding war horn, has become lost to time. An expensive wedding has become complicated when the heir to the Meridian empire fled with this wife to be, causing tensions with their Solantian neighbors. A bounty has been placed on the bride and the groom; one has become a daring outlaw while the other remains in hiding right under the nose of her father.
Solantius: Its is the crown jewel of the west. Yet with the untimely assassination of their king, a young prince has found the crown and the dangers of political intrigue thrust upon him. A walled kingdom, Solantius experiences seasonal monsoons (or rainy seasons), which transforms large areas of Solantius from desert regions into vast greenlands. The monsoons, despite their ferocity, are welcomed to farmers and the Festival of the Four takes place at the dawn of spring each year.
Khaldeania: Home to the Arcane University, an old school of magic and mystical creatures looking to return to its former glory, the college is seeking approval from the royal family. Yet tensions between the Sun Elves and the Moon Elves have complicated the process. Khaldeania's trading goods are envious among the provinces as its wares include exotic spices, perfumes, jade figurines, amber, pomegranates, frankincense and its most enviable resource - silk
Endor: Once horse lords turned seaside merchants, the peoples of Endor are proud of their horses and are still renowned calvary fighters and mercenaries. A smaller nation compared to the expanse of Isakar, the plains of Endor remain untamed and home to many curious creatures. Its said the last remnants of valley unicorn reside her, often hunted for their horns and their potent capabilities in magic.
Cardeen: Old yet not forgotten, Cardeen is an underground city built within an eroding canyon. It's sometimes referred to as the Canyon of the Voiceless. The four great waterfalls (The Tears of Toria) flow into the city, leaving the province cool and misty despite. Many claim that Naakti is the most potent place of natural magic in all of Isakar, yet its not without its own dangers to careless adventurers. The people of Cardeen are reclusive, only pertaining to the events of the world during their pilgrimages across the coast.
Daerene: The forgotten realm. it's said a dreadful curse lingers here as every colony that has resided in the snowy riverlands end up vanishing mysteriously into the night. Yet unknown to many, this abandoned kingdom is not so quiet as it seems -- the frozen ships in the bay house the descendants of trapped sailors and pirate lords vying for power over northern seas. Currently, Daerene is home to a colony belonging to Noria where criminals are sent to established penal colonies. Yet it's a constant push against the pirate kings and the Norian peacekeepers. One pirate queen, the Calico Crow, is growing in infamy with her band of 1500 ships that pillage the eastern coasts of their riches.
Who[/U]: There are eight Great Races that currently inhabit Isakar. Humans, Elves, Orcs, Beastfolk, Fae, Tieflings, Dwarves, and Warforged.
Humans:
◆ Meridian
◆ Illyian
◆ Thalosi
◆ Norian
◆ Khaldaric
◆ Meridian
◆ Illyian
◆ Thalosi
◆ Norian
◆ Khaldaric
Elves:
◆ Sun Elf
◆ Dark Elf
◆ Snow Elf
◆ Moon Elf
◆ Wood Elf
◆ Sun Elf
◆ Dark Elf
◆ Snow Elf
◆ Moon Elf
◆ Wood Elf
Beastfolk:
◆ Wolfmen
◆ Minotaur
◆ Lynxkinn
◆ Foxkinn
◆ Scalesmen
◆ Wolfmen
◆ Minotaur
◆ Lynxkinn
◆ Foxkinn
◆ Scalesmen
Tiefling:
◆ Asmodeus
◆ Fierna
◆ Levistus
◆ Mephistopheles
◆ Zariel
◆ Asmodeus
◆ Fierna
◆ Levistus
◆ Mephistopheles
◆ Zariel
Orcs:
◆ Gorgon
◆ Goblin
◆ Hobgolin
◆ Orgre
◆ Gorgon
◆ Goblin
◆ Hobgolin
◆ Orgre
Dwarves:
◆ Snow Dwarf
◆ Gray Dwarf
◆ Gold Dwarf
◆ Wild Dwarf
◆ Snow Dwarf
◆ Gray Dwarf
◆ Gold Dwarf
◆ Wild Dwarf
Fae:
◆ Pixie
◆ Nymph
◆ Druid
◆ Sprite
◆ Pixie
◆ Nymph
◆ Druid
◆ Sprite
War Forged:
◆ Tactician
◆ Jaggernaut
◆ Scout
◆ Envoy
◆ Tactician
◆ Jaggernaut
◆ Scout
◆ Envoy
Half Races:
◆ Half Elf
◆ Half Orc
◆ Half Dwarf
◆ Half Fae
◆ Half Elf
◆ Half Orc
◆ Half Dwarf
◆ Half Fae
When: 1450 AP (After the Phoenix). It is the approximate beginning of the 2nd Dark Age; The fall of the Caessian Empire was the start of great demographic, cultural, scientific and economic deterioration throughout the realm. Many religious doctrines state the 2nd Dark as the fall of religious faith while the consensus of arcane scholars is that it was the death of 'light among cultural and scientific achievements." In the west, the dawn of a new crusade is on the tongues of the faithful, poisoning the mind of a young conqueror. The breath of war lingers in the colonies in the east. The slave trade has become a lucrative business and eastern narcotics have found their way on ships to the west coast. A new arcane university has sprouted in the silver sands of the south, though it is facing great divide between cultural and racial divides between its elven brethren.
How: I'm looking for a few people who are down for a small group of players! These players should be able to write several paragraph responses (1 to 4 as a base) and should be invested enough to place effort into their responses. Rules are pretty simple: No OP characters, Keep drama in RP only, and respect everyone's characters -- ask before you think to do anything drastic. Basically, be kind to others and don't discriminate. Do that and we shouldn't have a problem. This group won't use dice, but we will make character sheets -- just a heads up!
How to Sign Up:
Please include the following information in your post:
‣ Which Prompt(s) you wish to be apart in (you can sign up for more than one, if you like)
‣ Character(s) you wish to play (their name, race, class, age -- just the basics for now)
‣ Private Messages or Group Threads (name your preference of where to rp)
Prompts & Slots Open:
The Magical Apocalypse: Strange magical anomalies have sprouted out of now where to corrupt mortal people, causing mass hysteria all across the continent. These anomalies appear like mindless ghouls with no true consciousness or intelligence. But upon coming into contact with an object or person, they'll end up "possessing" them and causing their magical power to grow inside their host like a parasite. Affected people are quarantined, taken by the church or sometimes marked for death. Our characters form a group of survivors must work together to start their new lives on the road, evading those tainted and seeking a haven to hide from the outbreak -- or perhaps, finding a possible cure.1. hannsthemanns
2. Duke of Doge
3. Hanarei
4. Lazaro1505
5. OPEN
The Dragon Princess: The Dragon Kings were a lineage of honorable kings and queens who lead the Northern territories for thousands of years. However, they were nearly driven to extinction and brought to kneel by ruthless conquerors in the west known as the Witcher Kings. After generations as their captors' colony, the North rebels once again for its freedom. The rebels' plan is to re-establish the Dragon Kings on the throne -- however, the pool of likely candidates is growing increasingly depleted. When their beloved rebel queen is caught and beheaded, the crown tumbles into the small hands of her little daughter whose life is threatened by assassins, schemers and an ever present illness. Our band of heroes, each for their own reasons, manage to escape with the young princess safe and sound. But now caught in the throws of war, the fate of the north rests in their hands.
1. hannsthemanns
2. Hanarei
3. Lazaro1505
4. Bronco
5. Emerald
Last edited: